Science Directive

= Overview =

The Science Directive, or simply known as The Directive, is perhaps one of the largest group of scientists working alongside each other with The Remusian Republic. The Directive is overseen by the Technocratic Council, and projects must be submitted and approved by them. Almost every Remusian aspires to be a part of them, as scientific research is a big part of Remusian culture. The Directive has existed since the founding of civilization, though not nearly in as much complexity as it is now. As time has passed, the Directive has received different restructure according to the Military Codex and the Grand Fleet Initiative.

Becoming a Part of The Directive
After completing the most rigorous process that the Remusian education system offers, those wishing to be involved in the Science Directive must apply and undertake the Empire Scientific Assessment, know universally as the ESA. This examination is given to test the knowledge of theory and ethical procedures, as well as the ability to solve and collaborate on projects together. Participation in the ESA is guaranteed should a Remusian fully complete the fifteen year education provided by the Republic.

The ESA is composed of several components:
 * A large application of theory from every conceivable field of science.
 * A laboratory practicality section, combines the use of theory, procedures and ethics.
 * Another, shorter, laboratory section, focusing on collaborative work between competitors.
 * Construct a unique study to investigate an area of interest; typically what they would specialize in their education.

Almost every Remusian aspires to be part of the Directive, and as such the week allotted for the ESA is celebrated across the empire. Many will find time in their days to view the competition on a broadcast network. Due to its popularity, several large conglomerates have negotiated deals with the Directive to set up a live viewing. The ESA takes place on planets across the empire to facilitate all of its applicants.

Clearance levels
The Directive is very careful with who they allow into the folds of The Cluster One Research station. As such, they created designations allowing certain personnel access the station and its various levels and projects.

Access Level One [A1]

A1 designation is given to any and all members currently a part of the Directive and its efforts. They are generally assistants and are unable to propose new projects. A1 is considered by most of society to be the probationary/intern period of a Directive members career, and consists mostly of busy work that higher ups cant be bothered to do. They are restricted to working on A1/A2 projects unless given approval for work on an A3 projects. An A1 designation on a project indicates it is a very mundane proceeding, generally a statistical analysis or a re-test of reliability and consistency.

Access Level Two [A2]

After a period of 1-2 yeas based on performance, A1 members will be promoted to A2 designation. At this point they are able to submit ideas which might be used for future projects, but are unable to lead and direct their own projects. A2 members will find themselves working in similar positions to that of an A1, but they will be more active in the proceedings of research and development. A2 desigated projects are similar in nature to A1 projects, but pose just a slight amount of risk than that of an A1.

Access level Three [A3]

Should A2 members prove themselves as capable members of the research force, they will receive a bump to the A3 designation. At this level, members are able to propose and run their own projects within the Directive. However, A3 members find it difficult to find approval for their projects given their lack of experience, and many encounter a lull in productivity at this level. Even so, those that do find approval run into problems more than often, and must utilize their failures to make them successful in the future. A3 designated projects are typically peer led by a group of A3 researchers who have been looking for approval for the "next big thing". In many cases this turns out to not be the case, and projects of such scope are generally turned down. Many A3 members try to prove themselves with big and bold projects in order to be invited aboard the DGRW Cluster One, but are often rejected and forced to evaluate their plans again to be much simpler

Access Level Four [A4]

A4 designations are awarded once members complete a successful 5-10 projects, depending on the results gathered from them. A4 members are invited to live aboard the Cluster One, but are restricted to A4 projects and lower. A4 members are more likely to receive approval for their project, due to their previous experience. The majority of the members aboard the craft are composed of A4 members. A4 projects are generally of moderate risk depending on the Division, and is why they must be conducted on the station.

Access Level Five [A5]

A5 Designations are reserved for Division leaders, and some personnel selected for the projects, as well as members of the Technocratic Council. These members have jurisdiction over the Cluster One and any ongoing project. They also have say on who boards and leaves the station. Special Permission must be given for A4 members and higher by the technocratic council. Many of the A5 members are required to live on the station in order to maintain secrecy of the more elaborate projects. In many cases, the contents of the experiments are quite dangerous, volatile, and intended to be top secret.

Access Level Six [A6]

Very few members exist with this designation. As of right now, the only members with this designation are Emperor Vechtho Templesmith, his father and previous monarch Vithem Templesmith, and Neth Castorkoff, leader of the Technocratic council. They at any time are able to walk in on any ongoing project and have a great deal of say, and so far as to have them shut down immediately.

Divisions
Within the Directive several specialized divisions occur, each with their own different sects of research. Generally speaking, the longer you participate in an area, the more likely your clearance level will be raised and allowed access to more secretive projects of that division. In time, some members are invited aboard the DGRW Cluster One to participate in these experiments. Students select their desired field to pursue in their final years of education, and often use the ESA to exemplify what they want to pursue in that field.

Interstellar Engineering Division
The interstellar Engineering Division (I.E.D.) focuses on improving the Hyperlane Portal Drive and developing more efficient models of it while also developing naval blueprints, rocketry and circuitry. They are also responsible with deciphering and determining exactly what the area of hyperspace is, and what beings lie within that space. Experiment S043 has been the most successful attempt so far, but at the cost of a life. The department is led by Doctor Bishun Barreté, referred to as Dr. BB by his colleagues.

Project Intervention
Project Intervention is an internal and relatively secretive project within the Interstellar Engineering department. A clearance level of five is required, a classification which only a handful of Remusians possess, and even fewer after the events of Experiment-S043. The goal of Project Intervention is to explore the possibilities of creating artificial hyperlanes using a gate system. In theory, these gates open up two points in hyperspace temporarily, allowing for a vessel to traverse through the gate effortlessly, allowing for quick and efficient passage between locations. After recent events, Operation Intervention has been put on hold and is currently on review.

Experiment S043
Experiment S043 was the first official testing of an artificial gate opened in hyperspace. Corps Operative Sargent Major Tellaris Overte Mollkoff participated in the experiment under the supervision of Doctor Bishsun Barrete, the head of the Interstellar Engineering division. The events that took place are referred to as the "Intervention Incident". Following the incident, all technicians and participants appear to have no memory of the experiment, but a personal log of Dr. Barrete's is kept on file within the division's internals. Below is a transcription of the described incident.

Telemetry from the Major's suit that was obtained during Experiment-S043 was unlike any that had been seen before. Some of it was lost in the energy surge, but a good portion of it survived. Dr. Barreté remembers very little of the experience, but expresses his concern over the loss of the Major. The outcomes of the experiment have halted further attention to Project Intervention, and the risks and implications are currently under review by the Technocratic council. The risks of coming into contact with whatever denizens lie within hyperspace are a new factor that must be considered, and if they are capable of escaping hyperspace. The fate of the Major is unknown, but some reports indicate that he can be heard while travelling through hyperspace, calling out to others. Whether this is true or not remains a mystery.

Addendum: Project Contigo
With Project Intervention put on hold, the Technocratic Council has tentatively approved Project Contigo. Similar to its predecessor, the goal of Contigo is to better understand hyperspace and its denizens. A more stable of the previous gates have been constructed, and rather than Remusians being used in the process, autonomous and piloted drones have been used to further explore the area. The information gathered from The Intervention Incident has been studied intensively and several assumptions regarding hyperspace has been made. The inhabitants of hyperspace, referred to as The Denizens are composed of some kind of unknown energy, but they also appear to possess their own ships and weaponry currently beyond the Directive's understanding.

As of right now, there has been little success in travelling between the two gates, as it appears that since the Intervention Incident, The Denizens of Hyperspace, have taken an interest in harassing anything that enters hyperspace through any of the created gates. Any attempt to communicate with the denizens have been unsuccessful, on most occasions drones that enter hyperspace freely are destroyed. On one or two occasions, drones that have evaded capture or destruction have made it to the exit gate. however, the presence of The denizens has given rise to reluctance to use these artificial gate. The gates are small enough and open for only a short time to prevent any of them from breaching the lab. So far no attempts by the Denizens have been made, but some members argue to extensive use and larger gates could potentially let unwanted visitors into their deployed locations. To remedy this, a prototype gate was developed which incorporated the quicker jump function of the Hyperlane Portal drive, and early tests have shown that they are capable of avoiding the Denizens altogether. despite these developments, there is still substantial interest among members to further explore the free floating area of hyperspace, even so much so as to construct a portal large enough for an naval fleet to enter it, and perhaps so far as to maintaining a constant presence within it.

Advanced Robotics & Weaponized Mecha Division
The A.D.W.M. Division is responsible for the development, building and deployment of robotics within the workplace, whether it be in the form and exo-skeletons or body suits, as well as their military counterparts, and the same for the Military's use of Mechas in the field. They are also the minds behind Project Daybreak, an extensive program created to give each platoon its own flair and uniqueness to the empire by creating specialized battlesuits for them. In particular, each General receives their own personal suit catered to their particular preferences. The A.D.M.W. Division is led by Doctor Bem Markflay.

Project Daybreak & Nightfall
Project Daybreak was a research project carried out by the ADWM Division during the Collection conflict. Its main focus was the on the invention, development and deployment of battlesuits and piloted mechas, both in the workplace and the battlefield. The Project began shortly after the enactment of the Grand fleet Initiative and the restructuring of the Directive. The first prototypes would not see official use until a couple years into the collection conflict.

Project Daybreak saw various phases of development in the initial two years. The initial stages came in the form of an Exosuit which connected into the users nervous system. Powered by a small fusion battery, exosuits greatly enhanced the users strength and speed exponentially, allowing its users to move and perform actions the body simply could not handle on its own. The connection to the nervous system allowed for synced movement between the user and the suit, simulating an extension of the self. However, early exosuits were unable to be removed from their user without the loss of a portion of nervous system functionality, which ultimately resulted in them being scrapped for production until later.

Using the information gathered from the exo suits, ADMW approached the project again, this time looking for a more compressed and streamlined system to use for deployment. Th results would be the creation of battlesuits, which had all the benefits of the exo-suit, with additional features and functionality. Battlesuits featured a functional Holographic HUD system inside its helmet, Orders passed down can be highlighted within this interface to assist troops in various locations. Additionally, a small, wrist mounted super-computer is integrated into the suit, allowing for user and platoon customizations. The main innovation that came with the battlesuits over exosuits were the detachable neural implant. The implant is installed at the base of the neck, and attaches directly to a similar port inside the suit. The link between the suit and the user can be disconnected through three ways. Users can give a voice command, use the wrist mounted computer to manually override it, or should either of those options cease to function, than the suit can be hooked into a central Datanet port to override the suit.After refinement of the battlesuits, they were deployed across the frontlines, and proved to be vital additions to the conflict.

The project continued, with focus now shifting towards large piloted mechas. Early tests showed that even with a neural link similar to the battle suits, the pilot could not handle complete control over such a large craft. To assist the pilot, the mechas would be equipped with an onboard artificial intelligence that would help facilitate general movement of the suit, while also interpreting more advanced commands from the pilot through the neural link. Even with the onboard AI, long periods of piloting a mech can be mentally exhaustive for a pilot, and as such there are only one to two hundred pilots enlisted in a platoon.

The deployment of the mechas marked the completion of Project Daybreak, but would incite the start of Project Nightfall. While still carried out by ADMW, a much smaller team was instructed to complete the project, and it would build off of Project Daybreak. The focus of this project was to take the refined battlesuit and mecha models, and tailor them for the specific specialty of each platoon. This project is ongoing, as replicating specific suits constantly for each of the many platoons is very difficult.

Interstellar Warsat & Intelligence Networking Division
The I.W.I.N is not directly affiliated with the Directive, but works closely with many members of the Directive and the Militray alongside the Central Datanet to coordinate the placement, development and deployment of a vast network of war satilites. This division was founded shortly after the initial confrontation with the Collection to help protect and prdict any further conflicts within Remusian space. It is currently led by Doctor Cruezahn Goerh

Directed Energy Division
The Directed Energy Division(D.E.D.) are responsible for the development of weaponry and practical equipment in relation to lazers, plasma,, electromagnetism, radiation and particle beams. Their most well know invention is the Interstellar Ion cannon, a massive particle accelerator that can used the created ionic energy to fire across several systems if necessary. The DED is currently lead by Doctor Cheesh Parker

Combat and Personal A.I. Division
The Combat And personal AI Division (CPAI) are the developers of every Artifical intelligence that the republic uses. The CPAI Division is perhaps the most frequent cooperator with companies outside the Directive to help create a specialized AI for that particular task. To prevent corruption or from being repurposed, These AIs are programmed with many levels of in house encryption sequences that can ultimately only be unlocked by the Division's lead scientist. Within the Directive, CPAI frequently collaborates IED in designing AIs to assist onboard their ship designs. with The most prominent AI created for the Republic is the Central Datanet, which facilitates a lot of autonomous function across the republic as well as maintaining I.W.I.N. CPAI is currently led by Doctor Prisma Margel.

Electrical Energy Division
[Led by Rapel Kraven]

Firearms & Balistics Division
[Led by Dr. Ventures Sampson]

Nuclear Power & Energy Division
[ Led by Mjol Mantel]

Role in the Collection Conflict
Prior to The Collection conflict, The Directive was more of a loose organization of members working at their own pace to help improve the Remusian lifestyle. There were no specialized divisions like there are now, and many members were left to do as they pleased provided they did not violate the Directive's Code of Ethics. Despite this, many breakthroughs were discovered during this time, including nuclear engines, fission batteries, hover craft, more eco-friendly production methods, and more. Upon the arrival of the Collection, the Grand Fleet Initiative restructured the Directive  to be like it is now, allowing for more clearly defined areas of research. These changes and enhanced focus on the war effort would be pivotal in helping the Remusians overcome the Collection.

Quickly, the Directive began to make many breakthroughs, including Project Daybreak and the development and deployment of battlesuits and piloted mechas, revolutionizing the workplace and battlefield. An entirely new set of Navy blueprints were designed and commissioned to help streamline and follow the framework of the Grand Fleet Initiative, which in turn improved future naval battles and retaking occupied planets. Colonies saw the early development of the Interstellar ion cannons at the front lines, helping push back invasion ships.

Hyperlane Portal Drive
The Hyperlane portal Drive, or HPD, is an interstellar drive based off the original blueprints developed on Remusia. The HPD taps into an interconnected network of "hyperlanes". The HPD functions in a similar manner to a Warp Drive, entering what the Directive refers to as "hyperspace". The HPD allows a ship to create a enter the hyperlanes which exist within the hyperspace, and travels between systems. Chaining jumps is possible, when arriving at a destination a ship can immediately open another hyperlane. The drive is capable of 10 jumps before it requires a cooldown. The Directive has had little discourse with others empires with access to the hypaerspace, and because of the little amount of time spent between jumps, they are unsure if they can make an accurate comparison. The only discernible difference being the HPD makes use of the "network" of hyperlanes, and can only travel between systems connected to them.

The Central Datanet
The Central Datanet is a collective AI that is currently charged with overseeing the War Satellite network within and around Remusian Space. Developed by Dr. Prisma Margel and her department, the Central Datanet acts as the Republics 24/7 active defense system then is made to predict and prevent future attacks on Remusian Space. The Central Datanet is housed within the DGRW Cluster One, allowing for easy interface and communication with the Directive.

The Central Datanet interfaces with the Warsat network and is capable of overriding commands just as long as it doesnt not interfere with the precautionary parameters set in place by the Directive to prevent a technological singularity. It can issue these warsats into a localized region of space or dispurse them as needed. It is also capable of interfacing to other outposts using these warsats as well.

The Quantum Entanglement Device
Perhaps the most important innovation during The Collection Conflict was the Quantum Entanglement Device (Name pending), designed primarily by the Neth CastorKoff and the early Technocratic Council. The QED traps and localizes the Collection operating signal and within a contained field, allowing the capture of Collection subjects and neutralization of their self-destruction implants. The QED would see almost immediate use in Operation Bellringer to assist in learning more about the Collection. Future iterations of the device would include a decrypting protocol and an expansion of its containment field to contain several members at once. It would later be used by the Collection rehabilitation Program, a platoon designated specifically to recovering victims of the Collection, and restoring them to their former selves.