Void

The Void is an alternate dimension with extragalactic origins, and serves as a method of interstellar travel for many races in the Great War. Most notably, The Rach being the first to access the Void and properly use it. They have also travelled into the Void to escape the destruction of their home planet, Norsus, only to be pursued by their long time enemy, The Margan where both would remain for ten years. Within the Void reside an unknown race of energy-based entities who bear many names across the galaxy. While only several races have access to the Void, it also serves as a unifying element between these races that each one experiences differently. With each experience of the Void, a new name if often given to the location. Some of these alternate names include:


 * The Warp (Rach)
 * Hyperspace(Remusian Republic)
 * Pocket Dimension (Zaretian Monarchy)
 * Roan Warp(Karahotdoum Empire )
 * Realm of Night (Repzork Empire)

Usage of The Void
The most common use of the Void is interstellar travel by using a warp drive or similar device to access the Void temporarily and then exiting back into real space at the desired exit. Void space functions very similar to real space, but moving in void space does not mimic travelling through real space. Travelling through Void space will result in quicker travel time to the desired location. Devices such as the Hyperlane Portal Drive tap into a natural occurring network of hyperlanes in void space that serve as secure corridors between star systems, free from the inhabitants of the Void. However, there have been instances of conflict within these lanes, most often opponents encounter each other inside the hyperlane. Ships that do not immediately crash into each other often engage in combat with each other. As a result of this, Hyperlanes occasionally can become naval graveyards, which also serve as their own set of hazards.

After their return from the Void, the Rach returned with technology they had acquired in traditional Rach fashion. When not trying to outrun the pursuing Margan, The Rach stole technology from the Entities within the Void. Naval and terrestrial units now bolster unmatched stealth capabilities thanks to the development of the technology acquired from them. The most notable example being the Warpdiver Infantry, which is capable of making short "blinks" across the battlefield by temporarily entering Void space for several seconds and then emerging back into real space. Other tech like the Hellbat X23, are not fully understood by the Rach in the slightest. Nonetheless they still are capable of replicating it and utilizing it in the field.

Inhabitants Of The Void
The Void is home to an unknown race of energy-based entities that often harass those who spend extended amounts of time in void space. They have been referred to by names such as :
 * The Denizens Of The Void ( Remusian Republic)
 * The "X" (The Rach)
 * Energy Specters (Karahotdoum Empire)
 * Night Walkers (Repzork Empire)

With the exception of the Rach, the aforementioned empires who have had contact with these entities have not had pleasant interactions. In many cases the entities attack or harass those who freely enter the Void and do not exit quickly. Whether or not these entities have any desire to come into real space is unknown, but most agree they’d rather not find out. Other notable interactions with these entities can be linked to The Remusian Republic and Project Intervention