Gronian Imperium

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Gronian Imperium
Summary
Faction: Neutral
Homeplanet: Phylum, Atrax, and Gronia
Biology
Lifespan: The average Gronian, regardless of what kind, have a life span of 180-200 years
Notable Trait Impressive regenerative abilities when concerning the eye and immune system.
Economy
Currency Mineral Bars
Governing body
Foremost dominating governing body House Imperia
Government Imperialistic Feudal Republic
Current Lord General Zardoinie
Current Emperor and Empress Commodus Imperia / Domitia Imperia
Statistics
Archetype Militaristic
Main territory Large swath of territory nearing the outer edge of the galaxy
Colors Dark Blue and Dark Silver
Military The GIAF: The military center for the amassed forces of all the various Gronian Houses
State Isolationist, Re-establishing military doctrines, adapting to new modern galactic warfare
Population The combined population of both Gronian and Client Kingdom populaces give the Imperium somewhere in the range of more than tens of trillions
Notable for Ability to remain isolated for eons and still maintain a military strong enough to compete with modern armies
Technology Strong and unique military tech, but lacking in regards to adequate medical and civilian technologies
Empire Size Huge





The Gronian Imperium[edit | edit source]

Dawn of The Gronian[edit | edit source]

For one to understand the current Imperium, one must go back to when Gronian first stood upon his legs and challenged all the other beast of his world. Even in their most savage and primal mentality they sought glory through feats of bravery. The most notable of their primal quest for glory was their choice of prey. While other beast would seek food from the easiest source they could acquire, Gronians had chosen to fight the Kroial, a large flightless bird that had a tendency for gathering it's kill within it's den. The primal Gronians would enter the den and fight the bird for it's kill and also for the bird's very flesh. Those who could frequently achieve such raids would be given first choice when it came to choosing a mate and would in almost every aspect become leader of the primal group.

Separated at Cognition[edit | edit source]

The Gronians had done it! They had become sentient in the aspect that they could now enjoy the sight of a rock rolling down a hill for hours on end. The new tribal Gronians raised their village within a canyon, cut off from the rest of the world. They had quickly realized the potential of domestication and now had become a self-sufficient people who sought out nothing more than to stay within their canyon and be content. Sadly, The other tribal people who had risen from the primal period did not share the Gronian mentality. The other tribes of the world waged war on one another relentlessly and without mercy. Eventually another tribe discovered the Gronians in their canyon and decided that the canyon belonged to their tribe and not the Gronians. The mighty war tribe came down upon the Gronians with their axes and spears with intent to eliminate the inhabitants of the canyon. To the dismay of the invaders the Gronians met their spears and clubs with a shear rage and strength that can only be brought about from one who is defending themselves. The invading tribe retreated with their tails between their legs, but the Gronians were not done with the would be conquers, The Gronians wanted blood. They picked up the spears the fallen had left and followed the tribe back to their home, and proceeded to butcher each and every member of their tribe. The Gronians dominated the landscape and all seemed to be going in their favor, until one day a giant shiny shape dropped from the sky and stole half of the Gronian populace from the face of the world. The shape was, of course, an alien craft. The aliens had taken these Gronians and altered them and changed them to the point that they almost became a different species entirely. They changed the stolen Gronians into five different mutations and placed one of each on worlds they had terraformed within the Gronian's home system. After doing this the aliens left and would not return until much latter, until the Gronians were much older.

The War between themselves[edit | edit source]

Gronians on the original world had not developed separate nations but had all grouped together and formed the first city that would eventually cover their entire continent. The age of civilization had few events that are notable enough to be written here. The space era on the other hand was by far more notable, four of the five other Gronian races had followed a similar path and had thus entered the space stage at around the same time, with exception to the fifth race which had died due to a huge meteor shower that eliminated life on their terraformed world. The four surviving race met each other quickly upon their entry unto space though the races did not see each other eye to eye or even as equals. Eventually the four races would bicker and fall into a deep war. Little is know as to why the war began but it is known that this conflict would drag on through out what could only be described as eons. Another of the four survivors would fall during this time, not to a natural disaster, but to the first kind and their new "super weapon." The weapon scorched the face of the fourth kind's world from orbit and all but eradicated anything living from the face of the planet. This was the first kinder's greatest shame, for they had not fought their enemies but had instead simply eliminated them. In their shame the first kind drove the weapon into their sun and pledged to never develop such a cowardly tool ever again. The wars continued as they had for centuries minus one, until one fateful day, an alien craft had been shot down above the world of the first kind.

Rise of The Glorious Imperium[edit | edit source]

The craft was from the same aliens that had separated the Gronians. Eventually the Gronians decifered several information logs that were inside the alien craft, it was a scout ship that had been sent to examine the situation of the prospective "slave species" that they had created many years ago. The first kind released this unto the other two surviving races, there was an uproar. Each of the three surviving races felt a great shame that all this time they had been fighting not unknown aliens but had been instead been killing their lost brethren. The shame and sadness was followed with great rage and anger brought about by the aspect that some truly alien force thought that they could subdue their people into slavery. This gave rise to the very first Gronian Emperor, very little is known about this Gronian due to the passage of time and loss of historical records, thus his identity is unknown. The Gronians, in their rage and lust for vengeance build the largest fleet that any Gronian had seen before. The Emperor with his new armada waited at Somde's 4th moon. Within a decade the Aliens arrived with a force numbering in the tens of billions, The Gronian armada engaged the aliens and held the bulk of the alien forces, some alien ships did get past the Gronian armada but were met with unyielding ground combat by the now unified Gronian armies. The aliens would be crushed by the Gronians and be forced to retreat back from whence they came, but just as their tribal ancestors, once again the Gronians wanted blood. The Gronians followed the aliens and invaded each and every world the aliens could call home until eventually...the aliens were gone from the face of the universe, defeated by ones they had once so easily manipulated. The Gronians were left with a large tract of territory and with little effort claimed more and more unclaimed territory until finally they simply stopped, once again content with what they had.

Gronian Biology[edit | edit source]

The body of a Gronian has been called various things from 'woefully inefficient' to 'expertly crafted.' These are merely opinions and this report will not have such a biased stance due to political, economic or religious beliefs when dealing with the Gronian body.

The Hyrdaklin Muscle System[edit | edit source]

The Gronian muscle system is named after the first recorded Gronian Hospitaller Hyrdaklin, whom had apparently been one of the contributing factors in the event known as the "Great Unification of Brethren." That being, of course, the event that unified the remaining three Gronian races together. This discovery was made thanks to Hyrdaklin's odd interest in the other alien races that his people were fighting (may it be noted in this log that Hyrdaklin was a First-Kinder.) In his research Hyrdaklin eventually published his findings and forwarded them to his Emperor, for the easier reading of anyone whom stumbles upon this report, I have taken the liberty of taking direct quotes of the research papers that are of the most importance, they are as followed: (Note these quotes are taken during a time when the Gronian races knew not of their relation to one another)

    • "While true that the Second and Third-Races have obviously different muscle systems in respects to how the muscles are placed, it can be observed that these muscles are, indeed, of the same make that we Gronian's posses. The simple differences being the distribution of these muscles, for example, the Second-Race has the same muscles but are spread out over a larger distance than that of us Gronians."
    • "After dissecting the corpse of a brave Third-Race warrior, I have concluded that the amino acids produced are indeed of similar makings, but from what I can find there is a slight difference in the synthesis of the acids, in the sense that for some strange reason it seems that the muscles of Gronians would not be able to produce the amounts found in the Third-Race. If one would ask my opinion, I would indeed suggest that biological engineering would play some role in this."

The Eye of Glorin[edit | edit source]

Oddly, the Gronians have named one of their key features, that of course being their eye, after an influential military leader of their long distant past. When this report attempted to gather intelligence related to the matter we uncovered several myths, rumors, and legends revolving around the naming. These tales tell stories of self mutilation, to amazing endurance, but the point of this report is to not tell stories but to instead explain the mechanics of the Gronian eye.

  • First and Third-Kinder Eye

Gronians emerged from the cosmic goo of life with little more than defiance and and but one eye to look forward. When most races view Gronians they think to themselves "clearly this race is on the short end of the evolutionary stick, with but one eye they assuredly have many troubles that those with multiple eyes do not." In truth the Gronian's traded two functional eyes for one of a grand quality. The eye is made up of several natural lens that reflect light from all available entry points and are funneled into what can only be called a second visual sensory organ located between the iris and the back of the eye. The job of this "2nd eye" is to determine the distance the eye is from any given object, while the main eye continually sends information to the brain, the 2nd eye takes almost a full .14 seconds pre-processing the visual information put into it before sending it along to the brain. This gives the Gronians depth perception, albeit less effective, but what really shines about the Gronian eye is it's almost unmatched endurance. The Gronian eye, thanks to many, many, many encounters with strong prey/predatory beast located on the Gronian Homeworld, has gained a fantastic amount of regenerative abilities. Take for example. A Gronian faces down a Kioal predatory bird and suffered a grievous wound to the eye, the Gronian would be rescued by the dominant male, unless he himself is the dominant male, and is taken back to the nest. After a period of, say a month, the blinded and infested eye begins to lets say 'molt' the body will begin to tell the immune system that the eye itself is a hostile entity and must be eliminated. The immune system will go forth and begin to demolish the Gronian's eye, but in this brutal attack by it's own immune system, the optic nerve cells will go under a state of extreme mitosis in which the cells produce vastly different 'strains' of the cell, most of which will be destroyed by the oncoming immune system attack, but those cells that are ignored by the immune system will be placed into a state of uber-reproduction. Under the course of a year the eye will be fully destroyed and replaced by the Gronian immune system and surviving optical cells.

  • Second-Kinder Eye

Genetic modification and junk (Will update soon)

Gronian skin/hide[edit | edit source]

Gronian skin is quite possibly one of the most tightly condensed in their side of the galaxy. Gronians, having been under constant attack by beast with viciously sharp claws, eventually developed skin cells capable of 'deflecting' oncoming blows from the sharp talons of their competitors. The skin itself is made of a sort of 'rounded' cells that contain small amounts of nickle which is gained from their diet. These rounded skin cells are very smooth starting at the legs but as you go up the body towards the head the cells slowly seem to become more rough and ridged, especially around the tail, neck and back of the head. The most likely reason for this being that the smoother and less grip friendly cells of the legs make escaping the jaws of a predator that grabs a vulnerable leg more likely, while making the attacking of vital body parts more hazardous to the flesh of an oncoming attacker. While the skin is now unlikely to be in direct confrontation with the talons of a wild beast, it still retains some effectiveness against knifes and blades. The skin could, of course, never deflect against a lunge or a spiked/edged knife but would instead to prove troublesome to anyone attempting to slash a Gronian with a blade that was merely sharpened.

Culture[edit | edit source]

The Creed[edit | edit source]

The Creed of the First Emperor is regarded as the most widely known Gronian "cultural" document. Almost every single Gronian follows the Creed which underlines how Gronians are to behave in generalities towards each other and especially towards aliens. The Creed is essentially a guide book on how a Gronian should behave. One passage from the Creed reads as such: "Always show respect to the alien! Always show honor to the alien! But never trust the alien."

Attitude Towards Warfare[edit | edit source]

Warfare can bring great honor and glory to one's family and self but Gronians view the desire and seeking after of war as the ultimate form of disgrace. Even though Gronians are an extreme militaristic people, they see war as something that must be done to ensure the survival of ones people. The use of war as a diplomatic tool is an absolute abhorrence to the Gronians. On the other hand war is believed to be the ultimate proving ground where a Gronian can gain renown for his family line and gain personal honor. In short, A Gronian is always eager to fight in a war but are never eager to find one.

Isolationism[edit | edit source]

Gronians strongly believe that empires should stay within their own means and not meddle in the affairs of another race, as it is simply none of their business what another people do. Gronians have almost mastered the art of Isolationism by keeping their borders secure and letting almost no outside influence into the Gronian territories. It has gotten to the point that most races outside of the Gronian's direct neighbors or of the most dedicated explorers, have rarely even heard of a Gronian. But now, with the Gronians pressing on several war fronts, their isolationism is threatened as the eye of the galactic community slowly falls upon the now suddenly active Gronian military machine.

Names[edit | edit source]

The first name is decided by the mother at birth. The second name is decided by a Gronian's family line. The Third name is decided by what House a Gronian has most recently Served

Gronian Military[edit | edit source]

CLASSIFIED INFORMATION (will fill in later)

The Client Kingdoms[edit | edit source]

What being a Client Kingdom Entails[edit | edit source]

  • Duties:
    • Provide for the General defense of your sector.
    • Give tribute to the Imperium.
    • Re-supplying Fleets upon request.
    • Sending soldiers abroad upon command.
  • Benefits:
    • Tracts of Territory will be given.
    • Protection by the Imperium.
    • Access to Imperial Academies.
    • Rights to have an Independent government.
    • Right to petition dispute Imperium control based on cultural beliefs.
  • Limitations and Requirements:
    • Unsanctioned relations with sovereign nations is prohibited.
    • All colonization must be either within designated Client Kingdom territory or approved by GIAF command.
    • A grand total of 25% of the species respective population MUST be enlisted into military service.
    • A grand total of 50% of all non-essential materials gained on any Client Kingdom colony WILL be sent as a tribute to the Imperium.
    • A grand total of 10% of all Agricultural products produced on Client Kingdom Colonies WILL be sent as a tribute to the Imperium (Can be altered depending on situation.)
    • No Laws created by the Independent government of a Client Kingdom will conflict with Laws of the Imperium.
    • All Client Kingdom officials must submit to the ruling of any and all Gronian authorities.

How Client Kingdoms came to be[edit | edit source]

As a very old race, the Gronians enjoyed relative peace due to there simply not being a great number of competitors when acquiring territory. Because of this the Imperium claimed a sizable chunk of their galactic arm, which was by far too large for the slow growing Gronian population to ever fully populate. Once the Gronians ceased their expansion through the stars, they began to colonize the middle mass of their territory while leaving their borders relatively unused.For a few centuries the Gronians enjoyed the quiet and lack of neighbors but then suddenly life began to emerge all around them, young empires went forth and grabbed up planets like a starving beast. The Gronians would not have any of this, so they sent forth their war fleets and 'informed' the young empires that there would be no expanding into the territory of the Gronians. After many disputes and skirmishes the borders of the Imperium were secured and no alien would dare attempt to violate the strict Gronian border. But life, as the Gronians would soon find out, cared not for territories or borders.

After a century or so after the events that lead to the tight security upon the Gronian border a signal was detected by GIAF command that was within Gronian territory but was definitely not Gronian. Believing that some stealthy empire had gotten past their patrols and detection software, the Imperium sent forth several War Fleets prepared for a war of elimination against the vagrants that had made a colony within their territory. Upon arrival the War Fleets scanned the planet for the locations of their orbital defense and the location of their fleets, surprisingly there were neither present on this planet. Confused, the War Fleets sent forward their scouts and began moving infantry onto the surface of the planet. The vagrants panicked and sent crude war machines that worked on crude fuels such as oil and ethanol, their simplistic projectile weapons also did little against the armored tech of the Gronians. After several days of the Gronians learning the basics of the vagrant's language, the Admiral of the Gronian fleet sent a message to the trespassers stating: "Those who violate the borders of the Imperium will suffer dearly." The aliens sent back a message and after several days of decoding it the Gronians gained a response of: "We break no borders! You invade our homes!" After several more letters back and forth the it was uncovered that they were no vagrants at all! Instead this planet was indeed the home-world of the aliens. The Admiral, unsure of what he should do, pulled back his forces and contacted GIAF command with his findings.

The Imperium was dumbfounded, the aliens were not invaders yet they have taken a world of the Imperium. The leading idea for a time that the Gronians had put forward was to simply exterminate the aliens, as allowing them to take territories away from the Imperium was out of the question. The idea however, did not sit well with the Gronian's sense of honor and justice as the aliens had not intended to violate the borders but had actually been forced into such a violation. The discussion on what to do with them continued relentlessly as the species had evolved naturally on the planet but the Imperium had owned it for a longer period than the aliens had. The conflict would only be resolved by the 17th Emperor who stated that while the aliens did indeed take up Gronian territory it was in one of the far reaches of the territory that would be unused by the Imperium for eons to come and that the aliens, if nothing else, provided a way for the Imperium to harvest the resources from those areas and allow the alien species to continue living. If the aliens did not wish to become a servant of the Imperium then they would be offered a chance to be taken to a suitable planet outside of Gronian space. However, if the aliens refused that as-well then elimination would be the only option. The aliens agreed to become a part of the Imperium and the first client kingdom was formed. This made most Gronians content and pleased but many still did not like the thought of 'working with' an alien race (which is why the Gronians generally treat the client kingdoms poorly when it comes to social hierarchy.)

The Crai'Tal[edit | edit source]

  • Official Designation: The United Crai'Tal Colonies (UCC)
  • Home-World: Yurxis-2 (Their cradle world was ravened by war.)
  • Current Leader: President Banslif
  • Government Type: Republic/Constitutional Monarchy/Democracy
  • Archetype: Diplomatic/Warriors/Explorers
  • Type of Client Kingdom: War and Agricultural
  • Views towards Gronian governance: Grateful
  • History of This Client Kingdom:

The Crai'Tal had evolved on a very desolate, unused and rarely patrolled area along the border of the Gronian Imperium. The Crai'Tal had reached the space age several decades before contact with the Imperium and because of this they had set up close to four colonies, one of which was outside Gronian territory. The Crai'Tal were curious about the universe and had sent forth explorers to discover new worlds and different forms of life. The Crai'Tal's greatest and worst discovery was that of the Quarlax empire. In the beginning the meeting was kind and had high hopes for all but as time progressed the Quarlax became less and less trusting due to a state of natural paranoia that existed within them. Eventually the Quarlax launched several surprise attacks against the Crai'Tal, the most devastating of which was the attack on the Crai'Tal home-world which left it barren and unusable. The Crai'tal was losing this war, badly, and had but one bastion of safety left which the Quarlax relentlessly attacked daily. All seemed hopeless for the Crai'Tal as the Quarlax crushed the meager fleets that the Crai'Tal but then, suddenly a savior come forward with massive war ships and what seemed to be limitless strength, descended upon the Quarlax and forced them away. It turns out that the Gronian Imperium had detected the Quarlax fleets and had assumed that it was an invasion intended for them. After investigating into the Crai'Tal it was discovered that they had indeed evolved naturally within Gronian space and thus qualified to become a Client Kingdom. As the process of informing the Crai'Tal of their options when it came to becoming a client kingdom, the Gronians had barely began telling of the alternative choices if they did not desire to become a Client Kingdom before the Crai'Tal accepted the offer.

Griggen[edit | edit source]

Found to be one of the more… eccentric races within the Imperium, the Griggen were once a pest amongst the races with their constant raiding of trade routes and other such mischievous events until the Gronians finally forced them to kneel to their might. Griggen have proven useful to the Imperium by using their natural dexterous abilities to act as competent skirmishers for the military.

Ilgorah[edit | edit source]

Generally found to be an unpleasant people, the IIgorah are ill-received by their fellow races within the Imperium. While Griggen may have commited the occasional raid upon a trade route,the IIgorah were would-be tyrants. Three Pelixite worlds fell to the IIgorah armada before a Crai’Tal fleet answered the call and engaged in a fierce battle with the IIgorah and sent them fleeing. Gronian forces eventually discovered their worlds lying within the fringes of Imperium territory and after culling 4/5ths of the up-start race they too were brought to heel and became a client state. Now the IIgorah use their vicious nature on the battlefield in the Imperium’s name.

Scaratep[edit | edit source]

The ideal of well-mannered people come forward when the word Scaratep is said. Though debated, it is believed that the Scaratep are actually the oldest living species within the Imperium with their earliest archeological finds outdating that of the Gronians by around 10,000 years. However, the structure of their society, or rather the lack there-of, has caused the Scaratep to remain in a state of perpetual stagnation. Scaratep do not believe in centralized governance or management of their fellows. Each Scaratep is an entity in-and-of themselves. As such, collecting their tithes and integrating 25% of their population into the army has proven more than difficult.

Agneta[edit | edit source]

A pseudo-hive mind, the Agneta are competent and industrious citizens of the Imperium. Due to the brutal nature of Agneta tactics and short average life-spans, the Imperium is hesitant to levy Agneta forces for war. However, still recognizing the need to have their subjects militarily competent, the Gronians allow those Agneta with higher intelligences access to the Imperial Academies.

Tavian[edit | edit source]

The most recent addition to the Imperium, the Tavians were brought into the fold far earlier than desired. The Tavians were annexed just as they entered their atomic era, as their world was enveloped in a skirmish with foreign empires. The Tavian people seemingly resent the Imperium for claiming dominion over them, but the government is hesitant to act on the will of the masses as the threat to their species survival are all too clear. Their service in the military, while little thus far, has shown a clear indication that Tavians, with their keen natural senses, make for exceptional sentries and look-outs.

Pelix[edit | edit source]

A friendly face upon the Imperium, Pelix make for excellent negotiators and traders. First contact came about when an Imperial fleet, damaged after an intense border skirmish, was limping back to the core-worlds was beset by passing Pelixite explorers. Upon seeing the condition of the Gronian vessels the Pelix offered immediate assistance to the strangers. Touched by this lesser race’s unprecedented kindness, the Emperor of the time took special care of the Pelixite integration into the Imperium. As such, the Pelix nation enjoys a degree of autonomy well-above their fellow client-kingdoms. (Especially in the sense of financial rights.)

Karmachin[edit | edit source]

Former slaves liberated by the Gronians, the Karmachin are fervent followers of Imperial law and rule. While freedom and restoration of their homeworld have given the Karmachin much to be thankful for, their lack of self-identity has led to unique issues rising up. While Karmachin lack of skilled labor has proven difficult in some ways, their willingness to adapt and learn is a useful trait. As such they are found in a plethora of different roles.

Notable Houses[edit | edit source]

House Aspis[edit | edit source]

Lordship: Izaklo Aspis Aspis Ladyship: Rinta Hurkon Aspis


Male Heirs: Thane Kint Aspis Aspis Brigadier Antillar Aspis Aspis Captain Relker Aspis Aspis (Deceased)


Female Heirs: (I need to come up with better names.)


Status of Power: Political and military power verging on the same level of influence they had once possessed.


House Aspis is the oldest House of the Imperium. The House itself had no founder, but instead was commissioned into being by the very first Gronian Emperor. The reason behind this is because of the fact that the Gronian Lord General, Frelin Aspis, had fallen in battle against the foul xeno scum who had attempted to enslave the Gronian people. In honor to the first Lord General who had fallen so valiantly, The Emperor established the sovereignty of "House Aspis" and gave control of it over to the Lord General's eldest son, Relan Aspis, who had become the very first Gronian House Lord in recorded history.

House Aspis expanded on the natural sense of community-raised children by establishing the first Academy on Phylum, the House's Homeworld. The ideals brought forth by the academies were widely accepted by the general population of the Imperium and eventually academies were established on most Inner-colony worlds. Within a short two centuries the entire Imperium had organized the transportation and establishments needed to transport each and every generation of Gronians to be taught in the academies. The academy established by House Aspis brought forward a new era in the Imperium, A golden age of discipline and learning. This brought forth the most well trained and intelligent Gronians the Imperium had seen since its conception thousands of years prior.

During "The Great Emergence" that the Imperium was forced into once several neighboring empires attacked the Imperium, House Aspis was the first and foremost House to step up against the alien hordes. While other Houses had been caught off-guard (no doubt because was had not been declared against the Imperium for a thousand aught years), House Aspis had made it a tradition to have it's military in almost constant mobilization, which is quite a daunting thing since it had been thousands of years since the last war and the fact that House Aspis hosted the largest force in the Imperium. House Aspis brought the righteous hammer of the Imperium down upon the heads of no less than five sovereign alien nations within the course of three campaigns, securing for the first time conquered territory the Imperium had ever had.

The Imperium, showing mercy towards one of the more ignorant of the five alien nations that had attacked it, allowed them to keep their Homeworld and several major urban-centers. House Aspis, while slightly disappointed in the showing of mercy by the Emperor, agreed and believed that the display of force the Gronians had put forward would be more than enough to keep the foolish aliens away. House Aspis pulled back it's fleets and armies and returned to the systems that they called home. The House Lord declared that each and every soldier would be given leave to go and spend time with their families and have the rest that they had all earned. Unfortunately the alien race that the Imperium had spared, developed several deadly biological weapons and were intent on using them for revenge against the Gronians. Using small scouting ships the aliens got pass the now nearly unguarded border territory of House Aspis and plummeted down unto the largest outer-colony worlds under House Aspis' control. The death toll upon the subjects of House Aspis was staggering, nearly the entire breeding population of House Aspis was destroyed in a single swoop. The dastardly aliens though soon felt the hand of swift retribution and destruction, not by House Aspis, but instead by it's brother, House Gloran.

House Gloran[edit | edit source]

Lordship: In the Process of picking a successor

The current powerhouse, this House has claimed many highly populated worlds and has now become the major infantry supplier. (More info soon)

House Calpria[edit | edit source]

Ladyship: Lilathia Calpria Calpria

An up and coming house that is currently leading the assault on the front against the Zaretians.

Alien Relations[edit | edit source]

The Zaretian Empire[edit | edit source]

Relation Status: Hated

Political Status: At War

"They host a large army, but not large enough to face my wrath."--Lady Calpria to The Lord General when questioned on her readiness to face the Zaretians.

"I was the first to make contact and while war was avoidable, I can honestly say I'm glad that they will not have the luxury of our absence."--General Joralo

"A Zaretian tried to teabag me once... once."--Account of a Gronian soldier after being ambushed by a Zaretian force.

By command of The Lord General, The Imperium declared war on the Zaretian people for their interference in Gronian affairs which was then followed by numerous threats and the assembling of an invasion force. The Zaretians, as many other before, had underestimated the Imperium. The Zaretian initial invasion force had terrible logistics and was overall too weak for the task it had been given. Within the time of several months the invasion force was crushed by the efforts of Admiral Jorian of the Somde inner colonial fleets and General Joralo of GIAF command. Since then The Imperium has launched a large counter attack against the Zaretian empire with the task of both capturing Zaretian territories and assuring that the Zaretians are no longer a threat to the Gronian Imperium. The War Line lead by Lady Lilathia Calpria Calpria has been successful in capturing numerous Zaretian territories and has pushed the Zaretians back to Sector-718.

The Rach[edit | edit source]

Relation Status: Poor

Political Status: Nuisance

"If I had to judge the Rach I would not base it off of their Emperor as he seems to be completely separate from his people in spirit."--Lady Calpria

"They have stealth but they are wanting in almost everything else."--Brigadier Mithlin

"I don't know why the Gronians dislike them so much, I find them quite pleasant."--A Crai'Tal Sentry

The Locals of Sector-718 have proven to be increasingly difficult to capture as reported by Lady Calpria. The locals seem to be extremely stealthy and have been successfully avoiding Gronian patrols. Recently though Lady Calpria has captured one of the locals of what appears to be a high ranking, she is proceeding to "interrogate" the prisoner. Also in dealing with both Zaretians and Locals in this sector another hostile alien force has become known to us, they call themselves the "Red Rose Dynasty" or "Margan."

The Red Rose Dynasty/Margan[edit | edit source]

Relation Status: Hated

Political Status: At War

"I find them annoying and want them dead."--General Katar

"These "Margan" don't seem to understand one thing about life, killing it only makes it stronger."--The Lord General Zardoine

"Margan ships are easy enough to take down but for everyone I shoot at least fifty more take its place."--Admiral Olin after being criticized on his abilities.

An incredibly hostile alien force. First Gronian-Margan interaction took place on the surface of the world in Sector-718 but no declaration of war from the Imperium had been issued due to the possibility of accidental skirmish. A short time later the Margan attack the Gronian line with a medium-sized force and were met by General Katar and Admiral Olin. This conflict was fairly short and took place in Sector-452 Forces under General Katar attempt to take a planet in the system with a small civilization in the early stages of space flight while Forces under Admiral Olin attempt to take several moons around the system's gas giant. Due to failure on the part of Admiral Olin and difficulties establishing a base on the inhabited world, General Katar pulled back his Forces in order to take the Moons. Eventually Sector-452 was taken by Gronian forces. The wereabouts of the Locals of Sector-452 are currently unknown but it is believed that some Zn intervention occurred on the planet.

Transmetallic Confederation[edit | edit source]

Relation Status: Pure Hatred

Political Status: War

"The Zn seem like indirect manipulators of lesser races, I dislike this to a fine point."--Admiral Jorian

"They are weak and foolish, they give into their emotions and perform a 'noble' deed and then follow it by doing something disgusting!"--General Katar

"They better stay out..."--Random ship captain.

Apparently this group is also an Isolationist empire but within first contact the Zn proceeded to steal thermal energy from a world within Gronian territory, this lead to a small skirmish on one of the Zn worlds lead by a Captain Trukian of the 47189th patrol fleet. Victory of this Skirmish was taken by the Zn who had superior numbers over the small patrol fleet. If not for the efforts of Admiral Jorian the Imperium could be at full blown war with the Transmetallic Confederation.

The Skrey Nation[edit | edit source]

Relation Status: Hated

Political Status: War

"Pah! If the savages come to me asking for war then I shall give them one better! I shall give them genocide!"--Lord Aspis after hearing of the Skrey attack on a Gronian colony.

"While they are fairly bright when it comes to killing things, they are extremely dull when it comes to intelligence."--Lower Officer Relork

"They'll get the message soon enough."--Lower Officer Trelin

A rather annoying reptilian species that was first encountered by a Gronian harvesting team which were then attacked. Following protocol the nearest Armada sent forward a small contingent of troops and subdued to local populace and punished them accordingly. The relation should have ended there but the Skrey were apparently a space-faring race and had followed the Armada until it passed a small rim-world colony which they proceeded to attack. The Armada returned and forced the Skrey to flee andsaid Armada is now in pursuit and has began to form a war line against the new Skrey foe. (More info soon)


(Will update more soon)

Technology[edit | edit source]

Space catapults and space powder (gun powder made from nebulas). This is canon.