The Miir
The Miir, also known as "The Homeless" or "The Riim", are a race of previous Outer-Rim-Settlers who lost the trust in their homeworld and are now one of the most-feared empires in the galaxy.
History[edit | edit source]
Pre-EAW History
Few is known about the Miiran history before the fall of their homeworld.
After the had destroyed Misira, the Miir and their fleet wandered the galaxy searching for a planet to found their new empire. This planet was discovered eleven years after the worldfall: Damr.
Damr and the nearby systems were collonised in the following fourhundred years. In this time, many races were either eradicated or subjugated. The main species who were affiliated to the Empire were the Subik and the Duraki. The Duraki proved to be talented engineers and medics, what made them become a part of the Miiran army in later history. The amphibious Subik had no experience in navigating spaceships, but evolved a sence for this subject after a few years. As well Subik engineers designed many important industrial and military mechsuits. But one race was an obstacle for the Empire: The Shoquner. This reptiloid, birdlike bipeds were enslaved after a thirteen years ongoing guerilla-war on their homeworld Shaqir. They were used as miners and dockworkers, doing hard work for the Miiran society.
However, 157 years after the slavery had begun, the Shoqun workers started a bloody uprising against the Riim, which was finally extinguished after two years of chaos, blood and violence.
EAW History
In every age since the destroyed their homeworld, they are mentioned in the books of galactic history. They captured planets, enslaved their residents and marauded all spice and ore they were able to find. But in all that time the Miir never tried to attack the union of the peacekeepers. Till the battle of Drephys, a previouse Wingle spice reffinery.
The attack, which took place 612 years after the worldfall, was leaded by General Rocsar and the Clan Leader Draumr. Rocsar leaded a team of three "Warheads" to infiltrate the refinnery and open the gates. The battle of Drephys was the first step in their big plan to destroy the union of the peacekeepers and the neutral races.
While searching the galaxy for new enemies, the Miir found an empire whose philosophy was similar to their own in many pionts: The Aroxion. Because they saw that it could be good if they had some allies apart from the other warlord-empires, the Riim and the new-discovered Aroxion decided to help each other in terms of war and distress. This ally was sealed in 614 AW.
On another secret mission, a team of five Riimana under an unknown captain discovered an old, civilized empire on a forgotten planet who worshiped three Miir-Cyberwarriors (the so-called R´Nesharoth, who were hiden on the planet shortly after the worldfall), as gods. As the so-called Tornodontae saw the Riiman Explorers waking up the ancient warriors, they swore to serve them in every war they would be involved in.
In 615 AW, a longtime forgotten enemy rised up again: the Shoqun survivors of the uprising attacked a Miiran Mostav-farm and laboratory on the planet Odyron. The Riiman troops under the leadership of the Miiran brothers Troglomane and Grimmor E´Sek were able to defeat the agressors after the destruction of the Shoqun signal generator. The enemy flew to the barren iceworld Syphkos. In a first collision of the two armies, the Shoqun were vanquished easily. But the Shoqun used the same technique as the Miiran troops on Odyron: They sabotated the Miiran communication unit and overbeared the tired Riim with a big fleet of hunters and exosiuted troopers. They were supported by an unknown race of zealots who had picked up the homeless Shoquner after the uprising: The Aedar had appeared on the fields of the Great War.
After first hard-won battles against the new enemy, the Miir decided it was time to search for military help from other races. They contacted a well-skilled empire of whom they had been told by other factions: The Kralas Emperorship. After long negotiations, the ally documents were signed in late 616 AW.
still in progress
Social strukture[edit | edit source]
The Miir have got a simple social structure. The only one they follow is their leader, Dorehom. They live in little clans on the planets surface and will only match together if there´s an agressor they could fight agains. Like you can read a little below, there are three other "classes" of members. The military ranks of species members take place in every part of daily life. Dorehom, whose official designation is "Great Leader" is a kind of a king for the Miir. Generals and so called Clan Leaders are commanding the normal soldiers. Berserkers and "Warheads" (the "Miiran Marines") are having a special handling with the other race members. They get whatever they want and can go wherever they want.
An average Miir male is 2 - 2,3 meters tall, berserkers are 2,5 - 2,7 meters. They get special kinds of food and drinks which make them grow up really fast.
Miir females don´t often fight at the side of their men, but some of them became great warriors and get the same handling as a Clan Leader. They´re not seen very often, and most of them keep guarding their children.
Old Miir are handled the same way as normal soldiers. If a Miir is too old to fight, he goes away into the wilderness and kills himself in a old and lonely rite. In terms of peace, the most clans start fighting each other - just for keeping their fighting skills on the highest level.
Language[edit | edit source]
The Miiran language, the so-called Riimana, has evolved out of the former Miiran language and newer words. There are only a few details known about this kind of speech, but it´s possible to communicate with the Riim by using the galactical norm-language. Examples:
shu´far: Three-Eye (coll. for Wingle)
deso´k: Metal-Brain (coll. for IAE soldiers)
R´Nesharoth: The Fallen
N´Raka...!: Long live (the)...!
shu: see; eye; recognize
deso: brain; think
sok: one
gok: two
far: three
fesa: four
okon: five
gar narka: kill them
gar: they
narke: death; dead; kill
Biology[edit | edit source]
The genetic code the Miir have is much more compact than the code of other alien races. This fact allows them to regenerate and heal themselves after suffering wounds. The healing skills aren´t able to regenerate a lost limb, but if a Miir looses an important organ, he needs only 24 hours to heal himself. When a Miiran soldier is hurt on the battlefield, the Miir have constructed so-called Medic-Stations to keep them able to fight their enemies. These stations use high-concentrated energy which optimizes the self-healing abilities of the wounded soldier for a short time. The stations are mainly controlled by Duraki field medics.
The "original" Miir, who were wiped out by the Riim, had a different skin colour: Red. This came from the radiation of their homesystem sun. Also they weren´t as big as the Riim.
Science[edit | edit source]
Because there´s no special word in the Miiran language, the so-called Mirgana. So the few scientists are occupying the same caste as the Miir Special Forces. The most of them are researching for optimizing the Miiran war technology. The creatures used for testing new weaponry prototypes are either slaves and prisoners of war or lab-breeded mutants cloned from the genetic material of various animals. These beasts are neither intelligent nor particulary strong, but sometimes the modified mutants break out of their laboratoriey and kill their creators. Then the creatures will either get eliminated or deferred on unpopulated planets.
Military[edit | edit source]
Foot Troops
- Soldiers and Berserkers
Miir warriors prefer looking into the eyes of their enemies while killing them. They mostly like hand-to-hand-fights instead of killing others from the distance. They aren´t using many shield techniques to protect themself. The only recovery they have are vehicles or Special Forces like Deadman- ,Warhead- or Exosuit-Teams. On T0-planets the Miir military uses either special-outfitted soldiers or exosiuted Special Forces. Deadmen and Warheads are special trained elite soldiers who are operating in teams of three Warheads and one Deadman. Warheads prefer light, strong and automaticall guns which can be used as snipers, scatter-shotguns or tank breakers. Deadmen are carrying heavy rocket launchers.
- Elite Squads
Warheads and Deadmen get their instructions straightly from Dorehom or another hi-ranked person. They´re trained to infiltrate high-secured enemy institutions and operate far behind the agressors lines. The trainer and inofficial leader of the Warheads is General Rocsar, the right hand of Dorehom. In times of war, the Miir use little speeders to fight their enemies on the planet´s surface. Further they use little hunting shuttles and bigger frigates for space battels. The elite squads are ought to make sure that the following troops can land safely.
Vehicles
- Speeder
Speeders are used to guard the soldiers and break through the enemy lines. They are highly armored with large metal plates and strong weapons. They´re also used to protect colonies or laboratories.
- Hoppers
The so-called Hoppers are light, fast versions of the Miiran Speeders. They are produced in many forms and are cheap to use.
- Drones
Drones are used to deal with hard work or to protect labs. They aren ´t very clever, so they shoot everything that´s marked as an enemie in their programming.
For some reason the Miir have never tried using ships or so on for planetary wars.
Mechs and Suits
- Exoskeletons
Some Warheads get integrated into special training units to improve their reactions and their technical skills. Then these soldiers get teached to control strength- and speed-optimizing exosuits which make them able to operate in live-threatening surroundings, open space or T0-planets.
- Suits
The Miiran scientists designed several battlesuits for the troops:
1. The ABS (Armored Battle-Suit) The ABS was designed for all kinds of battles. It uses small rocket launchers, and pulse blasters as well as various hand-to-hand weapons.
2. The Airjockey The Airjockey suit is the big brother of the ABS. Using the same weaponry, the Airjockey has got high-effective boosters and a harder shell to protect the driver.
3.The Linebreaker Linebreaker suits were designed for high-ranked Miiran captains or Clan-Leaders. They are heavily armored to protect the driver in every situation and are strong enough to make the driver able to go through with hard missions on his own.
- Mechs
Mechs are high-effective, strong machines used for military or industry. Miiran mechs are produced by Durakian and Subik engineers in cooperation with Riiman scientists. The most common ones are:
-Duraki MK1: The Duraki MK1 is produced in factories on the planet Durak. He is a strong and fast machine with an suprisingly high firepower.
-Subik MK1: The Subik MK1 is constructed for hard work under all conditions. The slow, big units are equiped with a large arm to carry all kinds of heavy components or debris. He is armored with strong rocket launchers to protect himself. -Subik MK2: The MK2 is mostly designed for working in docks or mines to do the same as the MK1, but he is faster and is compatible with many kinds of weapons. This mech is often used as military unit in terms of war.
-Subik MK3: The MK3 Mechsuit is constructed for military usage only. He is equiped with strong hand-to-hand weaponry and uses rocket-launchers and pulse blasters with an enormous firepower.
Renowned Members[edit | edit source]
Dorehom, Leader of the Clans in progress
General Ar´Thu Roscar in progress'
R´Shu´K in progress'
Troglomane and Grimmor Gar in progress'
Nephara Gar in progress'
Re´Kar Sat in progress'
Captain Shar Ven in progress'
Gan Sharis in progress'
Relations[edit | edit source]
Peacekeepers:
-
Warlords:
-Ally with the the Kralas Emperorship
-A few skirmishs against the Margan Empire in case of helping the Aroxion. This missunderstanding was cleared up easily.
Neutral Races:
-hostilities and some attacks against the Wingle.
-War against the Aedar.