The following is an exhaustive list of the firearms currently utilized by the Armed Forces of the Telkevan Union. For the rest of the arsenal, view Telkevan Military Arsenal. See Telkevan Infantry for details on infantry units.
Infantry Pistols & Submachine guns[edit | edit source]
Name
|
Type
|
Description
|
SIS11
|
Semiautomatic Ballistic Pistol
|
The SIS11 is a semiautomatic ballistic that serves as the standard service pistol for all branches of the AFRE. Designed as a jack-of-all-trades, the SIS11 is not especially effective in any particular situation, and is more often than not used a backup for emergency situations.
|
SIS12-G
|
Automatic Pistol
|
The SIS12-G is a modification of the SIS11 converting it into an automatic pistol. Due to the relatively low recoil of the standard model, users are able to comfortably and accurately use the SIS12-G without the need of a stock or any other attachments.
|
HTV30
|
Shotgun Pistol
|
The HTV30 is a select-fire ballistic pistol which utilizes standard shotgun slugs. It has a notably reduced range compared to larger shotguns due to its significantly shorter barrel. It is especially popular as a backup sidearm among troops expected to fight in close-quarter environments such as starships and urban centers.
|
AVS70
|
Flame Pistol
|
The AVS70 is a miniaturized flamethrower which produces a searing jet of napalm that can hit targets up to 4.6 meters (15 feet) away. Though an effective tool for emergencies, it has a very small fuel reserve and thus requires frequent reloading. It is widely considered a niche weapon but is popular in some regiments.
|
GAR81
|
Railpistol
|
Often issued to shock troops, the GAR81 is the smallest railgun currently in the arsenal. Its slow rate of fire is compensated by its power, as each round can punch clean through most targets and will often overpenetrate, hitting anyone standing behind the target. The weapon produces substantial recoil, with the weapon requiring both hands for comfortable use. To reduce its bulk, the weapon draws power from the user's armor via a cord rather than through standard batteries.
|
CRL02 Crystal Pistol
|
Marganite Flechette Pistol
|
Inspired by the HCS20 (detailed in the 'Rifles & Carbines' section), the CLR02 crystal pistol was introduced in the 11th year of the war and uses Marganite flechettes to ensure a kill even if the target manages to escape.
|
QHY43
|
Missile Launcher
|
The QHY43 is a semiautomatic, over/under double-barreled micro-missile launcher capable of locking unto targets. Each magazine carries enough rounds for two salvos which can fire within a second of each other. The missiles are effective against infantry, battlesuits, and light armor.
|
ZXF04
|
Ballistic Submachine gun
|
The unremarkable ZXF04 is currently the only infantry-grade submachine gun employed by the AFRE. It is used chiefly by military police and other law enforcement officials operating in civilian sectors and sees very little use on the battlefield outside of Central Intelligence and other special forces operatives who prefer the ZXC04's light, compact construction.
|
Infantry Rifles & Carbines[edit | edit source]
Name
|
Type
|
Description
|
IAR20 (Retired)
|
Ballistic Assault Rifle
|
The IAR20 was a select-fire rifle that served as the AFRE's standard ballistic service rifle from its introduction in 3420 until 3488. It had a maximum rate of fire of 660 rounds per minute and was fed with a 45-round magazine. The IAR20 saw service in the early years of the Great War, but was found to be ineffective against heavily armored Peacekeeper infantry, especially Diab soldiers, leading to its retirement in the sixth year of the war.
|
VKR97
|
Ballistic Assault Rifle
|
Affectionately known as the 'bone saw', the VKR97 was designed as a hybrid between an assault rifle and a light machine gun. It is a select-fire rifle with a maximum fire rate of 1,500r/pm, which can be adjusted to 750r/pm, a three round burst, or to semiautomatic. Soldiers wearing PPA often utilize the VKR97 as a squad support weapon whereas infantry donning XBA, namely the legionnaires of the Legion, instead employ it as a rifle as their armor can manage the recoil.
|
VKR15-C
|
Ballistic Carbine
|
The VKR15 is the standard service rifle of the AFRE. It is a downsized variant of the VKR97 created for auxiliaries and troops wearing standard powered plate armor. Compared to its larger counterpart, the VKR15-C has a modest fire rate of 550r/pm.
|
LLE11
|
Plasma Bolt Rifle
|
The LLE11 is an automatic plasma rifle designed for short to medium-range engagements. It fires up to 600 bolts per minute, can fire 450 bolts before needing to reload, and produces only a moderate amount of recoil.
|
XYT90
|
Particle Beam Rifle
|
The XYT90 produces a concentrated particle beam that can burn through targets up to 90 meters (295 feet) away. The beam persists for up to ten seconds before the weapon needs to cool, and can fire for a cumulative total of forty seconds before needing to reload. Despite its range, it is most frequently used in close-quarters as the beam gives away the user's position, leaving them vulnerable to retaliation.
|
XKS05
|
Solid Light Assault Rifle
|
What would become the XKS05 was initially recovered on a derelict starship of unknown origins. 17 deactivated rifles of varying quality were recovered, but 14 were rendered inoperable before engineers restored one into working condition. The XKS05 produces powerful, pin-point accurate bolts of violet light which punch through most shielding and armor with ease, but each battery only holds enough power for roughly 75 shots, requiring careful ammo conservation. It remains unclear if the abnormally small magazine is due to current technological limitations or was a deliberate part of the design. Most XKS05s currently in service have been issued to Selshezak, chamber guards, and elite commando units.
|
Infantry Marksmen & Sniper Rifles[edit | edit source]
Name
|
Type
|
Description
|
VKR11-RD
|
Ballistic Marksman Rifle
|
The VKR11-RD is a modification of the VKR97 designed for designated marksmen. It has a longer barrel compared to the VKR97, is strictly semiautomatic, and uses a higher caliber round. It is otherwise completely identical to the VKR97.
|
HCS20
|
Marganite Markeman Flechette Rifle
|
The HCS20 began as an attempt to develop a semi-automatic flechette rifle. Like many before it, the design was rejected due to the flechette's ineffectiveness against heavy infantry armor. When Marganite weapons were approved by the High Chamber, the designers integrated the crystalline substance into the weapon. The modification won over the AFRE, who approved the weapon and placed it in the hands of marksmen for disabling priority targets.
|
RGT80
|
Railrifle
|
The RGT80 railrifle is classified as both a sniper rifle and an anti-battlesuit rifle, making it popular with snipers and marksmen alike. It is most often equipped with high-explosive armor piercing seeker rounds or APKEPs depending on the situation. By default, the weapon is powered by a battery, but users can opt to power the weapon via cable, leaving more room for ammunition.
|
Name
|
Type
|
Description
|
LXA77
|
Ballistic Heavy Machine Gun
|
The LXA77 'bunker gun' is a belt-fed, tri-barreled, rotary, ballistic heavy machine gun. The barrels are surrounded by a hollow jacket filled with coolant to keep them cool even during sustained fire. This allows the LXA77 to maintain a maximum rate of fire of 3000 rounds per minute, which can be adjusted as needed. The weapon requires a crew of three soldiers: one to carry the weapon and its tripod, another to carry spare ammunition, and one more to carry spare barrels and coolant while also acting as an observer.
|
CHRN16
|
Ballistic Medium Machine Gun
|
The box-fed CHRN16 is effectively an intermediary between the VKR97 and the LXA77; it uses a more powerful cartridge than the VKR97, but lacks the rate of fire, with a maximum rate of fire of 650r/pm. It can be reliably used at all ranges, though it requires stabilization for accurate long range fire. CHRN16s are frequently mounted on vehicles as anti-infantry weapons.
|
YRT54
|
Plasma Bolt Medium Machine Gun
|
The YRT54 possesses a rate of fire of 750b/pm with a ammo reservoir of roughly 750 bolts. The weapon can fire for fifteen straight seconds before needing to cool, though doing so constantly has been known to damage its internal components. The YRT54 has two alternate fire modes: the first produces a beam similar to the XYT90 beam rifle, albeit with a reduced range; the second overcharges the battery to release a short-ranged torrent of plasma, temporarily transforming the weapon into a plasmathrower, though this has a very slow rate of fire as the weapon will need to cool for several seconds each time it is fired.
|
Infantry Shotguns/CQC Weapons[edit | edit source]
Name
|
Type
|
Description
|
ITD57
|
Ballistic Shotgun
|
The ITD57 is a select fire ballistic shotgun with an effective range of roughly 80 meters (263 feet). Many users, particularly boarding troops, refer to the ITD57 simply as 'the broom' due to its deadly efficiency at clearing rooms.
|
HFG38
|
Micro-Missile Shotgun
|
Initially designed to combat battlesuits, the HFG38 semiautomatic shotgun uses shells resembling miniaturized MIRVs that can either focus on one target or simultaneously lock unto several targets at once. It features a bullpup design to make the magazine harder to shoot.
|
QAT70
|
Laser Bolt Shotgun
|
The QAT70 is an automatic laser shotgun. Its high powered batteries discharge powerful blasts that make quick work of most targets at the cost of a short effective range of roughly 10 meters (33 feet) and a magazine of only 15 shots. Conversely, due to its small magazine, overheating is rarely a concern as there are simply not enough shots in each magazine to overheat the weapon.
|
FLX42
|
Plasma Wave Cannon
|
The FLX42 began as an effort to design a semiautomatic plasma shotgun. During initial testing, the weapon, rather than producing individual plasma bolts, produced a large 'wave' of plasma due to a defect in the plasma generator. Rather than repairing the defect, it was integrated into the design and refined for stability, producing the modern FLX42. Though not especially effective against shielding, the FLX42 burns through flesh and metal alike, often vaporizing much of the target in a single shot.
|
QXCH71
|
Hard Light Shotgun
|
The QXCH71 is a select-fire shotgun that produces 8 bolts of light in a tight scatter with a battery capacity of 30 shots. The original QXCH71 was recovered from the Nepharian contested zone in a dilapidated underground vault. When it was discovered that it shared many similarities with the XKS05, several components were modified to restore the QXCH71 to working condition, though this likely altered the QXCH71's functionality.
|
Infantry Projectors (flamethrowers etc)[edit | edit source]
Name
|
Type
|
Description
|
AGZ32
|
Flamethrower
|
The AGZ32 uses an adhesive, napalm-like substance capable of burning through infantry armor and can hit targets up to 70 meters (230 feet) away. Ammunition comes in the form of either small tanks loaded into the bottom of the weapon or a tube that feeds from a set of tanks mounted on the user's back. The AGZ32 is typically issued to infantry wearing specialized armor, as despite efforts to make the ammunition tanks less volatile, they can still explode when ruptured.
|
XND17
|
Acidthrower
|
Used exclusively by bio/chemical warfare units, the XND17 coats targets up to 60 meters (66 yards) away in incredibly volatile acid that melts through flesh and metal with equal fervor. A special lining within the weapon prevents it from melting. The acid produces toxic fumes that burn one's lungs and eyes and can asphyxiate infantry in enclosed spaces.
|
TGD99
|
Electroshock Gun
|
Also known as 'Teknar's Wrath', named so after its eccentric creator, the TGD99 was developed in the early years of the Interim era with the aid of Margan technology. A switch allows the user to adjust the weapon's output, ranging from a mildly painful stun to a bolt of lightning capable of severely damaging armored vehicles, though such powerful blasts will rapidly drain the TGD99's large and heavy batteries.
|
Name
|
Type
|
Description
|
FTI65
|
Missile Launcher
|
The FTI65 is a magazine-fed missile launcher with semiautomatic and automatic firing modes. Magazines contain five missiles and are loaded into the top of the weapon, which can unload at a rate of about one missile per second. The FTI65 can fire both guided and unguided munitions and can use both radiation signatures and laser guidance to steer missiles towards their target.
|
FLE50
|
Missile Launcher
|
The FLE50 is a lightweight, single-shot missile launcher designed for short-duration operations where speed is of the essence. It can fire both unguided and guided ammunition and tracks targets via radiation signatures. The FLE50 has also earned a reputation for being used as a melee weapon when the user runs out of ammunition as its simplistic but sturdy construction makes it particularly resistant to damage.
|
DHG80
|
Railgun
|
The DHG80 is a magazine fed, shoulder-fired, anti-tank rail weapon which can be loaded with both standard and Marganite-based APKEP rounds. Magazines are loaded into the very end of the weapon and contain four shots. There is a roughly seven second delay between each shot as the weapon cools and recharges. The DHG80 can be cable operated, though this is not advised unless the user is wielding an enhanced power supply as the amount of energy needed for each shot can temporarily disrupt components of the suit.
|
GRG63
|
Laser Beam Cannon
|
The GRG63 is an anti-tank laser weapon which produces an exceptionally powerful beam capable of piercing straight through most vehicles. This makes up for its battery capacity of three shots and the long delay between each shot. Given its limited effectiveness against shields, the GRG63 is most often used to deliver a killing blow to damaged or crippled vehicles.
|
HZL52
|
Plasma Bolt Cannon
|
The HLZ52 is a short to medium range cannon which fires anti-tank plasma bolts in a slow arc, making the HZL52 an effective improvised mortar. Recent models feature an alternate fire mode which transforms the weapon into a beam cannon effective against targets in close range. Magazines carry fuel for 8 bolts.
|
UFL21
|
Grenade Launcher
|
The UFL21 is a single-shot, breech-loaded grenade launcher used by both soldiers and law enforcement officials.
|
OTN99
|
Assault Grenade Launcher
|
The OTN99 is a select-fire grenade launcher fed by a six round drum magazine. It possesses a maximum rate of fire of two grenades per second.
|
FVH37
|
Heavy Grenade Launcher
|
The FVH37 is a crew-served, belt-fed automatic grenade launcher that operates similarly to a heavy machine gun. Each crew consists of two members, one to hold the weapon and its tripod, and another to hold its ammunition. With a maximum rate of fire of four grenades per second, the FVH37 can send a withering hail of fire towards infantry charges and battlesuits.
|
QWX18
|
Infantry Mortar
|
The QWX18 is a smoothbore, muzzle-loaded mortar built to provide rapid fire support. The device is equipped with a sensor suite to streamline aiming, allowing the QWX18 to maintain a steady rate of fire even if a target is on the move. Though not entirely designed for it, QWX18s have been used at point-blank range in emergency situations with effective results.
|
Name
|
Type
|
Description
|
KV-GTR77
|
Railpistol
|
The KV-GTR77 is effectively an upscaled version of the GAR81. At nearly twice the size of the original, the KV-GTR77 is substantially more powerful, with rounds capable of reliably piercing tank armor.
|
KV-VKR10
|
Ballistic Machine Pistol
|
The KV-VKR10 is a modified VKR97 designed for use by battlesuits as a slightly oversized machine pistol. It retains its predecessor's cartridge and rate of fire, and comes in both standard and wrist-mounted formats.
|
KV-TTD59
|
Rocket Pistol
|
The KV-TTD59 is a select-fire micro-rocket pistol which utilizes an 8-round drum magazine. It comes in both a traditional and wrist-mounted format.
|
Battlesuit Rifles & Carbines[edit | edit source]
Name
|
Type
|
Description
|
KV-EFE96
|
Ballistic Assault Rifle
|
The box-fed, select-fire ballistic KV-EFE96 is the standard battlesuit rifle. It has a maximum rate of fire of 700r/pm and can function as a marksmen rifle when set on semi-automatic.
|
KV-GGD24
|
Plasma Bolt Assault Rifle
|
The KV-GGD24 select-fire plasma rifle can hold up to 1000 bolts with a maximum rate of fire of 600r/pm. It has become particularly popular for its effectiveness against heavily-armored Diab infantry.
|
KV-VNV86
|
Particle Beam Rifle
|
The KV-VNV86 functions identically to the XYT90 Beam Rifle but features a substantially longer range of 270 meters (885 feet) thanks to its capacitors.
|
Battlesuit Marksmen & Sniper Rifles[edit | edit source]
Name
|
Type
|
Description
|
KV-RRU48
|
Railgun
|
The KV-RRU48 railgun is a long-range anti-tank rifle. Capable of hitting targets up to several miles away, the KV-RRU48 can double as a light artillery piece with targeting assistance.
|
Name
|
Type
|
Description
|
KV-LXA94
|
Ballistic Heavy Machine Gun
|
The KV-LXA94 is an LXA77 that has been modified for use by battlesuits. Wielded like a standard assault rifle, the KV-LXA94 can be fed through either a box magazine or a belt. A few simple modifications allows the KV-LXA94 to be mounted on a barricade or vehicle for use by standard infantry. It otherwise inherits all properties of its progenitor.
|
KV-GTR60
|
Micro-Rocket Machine Gun
|
A large weapon even by battlesuit standards, the KV-GTR60 is a belt-fed, underslung heavy machine gun that fires unguided micro-missiles at a rate of 180 rounds per minute. Though incredibly effective against infantry and vehicles alike, it is heavy and unwieldy; combined with its inability to lock unto targets, the KV-GTR60 is ineffective against fast-moving targets and at long distances. The sizeable belt has also proven vulnerable to sniper fire. For these reasons, users tend to stay in the rear of a formation to provide support fire against slow-moving units and clustered infantry.
|
KV-HFZ18
|
Ballistic Rotary Gun
|
The KV-HFZ18 is a four-barreled, belt-fed, wrist-mounted machine gun with a fire rate of about 1000 r/pm. Its range falls somewhat short compared to other machine guns due to its shortened barrels, which were designed to keep the weapon compact. A variant with longer barrels has since been produced, but sees more use on vehicles and as a turret.
|
VK-UTR44
|
Ballistic Anti-Air Autocannons
|
The VK-UTR4 consists of two computer-assisted anti-air autocannons mounted on the user's back.
|
Battlesuit Shotguns/CQC Weapons[edit | edit source]
Name
|
Type
|
Description
|
KV-FLR46
|
Ballistic Rotary Shotgun
|
The KV-FLR46 is a belt-fed, tri-barreled automatic shotgun with a maximum fire rate of 500r/pm. It comes in both a standard and shoulder-mounted format. The KV-FLR46's most notable user is Field Marshal Likana Raldalvi, who has a KV-FLR56 mounted on her battlesuit's right arm.
|
KV-TYI71
|
Railshotgun
|
The KV-TYI71 is a semi-automatic railgun with a special round designed to split upon leaving the barrel, producing a shotgun-like scatter. The hypersonic projectiles boasts superior armor penetration to the KV-FLR46, but has a considerably slower rate of fire.
|
KV-IYU36
|
Plasma Wave Cannon
|
The FLX42 Plasma Wave Cannon proved so successful that it was upscaled for battlesuits, producing the KV-IYU36 Plasma Surge Cannon. Users will often attempt to ambush targets, burning massive holes into vehicles at point-blank range and physically ripping any surviving crew members out of the vehicles so as to dispatch them by hand.
|
Name
|
Type
|
Description
|
KV-UCHV07
|
Flamethrower
|
The KV-UCHV07 is handheld, tube-fed, and can spray napalm up to 90 meters away. A smaller wrist-mounted variant can hit targets up to 70 meters away. The 500th armada is known for using battlesuits equipped with two wrist-mounted KV-UCHV07s to combat the Xenochytrid.
|
KV-DTCH44
|
Plasmathrower
|
The KV-DTCH44 is typically used in its wrist-mounted format, with most would-be users of the handheld variant preferring to instead use the KV-IYU36 surge cannon. The KV-DTCH44 can hit targets up to 60 meters away and can fire for up to 8 seconds before needing to cool.
|
Name
|
Type
|
Description
|
KV-GLK28
|
Rocket Launcher
|
The KV-GLK28 is a magazine-fed select-fire rocket launcher of similar functionality to the FTI65. Its magazine can carry a total of 8 missiles.
|
KV-ZUR51
|
Wrist Rocket
|
The KV-ZUR51 is a single-shot, wrist-mounted rocket launcher. Though lacking the firepower of the larger KV-GLK28, it is significantly more compact and can be concealed to catch hostiles off guard.
|
KV-RRY68
|
Plasma Bolt Cannon
|
The KV-RRY68 functions similarly to the smaller HZL52 and can be powered either through an attached battery or a battery backpack.
|
KV-FTR95
|
Laser Beam Cannon
|
The KV-FTR95 functions identically to the GRG63.
|
KV-XCL74
|
Railguns
|
The KV-XCL74 are a set of two railguns mounted on the back of a battlesuit which transforms the machine into a mobile artillery platform.
|
KV-NVF62
|
MLRS
|
The NV-NVF is an missile system available in two formats: one mounts a small KV-NVF62 on each shoulder for direct fire support, while a back-mounted variant acts as an artillery weapon.
|
KV-OLU58
|
Plasma Bolt Mortar
|
The KV-OLU58 is a back-mounted artillery piece effective against infantry and armor.
|
KV-FVH76
|
Heavy Grenade Launcher
|
The KV-FVH76 is a FVH37 modified for use by battlesuits. It can be belt or magazine fed.
|
KV-TLV93
|
Solid Light Bolt Cannon
|
Also known as the sun cannon, the KV-TLV93 is a hard light boltcannon that functions similarly to the GRG63. Though it is undeniably the most powerful weapon in either the infantry or battlesuit arsenal, it is also the single most expensive handheld weapon in the empire's history. As a result, the KV-TLV93 is granted only to personnel of exceptional skill and is employed only in the most dire of circumstances.
|
Name
|
Description
|
Bayonet
|
Bayonets have fallen out of favor but still exist in limited numbers. Most bayonets are plasma or frequency-based and feature either three blades arranged in a triangular shape and/or serrated edges to produce grievous wounds that are difficult to mend in battlefield conditions.
|
High Frequency Bayonet Saw
|
Sometimes referred to as 'bayosaws', bayonet saws inflict grievous wounds that are difficult if not impossible to mend on the battlefield.
|
Shotgun
|
Rail-mounted shotguns have become a popular alternative to bayonets and exist in various formats. The most common is a magazine-fed, semiautomatic ballistic variant that can hold five shots.
|
Grenade Launcher
|
Rail-mounted grenade launchers are breech loaded and can fire a single grenade at a time.
|
Missile Launcher
|
Rail-mounted rocket launchers fire are muzzle-loaded and use unguided missiles. Exhaust is vented from a muzzle brake.
|
Micro-Missile Launcher
|
Rail-mounted missile launchers launch a barrage of unguided missiles.
|
Wave Gun
|
The Wave gun is a miniaturized, rail-mounted plasma wave gun with a capacity for two shots.
|
Shield
|
Gun shields are mounted towards the end of the barrel and cover either the left, right, or top side of the gun (and therefore the user) depending on their configuration.
|
Laser Sight
|
Used for the same rationale as tracer rounds.
|
Flash Suppressor
|
Usable only on ballistic weapons.
|
Muzzle Brake
|
Usable only on ballistic weapons.
|
Silencer
|
Usable only on ballistic weapons.
|
Bipod/Tripod
|
Available in various formats.
|
Name
|
Description
|
3480 Utility Knife
|
The 3480 utility knife is a multi-purpose knife issued to all infantry units. It features a 19cm (7.4 inch) blade with a serrated component. The 3480 can be attached to most rifles for use as a bayonet
|
3460 Dagger
|
3460 daggers feature a 45cm (17.7 inch), straight-edged, plasma or high-frequency blade and are popular among assassins and special operations units.
|
3478 Infantry Sword
|
The 3478 infantry sword features a 130 centimeter (4.3 foot), straight-edged, plasma or high-frequency blade. Specialty high-frequency variants can deliver a debilitating electrical discharge while stabbing targets.
|
3490 Crystalline Sword
|
3490s use Marganite blades between 100 cm (3.2 feet) to 155cm (5 feet) in length which can be either straight or curved depending on its purpose.
|
3492 Greatsword
|
The greatsword is used by battlesuits and features a 3.5 meter (11.5 foot), straight-edge, high frequency or plasma blade. Greatswords have a reputation for cleaving entire groups apart or decapitating tanks in one fell swoop, making them potent psychological weapons.
|
3465 High Frequency Saw
|
High frequency saws are typically mounted on a user's wrists and can slice through flesh and armor with relative ease, though the sound they produce makes them entirely unfit for stealth operations.
|
3480 War Hammer
|
The 3480 War Hammer is a one-handed hammer with both a flat hammer head and a high frequency spike for puncturing armor. Some later models have replaced the spike with a Marganite variant.
|
3485 Great War Hammer
|
The great war hammer is a larger, two-handed variant of the 3480 typically used by battlesuits, though some infantry have also been known to use it.
|
3450 Mace
|
Maces are one-handed and feature high-frequency flanges for increased effectiveness against armor.
|
3475 Spear
|
Though typically used ceremonially, spears have seen limited use on the battlefield by specific units. The 3475 features a 60 centimeter (2 foot), plasma, high-frequency, or Marganite blade and a telescopic staff for easy carrying.
|
Grav-artillery refers to the descendants of towed artillery. As implied by the name, grav-artillery guns use anti-gravity pods to move from place to place, making them self-propelled artillery in their own right. The gun is remotely led to its destination, where its grav pods are then disabled as the weapon latches itself to the ground for stability as it begins firing. Grav artillery can fire while on the move, allowing guns to be used as improvised tanks, though their lack of armor and the high recoil of their weapons render them unsuited for this role.
Name
|
PK Call sign
|
Role
|
Description
|
GA-IS20 Infantry Support Gun
|
Gecko
|
Howitzer
|
The GA-IS20 is a short to medium range artillery piece that can double as an anti-tank weapon.
|
GA-HR10 Heavy Railgun
|
Lizard
|
Howitzer
|
The GA-HR10 is the standard heavy grav artillery weapon. It is equipped with a railcannon and is best suited for long-to-medium range engagements.
|
GA-HG15 Heavy Gun
|
Monitor
|
Howitzer
|
The GA-HG15 is an alternative to the GA-HRG10 which utilizes a ballistic cannon. It is common for deploying specialized weapons such as bio/chemical warheads.
|
GA-SG19 Siege Railgun
|
Komodo
|
Howitzer
|
The GA-SG19 is a superheavy grav railcannon tasked with destroying heavily fortified positions.
|
GA-SG26 Siege Gun
|
Gila
|
Mortar
|
The GA-SG26 is a serves a similar purpose to the GA-SG19.
|
GA-LG07 Plasma Gun
|
Iguana
|
Mortar
|
The GA-LG07 is a short to medium range gun that sends large globs of pure plasma towards its targets. Though lacking the range of a standard plasma shell, it is substantially more powerful than most of its shell equivalents.
|
Name
|
Description
|
Fragmentation Grenade
|
Fragmentation grenades release shrapnel and are effective against lightly-armored infantry.
|
Concussion Grenade
|
Concussion grenades produce a powerful explosion designed to stun or incapacitate targets. Most concussive grenades use plasma for added effect against armored targets.
|
Sticky Grenade
|
Sticky grenades, as their name implies, adhere to targets before detonating.
|
Cluster Grenade
|
Cluster grenades split apart and release numerous explosives upon deployment.
|
Contact Grenade
|
Issued only to specially-trained infantry, contact grenades instantaneously detonate upon contact with a surface. Though useful for surprise attacks, this characteristic also makes them dangerous in the hands of an inexperienced user.
|
Name
|
Description
|
Proximity Mine
|
Proximity mines detonate when they detect targets within a certain radius.
|
Pressure Mine
|
Pressure mines detonate when they detect pressure in their immediate vicinity.
|
Shrapnel Mine
|
Shrapnel mines propel their payload roughly a meter into the air before detonating it, sending shrapnel in all directions.
|
Magnetic Mine
|
Magnetic mines are proximity explosives that attach themselves to metal surfaces. Depending on where they are attached, they can either drop from a ceiling or propel themselves from walls.
|
Latch Mine
|
Latch mines are equipped with three hooks that they use to embed themselves into surfaces. When triggered, they unlatch to fall towards their target before detonating.
|