Talk:Zaretian Monarchy (Branding)

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Chu's Notes[edit source]

-Did a little diving into how the Civil War could play out

Background:

Atles: Feels He could lead the Monarchy better, and covertly organizes fights between Allies of Moccasin and Breys through internal and external forces. Recruits some already existing General that may agree with his methods to give him support after Breys and Moccasin have been taken care of, namely Peacha and potentially also Lord Helios. Older Zaretians tend to agree more with Atles, since many of them feel that the methods of the Breys Regime are extreme. Other Generals are covertly eliminated or neutralized. Elites generally fall in line. Feels that teh ZAretians must adapt in the galaxy in order to remain relevant on the Galactic Stage, favoring neither the ideas of Breys or Moccasin.

Breys: The Mad King we know and love (hate). Caught up in then Zaretians ESG campaign and dealing with Moccasin's rebels he doesn't realize Atles is subtly manipulating his outcomes. Anything that occurs he chalks up to the Rebels doing. Policies and tendencies have show to be overtly aggressive, but effective for the Monarchy, making use of xenophobic policies to reinforce slavery of other races, including his own at times. Due to the vast size of the empire, Zaretians are convinced his word is the only way, having not ventured outside of Zaretian space. Some continue to serve Brey out of loyalty, and others out of fear. More ham-fisted and aggressive in his approach on things

Moccasin: The Former Monarch of the Zaretians prior to the Coup staged by Breys. More diplomatic orientated and seeks resolution over conflict, except in the case of Breys. Prefers indirect methods such as subterfuge or indirect meddling over direct conflict.

Gancarda: While not a proponent of Breys or Moccasin, High General Gancarda is loyal to the Zaretian People, and much like Atles, has his own vision of how the empire should be run. While not a threat perhaps to Breys ( depending on how "mad" he comes ) He would be a definite obstacle for Atles if he was to try and eliminate Breys and Moccasin.

Timeline: The events below happen over an undetermined period, likely over the course of 5-8 years, so they can line up with the present (Y23)

  • As previously discussed, Moccasin scrambles to make his first substantial move shortly after the 2nd battle of Norsus, and the return of The Margan Dynasties. Before being ousted during the Melum Telum Incident and going into hiding, Attopos the Great made several arrangements within the Monarchy to allow Moccasin and his allies to infiltrate the empire relatively undetected by the Breys Regime.
  • Once situated, Moccasin uses his existing network of informants and spies to slowly create a state of disarray among the wealthy noble families and lower classes, forcing the Breys to direct some of his attention to those parties.
  • The Breys Regime and Moccasin Rebels engage in both indirect and direct attacks on each other, Though Moccasin's attempts at subterfuge and espionage are more effective than his direct attacks due to his sheer lack of numbers.

The Atles Conspiracy

  • Atles is relatively privy to both the actions of Breys and Moccasin, but uses his own allies within the Monarchy to manipulate the Breys Regime into losses and conflicts with the Rebels. Atles has also developed a web of informants in and out of the Breys Regime, and even fostered relationships with circles of WL leaning Diabs and the elusive spy rings of the Vechtramil Directorate Atles has managed to garner the allies of some Generals within the Monarchy, who in some way disagree with Breys Regime and would support Atles as King. Some Generals and Commanders become targets, but are killed in a way that puts the Rebels, or others, at blame.
  • Rex-Albions intense arrogance ands stubbornness goes against Atles ideas of adaptability, making him the first target. Currently stationed on the Diab front somewhere. Atles' contacts within WL leaning Diabs could make his death seem like a casualty of war, framing the PK Diabs in the process.
  • Bore-ock and Tales: Bore-Ock appears to hate Atles, and yet serves under him. Could be construed as a casualty of war also. Tales could be transferred to the Nuverrian front to distance himself from his brother, as Tales as a proficient engineer is more valuable to Atles than his Brother.
    • Could be an interesting plot point if Tales was to somehow discover the Atles conspiracy, and goes into hiding to attempt to discover Atles and bring him to public light. Just a thought
  • Other unlisted Generals, commanders or elites remain relatively indifferent to the changes in Regime.

Corv's Notes[edit source]

General premise: an aristocratic society with eons-entrenched extreme class disparity that has morphed into an interstellar technocratic dystopia.

The military's unceasing expansion of Zaretian territory is always accompanied by the exploits of corporate interests - and a lot of the people at the top of both institutions share surnames. In the process of colonising and enslaving their alien neighbours, the Zaretian Monarchy has also succeeded in enslaving most of its own populace.

The force of Zaretian colonial proliferation isn’t just propelled by its noble-born soldiers but also by an ever-expanding cycle of corporate exploitation of its underclass. The only way to make a living as an ordinary Zaretian is to surrender yourself to its extraterrestrial gig economy. Getting a job in the Monarchy operates on a system of collective bargaining whereby workers relinquish their rights in exchange for benefits, wages, pensions or marginally more comfortable lifestyles. Zaretian workers use a variety of chemical implants or questionable cybernetic enhancements to remain competitive with their peers; some to become strong, some to become faster and some to become smarter.

Every employment contract has some lurking clause that instigates punitive debts which employees must pay the company should they fail in their duties. For many, this amounts to a state of indentured servitude. Workers are ferried all around the empire like livestock and sleep in tiny pods stacked in their thousands aboard liveships. Some take remote jobs aboard orbiting probes on which they remain for months or years at a time without contact. All communication with the world outside the contract is controlled by the employer and something as simple as photos from your family are withheld as a reward for exceptional performance. The average Zaretian is totally insulated from the world outside their society and never sees an alien in their lifetimes.

The difference between the Zaretian underclass and the overclass is visible; centuries of body modification practices to specialise in their livelihoods have made the younger Zaretians nimbler, hardier and smaller to fit inside downsized modes of transportation. The overclass by comparison adapt their appearance to suit aesthetic desires instead, often being tall and more athletic in build. The overclass’ role in society is one of military and corporate aristocracy, with a small number of wealthy families exerting great influence on the political landscape of the Monarchy as a whole. Rank in corporate or martial institutions is closely tied to bloodline and those living in privilege increase their fortune through profitable (and, often, ethically dubious) business ventures.

Popularity in Zaretian aristocratic society is an almost tangible asset that must be maintained and reinforced through grotesque displays of wealth. Throwing lavish parties and engaging in acts of wanton hedonism is the surest way to build prestige in such circles.

The Zaretian Monarchy remains one of the largest and most powerful galactic imperial powers, possibly greater than that of the combined races in the Nuverian Federation. It’s capacity for total domination is held back by infighting however; not of clans who openly fight for supremacy as with the Barrakru Kaat but of rivaling bloodlines squabbling behind the scenes over grudges that go back centuries.

Voltara's Notes[edit source]

Biology

  • 'Old' and 'New' Zaretians are distinct species from the same common ancestor, but are close enough genetically for crossbreeding.
    • 'Old' Zaretians are roughly human-sized, whereas 'New' Zaretians can reach about 7' (2.13m) in height.
    • 'Old' Zaretians evolved amid dense woods/forests, whereas 'New' Zaretians evolved in grasslands & plains.
    • 'Old' Zaretians have endurance & agility, whereas 'New' Zaretians possess more short-term strength & speed.

History
Author's Note: This all takes place over a long, long, long period of time. The Monarchy is not quite as dysfunctional as it may look.

  • Zaretian pre-space history is rife with conquest, especially between 'Old' and 'New' Zaretians, many of whom view themselves as the rightful masters of Zartar.
  • Zartar is eventually unified under the banner of the Minos Dynasty (placeholder), an ultranationalist constitutional monarchy founded upon the idea of "One World, one species, one king," which officially aimed to unite and reconcile old and new zaretians and begin exploring the stars.
    • Minos was genuine in its effort to unite the planet, but did so via harsh, authoritarian rule. The state was tightly regulated, individual rights were minimal, and dissidents were often punished with reeducation & forced labor.
    • Minos eventually develops its first faster-than-light engine and later establishes its first interstellar colony, Tyres.
    • The Monarchy rapidly expands, but Minos finds it more difficult than initially anticipated to control its outermost colonies, which become havens for anti-Minos groups.
    • Local rebellions escalate into outright civil war, which simultaneously reignites old tensions between rival ethnic/cultural groups.
    • Amid the chaos, an alien empire invades Zaretian space. The feuding Zaretians form a united front; despite devastating losses, they do stall the invasion.
    • Battle of Zartar seems much of Minos captured or killed, effectively ending the dynasty. The invasion & killings galvanizes the Zaretian defenders, who rally behind surviving nobility. A series of daring counterattacks cripples the drained invaders, who begin to retreat.
      • [It remains an open debate whether or not Minos was actually killed off or if they had been assassinated by ambitious rivals]
    • Zaretians launch their own invasion and subdue their foe; most of the population is exterminated, with the few survivors being taken as slaves forced to assist in rebuilding efforts, marking the beginning of the Zaretian's now infamous practice of slavery.
  • Faced with a common, otherworldly foe, most Zaretians put aside their feuds for the sake of mutual defense. Established by a small but powerful alliance of nobles and military officials, the Lywo Dynasty is established and swiftly reunites the scattered Zaretians. Many Minos-era policies remain in place, though forced labor and other menial assignments are relegated to slaves, Zaretians workers being gradually phased out and substantially boosting Lywo's popularity.
    • The Zaretians enter a golden age of conquest & colonization. Aliens are subjugated to fuel the Zaretian's growing slave empire, slaves fulfilling jobs ranging from mining to housekeeping. Strict laws & even stricter punishments enforce compliance among slave populations.
    • Extreme economic stratification develops, the innermost colonies housing the monarchy's elite, who subsequently buy or seize most property, forcing the lower classes outward. With the military & outer colonies as a 'barrier', the upper-classes grow increasingly hedonistic and self-centered.
    • Lywo's final ruler dies unexpectedly, his daughter being too young to rule. A council temporarily takes power until the queen is of age, but begin bickering among themselves.
    • The Lywo Dynasty dissolves as the monarchy splits into several warring states. Lywo's would-be queen disappears under unclear circumstances. Proletarian uprisings and slave revolts break out but are forcefully crushed.
    • The era sees new religious & philosophical movements emerge; some gain a following and persist even into the modern era, while others fade or are outright purged.
  • The dictatorial Lyerius Dynasty emerges victorious partly due to technological advancements and political maneuvering; most notably, they receive assistance from foreign allies who are promised a cut of the spoils. Lyerius was also one of the few states to employ its slaves as soldiers, offering them privileges up to and including equal rights for dutiful service. Lyerius would soon alter the official records to downplay the role played by these outsiders.
    • Lyerius enacts an intense propaganda campaign aimed at deifying the monarchy among the lower classes and stokes the fires of xenophobia; the long-term effect is that most Zaretians become totally blind to their own oppression, aiming their grievances and malice at aliens.
    • The upper-classes continue to live a life of luxury, so long as they maintain good relations with Lyerius. Nobles suspected of any form of 'subterfuge' quietly disappear, never to be seen nor heard from again.
    • Lyerius generally maintains the status quo, but its openness towards aliens and harsh treatment of nobility festers resentment among conservatives.
  • General Dor'ack attains fame and prestige for his role in a major war. However, he uses his influence & connections to stage a coup. Acting under the delusion that Lyerius' (relatively few) alliances would 'poison' Zaretian values, he seeks to undo all that the dynasty had accomplished and turns on the Monarchy's allies.
  • A vast swath of the monarchy breaks away and falls under the rule of the rival, Lyerius-aligned Koose Dynasty. A brief but ferocious conflict sees Dor'ack and his surviving associates publicly executed. Koose subsequently seizes power.
    • In an effort to prevent another coup, Koose initiates a series of reforms to better control the military, including the appointment of political officers whose only allegiance is to the king.
    • Initially, Koose shows itself to be a successful and efficient source of order; however, a series of weak and corrupt rules, lulled by the hedonistic wealth of the core, leaves the monarchy vulnerable in a period of numerous border conflicts.
    • The last Koose ruler leaves Zartar to inspect and encourage his troops. Due to either sabotage or malfunction, the ship carrying the king is lost due to a malfunction in its FTL drives.
  • Coincidentally, back on Zartar, Koose is quietly ousted as the Titanus dynasty begins its reign, which begins with an empire-wide purge of any and all officials with Koose sympathies.
    • Titanus reverses Koose's reforms & abolishes the commissars, but retains greater influence over the armed forces.
    • Titanus focuses much of its effort on expanding the military & advancing its technology. Soldiers of noble stature see the fruits of these labors, whereas the (numerically superior) common soldiers retain their older equipment.
    • The monarchy is dragged into a widespread regional conflict; the Monarchy emerges as a victor, but is left overextended with its forces spread across its new holdings. Old alliances break down as aliens take advantage of the situation.
    • Titanus again emerges victorious, but its military & coffers are drained. Displeased nobles whose lavish lifestyle had been impacted by the war make their voices heard, but Titanus pays them little heed, its efforts focused on the wider monarchy.
  • The heir presumptive of Titanus joins the self-proclaimed U'Pa Dynasty, which overthrows Titanus. However, U'pa is unable to consolidate control over the military and sours relations with other noble families, causing the Monarchy to once again split into rival states.
    • U'Pa very nearly emerges victorious, but a rift between the U'Pa and Titanus branches sparks infighting that disrupts the war effort.
  • U'pa's last major opponent, Dondo, takes advantage of the chaos to purchase the allegiance of several ranking officials and eliminate both Titanus and U'pa. Low-intensity fighting would persist for years until Dondo finally consolidated power.
    • Dondo institutes numerous government reforms in a bid to finally put a stop to the infighting. Of note is the return to a Minos-styled constitutional monarchy featuring two legislative chambers, one of which was elected by commoners. Noble power was diminished and the military remained tightly under Dondo's grip. While still autocratic, Dondo was notably less harsh than its predecessors.
    • Dondo's foreign policy, however, remained focused on conquest and enslavement, only allying when it was to the Zaretian's benefit.
    • Dondo's reign is markedly stable and persists for generations. With their major foes having been subdued by Titanus, the monarchy enters a new golden age of conquest.
    • During one such conflict, a soldier of noble birth named Moscanninn is captured. Expecting to be tortured, Moscanninn is surprised to see his captors treat him with kindness and respect, prompting a dialogue between the two that ultimately undermines Moscanninn's entire worldview. He would remain in captivity for months, and in time adopted some of the alien's philosophical notions.
    • Moscanninn is eventually rescued and brought back to the mainland, where he keeps his new beliefs a tight-lipped secret.
    • Moscannin spends decades building a secret network of supporters which includes nobles, officers, and other prominent officials who have come to doubt the Monarchy's warmongering. Moscannin himself uses his connections to close the distance with the Dondo family, who takes a liking to his persona.
    • Moscannin marries into the family and uses his newfound influence to raise his allies to prominent positions while undermining those he knew would likely oppose him.
    • Moscannin has most of Dondo killed in what is framed as another Dor'ack-style coup attempt, seizing the opportunity to arrest some of opponents.
  • Moscanninn formally seizes power, his wife being Dondo's only surviving direct heir. The Moscanninn Dynasty begins.
    • Moscanninn works quickly, introducing more democratic reforms, abolishing slavery, downsizing the military, clearing out corruption from among the nobility, and dismissing generals and officials no longer deemed necessary.
      • Having not been privy to his plans, Moscanninn's wife is outraged; the king tries to persuade her, but the two remain at odds even to this day.
    • Despite his good intentions, Moscanninn's reforms are met with protests and outrage across the monarchy which spread as the economy, which had been built around war and slavery, plummets. Moscanninn and his allies continue their efforts at reform, winning over some skeptics, but tensions continue to build.
  • General Breys, one of the few remaining generals, instigates a coup, receiving the backing of much of the military & nobility. Moscanninn, his wife (who fears execution by association), and many of his allies escape.
    • Breys undoes all of Moscanninn's reforms, rebuilds the army, and releases imprisoned nobles. He also undoes many of Dondo's reforms, returning the Zaretians to an absolute monarchy.
    • Breys keeps his promise to revitalize the monarchy; the economy flourishes under his reign, but Breys rules with a particular brand of cruelty unlike those before him. He combines many of the aspects of the dynasties that came before him: Minas' ultranationalism, Lywo's rampant xenophobia & slavery, Lyerius' cult of personality, Koose's centralization, and Titanus' militarism. The results are clear, with the Monarchy having become one of the greatest military powers in the Kentaurs Sector. Despite the efforts of Moscanninn's network of rebels, Breys continues to rule with an iron grip, determined to see himself and his dynasty reign forever.

Operation Burning Lance & Zaretian Civil War - Operation Barbarossa with Extra Spice[edit source]

A spot for Volt's ideas/proposals for the Zaretian Civil War.

  • Headline event in ESG lore, right up there with the 1st & 2nd Battles of Norsus in terms of Importance.
    • As such, buildup should/background should start as early as possible. This is already covered (Breys/Moscassin)
  • Main Belligerents:
    • Warlords
      • Zaretian Monarchy
      • Öhgyag Kurultai
      • Margan
      • Vikkurl
    • Peacekeepers
      • Nuveria Federation
      • Karem Magistrate
      • Empire of Diablos
      • Sauran
    • Its Complicated
      • Telkevan Union
  • Important Characters:
    • Zaretian Monarchy
      • King Breys
        • Had been one of few generals left towards the end of Moscassin's reign.
        • Responsible for reinstating (some) of the generals, thereby having attained their support for the coup.
        • Political traditionalist; had initiated his coup on reinstating the monarchy's militarism & slavery; maintains the status-quo to maintain the wealth of himself and his noble allies.
        • Though known publicly for his harsh, totalitarian rule, Breys is a capable general & politician and listens to his advisors. Though aware of Moscassin's continued presence, Breys success thus far have given him a solid sense of security, though he is somewhat xenophobic.
        • The story of the Civil War is just as much a story about Breys' fall from grace as it is about the war itself; the once proud & confident king will slowly be driven to ruin as he grows increasingly desperate in his efforts to turn the tide.
      • Moscassin
        • King-turned-rebel leader.
        • While his views are definitely closer to those of the Peacekeeper Alliance (the abolition of slavery, demobilization, etc), Moscassin is still very much a Zaretian noble at heart, meaning that he can be as ruthless as anyone else, as shown by the usurpation of the Donda Dynasty.
        • Maintains a network of agents across the monarchy who wage a guerilla war against the king; they will prove largely inconsequential until the Peacekeepers become involved and send them support.
        • Responsible for triggering the civil war in his attempt to reclaim the throne.
      • Lord General Vipenite
        • King Breys' closest confidant & companion; had played a pivotal role in Breys' coup.
        • Genuine in his efforts to help the Monarchy, but was also a brown-noser towards Breys as it got him special privileges; self-centered at his core.
        • Personally led the Monarchy's forces in the first few years of the war; personally oversaw operations in Rach space.
      • Lord General Gancarda
        • Relatively new general, was appointed by Breys shortly after the coup for his level-headed and effective command even in poor circumstances.
        • Noted for being the most merciful general; spares his enemies if they surrender, treats them relatively well (by Zaretian standards), acts with a sense of honor and dignity.
        • Honor-bound to a fault; Gancarda considers himself apolitical and is loyal to whoever is in charge, putting his own morals aside for the sake of stability.
        • Friendly with Atoppos, Helios, Bore'ock. Dislikes Atles, Rex, & Ganos.
        • Teacher-mentor relationship with Peacha, who sometimes comes to Gancarda for advice.
      • General Varthos
        • Was Vipenite's second-in-command prior to his death during Operation Stormbreaker.
        • Charismatic & respectful personality.
        • Ruthless, pragmatic tactics; will do whatever he deems necessary to achieve victory, but he knows when to withdraw.
        • Unlike his superior, Varthos does not sugarcoat his words, earning him the respect of those who had disliked Vipenite.
      • General Atles
        • Had served as a general towards the end of the Donda Dynasty, was dismissed by Moscassin, supported Breys' coup as a means of regaining his position.
        • A true Zaretian patriot in that he is loyal to Zaretian culture rather than to any particular individual. He is, first and foremost, a general and a warrior.
        • Outwardly known for his ruthless tactics and cynical temperament; he views Gancarda's honor as a weakness and was privately disgusted by Vipenite's brown-nosing. He respects boldness, independence, and aggression.
        • Long-term planner, believes that the Monarchy needs to adapt to suit a changing galaxy and believes that some of the other generals are holding back & endangering the monarchy.
        • Will lose his remaining confidence in his fellow generals as the war progresses.
      • General Atoppos
        • One of if not the oldest generals.
        • Double-agent working for Moscassin; feigns an apolitical persona
        • Believes that the Zaretian's warmongering ways will be their doom.
        • Famous across the Monarchy for his generalship, and to a lesser extent, the care he shows to his troops.
        • Works to undermine the Breys regime by feeding information to Moscassin and the Peacekeepers, but has to pray it safe or risk detection.
        • On good terms with some of the generals, most notably Gancarda, but has long abandoned any notion of convincing him to betray Breys.
        • Is trying very, very, very hard to get Atles, Rex, Ganos, and Varthos killed or otherwise deposed.
      • General Helios
        • Contemporary of Atoppos.
        • Regarded as one of the Monarchy's greatest naval tacticians.
        • Not in it for the fame or influence, takes his job seriously.
        • Though generally apolitical, he had lost his position due to his protests against some of Moscassin's reforms, which he felt were leaving the Monarchy vulnerable.
        • Supported Breys coup.
        • The uniter of the generals, known for his skills in negotiating and forming compromises whenever the generals begin feuding.
      • General Rex'Abilion
        • Relatively new; was appointed by Breys & Vipenite.
        • Arrogant & condescending, considers himself superior to others, particularly those below his rank.
        • Ambitious, eager to acquire more power for himself.
        • Breys is the only person he is genuinely afraid of; because of this, and the fact that Breys is his key to success, Rex is ultimately a brown-noser much like Vipenite was, though his own arrogance can hinder his efforts.
        • On poor terms with virtually; views Ganos, Gancarda and Atles as rivals.
      • General Peacha
        • Youngest general, earned her promotion for her innovations in special operations & stealth tactics.
        • Generally reserved & mild-tempered.
        • Apolitical; supports the Monarchy out of a sense of duty.
        • Not fond of some of the more militant generals such as Atles and Rex, but rarely protests.
        • The Great War will see her apolitical demeanor disintegrate as she grows increasingly concerned about Breys sanity.
      • General Ganos
        • Had been imprisoned by Moscassin; supported Breys during the coup.
        • Arrogant & competitive, views Rex and Atles as rivals & actively works to prove his superiority.
        • Arguably the most bloodthirsty of the generals; will go out of his way to attack civilians and non-combatants as part of his strategy of terror.
        • Ardent opponent to the Pact, believing that the Zaretians are inherently superior to all other species and that they've no need for what he considers to be unreliable allies.
      • General Bor'ock
        • Contemporary of Peacha/roughly her age.
        • Generally quick-witted and level-headed, but stubborn; not afraid to make his mind known.
        • Popular with the common soldiers due to his tendency to lead from the front & fight alongside his men.
        • Ardent supporter of Breys and his policies.
        • Often clashes with Atles over strategy & ideology.

Pre-War Situation[edit source]

  • Breys seized power fairly recently, >100 years prior to start of the war (Advanced technology keeps him youthful)
  • Virtually all of Moscassin's ardent supporters have been ousted save for a small few who keep a low profile and those on the fence between both regimes. General Atoppos the Great is a notable exception, having retained his high standing by keeping his loyalties a tight-lipped secret.
  • Zaretian military largely rebuilt, but playing catch-up with in certain technological fields, particularly in regards to its navy Debate emerges on whether or not the Monarchy needs to update its doctrine.
  • Breys' aggressive expansion catches the attention of some major powers, most notably the Nuveria. Heightened tensions lead to a cold war; military command undecided on course of action, but efforts to update doctrine pick up speed.
  • Sauran liberate Zaretian slave colony; Monarchy declares war and General Bore'Ock is sent to lead the offensive.
    • Certain elements of the Rach had been covertly working against the Monarchy, but had thus far avoided detection.
  • Margan appear; word soon spreads of their atrocities and of the formation of the Peacekeeper Alliance, of which both the Nuveria and the Sauran are a part. Monarchy collectively realizes that it is in mortal danger.
  • Before the Peacekeepers could take (major) direct action against the Monarchy, the Margan reach out to the Zaretians to propose an alliance. The proposal is deeply divisive within high command:
    • Breys himself did not feel the Monarchy ready to wage a major war entirely on its own, but held no love for the Margan. Lord General Vipenite shared Breys' opinion.
    • Generals Gancarda, Peacha, Atoppos, and Helios opposed an alliance, preferring to instead seek allies elsewhere.
    • Generals Rex'Abilion and Ganos believed the Monarchy capable of fighting on its own.
    • Generals Atles and Bore'Ock are the only two in favor of an alliance, despite generally being at odds with one another. Neither of them like the Margan, but are willing to work with them until the Peacekeepers are defeated; the Monarchy can buy themselves time to find allies in the future fight with the Dynasties.
    • The monarchy reluctantly agrees to talks, which were initially making little headway until the intervention of the Rach. Terrified and enraged at the attempt on his life, Breys throws his support behind the Margan. Warlord Pact is formed.

Early War[edit source]

  • Breys most immediate action is to ramp up his efforts to dismantle Moscassin's network, the king believing the deposed monarch to have played a role in the attack.
  • The next few years sees the Zaretians work in close conjunction with the Margan; steady progress is made against the Rach despite initial setbacks caused by the Rach's anchor network, Sauran advance is halted, but the Nuveria prove to have a technological edge in terms of naval warships.
  • These years sees the Pact expand to include the Telkevan Union, IAE, Vikkurl, Vechtramil Directorate(?), Xiongul Confederacy(?)
    • Telkevan Union: Though they are on the same side, many Telkevon are reluctant to work alongside the Zaretians due to their rampant slavery and perceived flaws in both the Monarchy's leadership and military. Nevertheless, the pressure of war will see the Telkevon fight alongside the Zaretians and provide them with support when necessary. Some in the monarchy are suspicious of the motives of the Union's stratocratic government.
    • IAE: Provides the Monarchy with funds & weapons, can't get mad at it.
    • Vechtramil Directorate(?)
    • Öhgyag Kurultai: The younger, smaller Öhgyag Kurultai is eager to prove their worth to the Pact and to provide support wherever it can. The two nations quickly form a strong military bond as their doctrines and strategies mesh surprisingly well.
  • Despite Breys' best efforts, Moscassin and his supporters evade capture and support the Peacekeepers wherever possible, though they have yet to present an existential threat to the Monarchy.

Operation Stormbreaker (Years 4-5?)[edit source]

  • With the Rach military near the breaking-point, the Peacekeepers launch an all-or-nothing offensive against the Pact, the newly-joined Empire of Diablos leading the charge.
  • Atoppos had provided Moscassin with information relating to Zaretian positions & plans; Moscassin sends this to the Peacekeepers, allowing them to pin-point the position of Lord General Vipenite.
  • Vipenite is subsequently killed in the initial stages of Operation Stormbreaker, with nearly all of his forces wiped out alongside him. Breys mourns the death of his closest companion for the next several days.
  • Gancarda is chosen to replace Vipenite, much to the frustration of Breys and Rex'Abilion.
  • One of Vipenite's surviving subordinates, Commander Varthos, is promoted to General for his actions during the battle, which saved the battered remains of Vipenite's fleet.
  • Despite their initial success, Peacekeeper forces are not prepared for the sheer size of the Monarchy and its overwhelming manpower; attrition takes its toll, and the Peacekeepers are forced to withdraw, having achieved none of their strategic objectives. Zaretians swiftly reclaim lost ground.

Operation Downfall (Years 6-8?)[edit source]

  • Zaretians commit troops to all major fronts (Rach, Nuveria, Sauran, Diab), each to full specific objective:
    • Rach: Invade & occupy Norsus, decapitating Peacekeeper leadership.
      • An attempt to rescue Rach prisoners leads to an altercation between General Gorach and General Gancarda. Both survive, but are wounded in the process.
      • Coradine covertly supplies the Zaretians the means to reach Norsus once the Peacekeepers had been sufficiently softened.
    • Nuveria: Breaking through border blockade to strike at Nuverian logistics/industrial capabilities.
      • Zaretian forces play a prominent role in the early phases of the siege, but Varthos is forced to withdraw and take command of the Norsus front after Gancarda's injury.
    • Diab: Establish foothold in Diab space from which to launch future offensives/reduce Diab offensive capabilities.
      • Lord Atles works in close conjunction with his Pact allies, playing a pivotal role in securing a foothold in Diab territory. He notably wins the respect of both Telkevan and Öhgyag officers.
    • Sauran: Specific goal of crippling the Forces of Freedom, who are perceived to be the biggest threat posed by the Solidarity.
      • Sauran suffer heavy losses, but the Pact is ultimately halted before any killing blow could be dealt.
      • Telkevan Union still does its secret negotiations.
  • Norsus Battle Royale
    • Varthos and his forces join the Margan Holy Dynasty in assaulting Norsus directly. The isolated planet, now trapped by its own sensor network, is helpless to put up any significant resistance. Amid the confusion, some Rach garrisons deactivate or destroy parts of the sensor network, permitting a limited number of Peacekeeper reinforcements to reach the planet, but there is little they can do besides provide cover for the retreating Rach. The Abyss portals are generated, the Rach flee, and the Holy Dynasty chases after them, leaving behind the Pact and their fellow dynasties in the process. The now-ruined planet of Norsus falls under Zaretian control.

Aftermath (Years 9-12?)[edit source]

  • The loss of the Holy Dynasty dramatically impacts Pact planning & cohesion. Of the Margan, the Golden Blade and Scarlet Lance dynasties alongside both the Cobalt Pike and Onyx Blade Fiefdoms separated themselves from the Pact to conduct independent operations, leaving the Bronze Hammer, Azure Shield, and Verdant Flail to provide varying degrees of support to their Pact allies. The schism dampens Zaretian-Margan relations, which will never fully recover. Pact commanders struggle to compose a unified strategy to fight the Peacekeepers, and this dissent spreads to Zaretian leadership, with Breys, Atles, and Gancarda proposing different strategies.
  • The Karem Magistrate's intervention catches the Zaretians off guard, but brings them and the Pact back to reality. With particular support from the Öhgyag, the Karem invasion of Monarchy space is fought to a tenuous, bloody stalemate. Zaretian forces under Atles increase pressure on the Diabs to prevent them from providing substantial support to the magistrate.
  • The Nuverians, with Sauran support [?], launch Operation Burning Lance. The stalemate is broken as an unprecedented number of Nuverian ships flow into Zaretian space.

[Intermission: This proposed timeline operates on the idea that local Zaretian territory, on a stellar scale, is arranged in a concentric defensive network with Nu-Zartar situated in the center. Fortress worlds and other facilities are found across each 'ring'. This system needs to be broken in order to launch an attack on Cethos/Zartar]

The First Ring[edit source]

The Second Ring/Stalemates & War Crimes[edit source]

The Third Ring/War of the Mech King[edit source]

Battle of Nu-Zartar[edit source]

Second Battle of Norsus[edit source]

Return of Moscassin & Zaretian Civil War[edit source]

Atles' True Colors[edit source]

Modern Era[edit source]