Necraal

=Summary=

Homefleets
=History=

Early History
Early Necraal history is for the most part shrouded in mystery to all those who are low born and even then, it is not commonly known amongst those who are not. Early history can be divided into three parts, each relating to a significant event in time: The Beginning, The Age of the Omegas and the Great Unification.

The Beginning
Countless millenia before the Necraal took to the stars, they were the apex predators of Ivn. Some of the oldest fossils found on Ivn suggest that they orginated from an area that had come to be known as the Gates of Evel'est, a lush plains region, surrounded by sprawling mountain ranges. The only body of water within the region was a large inland sea known as the Dr'arian Divide, which rested within the mountains to the north of the territory. Keen senses, uncanny wit and unmatched agility caused them to rocket ahead on the food chain. Prefering to hunt in small packs and caring little for what creatures they would hunt, these ancient Necraal hunted countless species into extinction, wiping them from the face of the universe.

Early Necraal relied heavily upon their massively powerful jaws and razor sharp claws to bring down prey, able to tackle and bring down creatures several times their size. Early Necraal would commonly travel on all four limbs, only switching to a bipedal stance when speed was not required. This enabled them to reach speeds of up to 60km/h while on all fours, enabling them to chase and ultimately catch anything on the open plains of Ivn where they made their home. Although primarily carnivorous, they were known to eat various roots and grasses, which were rather common on the lush planes, alongside any animal they may be feasting upon. They often ate anything, at times even devouring their own dead.

After climbing their way to the top of the food chain within the Gates region, groups of Necraal began to migrate from their homelands and into mountains. Many migrating packs of Necraal perished within the harsh heat of the mountains. If the heat didnt kill them, the lack of appropriate prey surely would of. Less and less Necraal packs traveled into the mountains. By this time they had discovered fire and began to develop a spoken language. Packs soon formed into tribes and these tribes soon began to claim territory for their own. Confrontations between rival tribes was common place and great battles were often fought over worthless patches of land. Amongst the warriors of the tribe were its shamans, powerful healers and spiritual leaders. They ruled their tribes with iron fists and everything that happened amongst the tribe was known to them. It was amongst these individuals that the first signs of psychic ability were discovered amongst the Necraal.

The destructive nature of the tribes began to have an affect on the landscape and soon, most of the wildlife in the area had either migrated away from the Gates region or been completely wiped out by the Necraals destructive ways. With their primary food source diminishing quickly and their population growing far to large for the Gates, the Necraal again attempted to travel into the mountains in search of new lands.

The harsh climate of the mountains, this time around, was much much more forgiving on the Necraal, tribes choosing to move north during the much cooler winter months. Containers fashioned from the hides of prey creatures were used to hold water and food stuff and tribes could survive in the mountains for weeks at a time. Although these trips were almost always short lived, they often proved to be more and more fruitful with every new venture. However, back on the plains, the war between the tribes had only escalated.

Tools designed specifically for combat were developed amongst the tribes, ranging from simple blades to massive wooden constructs used to hurl sharpened discs of the granite that was so very prevalent on the plains. Discovering the usefulness of raw minerals and the ability to smelt and ultimately reshape them, several of the tribes shot to the forefront in the war. Lesser tribes were forced to either yield and join the larger ones or flee into the mountains the perish and even a handful of the larger ones were brought to their knees. In the span of three hundred years, there remained only eight tribes, each numbering in the millions. With the territory of each tribe walled up and ultimately sealed away, there was peace, if only for a short time.

The Age of the Omegas
This brief age of peace saw the Necraal grow at a bizarre and disturbingly quick pace, showing how quickly they could change if allowed to. Within a period of less then a hundred years they discovered black powder and perfected the art of smithing, to the point of being able to craft anything from the minerals found in the plains. But their most incredible discovery by far was the very weapons which would define and change their very ways of lives forever, the Titans.

Unlike most species who developed wheeled vehicles before anything else, the Necraal went straight to walkers. Although they seemed unpractical on the flats of the plains, they showed how devastating they could be when faced with terrain like the mountains and cities of each of the tribes. The first Titans where little more then boxes of Serium with guns and legs powered by steam they quickly developed and grew. With the discovery of Y'tium Shards and the near limitless electrical power that came with them, Titans grew into walking incarnations of death himself. By the time that the tribes emerged from behind their massive walls, each had an army of Serium giants to call their own.

A New King
=Racial Information=

Culture
=Military=

Taer Mo'deran: Patrol Titans
''"No one gets in or out, I want that operative caught! Deploy and activate the Patrol Titans, he will not escape!" - Commander Lor'enxo''

Typical Combat Role: Base/Facility Defense

Standard Armament: Twin EH-50 Plasma Cannons

Height: 16 ft

Weight: 1.5 tonnes

Shielding/Armor: 2 inch thick Serium plates on front armor, Light Personal Shield Generator capable of absorbing most solid rounds traveling at less than 5000 feet per second.

Crew Number:1

Patrol Titans are some of the simplest Titans to produce and are often made in bulk as such. With an average build time of five days and a relatively low power consumption, they make for a cheap and easy way to defend an outpost. They are usually deployed in groups of five to ten. With advanced scanning modules and sensory packages, they can detect threats far before they are even visible to most sentries.

Their twin arm mounted Plasma Cannons make a mockery of most forms of light armor and infantry, able to easily tear through basic armor plating and leaving naught but a bubbling heap of slag in its place. The primary downside of the Mo'deran is that it is relatively slow. Although it is one of the much lighter Titans, most of its power cores function is directed to the various equipment and shields on board, as opposed to powering the actual engines. This makes the Patrol Titan quite sluggish and can make it very easy to outflank by most quicker mechs and vehicles. The lack of armor on its rear also make its inability to respond quickly to flanking even more of a threat. However, Patrol Titans are rarely alone for long and they can easily call in support from other units in the area, namely the quick and deadly Decimator Titans.

Taer Mor'sheer: Templar Titans
''"Most say that swords have no place in a war where everyone possesses a huge gun. The Mor'sheers prove otherwise." - Exen Pilot''

Typical Combat Role: Anti-Mech, Anti-Armor

Standard Armament: 7 ft long Tryleian Phase Blade, D-22 "Devourment" Blast Cannon

Height: 24 ft

Weight: 2.4 tonnes

Shielding/Armor: 4 inch thick Serium Plates encasing the cockpit and both arms, 2 inch thick plates elsewhere, Personal Shield Generator capable of absorbing most solid/energy/plasma rounds traveling at less than 5000 feet per second and burning at less than 8000 degrees Celsius.

Crew Number:1

Although the Mor'sheer is the lightest of the heavy Titans, it is in no way a pushover. Extremely quick for its size and having one of the best combat modules available to the Necraal, it can quite literally cut a swathe through most things its size. Usually deployed in groups no larger then three, they serve as the elite armor hunters of the Necraal, able to navigate even the harshest of terrain in order to close the gap with their prey.

Mor'sheers will generally move in hard and fast, using their Blast Cannon (which acts like a giant shotgun) to suppress anything that tries to slow them down, before getting into melee range and slicing through their prey with the giant Tryleian Phase Blade. The blade itself is capable of passing through some of the strongest materials in the known universe, from Titanium to Serium to Adamantine. However the blade is almost ineffective against shields, as they can displace the molecules that make up the blades razor sharp edge.

Although Mor'sheers are incredibly agile and quick, they lack a decent field of view. No peripheral cameras make it impossible for the pilot to see anything coming from the sides of them and ultimately counter and flanking attack effectively, unless they are aware of the target.

Taer Sol'arc: Arc Titan MKI
''"Main battle mech my ass. That thing could handle a fucking tank column by its lonesome!" - Zaretian Solider upon witnessing a Arc Titan in action''

Typical Combat Role: Anti-Structure, Anti-Armor, Anti-Mech, Anti-Orbitial

Standard Armament: Twin Nyrum D-370 "Lancer" Rail Cannons

Height: 50 ft

Weight: 20 tonnes

Shielding/Armor: 4 inch thick Serium Plates covering the entire body, anti-gravity fields on all major joints supporting 5 inch thick Myrium shields

Crew Number:1

The Arc Titan is one of the single most feared vehicles on the field of the Great War. Housing a huge power core and having layer upon layer of armor plates covering it, it can stand up to most things one on one and come out on top. Deceptively quick for its size and with enough firepower to bring even a Battleship to the ground, the Arc Titan has remained a favorite among the Necraal even after its near countless years of service.

Arc Titans, unlike most other Titans, are not deployed in a group but instead are dropped from high orbit and scattered over the battlefield so that they may inflict as much damage as possible, instead of concentrating fire on a single target.

The MKI Arc Titans main weakness is its distinct lack of shielding. With the chassis so crammed full of weapons and repair systems, there simply isn't any room for a Shield Generator, a problem which has been rectified in the new MKII Arc Titans. This makes it so that the Titan must rely on its thick armor plating and backup repair systems for protection, something that is difficult to do under constant fire.

The name Arc Titan comes from the fact that the Sol'arc was the first ever type of Titan that utilized an Arc Power Core, something that has now become the default for most modern Titans.

Flagships
=Diplomacy=