The Remusian Republic

The Remusian Republic are an interstellar race hailing from their former home world of Remusia, but now reside on a new planet they now call Aisumer and have inhabited it for roughly 80 years. The Remusians were forced to evict their former home due to a colossal world war that left the planet's ecosystem broken and fragile, and ultimately uninhabitable. Out of this war spawned two different empires, The Remusian Republic and the Neo-Synthetic Party (NSP), and both parties sought to escape the declining state if the planet. Due to their underdeveloped Faster than light devices of the time, both would wind up millions of light years away from each other upon their escape.

The Royal Family formally lead by Vithem Templesmith, become the Remusian Republic, and was created out of what was left of the biological population that opposed the NSP during of Remusia's collapse. The Republic is now lead by Vechtho Templesmith, Vithem's son and heir, while Vithem is active on the frontlines, acting as a general and tactician for the Remusian Military. The Neo-Synthetic Party lead by Cael Consor, became The Collection, and formed out of the portion of the population following the path of synthetic evolution. The Collection, integrated what remained of Cael into the form a supercomputer Hivemind, referred to as "The Overlord" by Collection members. The Collection consists of various species that have been forcefully integrated into the hivemind through the conquering planets. In recent events The Republic and The Collection have encountered each other once again and are currently engaged in an active conflict with each other, neither really seem to be having an advantage over each other.

Biology
The Remusians are a race of bipedal mammalians who resemble humans in nature. They stand about 5'6” in height and are usually around 140-190 lbs in weight. The average age of most Remusians is 125-135 years without any technological enhancement. The most notable characteristics of the Remusians are their brown colored skin, most having blackened lines along their that are accompanied by blots of red. Males are often slightly taller than females and built a bit bigger. Females possess mammary glands and reproduction is done through most mammalian means, the females carry the child and are born naturally, and also nurse them in their early stages of growth. Having used tools and contraptions to suit their needs has led to a not so muscular development of the Remusian frame. They have become very reliant on technology, and as such are not very physically strong. They make up for this with though their intellect and ability to invent things to suit their demands.

Physical Enhancements
Prior to the Grand fleet Initiative, physical augmentations were feared and become a point of tension for many Remusians after their encounter with Cael and his Robotic armies. As a result, even the development of prosthetics was avoided. The Grand Fleet Initiative made these things possible, but not everyone was happy with this change. Those who have lost limbs in battle or natural causes, have access to prosthetics created by the ADWM, but the general fear of cybernetics leaves these individuals with a stigma to those without them. In many causes, these Remusians go without these quality of life improvements to prevent this stigmatism. In addition, the Directive offers implants and several augmentation, but generally they go unused due to the tension on the matter. The fear of cybernetics, their usage and regulation continue to be a prominent point of contention in Remusian culture and politics.

Cultural History
Not much is really known about the primitive and tribal Remusians, other than they originated at some time on Remusia as the dominant species and began to evolve into a civilization. Much of the original documentation has been lost to history between the Calamity and starting anew, though it is speculated that at some point in early Remusian history that they worshiped deities, commonly associated with the elements. The old gods were based around the primitive languages, but from what the archives have, the land, sea and sky were refereed to as their own entities. Nowadays, the Remusian populace is mostly atheist, and are devout followers of science. While it is generally frowned upon, there are several small religious groups scattered throughout the empire that are not well received by most citizens but are not suppressed by the government. There are no dominant sects of religion, just random offshoots scattered around the Empire.

Scientific pursuits are very important to the Remusians people, and many often dedicate tier lives to discovering the next big breakthrough. As a society established on such values, education is mandatory for all citizens of the empire, and is provided by the government. Education is begun at a very young age, about 3 or 4, and continues all the way up until 20 to ensure the best education for each individual. As students approach their final 3 years, they must pick a specialty to go into, and those final years are tailored around that. Upon competition of their education, students apply for The Science Directive and must take the Empire Scientific assessment to be considered for a place in the Directive. Work in that field are not always guaranteed, as Remusians are very competitive among each other. If not selected for a particular field, they will be given options within the workforce or have the option to enlist in the army.

After the creation of the Military Codex and its restructuring in the Grand Fleet Initiative, those who wish to participate in the The Grand Army or Grand Navy must undergo a very rigorous training regimen. Basic training begins with a very intense one month straight physical and mental training period and weeds out any who are good enough. Depending on the preference, members can choose to enter the Army or theNavy, though in many cases new members participate in both before specializing. The years that follow typically consist of being placed in a Platoon or Navy Fleet and touring around the empire of various assignments. Should your performance be note worthy, you may move up in rank.

Cultural Philosophy
"Progress; with a price", is a phrase commonly heard around the Republic, and is commonly misinterpreted by others not within it. Many think the advancement and progress come solely at the cost of Remusian lives to better accomplish their goals. This is partially correct but doesn't represent the society's views as a whole. In some fields, this is very literal, as most scientists are willing to conduct very costly experiments at the risk of their own lives. The real definition comes from the Republic being very poor at managing several big projects at once and revolves on an all or nothing attitude. This is why the Republic was so ill-prepared for the Collection, for they were so focused on benefiting the empire as a whole, they didn't stop to think how they could protect it. This also attributes to why the Grand Fleet Initiative worked so well. Thanks to its collectivist attitude, the Republic is very capable of shifting its focus very quickly and works well together, never putting someone above another Remusian. Progress of the Republic comes as it is needed, at the cost of not diverting resources into other areas.

When addressing the whole Empire, the Technocratic Council allows projects that typically will benefit the empire as a whole and prefer not to operate on individualistic ideals. This is also reflected in the Royal Council, and programs that benefit the whole Empire, or a specific sector in some cases, are generally more favoured. As a general rule, most Remusians work for the betterment of others within their race, and usually enjoy helping one another. With the Collection Rehabilitation Program recently introduced, it has opened up new avenues of help and cultural exchange.

Classes
Most Remusians operate on a collectivist sort of attitude, but these values can range from class to class depending on where they have been assigned. Despite the general collectivist attitudes among the Republic, other elements of other ideologies have presented themselves over time, some unique to the varying classes present in Society. Parts of individualism and isolationism have emerged is certain aspects of the Republic

Royal Family
As its name would suggest, this class is composed of the Royal Family and immediate family members. Misconceptions concerning the inclusion of the Royal Council within this category as arisen before, but they fit more into that of politicians.

The Science Directive
Composed of members of the Science Directive and the Technocratic Council. The Directive is where every Remusian aspires to be, and the application process for the Directive is highly competitive. Even among the Directive members, A member with a higher classification usually looks down upon those lower than them. However, this typically fades should a member reach A4 designation. Academia and innovation dominate the lives of the Directive's members, and many struggle to maintain lives outside of it. Members of clearance designation A4 or higher a permitted aboard the DGRW Cluster One, a massive space borne station the serves as a place to conduct research away from the public eye. Directive members work closely with each other and often collaborate between their divisions in hopes to better assist the Republic. Many of the Divisions are working around the clock to efficiently and thoroughly perform their research with the idea of helping the common man. Despite their efforts focused on the common good, there is an element of elitism between the Directive and the other classes due to being accepted on a "best of the best" basis though completion of the Empire Scientific Assessment.

Despite the overall collectivist attitudes of the Republic, there are some within the Directive that possess elements of individualism in regards to their work. Particularly in individuals in A3 or lower designations, Many are trying to climb their war up through the clearance levels and are reluctant to share their "big idea" with their colleagues. Once A3 members have successfully completed several projects and realize that cooperation is fundamental as a Directive member these beliefs tend to dissipate. A4 members or higher exhibit these properties of individualism are typically very rare after the initially phase, but are not unheard of.

Members of the Directive are often not always held in the highest regard by the Proletarians. Members of both generally keep their distance unless they are forced to work with each other.

Proletarians
The Proletarians comprise mostly of those who have been rejected the Technocratic Council and forced to find work elsewhere, making up the working class of the Republic. Many new members begin their careers hating what they do, as well as Directive members, but eventually learn to work with the cards they've been dealt. Some Proletarians become very successful businessmen who eventually have leadership over Directive members working for them. Large corporations employ these members for carious infrastructure and contracting jobs, and occasionally for private work. Over time, many adopt the "Hard Work for A Better Tomorrow " to help motivate them and move past their failures.

Since the introduction of the Royal Corps, the Proletarians have developed an increasing sense of paranoia and fear of always being watched. The introduction of the Central Datanet, while doesn't directly monitor them, only heightened these fears. In some cases entire colonies have adopted these attitudes of isolationism and remain relatively autonomous, but still work with the Republic. The Royal Council has agreed to withdraw the Corps from these areas under the grounds that these Colonies submit bi-monthly reports and allow for a larger deployment of the  Interstellar Warsat & Intelligence Networking Division. This has not put their paranoia to rest however, isolationist colonies do not seem to trust the word of the government even after a formal agreement.

The Grand Army of the Republic
Those rejected from the Directive sometimes direct their attention to the Military, though much of the army is comprised of volunteers. Prior to the Grand Fleet Initiative, this was almost unheard of, and was only carried out by lineages from the Calamity. Now, the Republic receives volunteers of all ages from a variety of programs, to support their ongoing efforts in preparing for the return of the Collection. Members who come from ESA rejection typically only serve for a few years and use the program as a vent for their anger. In many cases this serves them well and return to the Republic and enter the workforce.

Aside from Directive rejects, volunteers generally don't have any ties to the other groups and are typically the most amicable members of Remusian society.

Politicians
Comprised of mostly planetary governors and the Royal Council, independent politicians are generally unheard among the Republic. Members of both areas are typically selected from the governing body of the previous member. For instance, a Governor will be replaced by someone who worked closely with him, and a Council member is replaced by someone of his division. All are selected by the Monarch and his adviser. Due to the constant communication between the Council and the Empire's Governors, issues of the Republic are generally voiced within the Council. Governors work closely with PR and the people to ensure there is no bias that results from the selection process.

Architecture and Districts
Each of the mentioned groups can be easily identified from a planet's topside thanks to the unique architecture belong to each. These defined areas are often referred to as their own districts, and are usually divisible into four kinds. While these districts are described as separate, it is not uncommon for them to be integrated upon each other as time goes on. The construction of each district is streamlined through the use of pre-programmed nanites with prefabricated structures written into their code. These nanites makes the simpler districts much quicker to build, but also require additional programmers and manual assistance for larger and more complex districts.

Directive District
The most common type of district found on every colony in large amounts, is the Directive district, as the name would suggest, is used for Directive led efforts. They are characterized by large, tall skyscrapers that serve as administration buildings, generally filled with A1-3 personnel. These large towers generally are quite square and jagged, and usually contain several additional spires from the main structure Occasionally, large sprawling warehouses will accompany these towers, and serve as a place for research. Directive districts are not usually found in cities themselves, but rather dot the edges of them. Generally A4-6 personnel could be found here. However since, the completion of the DGRW Cluster One, these warehouses have seen a decline in use and have been re purposed for industry and production. However, their towers still remain effective administration buildings the Directive makes heavy use of.

Industry and Commerce District
Any Remusian who is not part of the Directive and becomes a proletariat makes their way into these districts to pursue other interests and work. These districts are located at the Center of each city, and serve as a hub for business and commerce. Buildings in these districts can vary depending on the jobs held by its inhabitants, but generally speaking they are larger skyscrapers, but they present a more bubble like rounded appearance. These larger buildings are often corporate buildings and centers for Empire wide businesses. Where there isn't a skyscraper there are smaller buildings home to businesses of every vein, unique to that planet or colony. Housing for the Proletarians are also included, and are generally found on the outermost parts of these districts, usually in the form of townhouse complexes and apartments, though it can vary to larger houses and mansions closer to the bureaucratic districts depending on status.

Royal/Bureaucratic Districts
Royal Districts are unique to a few planets who have members of the Royal Family living on them, and bureaucratic districts generally house governors and Royal Council members, but both share the same purpose. They are always located in the planets capital city and serve to house the current governor and their associates, while also serving as a place for them to work on filing reports or dealing with any PR related activities. These districts are often identified with lavish castle like structures in the case of the Royal variant, while the bureaucratic variant has lavish buildings akin to that of mansions and palaces, depending on the status of the Governor.

Military Districts
While not specific to every planet, military districts are built to house and home active and in-training members of the Grand Army and Navy. In comparison to other districts they are quite simple. Each base contains a large main base for administration, several hundred barracks to house its members, and a transport yard to use to travel up to any docked naval fleets. These transports also provide access to the Systems star base. If built, the Interstellar Ion Cannon is also located here, housing the technicians and mechanics responsible for keeping it running.

Government
The Remusians are very much a Republic, but still bear a small portion of government allocated to the Monarchy. The Monarchy system previously mention continues to be used, but decisions are made in a more democratic fashion throughout the empire. Each planet, or group of planets in some cases, are designated as their own sector in space, governed by someone who routinely oversees activities across the planet(s). The Governors report up the sector command, who in turn submit the entire sectors reports to the Royal Council for review. These reports are due at the end of every month. These sectors are not only looked after by their governor but are annually visited by the Royal Corps who inspect and evaluate the status of the planets themselves.

These governors strive to maintain the Remusian Intergalactic Code of Ethics and Standards (Or ICES) that must be upheld by all of their colonies. Among the varying levels, Governors are capable of presenting their own unique laws but must have the vote of the sector's people. If any major laws want to be introduced by the Royal Council, they must campaign across the empire to receive the majority vote for their law. They must also run the proposed law through the council to be discussed and altered, and ultimately approved by the current head of the Royal Family. Once the approval has been given, council members are free to run their proposition across the colonies.

The Royal Council
The Monarchy has very little actual power over the Republic, and rather serves as a leader or figurehead that guides the Republic forward. Instead, much of the power a regular Monarch would have is directed into the Royal Council, a body of members that decides the best course of actions for the empire at the vote and behest of their people. The Royal Council is the main governing body that proceeds and oversees The Republic and most of her holdings. They are capable of creating and proposing acts which they themselves can vote on, which in turn on voted on by the people of the Republic.

The proposals which the councils make are often reflected on the current state of affairs of the Empire. Should any member wish to propose something, they must present it to the council, have the majority vote, and ultimately receive approval from the Monarch. If the presented idea holds little importance, then the passing of it is decided by the Council and the Monarch. If it is going to impact a particular location or colony, then the decision is opened to the will of the people of the respective area. In an effort to promote their idea, council members may decide to visit the location for deciding the outcome and advertise to why the people to vote. If on an empire wide or sector scale, then the members will tour between locations. However, these typically occur at the planetary or local scale, and empire wide votes usually only held when the Republic’s Intergalactic Code is in question.

The Monarchy’s role in the Council is as stated, very minor. However, the Monarchy is capable of exercising complete power over the council and pass an act that won’t require any vote. This was introduced during the creation of The Royal Council to provide a way to establish something such as martial law or something similar that may require immediate attention. There has only been one instance of this ever been used, and that was by Vechtho and the enactment of the Grand Fleet Initiative and would serve the Remusians well, saving the Republic from utter destruction at the hands of the Collection.

The current council consists of approximately 30 members, consisting of pairs of members representing various districts and departments related to managing the Republic with the Monarch overseeing and approving any decisions made. Each represented division has two members within the council, with the exception of the Science Directive, in which all eight of their members are required to attend.

Current Roster

TBC.....
 * Vechtho Templesmith
 * Neth CastorKoff
 * Doctor Bishun Barreté
 * Doctor Bem Markflay
 * Doctor Cruezahn Goerh
 * Doctor Prisma Margel
 * Doctor Cheesh Parker
 * Doctor Rapel Kraven
 * Doctor Ventures Sampson
 * Doctor Mjol Mantle
 * Elas Sanpel
 * Dras Grino
 * Goya Hamara
 * Ima Jabra
 * Rava James
 * Dizel Craftstead
 * Lehman Haul
 * Duran Toba
 * Upol Marlez
 * Abbot Interik
 * Arthro Leteb
 * Idesk McVoll

Technocratic Council
The technocratic council is a much smaller subsection of the Royal Council that approves and suggests ideas for The Science Directive. This council is lead by Neth Castorkoff, who also serves as the R&D representative for the Royal Council. Other members of the council are made of the Directors of the varying departments of the Science Directive. Members of the council meet at least once every two-three days to discuss current projects and any pending submissions. The Council operates within the DGRW Cluster One, a large space born megastructure that serves as a meeting place as well as a place to conduct the more secretive and private projects of the Directive, away from the prying public eye. The station is a large science nexus, only accessible by personnel with a science clearance of 4 or higher, and represents the brightest minds of the Republic. The Cluster One Station orbits the sun Planear, within the Fontayn solar system the home system of the Republic. Being assigned to the station is typically of great honour, but members must be kept very quiet about it. In some cases, members who are recruited for a project may be required to stay aboard the massive station to help facilitate this secrecy. Due to the frequent meetings, as well as the need to oversee some of their most important projects, members of the council choose to live aboard the ship as well.

Ideas and experiments submitted by members of the council, or others accepted into the Science Directive, are debilitated upon with concerns to ethics and applications. If ideas are rejected, they are sent back to be revised or rejected altogether. Accepted ideas, once approved by members, must be run through the Royal Council like anything else. They do not require campaigning, only approval. When Neth was advisor to the Monarch, the technocratic council was formed at his suggestion after the unauthorized launch of Project Kronos. Vithem was approved of the idea and created the council and appointed Neth to be in charge.

In addition to representing the best interests of the Science Directive, the Technocratic Council is also responsible for either accepting or rejecting Remusians into the Science Directive. This is accomplished through an Empire Scientific Assessment, referred to most as the "ESA". This assessment typically lasts an entire week, and is a very big deal to many members of the Republic. Many view it as an event, and some even take holidays to view it.

After the assessment, the council will take about a month to compile and evaluate the results. From there, only the top five percent will be inducted into the Science Directive, and all other members will be directed or suggested to pursue other careers in the workforce.

Neth Castorkoff
Neth Castorkoff is the former advisor to the monarch, seeing through most of Vithem’s reign, and is now head of the technocratic council. He is perhaps one of the oldest living Remusians, living through the Calamity, the Kusheen Conflict and the Collection. He was a prominent member in the original Royal Family, one who often worked alongside Vithem and Cael before the Calamity. He led the Loyalists alongside Vithem and become close to him during this time. When the Republic formed, Vithem appointed him the Royal advisor, where he would remain until the formation of the Technocratic Council.

Doctor Bishun Barreté
Doctor Bishun Barreté, referred to by most of his staff as Dr. B.B., is the Director of the Interstellar Engineering Department (IED) and serves as its representative on the Council. He has supervised one of the Republic's more dangerous experiments, Experiment S043, involving the loss of  Royal Corps Operative Sergent Major Tellaris Overte Mollkoff. However, he and his staff maintain to other members of the council they do not recall and portion of the experiment and awoke to find their lab an utter disaster. Major Tellaris was no where to be found.

Doctor Bem Markflay
Doctor Bem Markflay is the Director of the Advanced Robotics and Weaponized Mecha Division (ADMW), and represents the division on the Royal Council. Markflay lead and oversaw both Project Daybreak and Project Nightfall, involving the invention and deployment of battlesuits and mechas in the workplace and ongoing Collection Conflict. The massive success of the project immensely helped the Grand Army retake and defend planets, greatly improving the Republic's position in the conflict. Markflay now supervises the still ongoing Project Nightfall and other areas of the ADMW.

Doctor Cruezahn Goerh
Doctor Cruzahn Goerh is the Director of the Interstellar Warsat & Intelligence Networking Division (I.W.I.N), and represents the division on the Royal Council. While not completely affiliated with the Directive, Goerh works as a liaison between IWIN, the Central Datanet, and the Grand Army Director, Arthro Leteb, with the position and spread of the vast war satellite network that is spread across Remusian space. When not occupied with his liaison duties, Goerh is often working with his division on improving the war satellite unit and general defences for the Republic.

Doctor Prisma Margel
Doctor Prisma Margel is the director of the Combat and personal A.I. Division (CPAI), and holds a seat on the Royal Council for her division. MArgel and the CPAI division primarily code and develop every single instance of AI the Republic uses, and frequently works with outside companies to create specific AIs. Margel was one of the fundamental minds behind the coding and development the Directive's in house AI, the Central Datanet, which also works closely with IWIN. MArgel also works closely with the IED in develop AIs built for Naval combat, and more recently with ADMW to assist in the piloting of large mechas.

Sector Breakdown
Remusian owned space can be broken down into sectors, sub-sectors and finally their planetary levels. Each level of sectors is overseen by a Governor, each aptly named for the amount of space they are required to maintain. Sector Governors are responsible for rather large areas of space, such as the Outer Rim, and report to the Royal Council. They are also responsible for goods and items travelling in and out of their areas. A sub-sector governor would be responsible for smaller areas of space, overseeing the planetary governors and travel through their area of space. Planetary Governors are bound to individual planets and are in essentially PR representatives for their respective planets, dealing with local businesses and the general populace. Planetary Governors also possess a small council similar to the Royal Council that assist them with local decisions and activities. Each breakdown is subject to an inspection from the Royal Corps at any given time, without their superior's or the governor’s knowledge. The Interstellar Warsat & Intelligence Networking Division maintains a presence in all of Remusian territory, though at some variance between them.

The Home Cluster
As the name would suggest, The Home Cluster is an area of space surrounding the Remusian Homeworld Aisumer and its neighboring planets. The Home Cluster Also includes the Kusheen Empire, who started off very close to the newly founded Remusian home world. The sector governors work very closely with the Royal Council to keep the Home Cluster the most organized and stable of the three main sectors. This Governor is also charged with keeping tabs the Science Directive and the DGRW Cluster One, since it is located in the home system. The composition of the I.W.I.N. is very dense in this sector to help facilitate this.

The Mid Sector
The Mid-Sector comprises the majority of Remusian owned planets. The governor of this sector, due to its vast size, is mostly focused on managing and receiving reports from their subsector governors and planets. During voting periods, these governors are also responsible for gathering the populaces votes due to the sectors large population numbers. The composition of the I.W.I.N. is very spread out thanks to its immense and constantly growing size.

The Outer Rim
The Outer Rim consists of the republics farthest reaching Colonies that are still part of the main space. Many of the systems watched by the sector Governors are focused on defense, and occasionally serve as outposts for patrolling forces or the Royal Corps. However, many of these outposts serve as training and occupation camps for training and maintenance for the Military. By doing this, the Outer rim has become the first line of defense against any incoming threats. The I.W.I.N. is very dense in this area to help give warning to any potential threats, and also serve as a defensive line thanks to the presence of war sats.

Vechtho Templesmith
Vechtho Templesmith is the current Monarch of the Republic. He took up the mantle after his father retired shortly after the end of the Kusheen Conflict, along with his wife Liras. Together they have two twins, Telvac and Valver. Vechtho also has a younger sister, Sevna, who currently serves as a Brigadier General in the military. He is closer with his father than her, who still holds their mother’s death against him. Vechtho was born shortly after the reestablishment of the Republic to Vithem and Viola Templesmith and would spend much of his early years in the company of his mother and sister, as Vithem was often busy managing a growing an interstellar empire. As a precaution they were rarely allowed to leave the Royal Palace but would travel with his parents whenever they would leave home. He was present when the Kusheens initially attacked and witnessed the death of his mother. He would blame his father for a time for her death, but eventually come to realize that perhaps it was unavoidable. Following, both him and his sister were placed into the newly formed Military system by their father. It would be here where Vechtho would meet Liras, daughter of Arthro Leteb, one of the few generals who wrote the Military Codex alongside Vithem. They would begin dating in the last weeks of their training and marry after the end of the Kusheen Conflict.

Vechtho would go on to lead the Republic through the return of The Collection and enacting the Grand Fleet Initiative to build on what his father had already established in the Military Codex, while planning Operation Bellringer. The disappearance of his father devastated him, but he continues to lead the Republic with the support of his wife and sister.

Liras Leteb
The wife of Vechtho and mother to Telvac and Valver. She assists Vechtho in his duties as Monarch as well as also looking after their children. She is the daughter Arthro Leteb, a well known Remusian general who is the Current Grand Army and Navy Director, as well as part of one of the few military lineages that existed before the Grand Fleet Initiative. Liras was put through the military academy on Aisumer by her father during the Kusheen conflict. She initially despised the academy, but would meet Vechtho there, who would make the intense training a little more enjoyable. Liras would begin going out with Vechtho in what little time they had and continue as a couple when enlisted in the same platoon during the Kusheen conflict. Once the conflict subsided, they would start living together and eventually marry. Vithem would also retire around this time, and Liras would become inducted into the Royal Family alongside Vechtho.

Sevna Templesmith
Sevna Templesmith is a Brigadier General in the Remusian military and is well known for her harshness and serious attitudes. She is sister to Vectho Templesmith who is Monarch of the Republic. While only required to be in the military for the Kusheen Conflict, she continued to serve, being driven by the loss of her mother in said conflict.

Sevna would grow up alongside her brother and mother and see very little of her father. When she did see Vithem, he would regale the battle of the Calamity to her, something that would always entertain her. Vechtho never found much interest in these stories and was a bit more distant than Sevna. However, the death of her mother in the Kusheen conflict would drive them apart from their father even more. While Vechtho would eventually move on, Sevna continued to hold a grudge against her father. After the conflict, she continued in the military academy, working alongside Arthro Leteb, a prominent General in the Grand Army as well as Liras’ father.

She would work her way up the rank of a Brigadier General, and serve in the Collection’s return, managing her platoon, the Interro Platoon, on the front lines. She would also spearhead Operation Bellringer, leading the operation herself. While Vechtho was upset by the disappearance of her father, Sevna sympathized, but she herself did not feel much loss for him.

Vithem Templesmith
The legendary former Monarch that led the Republic through the Calamity, the establishment of the empire and the Kusheen Conflict. He would retire as Monarch after the Kusheen conflict due to the death of his wife Viola, leaving big shoes to fill for his son, Vechtho. For a time, he would dwell in the Royal palace, overwhelmed by the stress built up over the years and the depression caused by the death of his wife. Initially he would try to repair his relationship with his daughter, Sevna, who held him responsible for her mother’s death. Vithem would try, only to fail. Vechtho on the other hand would come to forgive him over many years. After several years of skulking around the Royal Palace, Vechtho came to his senses, and sought for meaning in his life once again. He would find that in serving as the Grand General of the Army, supervising and organizing platoons alongside other Generals, such as Arthro Leteb and Steveth Nielson. He would build the Royal Platoon, composed of some of his former soldiers from the Calamity and Kusheen conflict, and come to be known to be very proficient in almost every aspect of battle. When the Collection attacked and the Grand Fleet Initiative was enacted, he would attend the frontlines of battle and would oversee all platoons cycling through the Outer Rim of Remusian space. During this time Vithem would make use of the containment field created for Operation Bellringer to capture members of the Collection in an attempt to figure out where the operating and command signals were being transmitted from. He would be successful in pinpointing the signal in an uncharted planet far off from any Remusian colony. Soon after doing so, the Collection would revitalize its forces, and overwhelm the Royal platoon in an attempt to cover up Vithem's discovery. Vithem would hide these findings within a series of logs and notes in the facility, and him and his squad would be captured by the Collection. No one currently knows where they have been taken to, but Vithem’s findings would prove to be a good place to start. His finding and experiments would also serve as a basis for the creation of the Collection Rehabilitation Division.

The Royal Corps
The Royal Corps are a series of personnel groups employed directly by the Royal Family to covertly monitor the status of the Republic’s colonies. Small groups comprising of 15-20 agents are spread out across the planet as either tourists, visitors, or newcomers. In most cases, the Corps tour at their own pace, and stay based on a colony for anywhere from three months to two years. Up to three groups of Corps may be present on one planet at any given time.

The Royal Corps were founded by Vithem shortly after the colonization of Aisumer, to prevent and contain any similar events to those that caused the Calamity on Remusia. While the Corps were initially restricted to the Home Cluster, they have since been expanded to monitor any colony within the Remusian sphere of influence. At founding they were overseen by the Monarch, now they are managed by a Corps representative on the Royal Council.

The main function of the Royal Corps is to regulate the Planetary Governor, any research projects they have jurisdiction over as well as the general state of the colony’s populace. Should anything be out of the ordinary, Deep Cover Agents are to submit a report to be sent to the Corps Council representative, who in turn decides the best way to handle the situation. Should the issue at hand be minor, the Council will alert an inactive Corps unit not currently stationed to keep any embedded members concealed. Should something that requires immediate attention come up, the embedded group will act accordingly, dealing with whatever the issue, and dealing with any consequences afterwards. Deep Cover agents are instructed to only use force if needed, and simply detain any suspects should they need to. Deep Cover Operatives are typically advised against forming any particular bonds with residents of the colony they are stationed at, as they may be required to act against them or become uprooted at any given time. Members are also not to discuss who the are or what they really do with anyone and doing so will result in immediate termination from the Corps and being brought back to Aisumer for trial. In most cases, Agents who have done this are placed on high alert and kept at Aisumer, since agents know a great deal of the internal workings of any given colony, as well as they Royal Family. Should a restricted agent defect they could give out very classified information.

The overall use of the Royal Corps is a point of contention in the Royal Family, council and Remusian people’s alike. While many agree that Corps do a lot of good for the colonies, one can’t help but notice the immense amount of paranoia the presence of the Corps creates. Anyone could potentially be someone who they aren’t, and the use of the Corps has caused much of the Republic to be distrustful towards others, both of Remusian and others alike. The Corps have also been known to operate in areas where suspicious foreign activity has been reported. While this has been known to raise tensions with other empires, it proves effective in deterring any potential threats. Experimentation with using the Corps in a deeper foreign setting has been considered by the council but has ultimately been vetoed by Vechtho Templesmith on multiple occasions. When asked why he rejects the idea, he claims “It is our duty to keep our systems secure and protected, but not our business to prod into others”.

Standard Operative
The standard and basic unit of the Royal Corps, any standby or undisguised units are classed under this designation. Most units can be found scattered around the colonies of the Republic, awaiting orders from the Director. In many cases, Royal Corps serve as reinforcement's to a planets police force, participating in patrols and busts, and in some cases, riots. Each unit is equipped with a battlesuit equipped with advanced stealth technology unique to the Royal Corps.

Deep Cover Operative
Deep Cover Operatives are often embedded as migrating civilians, temporary tourists and sometimes members of the local government. Their main goal is to quietly observe the going on of their infiltrated location to ensure that nothing unusual is going on. Agents typically are under Deep cover from anywhere from 1-4 years, but in some circumstances remain longer. Deep Cover Agents make up the majority of Corps operatives.

Riot Operative
The Riot Corps are a largely unused sect of the Royal Corps, and serve to dispel large scale riots across the Republic using passive means, but violence is authorized if need be. So far in history, there have only been two uses of the Riot Corps. The first being shortly after the discovery of the Betel Recyclers, many of the republic saw their image as part machine and instantly linked them to the Neo-Synthetic Party and the Calamity without any second thoughts. Their reliance on cybernetics to live further pushed this point. The second time was shortly after the Collection Conflict, when the general populace realized the newly developed battlesuits made use of a neural link and advanced cybernetics, something they had criticized their now allied Betel neighbors for. Riot Lines are formed on the streets in order tp protect public and political figures and places, and while force is authorized, it is generally frowned upon and used as a last resort.

Defectors
There have been a few notable cases where Agents have defected and eluded capture, although none of these defections have ultimately caused the Republic any harm, most likely due to the few enemies the Republic currently has. Some foreign reports have indicated that some of these defectors are now employed by the elusive Nova Corporation, a shady mercenary business the Republic knows little about. It has been suggested to enlist Corps to learn more of Nova, but due to the lack of intel it has been avoided in discussion.

H’rothgoar Von Smathen
H'rothgoar Von Smathen, or known to most simply as H’roth, was a brazen and bright individual. He was the former commander of the Corps before it was led by a council representative. He was deeply involved in the unauthorized Project Kronos and is one of the founding Members of the Lithraga Mercenary Group. He has taken on the title Spaark 343 and leads said group.

Smathen was approached by Flanel Glazmir and Pavil Foregen to help make Project Kronos, a place without scientific or ethical boundary, a reality. They told him they wished to surprise Vithem with an early development and launch of the project. Smathen was a fond believer of "progress; with a price", but to the more literal sense. He became confidant the two scientists would gain the approval of the Monarch. As such. he would fund the two, and help gather volunteers and lead them to Kronos, a far away isolated planet not bearing and boundaries to any neighbors. He managed to keep his involvement in the project secret from Vithem, until he was dispatched to deal with it and dismantle it. Smathen disagreed with Vithem's decision and prompted Glazmir and Foregen to continue their work. After some time, they would create the Lithraga Nebula, and cede from the empire to continue their work. He even insisted they experiment on him. As a result of these experiments, he suffers from a "memory blank", which involves a sort of blackout, where he cannot remember the string of events while he experiences the blank.

For a time, he would serve for the Nova Corporation on squad 255 but would find his way back to Lithraga after immense inactivity of the squad.

Relek Mosther
Relek Mosther was a Corps member who defected while being embedded within Project Kronos. Disguising himself as a mercenary from Nova Corp, he infiltrated the group and learned of its key members, the conspirators and pivotal members of Project Kronos. He would unfortunately be exposed very soon after relaying this information and become inducted into the group. There is little information as to why this happened, some suggest he had been forced under duress, or perhaps brainwashed to some extent.

Earliest known Remusian History
At some point in time on the planet of Remusia, creatures known as Remusians, the planet's dominant species, develop into sapient, sentient creatures. Small primitive groups dotted the planet, but eventually would meet up together and form the earliest form of tribes. Remusians would demonstrate their ability to create advanced tools and contraptions primitives would not normally be able to create, thus proving the innovative nature of the Remusian species early on. These small tribes dotted the planet, and eventually congregate in six large areas across the planet, which served as their earliest stages of civilization.

The establishment of a loose body of primitive scientists led to the development of machinery, industrialization and civilization which in turn caused the official founding of the Big Six, and the establishment of the Royal Family. The Royal Family formed out of the commanding family line at the time. This line would be the Templesmith lineage, who still continue to govern the Royal Family today. The Big Six would act as large hub cities scattered across the planet's continents and were largely independent from the Royal Family. Though, over time, smaller villages began to dot the world's surface. The Templesmith line would begin with Tealana Templesmith, who would wed Kaber Kraltoo in the early founding of the Big Six. Tealana lead the Remusians into a more civilized era, and she would lay down the foundations for the Royal Family. After some time, they would bear a child, Vechtho Templesmith, a very important figure in pre-Calamity history, who was recognized as heir to the throne. As a child, he would meet another notable figure in pre-Calamity history, Cael Consor, child of Hatham and Leis Consor, leaders of one of the Big Six, and the two would become very close friends. They would maintain a healthy relationship for much of their younger years.

Dawn of A New Era
The time would come where Vithem would accept the crown himself, and for a time, Cael and Vithem grow distant from each. Vithim would lead the previously mentioned scientific community, where he would meet his future wife Viola and take on the new responsibilities as Monarch. As Monarch he was required to govern the Big Six and keep them in line. To assist in this, he would impose a set of strict laws that helped him manage the planet, but not restrict citizens too much. This would keep him busy for quite some time. Cael inherited the city of Toure belonging to his parents, which would keep him occupied also. As such, Cael and Vithem would experience a falling out. As a leader of one of the Big Six, Cael directed the city's interests into  focusing purely on scientific pursuits, and would begin make big steps in the  several areas of the field. As Monarch, Vithem took notice of this, and formed a small committee to oversee scientific endeavors, making him and Cael its primary members, reigniting their past friendship.

Vithem and Cael would go on to lead the scientific community together an inseparable duo. Many technological advancements were made during this time and was dubbed a golden age for science. During this time, a group that openly opposed the Royal Family, was formed and, in a very short time, garnered a reasonable amount of traction throughout Remusia. They arguing for freedom from the Royal Family and wanted to rule over themselves, not having strict laws imposed on them by the Royal Family. In an extreme effort to defy the science committee and the Royal Family, they begin dabbling in synthetic and robotic augmentation to change the Remusian form, something abhorred by many Remusians. Intrigued by this idea, Cael suggested that they contact the group, and work with them to pursue the further use of cybernetics, even perhaps as a path of evolution. However, Vithem would be wholeheartedly against it, believing that a being should always be more Remusian than machine. They would argue for a brief period, but ultimately settle on developing small augmentations. Vithem was skeptical at first but worked with Cael to create devices such as synthetic limbs & augmented devices that slightly enhanced one’s abilities. After the discussion, Vithem would urge Cael to never speak of the subject again. Cael agrees, and also volunteers to deal with the opposing group, which Vithem is very grateful for. However, Cael planned to establish contact with the unknown group and begin advanced development on the augmentations Vithem and other Remusians in the scientific community refuse to explore.

The Fall of The Royal Family
Main Page: The Calamity

A span of time passed where Vithem would not hear from Cael, and any attempts to contact him failed. In secret, Cael had been working with the opposition, now reformed under his leadership, calling themselves the Neo-Synthetic Party. Cael finally responds to one of Vithem's hails, hoping to take down his former friend and the rest of the Royal Family. Vithem, however, is elated to hear from Cael, as his true motives lie unknown to him, and welcomes his friend to the capitol with open arms. However, Cael appears to Vithem as barely recognizable at this point, as he has heavily augmented himself, reaching the point where he is more machine than Remusian. Vithem tries to overlook this and attempts to welcome his old friend back. Cael goes along with the charade, only putting on a façade to stall for time. Everything seems to be going well, when suddenly Cael turns on Vithem and initiates a coup d’état with the assistance of the NSP. After realizing his true intentions, Cael and Vithem fight for some time. Vithem tries to argue with Cael, insisting that synthetics are not who the Remusians as a people are, but Cael waves it off, claiming Synthetics are the way to evolve. Vithem proves formidable, but in the end is outmatched by the synthetic augmentations of Cael. Just as Vithem is about be killed by Cael, those loyal to him distract Cael long enough and recover Vithem so they can escape. Vithem meets up with Neth Castorkoff who has lead his loyalists in their escape to the nearest of the six colonies. There he finds the city to be filled with loyalists and the main group responsible for opposing the terrorists aside from the Royal Family. Vithem and Viola are the only members of the Royal Family who manage to escape, those who remain are slaughtered by Cael and the NSP.

When the dust settled, Cael contacted the Big Six, claiming that those would not bow to him, would be dealt with by means of extreme force. Cael had been in prior contact with two of the of the Big Six, who he recruited to help fund and support the NSP.Cael's city had been converted under his banner as well. The remaining two cities closest to the Capitol remained loyal and supported Vithem and what loyalists remained.

Thus, began the 15-year long world war between the Neo-Synthetic Party and the Royal Family Remnants. The Royal Family, comprised of True Remusians, proved to be capable foes for much of the war against their augmented brethren. In the first five years, The RFR reclaimed the Royal Castle back from the Synthetics after a grueling three-day battle. On the final day, a brief confrontation between Vithem and Cael occurred. Despite his skills, Vithem could not overcome Cael, resulting in Cael escaping back to his own city, despite the precautions the RFR had taken to secure it. Once he had returned, it was a matter of time before the real destruction would begin.

Before returning to the Capitol, Cael had constructed vast underground facilities filled with automatic synthetic factories, to create more synthetics under his command. Upon his return, he reactivated them. Cael's previous allies had turned on them when they realized Cael would lose the castle. As punishment for betrayal, they were the first to be hit. While both had the support of the RFR, which repelled the synths for some time, but endless waves of the machines came. When the walls to the city fell, no one was safe. All organic lifeforms were slaughtered by the synthetic horde. The city that remained merely served as outposts for the synthetics.

Dawn of The Final Day
After the two cities fell, those that escaped fled to the remaining Big Six, composing of the Capitol and two others. This would roughly mark 10 years in the war. Vithem, along with what remained of Remusia's science departments, noticed the ecosystem beginning to break down. The abuse from Cael and the constant war was destroying the planet, and by their calculations, would render it uninhabitable, even to the likes of the synths. Vithem decided that if the Remusians would ever make it to space, now would be the time. He recalled that during their years together, Cael and Vithem had drawn up designs and several prototypes for interstellar travel, but their falling out had hindered the continuation of their development. Cael had kept the prints in his lab, which was now locked away within his citadel. Now being bitter enemies and with no way to the Citadel, a team would have to be dispatched to retrieve them, dubbed "Operation Reach For The Stars". After several attempts, the prints, along with much of the technological advancements they had made, were retrieved. Vithem would lead a team of scientists and for the next five years, they would spend it developing space crafts.

The war finally ended when what was left of the Remusian race completed O:RFTS and escaped the collapsing ecosystem and moved into the stars, with the intention of leaving Cael and his machines to burn. Cael, however, had drawn up some hasty prints of his own, intending to take his synthetic empire to the stars as well. Both ships make FTL jumps in completely random directions, landing both broken races far off from each other. Two Remusians who were once so close, now part ways as bitter enemies forever locked in a war with each other, should either of them ever see each other again. It would indeed be a long time until the two races would cross paths once again.

The Dawn of The Republic
What was left of the Remusians would wander the vast emptiness of space, flying into uncharted territory, determined to escape their callous past. They would eventually find a relatively suitable planet to meet their living standards and founded what is known presently as Aisumer. Vithem would resume his role as Head of the Royal Family, and benevolent Ruler of the Remusians. These would mark the founding days of the interstellar endeavors of the Remusian Republic. After restoring order to the planet, Vithem would Establish the Royal Council, a body of members designed to give more power to the people rather than the Monarch. His trusted partner in battle, Neth, became his new Royal Advisor. Vithem was once again put in charge of the scientific community, overseeing many of their projects. The community was reformed under the The Science Directive, and was a bit more of an organized group than before. Rather than employing a set of restricted laws, Vithem also founded the Royal Corps, a group of the military trained in espionage and stealth, to covertly moniter the status of the Republic's colonies. Before long, Aisumer had become the once thriving planet that Remusia had been, once again the advancement of technology was once more underway, with nuclear powered vehicles and advancement in weaponry developed during the Collapse already beginning to emerge. After colonizing the planets surrounding Aisumer, A more refined and controllable FTL, what would become the Hyperlane Portal Drive, utilizing a vast "hyperlane" network.

Expansion into the stars began very quickly, almost hastily so, and without any regard for other potential space farers in the nearby systems. Using the prototypes developed by Vithem and his team as a base, more effective interstellar travel was created, and colonization of the surrounding stars began. Around this time the events of Project Kronos would occur, resulting in Neth Castorkoff stepping down as Royal advisor to lead the newly formed Technocartic Council. An unfortunate outcome of these events caused to founding of the The Lithraga Mercenary Group. Alongside this, a neighboring Empire known as the Kusheens would take issue with this fast expansion of the Republic, and the Kusheen Conflict occured shortly after the expansion.

Operation Echoes Across the Worlds
In order to avoid another conflict with its neighbors, the fledling Republic began Operation Echoes Across the Worlds. Vithem designed the program, to use the Royal Corps and several small military fleets to go forth from Aisumer and search out possible neighbors that could be nearby. These Corps would later be labelled as the Frontier Platoon, which aimed to scout and search the stars for other empires and suitable planets for the Republic to colonize. One of particular notice to the Republic were the Betel Recyclers, a primarily autonomous race of spacefaring beings that appeared to be rather amnicable. With the Kusheen conflict still fresh in thier mind, the Republic was initally very reluctunt to reach out to these newly discovered neighbors. Initial intelligence suggested the Betel were in fact, part machine, and did not bode well for future relations. This was meant to stay within the ranks of the Royal Family and the Newly formed Frontier platoons, but soon after their discovery, the knowledge would reach the populace of the Republic. The Republic's government and people had never fully recovered from the Calamity, and many became very hostile and wary of their new neighbors. The fact they were part machine conveyed the message to many that the Betel were no better than the likes of the Neo-Synthetic Party. Putting his own personal fears aside, Vithem addressed the matter with the Royal Council, and after several days of yelling and deliberation they came to an agreement. With no current allies aside from the Kusheens, they needed someone they could rely on in case an event of such scale as the Kusheen Conflict occurred again. Vithem later gave a statement on the matter, saying it is in the Republic's best intentions, regardless of being machines or not. This was met with immense backlash, and riots began to pop up across the Republic. Members of Society from across the board dropped their activities to participate in this uproar, causing instability across the Empire. As a temporary solution to help combat the problem, the Riot Corps were introduced, a subsection of the Royal Corps meant to deal with this very issue. Seeking a way to remedy the situation, Vithem and the Council concluded that forming some kind of friendly relationship with this new spacefarers might put some of the rioters at ease, and restore order.

With little knowledge of the Recycler government, Vithem reached out to several of the local enclaves and groups located in the nearby region of space. Vithem extended an invitation to these parties to a less populated Colony, as the Riots were proving to be a handful for even the Riot Corps to handle properly. As it turned out, this particular group of Betel were largely independent from what they referred to as the "Recyclers", or simply, their intergalactic government.

( Year 9/10?, Shortly before Betel joining EAW.)) Betel-Remusian cooperation here.

A Change in Leadership
''Main Page: The Collection Conflict

Roughly 80 years after the colonization of Aisumer, Remusians have reached out into the stars, making their place in the Galaxy. In this span of time, the Kusheen conflict has ended, only lasting for several years. Out of the war, the Kusheens would become a new client state for the Republic, as well as the beginning of a new set of military doctrines during this time. They have also met numerous races at this point, most notably the Betel Recyclers. Trades, treaties, foreign and migration policies were developed for the first time. Vithem had officially retired as the Remusian monarch, and been succeeded by his son, Vechtho. The construction of the Science Nexus DGRW Cluster One began around this time, and was one of the first great things Vechtho would do for the Republic.

After ten years into his time as Monarch, Vechtho receives word of rumours spread around the Empire. Word had started to circulate of an imperial expansionist empire known as the KreeTah operating in the nearby area. They were on the move and were turning their eyes to this side of the galaxy. The word was that they known for being extremely remorseful and dangerous, not letting anything get in their way of annexing and conquering planets. At this time, the Remusian navy had never really had to be utilized. Only the Kusheen conflict had ever required a major mobilization. Since then however, the Navy had not been maintained or improved upon. Vechtho only thought of the rumours as what they were, rumours, and never really heeded them much attention. These whispers would come to pass and be soon forgotten.

Some time later, a proficient bureaucrat noticed that some reports filed from some of the Empire's Outer Sector had failed to come in. A team of The Royal Corps were dispatched to investigate the issue. Vechtho feared that perhaps some of the Governors had banded together to rebel, but this was not the case. After some time, urgent messages were broadcasted to the Royal Family. What was left of the Corps claimed they were being chased by the aliens similar to the ones told of in the rumors, promptly followed by comms falling silent as what was left of them were destroyed. After hearing this, Vechtho took a step back to evaluate. The Republic had not faced a threat like this since the NSP and the Kusheens, but was very ill prepared to deal with yet another war. As such, Vechtho enacted a project to create a massive buildup of the Remusian navy and training of her soldiers. This program built off the Military Codex his father had developed in the Kusheen Conflict. The Remusian Militray was rebranded under The Grand Army of The Republic and The Grand Navy of the Republic In addition, The Science Directive was to shift from developing technology to benefit the people to entirely being military based. The Science Directive was also reformatted once again to be comprised of Various Divisions, coinciding with the completion of the DGRW Cluster One, a new place to conduct experiments away from the danger of the everyday peoples. These set of edicts were given under what Vechtho called “The Grand Fleet Initiative”. Many Remusians across the systems volunteered to participate in defending their land from this new threat. Even with limited training, whoever had volunteered was shipped off to fight, both on the ground and in space.

At the beginning of the war the Republic suffered many casualties, and their fleets were pushed back by the unending KreeTahs. However, thanks to the Grand Fleet Initiative, several major breakthroughs were made which gave the Republic a new edge. The development of Battlesuits designed for military ground support proved to be crucial to beating troops and retaking planets. They allowed the Remusians to match the strength of those they were fighting, in addition to tailoring certain suits to different fighting styles and locale. These also revolutionized dangerous workplaces, while they would totally protect workers, it would be a huge step up then previously, also allowing for more efficient work in dangerous conditions. The Manufacturing and design of much larger and complex ship designs as well as the creation of space citadels and outposts were developed to counter those of the Kreetah and proved rather effective. Other notable advancements include the advanced harnessing of plasma and electromagnetic energy, the development of antimatter reactors. Even with all these innovations behind them, the KreeTah never seemed to be overpowered by the Remusians, but rather was always kept at par, or occasionally sometimes slightly ahead. After gaining some traction in the war, Remusian tacticians and soldiers observed that the way the Kreetah operated was almost odd, almost as if they were not alive. They moved mechanically and always used the same formations, which made tactical sense, but was unnatural nonetheless. Regardless of any harm befalling them, these creatures continued to march forwards. In an attempt to understand the reason for this, Specimens from the field were gathered to better understand what they were up against. After performing autopsies on several of the KreeTah that were brought in, they found that they were heavily augmented with mechanical parts and had very little biological matter remaining on them. When entering the skull cavity, there was little or nothing there, and results would come back inconclusive. All subjects were like this, with the exception of  one. By a stroke of luck, this particular subject still had its brain intact, with a device lodged into it. Upon further examination, the device was removed. Inspection of the device revealed it could override the thoughts and processes of whatever it was installed into. It was hypothesized that the other examined subjects had activated some kind of self destruct sequence within in the device to prevent its discovery, but this particular one had malfunctioned. Not wanting to compromise themselves, the device was quickly disposed of to prevent accidental activation.

Revelations
Based on their previous findings the team that dissected the KreeTah casualties theorized they could somehow remove the devices but needed one the KreeTahs to test this. A team was formed to carry out "Operation Bellringer",  who led by Sevna Templesmith. The team was dispatched to incapacitate one or several of the Kreetahs from a patrol station located above an occupied planet. Using a containment field designed to intercept the operating signal between the creature and the Collection to localize it, one of the Kreetahs were successfully recovered. A Collection fleet intervened in an attempt to retrieve the captured subject but was unsuccessful due to the assistance of the Royal Platoon. The subject was brought back to Aisumer, and through careful surgery, the piece was removed, and immediately destroyed. When the creature awoke, it became very aggressive and scared, and some personnel were injured. Once the creature calmed down, the team briefly questioned it, to find out who they were. The creature identified as General Kraytall, who had led against the invading force of the Collection before he was captured and assimilated. The KreeTah had been attacked by fleets and armies of synthetic creatures similar in appearance to the Remusians themselves, which explained his initial aggressive response. The Hevnoc described the machines as ruthless, killing those who weren't deemed worthy to be integrated into their hivemind of creatures. While the ones that resembled the Remusians seemed to lead the battlefront, other unknown races were among them as well. None of these Neo-Remusians the Kreetah had described had been spotted in this current conflict, which proved controversial to what the General had told them.

This team brought their findings to Vechtho, who in turn brought them to the Royal Council to discuss. They were unable to come to the conclusion as to why someone would imitate the Remusian image. The Remusians had yet to see any of them in battle, only the synthetic Kreetah had been seen in battle. Neth Castorkoff, a Remusian who participated in the events of the Calamity, suggested Vechtho bring these findings to his father. Having no other ideas, Vechtho sought out his father, Vithem, from his post on the front lines. Upon arrival, Vechtho gave the former Monarch a rundown of his findings, and to Vechtho's shock, his father knew who exactly was behind this whole thing. Cael, his former best friend and arch nemesis from his days on Remusia. Without going into too much detail, Vithem explained who Cael used to be, and concluded he was out for revenge. How he managed to engineer the Hevnoc into submission was beyond him. Mind control was a practice that was abhorred by most Remusians scientists, even the likes of Cael. Vithem knew Cael would not stop until the Remusians were destroyed, and he returned to his post almost immediately.

After this discovery, scientists and engineers tried to trace back the origin of the NSP, but to no avail. As time went on, more races started to appear in the war, and made it clear that they were no longer the NSP, but rather “The Collection”. The same procedure that was done with the Hevoc was performed on them but yielded little success. Distraught creatures whose last images were being captured by these 'Neo-Remusians" was reoccurring. These "freed races" would be freed from the Collection and try to fir in as part of Remusian society as best they could The personnel involved in the program would later go on to form the Collection Rehab Division. The planets and former systems these races occupied were located, but not anything regarding the location of Cael. In fact, no Neo-Remusians had appeared in the war as of yet. They were locked in a stalemate that didn't see anywhere of ending. After around three years of this, soldiers were starting to run thin even on both sides, and production was starting to be unable to meet demands. Morale was low, and the vast platoons spanning the planets had been severely reduced. They needed something to get them going again, to bring the hope back to the people.

Approaching the fourth year, The Collection's lines were revitalized with fully synthetic soldiers, not bearing any resemblance to any known race. Some Neo-Remusians finally appeared, leading the synthetics into battle. The Remusian front lines were basically decimated by the relentless force. Despite their many advancements, the Remusians were no match for these new synthetics. All the major outposts around the frontlines fell, all except for two. The colony of Tesmar, which the Royal Platoon that Vithem commanded was stationed at, and the outpost of Yvesole which was occupied by the Interro Platoon that Sevna commanded. The Interro platoon was able to repel the Collection, but it was likely due to the events that befell to the Royal Platoon. Massive hoards of the Collection would swarm Vithem and his soldiers, and while they fought valiantly, they were not much for the killing machines, and the outpost was lost.

Very soon after the fall of the Royal Platoon, The Collection retreated back from wherever it came. Any attempts to pursue or track the fleets were unsuccessful. What was left of the platoons were sent out to recover and rebuild what they could of their former cities. The Grand Fleet Initiative was halted, and resources were reallocated to rebuild the nation. When arriving to the outpost Vithem had been stationed at, no traces of his body were found, or any that belong to the Royal platoon. Upon further investigation into the complex he was situated at, they found what appeared to be a lab, and a series of notes written by Vithem's hand. It was a series of tests and logs on the synths. Vithem spent his final days of the war trying to pick apart the synths and find out where Cael was. As it turns out, he was successful in pinpointed where the hivemind signal came from. It was a reasonably far from any Remusian owned colony, but Vithem somehow discovered it was transmitted through each of the home planets Cael and his synthetics conquered. His last entry detailed that if they could somehow make their way to one of these, then the original signal could potentially be found. He also noted that the Synths would most likely not kill him, but rather take him hostage and torture him, as Cael would have liked to so many years ago. These notes were brought to Vechtho, who was devastated at his father's disappearance. He initially wanted to send all available forces the Hevnoc home system, which the former General had detailed to them, but after some persuasion from his wife and the rest of the Royal Council, the Republic was in no shape to go after this foe head on.

Riots in the Wake of War
(TBC)

Present Day
Since the COnflict, The Republic have encountered small instances of the Collection in their travels, but nothing as sizable as the ones fought previously. It is hypothesized that Vithem's journal notes were correct, and they only came for him. No moves of aggression had been made on Remusian soil have been made since his supposed capture. Some offensive action has been taken against Collection occupied planets, with no current retaliations. The Republic had to rebuild its lost infrastructure on its occupied planets, while all the same rebuilding their forces to prepare for the day they go after Cael and The Collection. In order to do so as quickly and effectively as possible, the Republic entered a state of isolation, not communicating with any of their current contacts.

The Kusheen Conflict
While generally the Republic had little to no trouble establishing themselves, there is only one real notable conflict prior to the Collection, The Kusheen Conflict. The Kusheen Empire are a highly aggressive militaristic race that neighbor the Home Cluster and stepped into conflict with the Republic without any provocation. The time they choose to attack unfortunately fell while Vithem and Viola were touring around the Cluster as a bit of a vacation. The Kusheen attacked the very system they happened to be in at the time. Having experienced little conflict prior to then, The Republic was not well prepared to defend itself. During this first attack, Viola would unfortunately be killed, leaving Vithem to look after Vechtho and Sevna by himself while also maintaining the Republic. By some miracle the Kusheen were fought off on Tesmar, but many casualties were had that day.

Upon returning to the capital, Vithem would try to establish contact with the aggressors, but to no avail. Him and a small group of his best scientists and what Generals he had would spend the next nine days straight designing and drawing up the basics for a military codex of tactics. Blueprints for a navy, a new army as well as a military uniform would also be created. Effective immediately, production would shift to defend the Republic. Vithem would enroll Vechtho and Sevna into this program to help the effort. Initially, both Vechtho and Sevna would hold a grudge against their father for doing so, but Sevna would continue to hold it, blaming him for their mother’s death.

The Codex would prove to be very effective, having been able to deploy effective Troops and naval officers within a month of solid training. Despite suffering immense losses initially from the conflict, the Republic would overwhelm the Kusheens in a short couple of years. Having analyzed attack patterns and formations, Vithem and his team had exactly defined how to combat their aggression, creating one of many combat doctrines. They would push into the Kusheen Homeworld, to which earned a surrender. The resulting treaty documents would declare the Kusheens a client state of the Republic, and be monitored frequently by the Royal Corps. While no form of monetary value was required, the Kusheens were to be ready at any given time for the Republic to have access to its people for military purposes.

After the conflict, Vithem would step down as Monarch and induct his son Vechtho and his newly wed wife, Liras, into the Monarchy to replace him. Vithem would spend several years dwelling in the Royal Palace, coping with the death of Viola, while Vechtho was managing the Republic to the best of his ability.

Operation Bellringer
Operation Bellringer was a strategic operation planned by Vechtho Templesmith and carried out by his sister, Sevna and her platoon. After examining deceased members of The Collection with little to no success, it was determined that a live specimen of the Collection be obtained for examination and interrogation. However, previous attempts to capture live members and bring them out of operating range would cause in a self destruct sequence. A device to intercept the operating signal of the collection and localize it with a contained field was devised to capture a member. Neth Castorkoff would accompany Sevna and her platoon, the Interro Platoon, on the operation to assist in usage of the device. They were to as quietly as possible capture a Collection member, though that would not work out as planned. The squad would manage to isolate a member, but as soon as they field was created and the signal intercepted, the Collection became aware of them. To make matters worse, in order to be localized, the signal required some decryption first. Neth was unprepared to do so, and had to improvise, rigging up a battlesuit to use as an interface. The Collection would begin closing in on their position, and Sevna’s platoon would have to bunker down and defend Neth while he decrypted the signal. Once the signal was bypassed and the field stabilized, the Platoon would mobilize to a new rendezvous point to be picked up. By the time they were retrieved, they had suffered severe losses, a small group of soldiers including Sevna, Neth and the captured subject remained. If not for the intervention of The Royal Platoon, the operation may have been a failure. The subject was successfully brought back and examined without any further casualties.

Project Kronos
Project Kronos was an unauthorized founding of the Colony Kronos and is where the project is to have taken place. The project's goal was to performe  more unethical experiments similar to Cael's work, with the very literal "progress; with a price" attitude. Sometime prior to the Kusheen Conflict, Flanel Glazmir and Pavil Foregen, would begin the prepare for an unauthorized collection of volunteers for their endeavors. They would evade detection of the corps by working with Commander Hrothgar Von Smathen, the leader of the corps, who happened to be the leader of the Corps at the time. The Royal Corps operated rather independently of the Royal Council, and this aided to the secrecy of the project. Smathen would support and fund the project, and even so far as to participate in it.

After the initial gathering of volunteers, they would be gathered onto a Colony Ship outfitted with Corps level stealth technology. The ship would arrive in the Rhea system and land on the planet Kronos. After the initial set up, the experiments had begun, Glazmir and Foregen would travel back to Aisumer, and bypass the Royal Council to bring their idea directly to Vithem. With the events of the Calamity still fresh in his mind, Vithem vetoed to idea immediately, and called for an immediate shutdown of the project. He enlisted Smathen to deal with it, as he was unaware of his involvement. The three would return to Kronos, but rather than destroy the project, they would accelerate it. Using technology provided by Smathen, Glazmir and Foregen would create a machine that was capable of inducing a Supernova on White dwarfs within a binary system, which essentially resulted in creating artificial nebulae. After doing this several times Vithem clued in that Kronos had not been dealt with. He would send several platoons to deal with them, but they would either go missing or come back with severe injuries.

The members of Project Kronos would go on to cede from the Republic and become what is known today as the Lithraga Mercenary Group. Smathen would become Spaark 343 and take up leadership of the group. They continue to expand and are persistent threats the Republic. The exact location of Kronos is still unknown.

= The Grand Army of The Republic =

Origins
Prior to the Kusheen conflict, the Republic had seen very little opposition in the stars, and neglected to have much of a structure for their military as a whole. Upon attack by the Kusheen Empire, Vithem and the Royal council realized that they would have to come up with a new restructure quickly or face certain destruction. The same decision was made during Vechtho's reign, where he realized once again the military would require a new look to fight back the Collection invaders.

The Military Codex
The Military Codex was the first restructuring of the Remusian military and took place shortly after the Kusheen Conflict began. The Codex took nine days to become an official document and was deliberating and created by Vithem and a group of military and Directive members, most notably Arthro Leteb, Neth Castorkoff & Steveth Nielson. Out of this intense session came some drastically needed changes to the basically non-existent military.

The major changes include:
 * For the purpose of the ongoing conflict, volunteers and conscripts alike would undergo an intense military procedure lasting about a month, which afterwards they would be deployed.
 * Anyone who participates in the program is to be organized into platoons, brigades and so forth.
 * Some but not all of the Directive would be enlisted for the war effort.
 * Royal Corps are to be redirected to be used as advanced stealth units to infiltrate and sabotage

The Grand Fleet Initiative
The Grand Fleet Initiative was a series of edicts and polices enacted to properly repel the Collection. It was enacted due to the lack of a developed fleet and military. The act was bypassed through the Royal Council by Vechtho Templesmith and was the first and remains the only notion to bypass any voting by the rest of the Empire. Much of the Republic's greatest minds were turned away from their own pursuits and focused into developing weaponry and armaments for the war effort. Many limits were tested, some resulted in death and injury, but many breakthroughs in these efforts. Notable achievements include the advanced harnessing of plasma and electromagnetic energy, the development of antimatter reactors, the extended utilization of hyperlanes, the creation and weaponization of battlesuits, and their larger piloted mecha counterparts as well as the manufacturing and design of much larger and complex ship designs as well as the creation of space citadels and outposts. Many of these key developments saved the Republic and prevented them from being completely overwhelmed. It was also at this time Vithem had decided to come out of retirement and serve his nation once again on the frontlines. Having already led during the Calamity, Vechtho and the Royal council had no issues appointing him as Director and Grand General of the Army. There he would serve, overseeing and monitoring much of the war effort. He and the Royal platoon would rotate through the frontlines constantly, aiding whichever front needed to most support. Key points in the act involved:

•	The Science Directive is to be organized into Divisions and all available members will contribute to the war effort.

•	Anybody who were not involved in research and development were to be enlisted via conscription, unless certain circumstances prevented otherwise.

•	Military regiment and training are to be restructured and reformed to comply with a smoother and more organized system drafted by the Royal Council.

•	All military proceedings must pass through & be approved Vithem Templesmith, General of the Army.

Interstellar Ion Cannon
Every time a new colony is founded, the construction of an Interstellar Ion Cannon, referred to most as the IIC. As the name would suggest, an IIC is a large planet mounted cannon that uses a large particle accelerator located at its base to focus particles into a weaponizable form and is capable of being used to target objects across several systems. Once completed, an IIC is almost the size of a large city. IICs require a substantial amount of time and resource to be able to function and have only seen use in the Collection encounters. Due to their sheer size and power output they are large military targets, and thus are generally where a planets Navy and Platoons are stationed. The IIC was developed and is built by the Directed Energy Division of the Science Directive.

Early development of the IIC took place during the Collection encounter, which resulted in many casualties due to hasty calculations during the war. Early models were much smaller and compact compared to their modern successors and proved to be important in fighting off the Collection.

Platoon Composition
Each planetary military is composed of about 30 platoons consisting of approximately 2.4 million Total troops. Each platoon is roughly composed of 80 thousand individuals. These platoons can further be broken down in Brigades and Battalions if necessary. Platoons are overseen by the Director of the Grand Army and Grand Navy, and are typically led a Major or Brigadier General, who pass orders down to, Colonels, Captains, majors, and so on. Generals command entire platoons, in those Platoons are Brigades who are led by Colonels. Brigades are further broken down into Battalions who are commanded by Captains.

Military Artists
In the wake of the Kusheen Conflict, members of the Grand Army that helped create the Military Codex collaborated amongst each other to form an elite sect of the military, Similar to the Science Directive. They would come to be known as the Military Artist Program, referred internally as the MA Program. The Program involves the training of a select few lineages involved in the Grand Army. However, over time the MA program was opened up for application by any member of the Grand Army. Members of the MA program are put through intensive training that is designed to hone the elements of stealth, CQC, Hand to hand combat and overall fitness. In addition, there are several portions dedicated to teaching a more in-depth understanding of strategy and tactics, including tactical positioning, systematic elimination and infiltration. The overall emphasis of the program is geared towards to being able to defend yourself without the reliance of technology that most Remusians bear. Many Grand Army members argue the program is much more intense than the already strenuous training program every member must undertake Similarly to the Directive, application into the MA program is very competitive, involving competitions held once a year between platoons. The competition is more widely known as the “Annual Platoon Exhibition” and pits the Platoons of the Grand Army against each other as a means to keep them in shape, test their abilities, and show off some of the best platoons. Lower classed Platoons are pitted against each other in a planet wide arena and can be eliminated by losing all of its members. Ranking can be earned every year as a direct result of performance, and directly correlates to where you will start in the tournament. Moving up the brackets will pit them against other winners, until they face of against one of the best platoons (Formally the Royal Platoon before the Collection Conflict). Platoons that reach this level have the opportunity to participate in the MA program regardless of whether they beat the top platoon or not. Not all members are required to participate, and often the platoon is shuffled among other platoons to provide an even advantage every year.

Interstellar Warsat & Intelligence Networking Division
The I.W.I.N are a division of the Grand Army that specialize is the deployment and maintenance of the vast intel gathering of War satieties distributed throughout Remusian space as a means of defense and communication. This network is constantly monitored by the Central Datanet, an advanced AI designed to protect the Republic should predict the  return of the Collection should they try to surprise them once again. The Central Datanet is designed to operate independently for the most part, but is installed with several failsafes to prevent the occurrence of a technological singularity. While not soldiers themselves, the personnel behind this division work with the Directive, and collaborate with the military and the Central Datanet to accordingly to plan and map out and track the locations of each warsat.

These war satellites double as defensive weapons and intel gathering tools. They are capable of monitoring changes in local hyperspace, and interstellar flight within their local area. As such, they are in an abundance through Remusian space, and are littered amongst the outer colonies as well. Occasionally they can also be found within hyperlanes and serve as research devices to further study The Void Should a threat be imposed upon them, they will evaluate the threat and either deal with it themselves and log the report, or signal for additional resources to assist them.

Collection Rehabilitation Division
With the success of Operation Bellringer came the creation of the Collection Rehabilitation Division, otherwise referred to as the CRD. The CRD uses an advanced and refined version of the Quantum Entanglement Device used in Operation Bellringer to retrieve and effectively free members from the Collection. Improvements have since been made on the device allowing for the capture of multiple subjects at a time over a larger amount of space.

Advanced Robotics & Weaponized Mecha Division
Since the Calamity, most of the Republic won’t condone the use of cybernetic augmentations and have thus stayed away from the area of physical augmentations as a whole. However, with the introduction of The Grand Fleet Initiative, this area was explored once again. The start of Project Daybreak led to the creation of powered exo-suits, Battlesuits and mechas, which one could argue, prevented the Republic from being totally wiped out by The Collection. Actual independent synthetics are vehemently avoided and banned in the scientific community thanks to the Calamity and the resurgence of the Collection. While not specifically a military group, the Advanced Robotics and Weaponized Mecha Division of the Science Directive work very closely with the Grand Army and its platoons.

Exo-Suits
Exo-suits were designed with the idea to enhance physical performance without sacrificing movement and speed. Most of the models integrate with the Nervous system along the spinal cord. Early models would attach right onto the spine and ended up being permanent. The successors would attach via an implant along the spine, but the Exo-suits users would suffer nervous system damage if they desired to remove the suit Exo-suits saw obsolescence with the creation of battle suits, which were essentially an Exo_suit with a suit of armour around it. Despite this, exo-suits are used in the workplace to help perform many tasks across various industries.

Battle Suits
Battle suits are essentially Exo-suits with addition of a detachable neural implant as well as armor and weaponry and are the most commonly used by the Grand Army. The Exo suit served as a frame for the armor to which armor and weapons are mounted to. The Armour is usually built from harnessed Neutronium and provides excellent protection for its users. User enhancements such as adrenal shots or medical items can be injected from inside the suit via a voice command or manual selection from a wrist mounted minicomputer. The main benefit of the Battlesuit over the Exo-suits is the detachable neural implant, which can be disconnected through voice or manual command, as well as interfacing with a Central Datanet port. Though initially unaccepted by the Remusian populace, the Neural implant has become an imperative part of the successors of the early prototypes. Regardless of rank, every soldier is outfitted with a battlesuit. As ranks go up, the types of battlesuits available to the soldier increases.

Mechas
Large battlesuits referred to as Mechas are commonplace in the ranks of the military. However, they are immensely difficult to pilot and require a substantial amount of training and mental skill to operate correctly. Pilots operate the mech using a neural link which feeds into an on board Ai that translates nervous system processes and interprets them as basic movements for the mech. The pilots themselves are more focused on advanced maneuvers and engaging targets from within the cockpit. Each mecha is outfitted with an emergency battlesuit, referred to as an E-Suit, that can be ejected along with the pilot so they have a means to defend themselves. Quite often, these suits are equipped with stealth tech to allow the retreat of their pilots. Pilots are typically from 100-200 in each platoon.

MKIV Zephyr


The Zephyr Mecha was the first deployed mecha during the Collection Conflict, and has since undergone several revisions, and is now most commonly used mecha in the Grand Army. The Zephyr was initially outfitted with a small neutronium core, but the power consumption of the Zephyr ran too high and often resulted in emergency shutdown. The Core is now stabilized with a crystalline substance to stabilize the core(Crystalline stabilized-Neutronium Core; CSN core) which allows for a greater power output without greatly increasing the size of the core. The cockpit is located not within the obvious head mount, but rather behind several layers of dense neutronium within the torso plating, housing the pilot and the E-Suit. The torso also sports a large shield generator, capable of protecting itself and smaller in-range units The head mount serves as a diversion as well as an advanced set of communication and sensors for the pilot. While capable of functioning without it, the Zephyr can be significantly hindered by the loss of its head mount for longer range combat. Having been the first mecha to see battle in history, early models were built to move quickly around the battlefield across a variety of terrain being built with durable shock abosobers and neutronium actuators. While slow in comparison to The Mk IV, predecessors were capable of handling well in foreign situations and environments, but has since only been improved upon.

The Zephyr is equipped with two large arm mounted canons. The left arm bears a condensed particle accelerator similar in design to the interstellar Ion Cannon that fires a long-range cyclonic particle lance which is capable of slicing though a variety of materials, often used to destroy armored foes from long to medium range. The beam does require a charge time, and is ineffective at close range. The right arm possess much shorter range Energy cannon capable of of vopurizing or seveerly damaging most know metals and alloys. . The Cannon is equipped with several CQC melee weapons, including a short plasma bayonet(Energy in some variants, noted with designation MK IV-E) to assist in combat with smaller land craft or other mechas encountered. Smaller, automated auto- turrets are located along the torso of the Zephyr to help with closer combat as well. While it is capable of getting itself off the ground, Air combat is difficult for the Zephyr when pit against other aircraft. Auto turrets are often no match for the the maneuverability of Naval craft.

Despite being very versatile, the Zephyr is prone to heavy artillery and heavily fortified positions due to its medium armor and weaker shields. While in some cases the Zephyr is able to engage with its cyclonic beam, it cannot engage much beyond that, and often is unable to charge the beam and make an accurate shot without overexposing itself. In these instances the Peroni Mk III, a more heavily fortified mecha fares better than the Zephyr.

Mk III Peroni


The Peroni Mecha was developed as a response to reduced functionality of a Zephyr taking point in combat, and as such is built very differently. Powered by the same core as the Zephyr, the Peroni is built upon dense layers of Crystalline-Stabilized neutronium(CSN) plating and possess several large shield generators on top of that. The range of the generators is limited to the Peroni, and relies on other devices or mechas to shield those behind it. The plating and shield are capable of withstanding heavy artillery fire, which has resulted in tactics dictating that several Peroni often taking point in a leading force, accompanied by Zephyrs to assist them. Behind the CSN plating lies the cockpit, which houses communication equiptment, the pilot and an E-Suit. Due to the presence of several shield generators and plating, the E-suit functionality in the Peroni has been significantly reduced to house and support these devices. In this case the E-suit is designed purely for stealth and escape, armed with limited weaponry.

The Peroni is armed with two main armaments and serval auxiliary systems, with two variants existing. The right arm features a Tri-Gamma laser utilized for short-medium range combat. The Mk III-G can be seen with this version of the arm. The standard Mk III is equipped with a large autocannon that fires high-explosive incendiary rounds that can be incredibly devastating to most armoured targets. The left arm bears a similar design to the cyclonic beam of the Zephyr, but does not require as long of a charge time. Additional plasma cannons are mounted on the Peroni's shoulders that assist autocannons located on the torso for closer ranged infantry, which also provide very limited anti-air capabilities if necessary.

Despite the heavy plating located on the torso, the weakness of the Peroni lies in its legs which bear very little reinforcement. As mentioned, Peronis are generally accompanied by Zephyrs and smaller units to help defend these weak areas. The Peroni does not have any capabilities aside from the Tri-Gamma Laser to defend itself closely and can be vulnerable to other mechas in CQC if its accompanying squad does not deal with them.

Tactics
Although the Remusian military has undergone several changes time and time again, Naval doctrine has overall remained the same. The Grand Navy puts an emphasis on deploying vast amounts of strike craft and smaller classed vessels, while being supported by the Outer Bulwark. These strike craft are designed to move very quickly and harass enemy fleets to a point in which the Outer Bulwark can come close enough to engage with their high caliber lasers. The Outer Bulwark and these strikecrafts tend to very large in numbers and are capable of creating a large amount of space to attack the enemy on, often resulting in the thinning of enemy lines. If fleet numbers become thin, the Inner Outer bulwark will tighten up, and be reinforced by some of the Inner Bulwark. Just behind the Outer Bulwark lies the carries on which the strike craft were deployed, and are constantly repairing strike craft as they come in to dock. Larger Capital ships remain behind the Carriers, which are encompassed by the Inner Bulwark, and are capable of engaging from there.

Armaments
Each level of the Fleet is uniquely armed to perform is jobs accordingly, with the exception of the Inner and Outer Bulwark which share many similarities. Each craft however, is outfitted with a self-repairing nanite system, which can be depleted over time and requires replenishment from an Engineering squad.

(Specifics I still need to consider)

Ships Currently in Service
Corvettes

Frigates

Cruisers

Frigates

Escorts

Destroyers

Carriers (Include Supercarriers)

BattleShips

Bullwark Cruisers

Dreadnaughts

Flagships

Arthro Leteb
Arthro Leteb is the current director of the Grand Army and Grand Navy of The Republic after the disappearance of Vithem. He is the charge of calling the tactics and the deployment of platoons in and outside of Remusian space. Arthro is a part of one of the few long lines of military lineages, dating back to Remusia. His mother and father served as part of the Royal guard on the former home planet, but only he and his mother escaped the consequences of The Calamity. His mother would continue to serve as part of the Royal guard, and as soon as he was able Arthro enlisted. He rose through the ranks very quickly thanks to his mother’s tutelage.

Arthro was stationed on Tesmar during the initial attack staged by the Kusheens, igniting the Kusheen conflict. He would lose his mother during that attack, while she was trying to protect Viola Templesmith from certain death, but both would perish. Despite this horrific incident, Arthro would fight valiantly during the battle, catching the eye of Vithem Templesmith. Vithem invited Artho along with to design a new Military codex to help fight the Kusheens. Honoured by this, Arthro accepted, and made many pivotal suggestions, such as the introduction of platoons, and the reformatting of the Navy. Arthro would lead one of the first platoons, the Wallcomb Platoon, who fought during this and the Collection conflict, earning the platoon several marks of distinction.

He holds a seat on the Royal council alongside fellow veteran Idesk Mcvoll. Idesk is the current council representative for the Royal Corps of which he is also the Directive of, and oversees the cooperation between the military and I.W.I.N.

Idesk McVoll
Idesk McVoll is the current Council representative as well as the Director for the Royal Corps. He acquired the position shortly after it was vacated after the events of Project Kronos. Idesk himself is a former high-ranking Corps member who served alongside H'rothgoar Von Smathen but was not swayed to participate in Project Kronos. He was instrumental in proving that his former college was conspiring with those leading Project Kronos, which lead to H'rothgoar's exile, to which he became a mercenary. Idesk was rewarded for his loyalty with a seat on the Royal Council and the new Director of the Royal Corps. During his initial training and service, he befriended Arthro Leteb, and remains good friends with the fellow Director.

Royal Platoon
The Royal Platoon was one of the Republic's best armed and trained platoons, lead by Vithem Templesmith. Comprised of veteran members of the Calamity wars and Kusheen Conflict, the Royal Platoon was not a force to be reckoned with. They were proficient at almost every aspect of the Remusian doctrine and trained to use every armament developed for the field. The Royal Platoon formed after the Kusheen Conflict, sometime after Vithem retired. Seeking to make himself useful once again to the Republic, he reached out to many of his old collogues from when Remusia still stood. They were happy to oblige and helped Vithem train and manage the platoon.

The Royal Platoon played a very pivotal role in the Collection Invasion, defending many of the Outer Colonies from the invading forces with little rest in between fights. Were it not for the Royal Platoon, Operation Bellringer would have been a failure. towards the end of the Collection Invasion, they were stationed on the outside of the Home Cluster. The Collection had pushed hard into Remusian space, and it looked as though the end was near. on a different outpost, Sevna Templesmith and the Interro Platoon stood ready to fight as well. The Collection launched its attack, focusing mostly on the Royal Platoon. They Royal Platoon would fail, and the outpost would fall. Very quickly though, the Collection would retreat, and left no trace of the Royal Platoon. It is hypothesized the Platoon is still alive and has been captured either to be assimilated or to be tortured. Many agree that it is probably both.

Interro Platoon
The Interro Platoon is lead by Sevna Templesmith and is perhaps one of the only Platoons on par with the Royal platoon. While not as well rounded as the Royal Platoon, members of the Interro platoon specialize primarily in stealth operations but are fully capable of holding their own ground. The Interro Platoon is insanely competitive and openly invite other platoons to skirmish with them. The fame of the Interro Platoon comes primarily from the success of Operation Bellringer, though partial credit should be given to the Royal Platoon for helping complete the Operation.

Frontier Platoon
The Frontier Platoon is currently lead by Epsonne Langsing, is the main expeditionary force tasked with scouting out territory that could hold importance to the Empire. They were the main force sent around the general area during the initial expansion of the Republic. While at the moment the platoon is semi-retired due to the halting of expansion since the Collection conflict.

Wallcomb Platoon
= Political Relations =

Kusheen Empire
Status: Alliance 

The Kusheen are an aggressive and warlike race that neighbor the Republic. After the events of the Kusheen Conflict, they were subjugated by the Republic and have become their vassals. There have been many talks to fully integrate them into the Republic, but a compromise between the two empires has yet to be made. They are basically large fluffy cats.

The Collection
Status: War 

Formally known as the Neo-Synthetic Party, The Collection and the Republic are locked in what may be constant war. For the time being, the Collection have moved back into their designation of space, but all Collection members are treated with extreme prejudice.

The Lithraga Mercenaries
Status: War 

The Lithraga Mercenaries are a group of pirates and thieves that occupy an unknown portion of Remusian Space. Their origin is largely shrouded in mystery, but few members of the Royal family know they came to be because of "Project Kronos". They are hypothesized to be based in the Lithraga Nebula, a nebula which even the likes of the Remusian Navy have trouble navigating. They have been a persistent issue for the Republic, specializing in stealth and sabotage. With the recent tips from Corp defectors, the problem only worsens.

Mercenary activity has come to a standstill as of late. It is unknown why this has happened, but many believe with the recent Collection invasion, the Lithraga Mercenaries may have been hit as well. The Collection seemed to navigate through the Nebula just fine, so it would pose no surprise if the encountered the Mercs as well.