Magello Empire

Description
The Infinity Eagle. Flag of the Magello Empire. The Magello have a long history of conflict. They rose to be the dominant race through sheer power. It was only after several generations of warfare that one Magello finally united all the Magellan clans under a single flag. With him on the new throne the Magello made their mark in space. The Magello quickly began expanding and colonizing nearby planets. Within a few years of instellar travel the Magello encountered a race nearly as combative as themselves. It wasn't long until all out war broke. The fighting lasted for years before finally being brought to a brutal close. The Magello brought their enemies to near extinction, banishing the few survivors to the far corners of the galaxy and colonizing their former homeworld. But the cease in fighting didn't last long. A short time later the Magello found themselves embroiled in a new conflict after coming to the aid of a trading partner. This Second Stellar War took its toll on all parties. Countless colonies and lives were claimed on all sides in the brutal fighting. An uneasy cease fire was finally reached, but that didn't reflect a time of peace for the Magello. They continue to build and improve their weapons, knowing full well the combat can resume at any time...

Homeworld
The Magello come from a planet they call Sculpterra. The world's origin is deep rooted in their religious beliefs. Sculpterra orbits a star the Magello call "Solstar", the intergalactic community, however, refers to it as "Atropos" on most star maps. It lies near the edge of a spiral arm. The Magello think of this as a tactical advantage.

Tangib City
The planet's political capital. It's home to Castle Zinmar, Ambassador Tarqil's office, and the corporate head quarters of Abandonment of Hope, Inc. Commander Omard was also born here. Castle Zinmar Named for the first, and current, emperor of the Magello empire. The castle sits in Tangib city

Brakkoum
A large city in its own right. After Zinmar united all the Magello clans, Brakkoum became home to the empire's budding space program. Brakkoum had long been trying to build a craft capable of exo-planetary flight, but it wasn't until the end of the Unity War that it was possible. Spaceport Brakkoum's grandest achievement. Birthplace and home to the Magello Empire's space program. Hundreds of ships come and go from the spaceport daily. Brakkoum is also Ambassador Tarqil's home city.

The Before Times
This is much of a pre-history period in Magellan history. While scrolls and artifacts remain of this time, no official timeline has ever been pieced together. The order of many events is questioned, debated, and argued.

The Unity Wars
The Unity Wars was perhaps the longest conflict in Magellan history, lasting for nearly 2000 years. It wasn't always referred to as "The Unity Wars", that name came after the end of the conflict when the now Emperor Zinmar reflected back on the generations long conflict. The actual start of the war has been forgotten, for many it just seemed a way of life.

Notable Events
The Invasion of Brakkoum

The Storming of the Lustriann Villages

The Crowning of Zinmar

Entry
At the onset of the war, the Magello Empire found itself divided. The general populace, opposed to the Peacekeeper's stated goals and longing for a fight, pushed for the government to join the Warlord Pact. Likewise, much of the government and high command also pushed for war due in part to many organizations and peoples that had condemned the empire for the atrocities it had committed during the First and Second Stellar Wars had joined the Peacekeepers and now had the power to take action against the Magello. But Emperor Zinmar and Captain Omard, along with a small group of supporters, opposed intervention. They had come to regret the empire's past actions and believed that joining the war would see those atrocities repeated once more. Though they did fear Peacekeeper retribution, the Warlord's early advances combined with the Karahotdoum's blunted offensive led Zinmar and Omard to believe that the Peacekeepers would soon collapse, and that as a result, the Magello would not have to take action. Winmar and Omard's views were challenged by the Battle of Zetta Secundus, which showed to them that the Peacekeepers had a real chance of winning the war. This in turn led to public and government officials pushing harder for Zinmar to take action. Fearing the possibility of a coup and left with no other options, Zinmar approached Warlord leaders to declare his people's support for their cause. The Pact accepted the Magello, who sent troops under the command of Omard to territories that had been lost following the Pact's defeat at Zetta Secundus. Though small compared to most other armies, the seasoned Magellan troops, combined with Repzork attacks elsewhere, successfully repelled the Peacekeepers and were instrumental in the Pact regaining the initiative. Due to their efforts, Zetta Secundus itself soon fell under Pact control.

Though Emperor Zinmar would publicly display support for the Warlords and their cause, his decision took a toll on him that worsened as time went on, culminating in the emperor falling into a state of depression as more Rach colonies were razed. The emperor isolated himself, keeping close to supporters such as Omard while gradually sliding from the public spotlight. This did not go unnoticed by Pact officials, who kept close tabs on the monarch to watch for any signs of insubordination.

Emperor Zinmar


Zinmar rose to power at the end of the Unity War. His army, led by a young warrior named Omard marched from city-state to city-state crushing all opposing armies. Zinmar grew up in the city-state of Tengible. Castle Zinmar now stands in the middle of the city, over shadowing every other building (housing, factoy, or otherwise) within the city limits. He is a fierce and proud ruler, yet fair and compassionate towards his people. Even though he now rules over the once war torn planet of Sculpterra, he maintains his warrior training with daily rituals and excersizes.

Captain Omard


Omard was one of the first Magello in space. He pioneered the empire expansion by order of the Magellan emperor himself. It was he who made first contact with alien races. And when the first Stellar War broke out Captain Omard served at the front lines. Under his command a strike force from the Magellan armada broke through enemy lines and pushed their way to their enemy's homeworld. Within days, a war that lasted several years was brought to a swift end. The Magellan strike force mercilessly bombed the planet's cities, laying waste to everything. The inhabitants turned to stars to evacuate. The Magello, again led by Omard, chased down the survivors. When all was done, a new Magello colony stood on their former enemy's homeworld. Omard remains the most decorated commander in the Magello fleet.

Captain Yorgef


Captain Yorgef commanded a trade vessel during the final days of a brutal war with an alien race. Days before a cease fire was reached his trade routes became the scene of heavy fighting. As a result his ship was stranded far from friendly territory. He did what was neccessary to survive, preying on smaller ships for supplies. When they'd made it home they learned they were now wanted for crimes against the peace accord. An accord they knew nothing about. Now Captain Yorgef and his crew are wanted men. They do what they need to survive, but their new title follows them wherever in the galaxy they go. "Pirate".

Ambassador Tarqil


Ambassador Tarqil of the Magello empire. Tarqil handles all off world diplomacy.

Variations
Subscribe to the entire Magello sporecast to get all forms of the Magello, from early evolution stages through modern Magello. Includes all vehicles and buildings.

Sporecast

Space
Star Hunter The Star Hunter is perhaps the largest and most leathal ship in the Magello space fleet. Although far slower than the Bird of War, the massive ship is not to be underestimated. It sports five laser cannons, two missile pods, and a heavy projectile cannon. Its hull and shields are very strong and can withstand heavy barrages. It has a large hangar bay capable of transporting several squadrons of Predator attack vessels. Introduced in the later months of the Second Stellar War, this vessel quickly became a command ship when it deployed to an active combat zone. (Although this was built using the Building Creator, it is intended as a Space Vehicle. Curtesy of Zander6) Bird of War The Bird of War is a medium size battle cruiser. It bristles with weapons on all sides. Six rapidly firing cannons line each flank, a powerful forward facing cannon sits above the bridge, and a large missile tube is mounted beneath ship. The front of the ship is shaped similar to a beak, and the "wings" hold the ship's FTL drives. It is one of the faster ships in the Magello fleet, allowing for rapid deployment throughout the empire's territory. The Bird of War sports a small hangar bay, capable of transporting a small number of Predator attack ships. (Although built using the Air Vehicle creator, this ship is intended to be used as a Space Vehicle.) Predator An early design of the Predator cruiser, the ship was intended to be piloted by one to two crewmen. It had a limited FTL drive. Predator mk2 A later design on the Predator cruiser. The redesign came about during the First Stellar War. The Magello Empire needed a more powerful attack vessel, and this was the answer. It was small enough to be piloted by one to two crewmen. Additional, and more powerful, weapons were also mounted. As a result of the added weapon ports the ship's FTL drive had to be removed, resulting in the craft's reliance on Bird of Wars and Star Hunters for deployment. Lamprey Docking Ship The Lamprey Docking Ship is launched from Star Hunters, carrying Magello Space Marine boarding parties to capture enemy star ships. (Although built with the Building Creator, it is intended as a Space Vehicle. Curtesy of Zander6) Shuttle These shuttles carry troops between planet surfaces and the Star Hunters and Birds of War in orbit. They have limited weapons and no FTL drives, relying on the larger crafts for both defense and long distance transport. The shuttles are, however, very fast and agile.

Land
Walking Blaster The Walking Blaster is an old model land combat vehicle. Its bipedal narrow design allows it to traverse craggy terrain and thick forests easier than any wheeled or treaded vehicle. It primarily saw action during the Unity War, now it is not included in combat as much. While a few of these outdated machines still see active combat, they are stationed primarily on the homeworld. Escort Walker The Escort Walker is an updated replacement to the aged Walking Blaster. It is as agile as its predecessor but features better weapons, stronger powercells, and a denser hull. Its narrow bipedal design allows it to easily trackle terrain a wheeled or treaded vehicle otherwise couldn't. The color scheme was intended to conceal it in dense woodlands. Troop Transport Cargo Transport

City Hall
Magello Hall

House
Casa de Carnivore

Dolop

Factory
The Abandonment of Hope, Inc.