Luminarian Excerpts

=Pre Schism=  EXCERPT FROM RECORDS distribution CIRC LAF INF HC, keyword AUSPICE, source CIRC_INNER FROM: GEHENNA DATE: {ERR: archival functions timed out...}

The main factor in ground forces losses is simple, an unfamiliar environment and unfamiliar equipment. When we send troops down on the ground, they are exposed to an environment unlike what they've trained in. A group of troops may be trained in the hilly mountains of Algath IV, and then sent to defend the deserts of Bharak. Unfamiliarity kills in war, one slight mistake and you're dead.

And yet, we're surprised by the mortality rate of companies forced to operate on multiple planets, and we're only looking at hospitable environments. What about the soldiers forced to fight on hostile environments? Using the recent battle at the volcanic world of Aphu Secundus as an example, as it was a surprise assault, most soldiers were not given enough time to train with the survival gear and as such were simply unfamiliar with the weight of the survival gear or its correct usage. When soldiers are presented with unfamiliarity, they make mistakes, and mistakes cost lives.

Even the logistics are affected. It takes time and resources to gear up divisions to deal with unfamiliar and hostile environments, we're seeing a 30% increase in time required to deploy if the target world requires specialized equipment.

The solution is simple, make the Blazeforge battlesuit the standard for all infantry operations. The Blazeforge is vacuum proof, allowing it to be deployed in all environments. Without the need for specialized equipment, soldiers need only be trained in the use of the battlesuit, and as such we've eliminated a major factor of soldier unfamiliarity. We also can see an increase in soldier survivability as well as a reduction in deployment time.

We will also see a short-term cost increase as we begin the switch from the Gladius power armor, but we will gain much more in the long term.

 SECURE COMMUNIQUE FROM: BLACK DOVE TO: INCLUSIVE MATTER

What the hell are you thinking? Ulran for emperor? How can you even think that HE be our replacement for Emperor Baryoto? I can understand why EXEMPTED, EXECUTIONER and CELTIC want him, but you, MAGIC TURNBALL and COLD WIND? He's a fucking zealot, a warmonger, a literal buffoon [TRANSLATED]. There are a lot better candidates within the Great Caves but you chose him to rule us?

I know the previous emperor was fond of his son but you have to look at the empire at a whole, even if you were Baryoto's closest aide. Ulran's been agitating for war against the frontier and when he becomes emperor, we'll be looking at civil war in the damm near future.

I hope that you're right and i'm wrong. =Schism=

 FLASH FLASH FLASH DATE: 3402-29-28 FROM: WINTER TO: CINC_CONDUCTOR_HC

ARINTHA HOSTILE REPEAT ARINTHA HOSTILE MIDALE UNDERGOING SANITIZATION.

NEED ALL AVALIABLE FLEET ASSETS ARINTHA REFITTED WITH BLUEFORGE BEAMS.

REPEAT REQUESTING ALL AVALIABLE FLEET ASSETS

SENDIT SENDIT SENDIT

 SECURE PRIORITY COMMUNIQUE distribution HARLEQUIN, keyword UNKNOWABLE, source CIRC_MIL_ADM FROM: CONDUCTOR TO: TROUPE

I don't care about extanuating circumstances or whatever shit you guys are trying to pull. How the fuck did you guys miss a literal 60km long fucking ship. We've lost 7 fucking battlegroups in their entirety, 4 battlegroups are seriously degraded beyond repair that I need to break them up and merge them with others. And the most important of all, we've lost a major logistics base at Aphu. You know what that means? In a year or so, 10 more battlegroups are going to have to be mothballed to ease the logistical strain or we'll be running ships on hopes and dreams.

We're on the defensive now, those bastards can force a battle anytime with that ship and we can't do anything to stop it. SPEAR, EMINENCE and BRICK are going apeshit at the situation and HC is in a state of panic. I need actionable intel to destroy or at the very least slow the damm thing down.

We cannot afford a fuckup of this magnitude anymore. Get me something actionable within 72 solar hours or we'll be hanging from the gallows.

 SECURE PRIORITY COMMUNIQUE distribution ARGOS, keyword IRON HUSK, source CIRC_ADM FROM: EMINENCE TO: CONDUCTOR

What's the deal with LONG SWORD? We're losing a lot of ground out there and our repeated attempts to hit CASTLE's logistics is not going to work for long. BACK BREAKER is nowhere close to done and DOPPELGANGER is such a far fetched idea by the civvies that we don't have the resources for.

I need assets on the field to hold the line, and yours is the only one that has a reasonable chance of standing up to it.

 CONDUCTOR -> EMINENCE I need 1 more month, the Sirdarim yards are working overtime on it and we're still trying to get LONG SWORD's main beams to pierce CASTLE's armor without overloading the power generators. It's not easy integrating WINGED SHIELD assets into LONG SWORD.

 SECURE PRIORITY COMMUNIQUE distribution HARLEQUIN, keyword UNKNOWABLE, source CIRC_MIL_ADM FROM: DARK SPIDER TO: CONDUCTOR

We've got something interesting for you. Thanks to the information obtained from OPERATION BRAZEN, we've found the location of the shipyards for CASTLE. The logistics records for materials moving there have been doctored pretty well, except for a record 30 years ago for a shipment of hydroponic components.

We're looking at something in the J-2801 Nebula. I've got no other intel except that the empire has something there. We're probably looking at a heavily automated dockyard, heavily automated stations and a small guard force that would allow them to doctor logistical reports easily. ERR: UNKNOWN DATA =Post 1st Norsus=

 EXCERPT FROM RECORDS distribution CIRC_NAV_DES, keyword AEGIS, source CIRC_ZRE

In the modern battlespace, range is king. It doesn't matter how strong your weapons or armor are when you can't even hit your opponent and he can hit you. As demonstrated during the Zaretian campaign, short ranged ships are automatically at a heavy disadvantage unless they can close the distance.

And as such, the only weapon in most space faring navies that has both firepower and range is the humble torpedo. Most modern torpedoes are usually fired out of a railgun, granting it the fast velocity required to traverse space, with the fuel mostly used to manuever the torpedo out of interceptors and into the target. As such, torpeodes boast the longest range of any weapon and are commonly used by most navies in the great war. As we know, the weapon with the most range is the most dangerous.

In our current navy, our capital ships are protected by a multi-layered interception network designed to protect against torpedo strikes. The measures used can be classed as soft kill or hard kill layers.

A soft kill measure is used when it is expected that a sensor-based weapon system can be successfully interfered with and as such they generally interfere with the signature of the target to be protected.

Whereas a hard-kill measure generally refers to a measure when it physically affects the incoming warhead/missile by means of either blast and/or fragment action.

When it comes to our interception network, the first layer is electronic warfare designed to flood the area with noise, preventing the hostile ship from acquiring a precise lock. This method is best augmented with friendly AWACS ships assisting in disrupting enemy targeting and is also vulnerable to hostile AWACS burning through the noise emitted.

The second layer is the interceptor missile. It is a hard kill method that is used when a torpedo has been launched and locked onto the ship. The interceptor missile is designed to lock onto fast moving targets and ram it. Unfortunately, most torpedoes have enough fuel to utilize evasive manuevers against the interceptor, resulting in a low interception chance at this stage.

However, the third layer is a hard kill method made out of a flak barrage. Akin to using an umbrella to block the rain, the flak barrage expends the torpedo's fuel by forcing it to continuously evade the random flak explosions, and as such has a decent interception chance.

The 4th layer is used in concert with the 5th layer. The 4th layer is deploying flares and chaff from the ship to confuse incoming torpedoes, this should buy more time for the 5th layer, the hard kill CIWS systems enough time to engage and destroy any remaining torpedoes.

The final layer is when the torpedo has managed to penetrate all layers and is in danger of hitting the ship. An explosive reactive armor panel is detonated just before shield impact in an attempt to destroy the torpedo.

=2nd Norsus=