Talk:Luminarian Navy

Luminarian Ships Naming Conventions
Luminarian Ships are always named either after human qualities (translation) or an object. Luminarian ships are never named after a person, place or planet. This is mainly due to the need for preserving the unity of the rebellion as a whole. There were several attempts to name ships after people early on in the rebellion, but then the Representatives began arguing about which people should be honored. Which resulted in Admiral of the Fleet Lumira overriding the wishes of the Grand Assembly and instituted the current naming convention.

However, battlegroups are named after the region of space where most of its personnel were recruited from, as a way of simplifying logistics when ships are returning for shore leave.

Frigates vs Destroyers
Luminarian ship classifications do not use the "Destroyer" classification unlike other races, instead, they utilize the "Frigate" for most vessels around the 250m-800m length range. This is mostly due to the distinct classification between a Destroyer and a Frigate during ancient times.

The main distinction between a Destroyer and a Frigate during the Age of the Water Navy can be distinguished if a vessel can provide theatre wide air and missile defense for forces such as a carrier battle group.

When evolving into a space-borne navy, the technology to create a vessel capable of providing theatre wide PDN was non-existent, leading to the use of the "Frigate" Classification and the removal of the "Destroyer" Classification. This continued up to the current 5th-generation vessels, where military analysts are currently considering classifying the LNFg Kataphraktoi as a true Destroyer class vessel due to its Quantum AAA Beam capabilities.

Usage of Drones in the Luminarian Navy
Each Luminarian Vessel usually contains a fair number of drones that it uses for non-combat capabilities, such as long-range reconnaissance, retrieval operations or resource extraction. However, the use of drones in a combat situation is next to zero, owing to the prevalence of ECM in the Zaretian theatre. Utilizing drones in a high ECM environment is next to impossible, with only autonomous drones being capable of somewhat operating in such an environment.

However, the Luminarian Navy avoids the use of autonomous drones. There is a program that is currently adapting 2nd generation strikecraft into ship-controlled drones, but the use of such strikecraft is only utilized in the Betel theatre, and not in large numbers.

The 25
For most Luminarian StrikeCraft pilots, after their 25th combat sortie (a mission that involves a confirmed engagement with a hostile force), they are removed from frontline duty and transferred to the Helst Academies, to pass down their experience to newer pilots.

Exceptions to the 25 do exist but are extremely rare. These exceptions are usually due to the pilots having severe disciplinary problems or are simply unable to teach well. Some pilots after their stint in Helst are allowed to return to the frontline due to their skills.

The current record for the most combat sorties is at 184, with 421 confirmed kills, awarded to CDR Harkzmen of the 2nd BattleFleet, BattleGroup Telethia.

Battlestations
A Battlestation is a ship classification of ships around 40-90km in length. The Luminarian Navy currently has 4 battlestations in varying operational stages. Each Battlestation was created as a byproduct of the ongoing operations at the J-2801 Anomaly.

The Sarissa is a 42km long battlestation, built around a 20km long plasma beam. The Sarissa is the smallest battlestation currently fielded by the Luminarian Navy and is designed as a SuperCarrier variant, sporting extensive hangar decks as well as an extensive PDN. The Sarissa is currently under the 9th BattleFleet's remit.

Sarissa has not been deployed on any fronts. However, if the Fehgrov Incident had lasted longer then a month, Sarissa would have been deployed to suppress either Helm's Hold or Fehgrov itself. Sarissa's current activation requirement would be the declaration of war with the Betel Recyclers, which it would be used to immediately decapitate any leadership elements.

The Akontia is a 58km long battlestation, built around a 30km long plasma beam. The Akontia is designed as an Assault variant battlestation, sporting an extensive array of battery weapons and additional plasma beams mounted all around the hull. The Akontia is currently under the 1st BattleFleet's remit.

Akontia has not been deployed on any fronts. Its current activation requirement would be the nullification of the Luminaria Armistice Agreement, which it would be used to combat the Empire's Battlestations.

The Palintonos is a 72km long battlestation, built around a 43km long plasma beam. The Palintonos is designed as an Artillery variant battlestation, sporting an extremely devastating alpha strike beam capability and a dense PDN. The Palintonos is also the first battlestation to field Quantum Beams. The Palintonos is currently under the 2nd BattleFleet's remit.

Palintonos has not been deployed on any fronts. However, unlike the other Battlestations it is currently activated under the command of Admiral Aslai due to the resurgence of the Margan Dynasties. Its current use is to eliminate high priority targets such as a Margan WorldShip or Zartar itself.

The Aster is an 84km long battlestation, built around a 46km long plasma beam. The Aster is designed as a Command variant battlestation, sporting extensive communication, ECM, ECCM, Cyber warfare suites, alongside a varied suite of weapons and hangar facilities. The Aster is currently under the 3rd BattleFleet's remit.

Aster has not been deployed on any fronts. Its current activation requirement would be the loss of communications with Naval Command, which it would be used to house the replacement Naval Command infrastructure and personnel.

Assault Citadels
An Assault Citadel is a ship classification of ships around 90+km in length. The Luminarian Navy currently has 1 Assault Citadel in construction. Unlike their smaller brethren, Assault Citadels are built from the ground up as a warship, instead of a ship being built around a plasma beam.

The Ataraxia is a 125km long Assault Citadel currently in construction. Detailed specifications are currently unknown, but it is designed to sport quantum plasma beams capable of engaging in intersystem warfare.

Ataraxia's current design use is to serve as a mobile intersystem quantum plasma beam platform, providing direct fire plasma beam engagement to multiple theatres while avoiding direct retaliation.