Repzork Battle Doctrine

The following is an overview summarizing how the Repzork conduct war.

Overview
See also: Armed Forces of the Repzork Empire & Armada (Repzork Empire)

The AFRE is divided into four service branches: the Star Navy, which conducts aerospace warfare; the Army, which conducts land, oceanic, and subterranean warfare; the Repzork Star Marines, which supports both the navy and the army; and Central Intelligence, the AFRE's combined special operations branch. These branches operate in tandem with one another in order to assure strategic and tactical cohesiveness. Likewise, the modern battlespace is divided into five blocks: space, air, ground, oceanic, and subterranean. Of these blocks, space and air are considered the most crucial as superiority in both is the determining factor in most conflicts, but all blocks are considered vital to achieving total victory.

The preeminent unit formation of the AFRE is the Armada, which all contain at least one flotilla, grand army, marine division, and task force. At least one armada is present in each sufficiently developed sector of Repzork space, with the core worlds being capable of producing multiple due to their large population and industrial capacity. Armadas are responsible for either defending their assigned sector from incursions, waging war against foreign powers, or in the case of small armadas, supporting the former two. Armadas fall under the authority of sector marshals, who answer directly to the High Chamber.

In broad terms, modern Repzork offensive strategy revolves around relentless aggression. When possible, units are to utilize concentrated attacks to pierce enemy lines and disrupt their positions/formations, allowing for the enemy's piecemeal envelopment and destruction as vanguard units push deeper to disrupt the enemy's rear positions. If this is not possible, the military switches to siege warfare, surrounding an enemy and bombarding with long-range firepower while simultaneously sabotaging their defenses with infiltrators, and in the case of land warfare, subterranean units. Defensively, the AFRE relies predominantly on a layered defensive network designed to gradually wear an enemy down until they can be repelled by a counterattack.

Battle doctrines are never set in stone and are constantly evolving due in part to military command being partly decentralized. Though the High Chamber has the final say in all decisions, sector marshals possess a great deal of autonomy in how they achieve their goals, allowing for them to experiment with new ideas adapted to specific circumstances. This autonomy extends down to the lowest ranking officers and NCOs. At the same time, troops are expected to follow direct orders; though officers can disobey orders if they believe it to be beneficial, the punishment for failure, which in the most extreme circumstances is execution, often dissuades most from tying outside of desperate circumstances or obvious opportunities.

To the Repzork, victory is paramount above all else. Not bound by any notions of morality or ethics in regards to warfare, the Repzork will use any and all available options if they contribute to victory. The deaths of any civilians caught in the crossfire is often of little consequence as the Repzork consider them to be unarmed combatants, a view reinforced by conscription being mandatory in Repzork society. If an enemy does surrender, the Repzork will spare them and instead take them as captives. They do make an attempt to prevent casualties among their own ranks as often as possible. While casualties are expected for any operation, officers accused of wasting the lives of their personnel can be stripped of their command and have their reputation permanently tarnished for having defied the Oltavaran Code, in which wastefulness is considered a personal affront to the gods.

Technology & Equipment
See also: Arsenal of the Armed Forces of the Repzork Empire

The AFRE maintains a vast and diverse arsenal allowing them to operate in any potential environment, with new weapons and tools being developed regularly. The empire places great emphasis on maintaining a technological edge over any potential rivals, and thus is constantly experimenting with new concepts and reverse-engineering foreign technology in order to later replicate and modify it to fit their needs. Some of the empire's ongoing research programs include the Selshezak supersoldier program, Void studies, antimatter weaponization, teleportation, and utilizing Marganite. Many of these projects have already bore fruit, but a few, such as teleportation, remain in the early stages of development.

Because of the AFRE's size, it often takes a few years for newly approved weapons to be issued to troops on a large scale; this is especially true in the case of the Army, which frequently employs last-gen tech in some capacity for months or years while new equipment is being deployed. The Star Marines, being substantially smaller and thus easier to equip than the Army, is often given immediate access to new weapons so that they can test its effective. If trials prove successful, the equipment is then given to the Army to begin distribution.

Pre-Invasion Operations
See also: Repzork Central Intelligence

Space Warfare
See also: Repzork Star Navy & Repzork Star Marines

The Star Navy emphasizes quality when designing its warships. Every ship is built to last, boasting durable armor and strong firepower through the use of multiple weapons systems. Most vessels possess at least one spinal cannon in the form of either a Railcannon or plasma beam cannon, though reverse-engineered Diab Pyre cannons have also begun to see deployment. Gun batteries also utilize railcannons or plasma, as well as ballistic and particle cannons. Seeking missiles are employed en masse and can load various payloads, including marganite, antimatter, and nuclear warheads. Point-defense weapon systems consists of lasers, which are used as a deterrent against missiles, torpedos, and strikecraft; autocannons and flak guns as further deterrents against strikecraft and lightly-armored ships; and scramblers to disrupt oncoming homing projectiles.

All combat vessels are equipped with efficient subspace FTL drives capable of making numerous jumps in short succession, though too many jumps can strain the engines to the point of breaking if they are not given time to properly cool and recharge. Ships designed explicitly for moving materiel through supply lines instead use faster but less maneuverable jump drives. Efforts are currently underway to produce a working void drive, but have yet to progress past the prototype stages.

Rather than possessing one single energy shield, vessels produce one or more layers of directional energy shielding, with the number of layers often increasing as the vessel becomes larger.

Ships do not utilize windows as they are considered to be an obsolete structural weakness. As such, no modern warship possesses an external bridge; instead, the bridge is located inside of the vessel, generally in one of the most armored components of the ship. Ships reply on a vast network of sensors and A.I constructs to monitor battlefield conditions and help maintain the vessel. Engineers have used the lack of windows as an opportunity to increase a vessel's armor and thus widen the gap between crew compartments and the void of space. Additionally, because the Repzork are nocturnal, the vast majority of vessels do not possess any light fixtures. The only source of light is often the ambient lighting produced by computer terminals and other electronics. Ships predominantly crewed by auxiliaries with diurnal vision are the sole exception.

As well as the personnel required to maintain a warship, each vessel contains a dedicated Marine detachment to protect the vessel during hostile boarding attempts. Depending on the ship, the detachment may also engage in boarding operations. Robots also staff the ship and act as both extra security and maintenance workers.

Ship Classifications
All warships are divided into three categories depending on their role:


 * General-purpose vessels: General purpose vessels serve as the mainstay of the Star Navy and are capable of independent operations.


 * Specialty vessels: Specialty vessels are built to fulfill specific roles on the battlefield and thus are incapable of operating on their own.


 * Shock strike vessels: A relatively new category, shock strike vessels are built explicitly for performing shock strike tactics. Most shock strike vessels can also fall under the general-purpose category.

The navy currently uses eight types of warships:


 * Corvettes: Corvettes effectively operate as heavy strikecraft, boasting superior armor and firepower to their smaller counterparts. Fielded corvettes include:
 * X-35 Olderos - General-purpose/ground support
 * X-13 Ralgera - Anti-strikecraft
 * X-11 Hinva  - Anti-frigate


 * Frigate: Frigates are the smallest naval vessels. Though some are capable of independent operations, most frigates instead provide support to larger warships. Fielded frigates include:
 * HLF-Nolrius - General-Purpose
 * HLF-Yinavi - Shock Strike
 * HLF-Vatani - Stealth hunter (Infiltration and disruption of enemy logistics/elimination of isolated vessels)
 * HLF-Nisuvia - Anti-strikecraft/corvette
 * HLF-Glisuv  - Fire Support (Equipped with an advanced sensor suite for enhancing targeting while jamming enemy signals)
 * HLF-Xinde  - Mobile shield (Boosts the shields of nearby ships. Multiple Xinde working in unison amplify their power)


 * Destroyer: Destroyers are small, maneuverable vessels equipped with a large assortment of weapons. Fielded destroyers include:
 * HLD-Rigalda  - General-purpose
 * HLD-Dravius  - Shock Strike
 * HLD-Eranok  - Defensive/air superiority (Anti-strikecraft/corvette/frigate)


 * Cruiser: Cruisers are the navy's mainstay capital ships. Fielded cruisers include:
 * HLC-Orani  - General-purpose
 * HLC-Hizari  - Shock strike


 * Carrier: Carriers are divided into three categories depending on their cargo: troop carriers, strikecraft carriers, and all-round carriers, which carry both ground and air units, albeit not as many as their specialized variants. Fielded carriers include:
 * HLCA-Zalahang  - All-round carrier
 * HLCA-Golgnir  - Troop transport
 * HLCA-Jhtahk  - Strikecraft carrier
 * HLCA-Riga  - Experimental supercarrier currently under construction deep in the mainland. Details remain scarce.


 * Battleship: Battleships serve as the navy's front-line combat ships. Fielded battleships include:
 * HLBS-Faera - General-Purpose
 * HLBS-Zitarsis  - General-purpose
 * HLBS-Sikarthia - Shock Strike


 * Dreadnought: Dreadnoughts are the largest and most powerful of the navy's warships, bristling with high-powered weapons and remarkably durable shielding and armor. Fielded dreadnoughts include:
 * HLDR-Olvau - Long-range fire support
 * HLDR-Helgvha  - General-purpose
 * HLDR-Helia  - Shock strike/Planetary decimation


 * Star Base: Star bases are mobile space stations built to perform a variety of roles, such as providing fire support to ground troops, supplying and maintaining its adjacent fleet, and ferrying equipment. They seldom operate as capitol ships. Fielded star bases include:
 * HLSB-Ikatan  - Terrestrial fire support
 * HLSB-Viritiv  - Logistics & Maintenance
 * HLSB-Gothak  - Production & electronic warfare

Land Warfare
See also: Repzork Army