User:Amaker1450

Amaker the maker, creator of Nazi lizard warlords and hypocritical polar bear men

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Peacebringers
Current Aldalta: Dalsek Tivin

Standard Colors: Dark blue

Elite Colors: Dark teal

The Peacebringers are occupation forces. Once the other divisions have successfully taken over a planet, the Peaceringers come in to maintain order and control. Much of their time is spent enslaving the remaining population and putting down resistance movements. Once a population has lost its purpose, it is the Peacebringer's responsibility to eliminate them. They and the Steel Bulwark often work in conjunction on occupied worlds. The Bulwark builds fortifications and bases while the Peacebringers keeps/ hostiles off the Bulwark's back. Most Peacebringer soldiers either come from the C.D.F, the militarized police force of the Korvar; or the Crimson Hammer division. Peacebringer training is centered around combating guerrilla fighters, and their equipment leans towards mobility and light arms, with some exceptions depending on the occupied race.

The Peacebringers often feel under-appreciated by the other divisions, especially by certain members of the Crimson Hammer, making many Peacebringer officers bitter towards the other divisions. The only two divisions the Peacebringers get along well with are the Eyes of the Goddess and Steel Bulwark. The Eyes work in the background to support Peacebringer efforts while the Steel Bulwark wards off invasions. As said earlier, however, relations between the Bulwark and Peacebringers are not mutual.

The colors of the Peacebringers comes from the depiction of the color blue within Korvar culture. Blue, synonymous with water, is calm unless it is agitated, a fitting way to describe many Peacebringer operatives. Teal refers to the same thing.

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Ilsarohs Syrelia


Commander Syrelia is one of the newer commanders in the army, only earning the rank three years ago. Syrelia's combat experiences comes from her time on the Zorock battlefront, one of the more violent and destructive fronts before the Great War began. As such, her strategies tend to focus on countering highly mobile forces, which ultimately led to her promotion. Syrelia holds respect for the Zorock, as shown by her helmet, which was made in the style of Zorock Gartok soldiers. She had the helmet designed after a squad of Gartok nearly killed her during her time as a Field Commander.

Though capable on the battlefield, she has much to learn in the ways of commanding troops. Syrelia has known to be extremely confident about her abilities and her forces, sometimes being overconfident. This has led to her sometimes overextending her forces and getting them into unnecessary and dangerous situations. Her overseers tend to pair Syrelia with another commander to make up for the current weaknesses in her ability. Despite her flaws she has still managed to attain many victories under her belt. Her experienced with highly mobile and guerrilla forces has led to her deployment on the Betel front.

EX-MI Vahlsrod Combat Exoskeleton


The Experimental-Model I Vahlsrod Exoskeleton is a battlesuit produced by a fairly small corporation that seeks to compete against the company responsible for producing the Xekelyin Battlesuit and it decades-long control of the battlesuit market. It was built from the ground up using a brand new chassis that burrows some of its architecture and systems from reverse-engineered Zorock battlesuits. This chassis, compared to its competition, is considerably slimmer and lighter, granting it a faster running speed and improved agility. Also unlike the Xekelyin, where the user's head is vulnerable to gunfire, the Vahlsrod encases the user and utilizes numerous sensors dotted around the exosuit to see. The Vahlsrod also has a more advanced shield generator mounted within its back, though this is only an advantage against older models as newer Xekelyin suits feature the same shielding.

As it currently stands, the Vahlsrod falls short in terms its weapon arsenal. While it can use many of the same weapons as the Xekelyin utilizes with few modifications, a small selection of weapons are currently too large or bulky to fit on the Exosuit's thin frame. The shape of its shoulders alongside the increased plating also means that weapons cannot be mounted there, reducing the versatility the suit is capable of.

Regardless of the currently reduced arsenal, the Vahlsrod is in many ways a direct upgrade over the Xekelyin and has proven highly popular with most of high command. A large number of the suits have been produced and sent out to all divisions for extended testing so engineers can gather data and improve the suit before it enters full production. Many predict that the suit may eventually replace the Xekelyin, at least in most large-scale military operations. The designers of the Xekelyin Battlesuit have attempted to purchase the creators and take control of the battlesuit's patent, but they have been unsuccessful, the designers wishing to retain their control.



Oovros Heavy Laser Tank


The Oovros is an experimental vehicle that, unlike many other vehicles which utilize ballistic weaponry, wields a heavy laser cannon. The laser is capable of firing either in a single, concentrated blast of energy or in a beam of energy for several seconds. The beam itself is very powerful, able to easily cut through enemy armor and shielding like butter. The extremely long range of the laser turret allows it to fire from a very far distance,safe from most enemy fire. If enemies do close in however, it can fire on them, but the fire rate would be slow, leaving most of the defensive work up to nearby troops. The Oovros was designed for "sniping" specific enemy units as well as serving an anti-orbital role by attacking enemy vessels in their vital spots, such as engines and weapons. To maximize effectiveness the Oovros is normally deployed in squadrons that are scattered around the battlefield, allowing for a large field of vision.

So far the Oovros has proved to be a reliable unit on the battlefield, and is expected to leave the experimental phase soon to enter full production for standard use. However, it does have problems that need to be fixed before entering full production. The turret overheats fairly frequently and it takes several seconds to cool down depending on how long it was in use. The energy core used for charging the weapon is also somewhat unstable, making it possible, though uncommon, for the core to catastrophically explode if it is too damaged. Because of these flaws the Oovros is kept in the hands of only experienced generals, namely Varo Arvintis.

 Alget Kingdom

The oldest civilization thus far discovered, the Alget Kingdom formed in central Korvaris around the year 5278BU. They are the result of numerous small city-states uniting together due to common goals and for protection from outsiders. They developed such basic inventions as the wheel, basic mathematics, and a primitive system of writing utilizing hieroglyphics. At the same time, they were quite a vicious people, invading many of their neighbors, taking the populace as slaves.

The Alget civilization lasted for a few centuries before eventually disappearing from records. It is believed that invaders from both the east and the west coupled with salve revolts within the kingdom eventually tore it apart and made way for invaders to claim what was left as their own. Despite this, many aspects of their culture would survive their demise, thanks in part to their extensive population of slaves who moved to other lands.  Gahvoletran Empire

Gahvoletra emerged in the eastern regions of Korvaris during the decline of the Alget Kingdom. They gained the most from the Alget's decline, taking over most of the eastern half of the kingdom. Afterward they expanded north, eventually colonizing the island of Vahros. At their peak, they are believed to have taken the eastern and southern portions of Korvaris as well as Vahros Island.

The Gahvoletrans made many contributions to civilization. The most significant of which was significant improvements and mass use of bronze working. Their military was the first to have mostly bronze weapons and armor. Some of their other contributions include a primitive calendar, a cuneiform-like language, improvements in math, and the first system of roads which connected multiple cities together.

The Gahvoletrans began to decline when the island of Vahros fought for and won independence. The island was one of their major sources of metal and stone. The loss of the island dealt a crippling blow to their military and economy. This left them vulnerable to the kingdoms of the west, some of which were plundering the now vulnerable border towns. At the same time, inner political infighting boiled over, resulting in a large civil war which resulted in the different regions of the kingdom breaking apart and becoming city-states, effectively destroying the civilization.

Kingdom of the Lovaiso

The Lovaiso Kingdom formed on the western coasts of Korvaris. Seperated from the major powers of the time who were mostly in the central and eastern regions, the Lovaiso had an easy time expanding its territories. Despite that, they never expanded very far, only taking the eastern coastal regions and parts of Hasrid Island.

The Lovaiso are notable due to their mercantile culture. While they still had a military and viciously went after those who threatened them, the Lovaiso were ultimately more focused on building alliances and trade routs than they were in conquering. They were the first civilization on Korvaris to leave their home to do business with nations of other continents. Their trade routes would help to bring in new ideas and culture into Korvaris and help to speed along technological development.

The Lovaiso began to decline after a disastrous war with one of its neighbors over a disputed border. Much of its military was eliminated during the conflict, opening it up to raids from other nations. They were finally conquered by the Telkevon Empire, a large empire that originated from the continent of Chelksrin.

Traditions
The enlisted members of the military have a myriad of traditions and rituals. Some of these date back all the way to ancient practices and the holy scripture. Many soldiers will tattoo their wings or mark their armor with the insignia of the battalion or squad they are in, both as an identification mark and as bragging rights. Painting one's armor is also common. Many, such as the royal guard as an example, also use extensive religious imagery in their armor paint. Prior to a battle, it is common practice to pray to their ancestors for strength and guidance over the course of the fighting.

When a soldier dies on the field, the soldier is taken out of their armor, cut open in the torso, and cremated. Both the identification tag and helmet of the fallen soldier is sent back to the family to keep as memories. The rest of the armor is taken to be recycled. People who knew the person in the military will tend to keep small trinkets that belonged to the person, or if they were close friends, write the person's initial somewhere on their armor.

One tradition that catches the eyes of many other alien species is what the Korvar do with their defeated enemies. Enemies that haven't been completely scorched or poisoned are gathered up, cooked, and eaten by the troops. The highest ranked soldiers get the enemy forces of the equivalent rank, I.E a general will eat the enemy general. This tradition dates back to ancient times, where victorious clans would consume their enemies both to insult the enemy and supposedly absorb their strength. The tradition itself had died for a time around unification of the world into a single empire, but resurfaced when warfare with aliens began.

Divine Will
''"It is based upon the natural world, the one forged by the Queen, that one finds justification for the concept of Her Divine Will; the concept of peace holds no ground in the natural order. Permanent peace, and any attempt to reach such a point, is a lie; it will only hold back progress and bring forth decay and stagnation. Much like how the wild beasts of the field must adapt and evolve for its continued survival, so too must civilization adapt to the challenges and threats of the universe. War is the only true course of action for our divinely ordained civilization. War brings progress; one must adapt to face their enemy and defeat them, and these adaptations will in some form come to affect the private sector. War leads to diligence and unity among the population, and many will be driven to work on behalf of the nation's continued survival.

"However, the Divine Will of the Goddess is not so easily explained and acted upon; after all, the Arkevon are ordained creatures, tasked with judging the rest of creation and dividing the fresh from the spoiled. If we were to declare all life unfit to live, then we face the wrath of the Goddess. To truly act out her Divine Will, then the Arkevon must spread their influence through the stars. Those like-minded conquerors and warriors, those the peace-mongers would call 'warlords' or even 'monsters,' are truly our brothers. We are to take them and accept them, for they have been found fit to survive, thrive, and come with us in paradise. Those who would rather have stagnation and 'peace' are either fools or hypocrites, and will see eternal darkness in the Maw of Vahlsrod." - Theologian Natsar Dolrus, "Will of the Divine"

By Ethnicity




Arkevon

Religion has historically been a major aspect of Arkevan culture, and remains so to this day; most Arkevon claim to believe in a faith, with the majority of them proclaiming their allegiance to Deltausyleris, the belief of the Goddess known as Syleris. The most important aspect of Deltausyleris is the belief that the Korvar were tasked by Syleris to act as the 'overseer' of all creation in the physical realm. They were to not only lay claim of the galaxy, they were to judge whether sapient life deserved to exist; if they lived in life-manner to the Empire, with a militarized culture and policies, they are seen to be deserving of life. Those who shun the use of force and seek peace and harmony are deemed unfit and subsequently destroyed. The exact interpretation of what this means has long been contested and debated; and though a settled definition that satisfies most individuals have been found, other denominations have still created their own, some much more extreme than others.

Deltausyleris -as well as many of its denominations- have developed and spread across the Empire and its various cultures; it is the largest religion in the Empire, followed by many trillions of people, including many aliens from the various member races. Though it is not officially a state religion, it forms the basis of much the Empire's ideals and goals. Most of the Royal Family, including the current Emperor, are also followers of Syleris' teachings. The official 'head' of the faith is the Deltausyleran Church, a powerful institution that predates the Empire. Though the Church officially has no actual governing power, it works closely with the Imperial Government, and has its own private order enforcement unit in the form of the 'Guardians of the Flame;' or, much more plainly, the 'Inquisition.'

Lekon

Lekon religion has two deities; Gaura, the goddess of death, and Galandil, the god of life. Gaura is depicted as very old, with dark, worn colors, a thin frame, and large wings that she can use as a pseudo-cloak. She was surprisingly benevolent and kind for her sphere of influence, and was said to be the wisest person in the world. Galandil is described as being a strong, youthful individual with smaller wings and bright colors. He was more energetic and could be hot-headed, but had his heart in the proper place. Whereas Gaura was wise, Galandil was said to possess all of the knowledge of the world. The centers of worship for these two were at the two main rivers of Lekeron which bore their name; Gaura River is to the south, whereas Galndil is situated in the north.

The Lekon's holy scripture was based almost entirely on the words of these two deities; the Lekon often came to them seeking knowledge and wisdom, often to find an answer for a specific problem that they had, be it philosophical or corporeal. Sometimes, Gaura and her wisdom proved correct, whereas in other cases, Galandil was right. This demonstrates one of the cornerstones of Lekon thought; knowledge and wisdom are both equal in terms of importance and that without both, a person is not whole. Without wisdom, someone with knowledge may be be able to properly apply it, whereas one with wisdom but not knowledge may not know why something is and may not be able to adapt their viewpoint to new information and shifting societies.

Lyvrn

A single, dominant religion has never been able to maintain a strong grip over a significant portion of the Lyvrn population until the Unification Era. Before then, the fierce tribalism between the various nations greatly inhibited the growth of religions outside of its nation of origin. The various groups who used Chelksrin to get from one continent to another have also had a major impact on the development of Lyvrn religion; aspects of Lekon, ancient Telkevan, Arkevan, Kalkrik, and even Avrin and Siserian beliefs could be found somewhere in a Lyvrn city-state. These various cultural influences often resulted in very different beliefs between the states, which often resulted in more conflict between them. Since unification, religious divides have slowly begun to become less prominent; many old religions died out in favor of new ones, most from foreign nations. The largest religion in Lyvrn society is Arkevan Nevelism, with the next two being the Lekon's teaching and Siserian Deism. A few of the old Lyvrn faiths still exist, but these are comparatively small and hold little influence outside of their small communities.

Avrin

Traditional Avrin religion revolves around two pantheons; one pantheon is dedicated to nature and emotions, such as forests, the seas, love, and anger; the second pantheon is dedicated to civilization and its concepts, such as construction, animal husbandry, and war. In the days before the creation of the world, these two forces clashed; the gods of nature nature believed that civilization would destroy them and that its concepts would destroy the world; the gods of civilization saw nature as holding back the progress of life. Many weeks of debating and arguing would ensue before it was seen that the two could co-exist so long as a careful balance was maintained. Thus, as the Avrin were created, they were told to embrace civilization, but never to forget and senselessly destroy nature; this is the backbone of many of the Avrin's doctrines and goals.

In modern times, many Avrin follow this belief in some form or another; they strive to find a balance between the two concepts as well as trying to control their own emotions by not allowing themselves to be 'controlled' by them. Avrin settlements are often very clean and environmentally friendly, often incorporating flora and other parts of nature into their design; this has actually been picked up by others despite the Avrin's overall reputation. Many also chose to live in the outer rim, away from the metropoleis that have dominated the inner rim worlds. Many work in environmental activism, helping to repair damage done to the environment; notable examples include helping to repair the homeworld of Kovas and their work on the Jaset's homeworld of Jasur. In the field of emotions, some Avrin are notoriously hard to provoke extreme emotional reactions from, as they view these displays as immature and foolish.

Kalkrik

When it came to religion, the Kalkrik believed in a wide pantheon of nature gods, some of which were working for their benefit whilst others were attempting to work against them. The malevolent god's sphere of influence included the troubles that the Kalkrik people had to endure; such as fierce blizzards, freezing temperatures, aggressive wildlife, and hunger. It is said that the mountains of Kalkrik were created by benign gods as a way of safeguarding the Kalkrik people and allowing them to grow. This ancient faith served as a unifying power within Kalkrik society, as much of their practices were centered around not only following their deities, but spiting and defying those evil spirits that supposedly targeted them. This was done in a variety of ways; performing rituals in what was considered hostile grounds, carving symbols, killing dangerous animals, and expanding out of their mountains homes. One of the ultimate aspirations of these faithful Kalkrik was to 'defeat' their enemies by conquering the continent of Kalkrik itself, a goal that took a very long time, but eventually became a reality.

As more of Kalkrik was developed and their understanding of the world improved, the Kalkrik began to gradually shift away from religion, moving towards ideas akin to humanism and rationalism. Though not nearly as aggressive as the Quolvan, religion began to be shunned by the general public, with some coming to view it as a means of stripping one's independence away. Other view it in a more positive light, seeing it as a tool for unifying people and giving them a drive in life. In the modern era, most Kalkrik have moved on to either atheism or a form of deism. A minority of people still follow other faiths, such as Quolvan Gaela or Nevelism.

Altan

In ancient days, the Altan's religion revered the sun as a god; this god provided the Altan life, light, warmth, and protection. The moon was also seen as a god, but it was the opposite of the sun; it provided only death, darkness, cold, and danger. The stars were the agents of the moon, and would come down to deceive and torment the Altan. It was believed that the moon was constantly chasing the sun and trying to kill it, thus why it would sometimes flee 'below the ground' and cause nighttime. They held many superstitious beliefs regarding how one was to behave during the day and the night; many trinkets were used as they were believed to ward off the moon's servants, and they never strayed into areas that were very dark, believing that they would become possessed by evil spirits. People who revered the moon in any way, be it an Altan or a foreigner, were killed, as they were believed to be agents of the evil god. To this day, the moon and stars are often used by the Altan to portray evil in artwork and literature.

When the Altan were enslaved by the Quolvan, the Quolvan worked extensively to destroy and crush the Altan's faith, calling them 'deluded' and 'foolish.' Ironically, this only strengthened their resolve, as the Quolvan were subsequently viewed as being agents of the moon trying to deceive them. In time, however, as more became known about the moon and astronomy, more Altan did begin to abandon the faith, or believed in a radically different variant of it. Many Alta adopted the Arkevon's religion soon after being absorbed into the Empire, as it provided them with a newfound purpose and goal in life. In the modern era, traditional Altan religion is considered dead, replaced by the Arkevon's faith or by others.