Talk:Sauran Theatre
Sauran/Repzork/Remusian[?] Brainstorming[edit source]
Just a place to toss together and organize notes & ideas for when the actual page is eventually formed - Amak/Vol
Notes/Ideas/Things to consider[edit source]
- Potential (and probably accidental) interaction between Sauran and Repzork sentient A.I constructs.
- Both sides make heavy use of combat robotics; would probably copy each other's ideas and wind up in an arms race.
- Repzork may still try to negotiate with the Sauran for terraforming tech to use against Margan (see 'An Unexpected Meeting' RP in the primary Discord server for details) depending on time frame. How that would affect the front as a whole is deserving of further discussion.
- Conflict would probably not be as important to the High Chamber as the Diab front. So unless the situation severely deteriorates, the Repzork-Sauran front would be unlikely to see the same level of brutality, though they may still resort to WMD/Marganite usage late in the war.
- Potential for Asanian involvement in some way? Would need to discuss with Hang.
- Still need to know more about how the Sauran military works in order to work out combat scenarios.
-What specifics about the sauran military would be relevant for this? For the repzork/sauran conflict specifically I want to create several scenarios that stem from the different types of fights that take place between them. Starting with spaceship on spaceship combat, which would be a battle between different fleets so we can explore fleet battles and tactics as well as the different ships that will be used for that. From there it can go into invasion and land combat. For the conflict I imagined that the sauran would establish a base of operations nearby their targets, from there they create new forces and act as a resupply point. For that purpose I suggest that the sauran first attack/invade a relatively undeveloped Repzork system, using it as a staging point to launch attacks deeper into repzork space.This way we can explore the different intensities of combat, starting relatively small scale perhaps and increasing with every battle as reinforcements of the repzork arrive. To give the sauran a goal we have them try to liberate Repzork held planets of the betel or another race. (If this isnt the right place for these kinds of comments, let me know and I will place them somewhere else!)
The Remusian Question[edit source]
1. Alterations required to Rift Incident and Operation Dawnhammer as Betel are, at the moment, not involved in branding. Sauran can theoretically take the place of the Betel in trying to push the Remusians towards the Peacekeepers. Repzork are extremely religious, militaristic, and coldly pragmatic, and use both advanced A.I and cybernetics, but also promise to leave Remusians alone and help them destroy the Collective. Also able to play the propaganda game to paint the Warlords as the victims, not the aggressors, of the war, having to do what is necessary to win. Sauran attributes and Remusian response is up to respective owners.
Remusian-Sauran Involvement Proposal
During year 7-9, The Remusians conduct an extensive exploration campaign to avoid a similar conflict they had with the Kusheens. They meet the Sauran in the process, either part of their mainland or a cluster of one of their factions. After conducting extensive observations on the Sauran, they deduce they are a major power they return home to deliberate their next course of action. The discovery of the Sauran and their advanced use of cybernetics reignites old fears of the Neo-Synthetic party and instigates Anti-cybernetic riots across Remusian Colonies. In an attempt to quell these concerns, they Remusian government contacts the Sauran, and offer basic trade negotiations as well as a non-aggressive pact. Should the Sauran agree to these terms, the Riots would settle, but leave some dissidents among the empire.
(About Year 10) After several years of facilitating trade, migration and open borders between the nations, the Sauran’s Observers and Republic’s Directive take an interest in each other and strike a research deal with each other. The Republic would provide technological support though mechas, battle suits, logistics and other boons in exchange for cooperation and partnership between the empire’s science divisions. This agreement brings the nations together and perhaps they formally accept each other as allies. When the Collection reappear in Year 15, the Sauran are unable to provide support of their own due to current Margan offensive on Jaru IV. Remusian support is also put-on hold to deal with the Collection Invasion.
Year 17: The Rift Incident occurs mostly as it had previously, with obvious changes to the participating races. This time the tension arises from the Repzorks previous betrayal to the Sauran by using Marganite weapons, and the current involvement the Remusians would have with the Repzork. Repzork hold the participation of fighting the Collection over the Remusian government. Concerned the Remusians may follow the Repzork, the Sauran would deploy some measure to try and sway them otherwise, and perhaps incite and republic living Sauran to continue to follow them.
Alaghax Sector[edit source]
Potential sector for the Repzork and Sauran (to at least start) fighting in. Once a modestly developed sector with a mixture of urbanized and relatively agrarian colonies, the outbreak of the Great War has seen the military seize control over the region as part of wartime policy. It currently provides a great deal of supplies to the Diab foothold.
Alaghax[edit source]
- Regional capitol and namesake of sector.
- Urbanized and home to a number of production facilities and training centers. Current headquarters of the 843rd armada. Majority of civilian population lives in vast underground cities, with much of the surface reserved for the military. Orbital elevators connect the surface to various orbital stations. Planet and the surrounding system are extensively fortified, beginning with a sensor net at the outer edges of the system, with several defensive 'rings', with Alaghax squarely in the center.
- Home to a sizeable starport.
- In the process of receiving a planetary shield, which is still under construction for the foreseeable future.
- Even getting near here would illicit a fierce response from the mainland. Actually reaching it would exacerbate this response.
Lyrthra[edit source]
- Brother planet of Alaghax
- Lightly-inhabited planet with a predominantly cold climate which is in the process of being terraformed.
- Considered to be of low priority, Lyrthra, though falling under Alaghax's defense grid, is not a high priority in the event of a major incursion.
Vilgorod[edit source]
- Roughly earth-sized colony with a dense population; extensively urbanized.
- Was colonized by settlers especially devoted to Visar, the god of engineering and the arts. To this day much of the population follows in their stead.
- While Alaghax is the official capitol of the sector, many consider Vilgorod the cultural heart.
- Vilgorod's industry exceeds that of any other colony in the sector.
- Thoroughly fortified.
- Vilgorod has one moon. The system also contains Ghelesh, an uninhabited planet being strip-mined to meet Vilgorod's needs.
Osgara[edit source]
- Immense purple-blue colored gas giant home to numerous moons.
- Home to numerous gas harvesting stations used for both domestic and military production.
- Also home to starports for maintaining vessels. Marines make up a sizeable chunk of the planet's garrison as a result.
- Two moons, Zarlr and Ilhiv, are cold, snowy moons home to secret Marganite research stations.
Tyzu[edit source]
- Over 95% of Tyzu's surface is covered in water, with the remaining 5% divided between one small continent and numerous islands.
- Main area of interest is deep beneath the seas, with the Repzork excavating the ruins of an ancient civilization and simultaneously harvesting whatever resources they can acquire.
- Alien relics have yet to bear fruit, but have only been partly explored.
- Tyzu is not heavily defended; however, while landing troops on the surface would likely be easy, the real challenge would be securing the undersea facilities.
Zyaltha[edit source]
- Smaller than Earth and possessing a predominantly warm and wet climate.
- Relatively new colony with most settlements on the surface. Large-scale subterranean construction is underway.
- Largest export is food, but mining industry is expanding.
- Modestly defended.
ALGX-UO-05[edit source]
- Shorthand for 'Alaghax Sector planet under observation number five'.
- Red gas giant notable for producing storms of 'raining glass'.
- Part of a binary star system
- Multiple Moons
- Currently uninhabited, though observers periodically visit the system.
ALGX-UO-07[edit source]
- Small habitable planet located at the edge of the Alaghax sector.
- Was to be colonized, but process was put on hold with the outbreak of the Great War.
- Notably mountainous surface with a large global ring of active volcanoes.
- Is passively monitored.
ALGX-UO-11[edit source]
- Small, barren, and frozen.
- Considered important only for the vast oceans which reside beneath the ice, which are a target for future harvesting operations.
- System is also home to a sizeable asteroid belt.
- Currently uninhabited. UO-11 itself is periodically visited.
ALGX-UO-02 & 03[edit source]
- 02 is a habitable world twice the size of earth.
- 03 is a gas giant with an uncharacteristically gargantuan set of rings.
- 03 is adjacent to an asteroid belt.
- Is passively monitored.
ALGX-UO-09[edit source]
- Large, lifeless, high-gravity world with a predominantly volcanic climate.
- Being studied as a potential source of metals.
ALGX-UO-13[edit source]
- Brown dwarf surrounded by asteroids and gas clouds.
- Potential candidate for future harvesting operations.
- Currently unoccupied and seldom monitored.
ALGX-UO-17[edit source]
- Earth-sized rogue planet with a thick atmosphere.
- Possesses one small moon.
- Presently of little interest.
Thalnaeva & Yulzek Systems[edit source]
- Two significant mustering and logistics bases for the Pact foothold in Diab space. Supplies is brought to one of these two systems and is then subsequently moved to the foothold.
- As a result, holds a few rear elements of the armadas operating in the foothold. At this point in the war, it would be the 14th, 277th, and 355th.
- It would be a hard fought battle if attacked, but even an unsuccessful attack could potentially disrupt the Alaghax-foothold supply lines.
- Thalnaeva was already a military system prior to the war, and as a result has little to no civilian presence.
- Yulzek was a major production hub due largely to an abundance of resources in the system.
- Yulzek consists of two habitable planets: Yulzek and Thalsu.
- Thalnaeva consists of one habitable planet: Thalnaeva, as well as Oktregar and Sadiz, two planets which are in the process of being terraformed.
KZE Occupation Zone[edit source]
- Small group of five colonies home to the Kizanthe, a young minor power annexed into the empire a few years before the Great War.
- Repzork-Kizanthe war had eliminated much of the Kizanthe's domestic industry, leaving them reliant on the Repzork for many of their needs. This is intentional.
- Population is not assimilated into Repzork society; while a core of Repzork loyalists does exist, they are small in number. Most are ambivalent or actively resist Repzork rule.
- Successfully attacking this area would prompt Repzork forces to relocate the Kizanthe to various locations across Repzork space. Sauran objective, if they wish to liberate the Kizanthe, would have to be intercepting these relocation convoys.
- Successfully liberating the Kizanthe would certainly be a moral and propaganda victory, but would ultimately mean little in terms of grand strategy as the Kizanthe would require outside support and would provide relatively little military manpower.
- Repzork forces will try to hold the sector, but if a more pressing concern displays itself, Kizanthe front will be diminished. Theoretically, a large enough attack elsewhere at a more vital target would eventually force the Repzork to begrudgingly cede the area.
Timeline[edit source]
- Year 5 [?]
- Repzork and Sauran negotiate in secret amidst Operation Downfall. Repzork promise not to attack Sauran and pledge to provide refuge for the Sauran if/when the Peacekeepers are defeated in exchange for terraforming technology. Repzork plan to destroy both Margan and Asanian Syndicate. Both sides come to an agreement. Exchange presumably takes place between years 5 and 6.
- Year 7
- Repzork authorize use of Marganite-based weapons on offensive operations. First deployment takes place at Diab front at 2nd Battle of Veos.
- Sauran, particularly the Sustainers of Nature, see this as a total betrayal of their previous deal due to Repzork hypocrisy. Sauran pull out of the treaty and launch an offensive against the Repzork. Primary goals are to support the Diabs by pulling Repzork forces away from the foothold & destroying logistics bases in the mainland as well as finding and destroying facilities studying & researching crystals. May also try to liberate annexed client states (Kizanthe, etc).
- Sauran first encounter the 843rd Vindication of Blood, a defensive armada. 150th Fire Hammers (known for robotic proxies) and 77th Saertu's Gaze (attrition/armored warfare) may also be deployed offensively depending on situation develops.
- Year 17
- Remusian shenanigans.