Great War

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The Great War is an ongoing interstellar conflict between the Peacekeeper Alliance and the  Warlord Pact, as well as various  neutral powers that are fighting for their own causes or in favor of one side. It is the largest and bloodiest conflict in the history of the known galaxy, directly or indirectly involving over thirty sovereign nations, more than sixty sapient species, and being responsible for the deaths of untold billions of soldiers and civilians, the destruction of countless colonies, most famously Norsus, the former homeworld of the Rach, as well as the total collapse of several nations.

The Rach founded the Peacekeeper Alliance in response to the numerous expansionist military powers across the region, most notably the Margan, who sought to exterminate all life in the galaxy. After losing their initial engagements with the Alliance, the Margan came to the Zaretian Monarchy and Repzork Empire to propose an alliance against the Peacekeepers. To prevent this, the Rach infiltrated the meeting, which was held on the Zartar, and attempted to assassinate the leaders of the three powers. They failed, however, and the three nations founded what would become the Warlord Pact and declared war against the Alliance.

The Peacekeepers suffered several defeats at the onset of the war, particularly the Rach, whose military was woefully unprepared for large-scale warfare. The Alliance was soon joined by the Karahotdoum Empire and achieved its first major victory when the Aeverian navy defeated the Zaretians at the Battle of Zetta Secundus, an act which prompted the Magello Empire to join the Pact in fear of potential retribution for past crimes. The Acropolan declared its allegiance to the Alliance, but was locked in conflict with the Conkirite, who joined the Pact in retaliation. The Warlords regained the initiative as it was joined by the heavily mechanized Necraal, though a small few would either defect to the Peacekeepers or join the recently-founded Virisus. Following the narrowly repelled Zaretian invasion of their homeworld, Aserai, the Dragoneteran Monarchy joined the Peacekeepers. The Empire of Diablos also joined the Peacekeepers and launched several offensives against Pact members, but while they dealt a serious blow, they were unable to entirely halt their advance into Peacekeeper space. The Luminarians, after being assisted by the Aeverians, also joined and began sending aid. However, this sparked a violent schism in Luminarian society, hampering their ability to fight in the war for several years. Despite their extremely small numbers and the great risks involved, the Kastalians also intervened for the Peacekeepers. Later, during an attack on a Warbot Industries facility, the Skrey were contacted by the Repzork and subsequently inducted into the Pact. The Asanian Syndicate were encountered by the Margan during an assault on a Diabloian colony and also became members of the Pact. In an effort to produce a new slave state and claim their resources, the Zaretians invaded the Betel homeworld of Betel; however, they were repelled, and the previously neutral Betel became a member of the Peacekeepers, though some of them instead defected to the Pact, forming the Decomp rebels. The Repzork then launched their own invasion, though while they were initially repelled, they quickly gained ground, and formed an alliance with the Xeverra in the process. While the war was raging, the Peacekeepers founded the Anti-Biomatter Task Force (ABTF) to combat the Biomatter Swarms following the fall of Rotunin.

Five years into the war, with the Rach on the brink of collapse, the Warlords initiated Operation Sledgehammer, a massive coordinated offensive which had the goal of weakening the major Peacekeeper powers and prevent them from being able to adequately respond to the planned invasion of Norsus, code-named Operation Downfall. Over the next several months, while they did not achieve all of their objectives, the Warlords dealt a devastating blow to the Peacekeepers and left some of them crippled, albeit it came at a steep cost, leaving the Margan and Zaretians the only powers able to launch a large-scale invasion of the Rach homeworld. As the last stealth generator was deactivated and Norsus was revealed, the Warlords attacked, and quickly overran the defenders. In a desperate last-ditch effort to survive, the surviving Rach opened a portal into the Warp and fled into the alternate dimension, the Margan chasing after them in an attempt to finally put an end to them.

Still recuperating their losses from Sledgehammer and without the Margan to support them, the Warlords were left in a vulnerable position, allowing the Peacekeepers to strike back. This coincided with the intervention of the Empire of Galdera, who launched Operation Dark Angel a few weeks following the invasion of Norsus. For the next decade, Warlords forces would primarily be on the defensive, and would suffer a number of catastrophic defeats. Repzork forces were almost entirely repelled from Betel space, prompting the empire to initiate scorched earth tactics in the form of massed crystal bombardments. The Aeverians and Luminarians launched a combined offensive into Zaretian territory, and successfully captured Nu-Zartar. The Sauran reached a breakthrough and devised a way in which to slow down and gradually reverse the growth of Margan crystals, paving the way for the Solidarity to slowly reverse the severe environmental damage the dynasties had caused prior to their disappearance and curb the Repzork's continued use of crystal munitions.

Ten years after the invasion of Norsus, the Rach returned from the Warp and attempted to reclaim their homeworld, which was still under Zaretian control. They also warned the Peacekeepers that the Margan were still on their trail and would soon return. Several Peacekeepers and a few neutral powers sent troops to support the Rach. Peacekeepers forces were well on their way to recapturing Norsus until a few weeks later, when the Margan Empire returned from the Warp and immediately launched attacks against both the planet itself and the surrounding area. Peacekeeper and neutral forces were forced to retreat from the area, and Norsus was rendered nearly uninhabitable and was subsequently abandoned by most combatants.

With the Margan back on their side and many Warlords having long updated their technology and tactics to adapt to the changing battlefield, the Pact has experienced a resurgence in power, and has began reacquiring some of the territory it had lost in the interim period. Peacekeeper morale has hit an all-time low once more as hopes for an eventual victory have been dashed and the war continues to drag on with no clear victor.

Destruction of the Seraphim Dynasty
The Seraphim Dynasty was one of the oldest of the Margan Dynasties alongside the Holy and Golden Blade Dynasties. They were best known for their grandiose theatrics and incredible egos; they truly saw themselves as divine beings, and believed that the Margan people had a glorious future ahead of them. This mentality carried over to the battlefield, where commanders would give their troops bombastic speeches and every conflict was viewed as a grand spectacle for all to see. Though zealously loyal to the Holy Goal for centuries, they began to stray from it when they noticed that lesser races were seeing them as literal gods and had begun to worship the Margan. Jisa, the Matriarch of the Seraphim, decided to allow these races to live so long as they served the Margan and paid them tribute. The Matriarch planned to exterminate the servants when the Margan's campaign of genocide came to an end, but for the time being, relished in the possibilities they brought.

When the other Dynasties discovered what the Seraphim had done, they were outraged, denouncing the dynasty for straying from the Margan's teachings. The Seraphim argued that the slaves were little more than temporary allies and that they posed no threat. The debate was settled when Li-Hosan, Matriarch of the Golden Blade, suggested eliminating the Seraphim before they went rogue. The Dynasties then all simultaneously attacked the Seraphim fleet, overwhelming them and leaving no survivors. When the Matriarchs confronted Jisa face to face, they offered her a chance to repent. She refused, and instead impaled herself on Li-Hosan's blade. The remains of the Seraphim fleet were left to drift through space, some of it falling unto nearby planets as artificial meteors.

The betrayal and subsequent annihilation of the Seraphim Dynasty did little to stifle the Margan's intense paranoia; in fact, it worsened it, as the Margan now knew that they not only had threats on the outside, but also within. Margan now face intense scrutiny if they show any signs of straying from the path, and in modern times, such individuals will more often than not be quietly killed by groups such as Confessors and the Mask of Ferivus.

First appearance of the Biomatter
Years before the onset of the war, the Biomatter Swarms made their first recorded appearance in the region when a spore of Hive Fafnir landed on a planet rich in biomass. The planet's inhabitants, unaware of the Biomatter's true nature, recovered samples from the then-dormant spore for study. Less than an hour later, the Biomatter became active, and rapidly overran the lightly defended colony. In the years that followed, more hives, most notably Apophis, Piru, Cronen, and Tiamat, would emerge in other sectors and infest colonies such as Qualiot, which had to be evacuated and bombarded from orbit. News of the swarms spread quickly, and nations began efforts to curtail the swarm's spread. Such operations were oftentimes met with limited success as the Biomatter were and remain poorly understood. Scientists attempting to study the swarms frequently ran into dead-ends, or worse yet, triggered an infestation. In one of the most famous examples, a Salatran research team recovered samples from the hives on Qualiot for research. The Biomatter escaped containment, infesting everyone in the building, but not before they could initially a site-wide lockdown. Rather than outright destroying the installation, the Salatrans used the facility's cameras and remotely-operated drones to monitor the Biomatter from outside. The information acquired from the incident would be later be passed along to the Anti-Biomatter Task Force.

Galderan-Naelkvan War and the Valdar Crisis
Almost three centuries before the start of the Great War, the Naelkva, an ancient civilization working to bring about a second golden age for their race, formed an alliance with the isolationist Valdar Directorate. The Directorate, which was home to a trove of ancient technology, had spent the past several years fending off neighboring powers who were competing with both the Valdar and one another for dominance. These battles had caused considerable harm to the Valdar's outermost territories. The Naelkva promised to restore stability to the region in exchange for technology, military cooperation, and total control over any territories they captured. The Directorate, which had little interest in territorial expansion and saw potential in working with an ancient race, agreed to the terms despite protest from those who feared the Naelkva's intentions. A short but brutal war followed in which the Naelkva swept through and conquered all of the neighboring powers save for the Ogvyr, who had organized themselves into the Confederation of Derahs to defend themselves. The Ogvyr fought the combined Vasldar and Naelkvan army to a standstill before the two powers negotiated a non-aggression pact, as the Naelkva needed troops to act as an occupation force in in their conquered territories, which would be organized into so-called 'vassal states'. But while the Ogvyr were initially content to be left alone, more and more members of the Confederation developed ambitions to overthrow the Naelkva, developing into a cold-war between the two powers.

This status quo persisted until roughly seventy years before the Great War, when the Empire of Galdera expanded into the region. Believing the Galderans to be a threat to their sovereignty, the Naelkva rallied their Valdar allies and client states to invade both the Galderans and the Confederation of Derahs. Though the Naelkva had the element of surprise and superior technology, the Galderan Empire had a significantly larger population and industrial base, which gave them a significant numerical advantage. The Naelkvan advance was halted and within a few years completely collapsed, allowing the Galderans to launch a counterattack into Naelkvan space. The Ogvyr also repelled the invaders some time later. These events spurred open revolt among the vassals. Bloody fighting continued for over twenty years until the Naelkva were pushed to their innermost colonies, during which the Valdar sued for peace. Fearing extinction for their species, the Naelkva surrendered. They were then forced to sign the Nakala Treaty, which required them to pay reparations to the victors, relinquish control over the vassal states, and limit the size of their military, among other conditions.

The next two decades would see tensions escalate between the Galderans, Confederation of Derahs, and the Valdar. The Galderans would spread their influence throughout the region and were met with resistance by the Ogvyr, who feared the creation of another imperialist superpower. The Galderan's religious devotion was another point of concern among the strongly atheistic Ogvyr populace. To curtail the Galderan's influence while avoiding outright hostility, the Ogvyr established the Coalition of Independent Nations, or CIN, which gave a platform for all nations in the region to resolve crises diplomatically; at the same time, it also contained a military branch, organized by the Ogvyr state of Feltis, which only accepted former vassals and Ogvyr. The Valdar suffered instability without and within. Internally, much of the populace had turned against the Directorate for their support of the Naelkva, increasingly authoritarian laws, and a return to isolationism, which many viewed as hypocritical and unrealistic. Beyond their borders, most in the Frontier had come to detest the Directorate for their support of the Naelkva.

Events came to a head when the reigning Galderan monarch, Empress Kazadair III, requested an audience with the Directorate's leaders. The council agreed to talks and allowed the monarch to come directly to Yulaira. In a series of talks, the monarch spoke of the empire's mission and the plans they had for the sector and its inhabitants. She claimed that the empire had no intention to take the sector by force, and that the Ogvyr were the true threat, a statement that many found reasonable, as Ogvyr states such as Feltis held unabashedly militant ideologies. As a result, the Directorate decided to hold a vote on allying with the Galderans the next day. This vote was interrupted by Councillor Levani'Desatha. Desatha had long been plotting to seize control of the Directorate to rid it of what she believed to be 'alien influences', but was forced to put her plan into action early due to Kazadair's arrival. the Councillor and her followers successfully took over the Council, but had underestimated the consequences of doing so; the nation almost immediately descended into civil war as states declared independence. One such state was the Zhagavian Republic, which declared its allegiance to the Galderans. Another state declared support to the CIN. Both nations used this as justification to send troops into the region. Unwilling to fight on two fronts, Levani forged alliance with the CIN and attacked both rebel and Galderan targets, starting hostilities between the empire and CIN.

Though the Naelkvan war had been incredibly destructive, the Galderans came out of the war stronger than when it had started. The Galderan Armed Forces was rebuilt from the ground up with new equipment, weapons, and vehicles, including powerful superheavy units such as Dreadnought and Assault class starships and the Gaulderog Armored Assault Fortress. The empire had also captured almost the entire eastern half of the Naelkvan Empire and with it many of its former vassals, namely the Renesat and Yin'vair. Billions of Naelkva, most of whom were civilians, had also been taken into the Empire. Though given the chance to return to their people, many decided to stay in Galderan space, with some even joining the military or having fought against the Naelkvan during the war. Despite this, Naelkva continue to be viewed with suspicion or outright hostility by some Galderan communities, though they are still statistically safer in Galderan space than they would be elsewhere. There remains a notable age-gap in how the war is perceived by the general populace. Older generations that recall the initial stages of the war have become wary of conflict and seek to avoid it whenever possible while younger individuals, many of whom had fought in the war after the Naelkva advance had been defeated, have become patriotic, believing that the empire can now overcome any challenge thrown at them. Thus, while many politicians and officers sought to avoid a war with the Ogvyr, their subordinates were more than willing to fight when the time came.

Magellan First & Second Stellar Wars
Following the conclusion of the long-lasting Magellan Unification War under the leadership of the young Emperor Zinmar, the Magello Empire would encounter local rivals in their initial stellar expansion. Their society having been founded on a tradition of warfare, it was only a matter of time before this rivalry erupted into war. The Magello would eventually emerge victorious two years into the war, crushing their rivals in a vicious and bloody war, expelling them from their homelands and creating a massive refugee convoy as the Magello set up new colonies on the charred remains of theirs. These refugees would take up residence as a member race of Aeveria.

With their military position secured, but coffers drained after fighting the First Stellar War, Zinmar pursued mercantile efforts as well as attempted to rebuild civilian industry. These pursuits led to the creation of numerous trade alliances and brought the Magello into the galactic community. However, the Magello would once more find themselves going to war as part of these entangling alliances. The Second Stellar War dragged on for years and evaporated the gains made in the past few years and what loot had been claimed in the First. Victory was eventually earned, bought with Magello blood, but Zinmar’s people were resentful that this war put the interests of another first instead of their own, and further attempts to improve international trade in the Empire floundered, despite the expenditure of the Second Stellar War. Still though, the three wars would create a strong military tradition and fill the ranks of the Magellan armies with hardened veterans. It also saw the rise of numerous popular war heroes, especially Captain Omard, whose great victories would capture the minds of the people and inspire the next generation.

Repzork-Nepharian Cold War
The Holy Nepharian Empire had spent the past several years spreading its influence throughout a sector of space inhabited by various nations that the Nepharians had been slowly converting into dependencies. The Nepharians provided the natives with weapons and technology in exchange for ancient relics. They also established migration routes through the region for Nepharians citizens. These efforts were disrupted when the Repzork began expanding into the region. Seeking to claim relics and territory for themselves, the Repzork provided the aliens with offers of their own and exported their culture and religion to turn the inhabitants over to their cause. Some were more than willing to negotiate with the Repzork due to disagreements or distrust towards the Nepharians. The conflicting ideologies sparked tensions throughout the sector which soon gave way to fighting, beginning a proxy war between the Repzork and Nepharians. But while the two are officially enemies, they rarely fight one another directly, with only small skirmishes for particularly valuable relics. Both governments deny that any conflict is occurring due to mutual benefit. Despite the tension, the Repzork often sell worthless artifacts back the Nepharians, allowing the Nepharian government to keep the peace within their own borders while providing the Repzork with funds.

Nevertheless, the Repzork still considered conflict with the Nepharians to be a real possibility. Several armadas were mobilized in case the two nations went to war, including the 14th, 277th, 355th, and 77th. A military modernization initiative was underway to update portions of the military, such as the navy, whose ships were, for the most part, outranged by the high-powered lasers of Nepharian ships. This led to the development of the first 'hunter killer' ships that would form the basis for imperial alpha-strike doctrines several years later.

Xeverran-Betel Conflict
In order to accelerate the construction of the Star Song, a dyson sphere designed to boost its own processing power and accelerate the reunification of the Xeverran nomad fleets, Galden deployed Xeverran troops into Betel space in order to claim the bountiful resources from their colonies. The Xeverra launched a series of small-scale raids on fringe Betel colonies to gauge their defenses before committing troops. These skirmishes prompted the reigning Betel High Chancellor, Nol Byervid, to create the Sky Spears, which quickly became the most advanced aspect of the Betel military. Regardless, the Xeverra continued to grow bolder as time passed, though they still remained a regional threat.

Kran Rebellion
A few months before the outbreak of the war, Nepharian general Phyla'kran, leader of the Kran, initiated a plot to take over the Nepharian government. She instigated a conflict between the Holy Nepharian Empire and the Wingle Union, eventually even dragging the IAE into the engagement. In response, the Wingle awoke Captain White, a war hero from the invasion of Athenousis, and assembled an elite team with the goal of crippling the Nepharian war effort. In the midst of fighting, the Kran faction, bolstered by an army of Ech0 walkers, rose up and attacked Nepharian, Wingle, and IAE colonies. An attempt was also made to assassinate leading figures in the Nepharian government, but was met with failure. The Nepharians and Wingle put their differences aside to combat the Kran faction, culminating in the death of Phyla'kran and the suppression of her rebellion.

The consequences of the Kran rebellion had far-reaching affects, particularly on the Nepharians themselves. Kran remnants would continue to harass loyalist forces for months afterward as the government worked to purge any who still sympathized with Phyla. Relations with the Wingle have gradually improved, but remain somewhat tense, and the two have since ceased working together. The Repzork gained a substantial lead in the ongoing cold war as the Nepharians were forced to divert most of their resources, some of which was destroyed in the ensuing conflict, elsewhere.

Repzork begin raiding Khasii colonies
After learning of the Khasii' bountiful wealth, the Repzork began launching increasingly large raids into Khasii territory to acquire their resources and technology. Though the Khasii boasted superior weapons and troops on many fronts, their army was far too small to take on imperial forces, forcing the Khasii to rely on large numbers of auxiliary troops to fight for them. Fighting rapidly bogged down as a result, though Repzork forces slowly regained the initiative as they intensified their efforts, leading to a number of successful attacks on Khasii settlements and the acquisition of many of the assets stored within.

Sauran liberate Zaretian slave colony
Sauran of the Forces of Freedom raided a sizeable Zaretian slave colony in an effort to free the prisoners. After a brief skirmish, they forced the defenders to retreat. But as they reached the slave holding area, they encountered the prisoners, who had managed to overthrow the guards and escape on their own, though it is unlikely that they would have been able to progress any further without the Solidarity's aid. The monarchy retaliated by declaring war on the Sauran and launching several probing attacks into Sauran space.

Appearance of the Margan
The first known appearance of the Margan in the local galactic sector occurred when troops of the Golden Blade Dynasty invaded a minor power that, though it put up stiff resistance, was quickly overwhelmed and wiped out by the vastly larger force. Soon after, the other dynasties soon appeared elsewhere, strip-mining any planets and exterminating all life that they came across. The sheer, uncompromising brutality displayed by the Margan sent a ripple throughout the region as word spread through survivors and witnesses. Many nations formed contingency plans in the event of a Margan invasion or were actively preparing to attack them, including some that would become Warlord powers in the months or years that followed. Some historians argue that it was at this point that the Great War became inevitable.

Year 1
See also: Rach Theatre, Raid on Zartar, Raid on Station SRD72.

Shortly after the emergence of the Margan in the local galactic sector, the Rach began to covertly harass the Margan by targetting their logistics and command structure while supplying states that were fighting the Dynasties. These efforts proved disruptive to the Margam, but were unsuccessful in stalling their advance. These efforts continued with impunity for months until Rach operatives were captured while attempting to rescue civilians. The Margan declared war on the Rach, and while they had difficulties locating Rach colonies and were constantly harassed with hit-and-run attacks, began to advance through Rach territory at a slow but steady pace as Rach doctrine was not accustomed to a war of attrition.

Rach officials, namely General Gorach, called for drastic reforms to Rach doctrine, but his calls were ignored. Nevertheless, it was decided that a more direct approach would be needed to defeat the Dynasties. The Rach sent delegates to several neighboring states: the Aeveria Confederation, Karahotdoum Empire, Warbot Industries, Sauran Solidarity, and the Wingle Union, to propose the formation of a coalition with the goal of defeating the Margan and protecting those that could not defend themselves. All accepted with the exception of the Wingle, who declared themselves neutral. The Karahotdoum, due to tensions with the Yami Trade union, committed monetary aid, but not troops. The new alliance called itself the Peacekeeper Alliance.

The Peacekeepers launched a surprise attack against the Margan and quickly overwhelmed them. Emboldened, they launched further attacks with similar results, bringing more nations into the alliance. The Matriarchs of the Margan convened on the worldship of Holy Thereia to discuss their options, and despite their hatred of aliens, decided to establish an alliance of their own. They soon after requested an audience with King Breys of the Zaretian Monarchy. The Zaretians were wary, but due to their ongoing conflict with the Sauran Solidarity, agreed to talks on the Zaretian homeworld, Zartar.

Zaretian rebels under the leadership of the exiled king Moscassin learned of the meeting and relayed it back to the Peacekeepers. Though an opportunity to eliminate both Breys and High Priestess Massachiah, Rach command deemed the operation too risky. However, Emperor Coradine, without notifying his generals, deployed a small team of assassins to intercept the meeting. The assassins attacked as the meeting began, but the operation proved a colossal failure, with all of the assassins captured or killed. The operation had the opposite effect than intended, convincing Breys to put his reservations toward the Margan aside and establish a formal alliance. The new alliance, dubbed the Warlord Pact by Peacekeeper media, declared war on the Peacekeepers, marking the official beginning of the Great War. Shortly afterward, the Kelmir, militant Minomit who wanted to use their machines for conquest, joined the Pact and began launching terrorst attacks against WBI facilities. Now fighting both the Margan and the Zaretians, the Rach military suffered several disastrous defeats, their military almost entirely unable to put up any serious resistance to the invaders. The Peacekeepers attempted to support their ally, but were having to defend their own territory from the Pact.

These events coincided with disasters in the Yami Trade Union, prompting the Yami to sign a treaty with the Karahotdoum to ease tensions and free up troops in the Karahotdoum-Yami border zone. The Karahotdoum were planning to attack, but news of the Pact's rapid advance sparked calls for intervention among the general populace. The magistrate voted in favor of intervention, and mobilized its forces, with so many citizens volunteering within the first two months that logisticians began to lose track. These troops were deployed en masse against the Pact. The first waves suffered grievous losses, but bought the Peacekeepers valuable breathing room before their offensive was halted.

Towards the end of the year, the Saracin established Station SRD72, which studied Peacekeeper technology and performed experiments on captured soldiers as part of biological weapons tests. The Rach discovered the facility and General Gorach and Ops Lead Kertak moved in to infiltrate it. Though Gorach's forces were discovered, the Rach successfully breached the facility, rescued several prisoners, and stole valuable data before destroying the installation. The files revealed that someone had provided the Warlords with information the location of Norsus' stealth generators and of the planet itself. The Rach began an internal investigation, but would not find the perpetrator.

Year 2
See also: Battle of Zetta Secundus, Acropolan-Conkirite War, Luminarian Schism.

The Peacekeeper's first major victory took place during the second year of the war in the Battle of Zetta Secundus, where the Aeverian Navy dealt a devastating blow to the Zaretians, causing the Zaretian front to collapse and forcing the Pact to withdraw to close the gap. The battle served as the catalyst for both the Repzork Empire and Magello Empire joining the war later that year. The Repzork were concerned that the Holy Nepharian Empire would consider joining the Alliance and believed that defeating the Peacekeepers would pave the way to regional supremacy. Emperor Zinmar and Captain Omard of the Magello did not support intervention, but caved to public pressure, which feared that a Peacekeeper victory would see the empire punished for atrocities committed during the First and Second Stellar Wars. With their support, the Pact regained the initiative, and Zetta Secundus was captured.

News of Zetta Secundus also reached the Acropolan Empire and Conkirite Dictatorship, former allies who had been locked in a stalemate since a coup saw the Conkirite overtaken by a tyrant. Hoping to gain the upper hand, the Acropolan joined the Peacekeepers, pledging economic aid in exchange for help against the Conkirite. The Dictatorship retaliated by joining the Pact. Even with the support of the two coalitions, the war remained a stalemate.

Tensions between the Luminarian Empire and Luminarian frontier colonies came to a head six months after the ascension of Emperor Ulran when Empire forced razed the trading hub of Midale, dealing a devastating blow to the frontier navy in the process. The frontier worlds banded together in self defense, and received covert economic and technological support from the Aeveria confederation, setting the stage for the Luminarian Schism. The two forces fought a bitter war for the next three years, during which the first Battlestations were deployed. Following a failed rebel assault on Luminaria, the empire and frontier worlds signed an armistice, though they remain in a state of war. Frontier military forces were devastated in the conflict, and would spend the next two years rebuilding.

The first major engagement between a belligerent and the Biomatter took place when a Spore of Hive Fafnir landed on the Minomit colony of Ozelion. After nearby settlements were evacuated, a quarantine zone was established around the hive as WBI forces held the line long enough for reinforcements to arrive and bombard the hive, ending the infestation.

Year 3
See also: First Battle of Aserai, Dragoneteran-Tegotian War, Second Battle of Aserai.

The Zaretian Admiralty had spent the previous year since their defeat at Zetta Secundus updating their navy with new warships and tactical doctrines. Though eager for revenge against the Aeverians, the Monarchy opted to instead test these changes on the Dragoneterans, who had recently pledged their support to the Peacekeepers, as it was believed that an attack would elicit an Aeverian response without having to risk an assault on the Aeverian mainland. Three fleets were sent to the Dragoneteran homeworld of Aserai, where they swiftly outmaneuvered and overwhelmed the defenders and began bombing the planet. As anticipated, the Aeverians sent a relief fleet which was then intercepted and forced to withdraw. A combined force of Aeverian and Rach ships finally arrived hours later and repelled the Zaretians. Though economically and militarily devastated, the Dragoneterans retaliated by deploying troops against the Zaretians.

During the attack on Aserai, the Dragoneteran colony of Dralix ceased communications with the rest of the Monarchy. Believing the Monarchy to be responsible, a small force was sent to the planet following the Zaretian withdrawal. Instead, it was found that Biomatter of Hive Apophis had overtaken the planet. Teams were deployed to the surface to search for survivors, but within hours, all teams vanished. Several ships then attempted to leave the planet, but were shot down when they did not respond to communication requests. The fleet was then contacted by one of the search teams, who reported that they had been dragged to the ground by a tendril of the hive and required immediate evacuation. Special operations forces were sent to the surface and retrieved the team. Rather than bombing the planet, the Dragoneteran king decided to quarantine the planet and use it to study the Biomatter.

The Zaretians continued their aggressive expansionist policies as a means of acquiring resources for the war effort. In doing so they encountered the Necraal Sovereignty. The two nations quickly established diplomatic relations. The Monarchy soon convinced the Necraal King, Hor'or, to join the Warlords and fight against the Peacekeepers, whom the king viewed as a threat to his ambitions. The Necraal's heavily mechanized army was a significant boon to the Pact, but some Necraal troops were troubled by the actions of their new allies, leading some to desert or join the Peacekeepers. The Kelmir, fascinated by Necraal technology, soon began working with Necraal engineers to produce new and improved Warbots.

Months after the assault on Aserai, Dragoneteran Captain Delarus went missing while investigating an unidentified vessel. Days of inconclusive searches followed until the Monarchy received a distress signal from the homeworld of the Bulorians, a young interstellar empire. A team was sent to investigate and soon found Delarus, who explained that he had been attacked by the Tegotians, radical isolationists who claimed that Delarus had unlawfully entered their territory. Delarus crash landed on the planet, which was subsequently invaded by Tegotian troops who had enslaved the populace. Though still recovering from the Zaretian assault on Aserai, the Dragoneterans amassed its forces and attacked, driving the Tegotians from the planet and liberating the Bulorians. The Tegotians declared war and declared themselves members of the Warlord Pact.

The Dragoneterans lacked the troops to adequately defend their territory, instead focusing their troops at key locations while harassing the invaders with hit-and-run attacks. The Tegotians, though puzzled by the lack of resistance, pushed the initiative. Desperate, the Dragoneterans took Biomatter samples from Dralix and synthesized an airborne virus that was then deployed at a Tegotian outpost. The virus was more potent than intended, sparking a large-scale infestation that delayed the invaders but spread to several other nearby colonies. The Dragoneterans attempted to cover up the incident, but were soon found out by the Peacekeepers, who harshly condemned the attack and ordered the Monarchy to destroy remaining samples of the virus, to which they complied.

Days later, the Dragoneteran king died. The Monarchy moved the bulk of its troops to the area around Aserai as a new king was crowned. Tegotian scouts discovered the proceedings, and the empire responded by sending the entirety of its military to Aserai, culminating in the largest confrontation between minor powers in the war. The Tegotians initially held the upper hand, but lost several prominent officers, all of whom held prominent political positions, to assassins, and were later encircled and eliminated by the Dragoneterans. This caused the Tegotian Empire to collapse into civil war. Peacekeeper troops intervened and helped establish the Tegotian Republic, which then left the war in order to rebuild. By this point, the Dragoneterans were drained, and would be unable to provide any military or economic aid to the Peacekeepers for the next several years. In the aftermath of the war, the Peacekeepers declared the use of the Biomatter as weapons to be a war crime. The Dragoneterans narrowly avoided charges, but were forced to destroy all of their research regarding the virus.

Year 4
See also: Infestation of Rotunin, Operation Stormbreaker

The fourth year of the war began with the infestation of the neutral colony of Rotunin by Hive Fafnir. An infected carrier was detected approaching the colony, and while orbital defenses caused the ship to break apart, this only produced a shotgun-like effect that spread the Biomatter across the colony. Chaos and confusion erupted as civilians attempted to evacuate, which left them easy prey for the swarms. The defenders were forced to evacuate and bombard the planet into a lifeless husk. The infestation remains the worst recorded attack by the Biomatter in history, and is blamed for the infestation of dozens of nearby worlds through captured starships. Both the Peacekeepers and Warlords responded by establishing anti-Biomatter task units, with the Alliance pooling their resources into the Anti-Biomatter Task Force, or ABTF.

Though knowing little of the ongoing war, the Skrey of Clan Tazorag had taken notice of the weakened state of Warbot Industries and sought to claim Minomit technology for themselves. Tazorag War Chief Bhatuzorig was deployed and successfully captured an outlying Minomit colony. The Skrey then attacked and conquered the technology hub of Cawmuth. This in turn caught the attention of the Repzork, who began monitoring the Skrey to determine if an alliance was feasible. Shortly thereafter, Biomatter of Hive Cronen attacked a Skrey outpost, forcing the defenders to withdraw. The colony was lost, but due to the Skrey's unreliable starships, the hive made little headway. Using the hive as pretext, the Repzork stepped in to offer the Skrey support. They begrudgingly accepted, and the two drove Cronen away from Skrey territory. The Repzork then made a proposal to Tazorag: the Skrey would join the Warlords in their fight against the Peacekeepers while the Pact would ensure that Tazorag stayed in power and received a fair cut of spoils from the war. Tazorag accepted the offer. However, while Tazorag and a few other great clans possessed the resources necessary for large-scale interstellar conflicts, most did not. The troops of these clans were therefore organized into auxiliary units that would be attached to other Pact fleets.

With their military near the point of total collapse, the Rach expanded their search for new allies. Their explorers soon discovered the Empire of Diablos. Despite some protest within Peacekeeper leadership, the Rach sent emissaries to the Diabs to explain their situation. The Diabs, eager for a fight and concerned about aggressive expansion and hostile power blocs, joined the Alliance. After three months of planning, the Peacekeepers then launched Operation Stormbreaker, a massive offensive spearheaded by the Diabs intended to cripple the Pact and force them to surrender. Unprepared for aggressive Diab tactics, the Pact suffered more casualties within the first few weeks of the offensive than they did in the previous four years of fighting. The Pact initiated a retreat across all fronts as the Margan stayed behind to buy the Warlords time.

As the Sauran wing of the offensive advanced, the 17th Taiga fleet came across a planet being strip-mined by an unidentified race of aliens. The Sauran attacked, but despite initial success, were nearly pushed back until the arrival of Diab and Kastalian reinforcements. The aliens, identifying themselves as Asanians, swore vengeance on the intruders before retreating. Shortly thereafter, Asanian forces began to attack Diab colonies, and soon encountered the Margan. The Asanians arranged a meeting with Archon Knora, who convinced the Syndicate to join the Pact. The two forces continued to harass the Diabs for weeks afterward, drawing troops away from the main offensive.

Stormbreaker resumed in earnest following the Asanian and Margan withdrawal, but by then the Diabs were starting to lose momentum. Peacekeeper supply lines were dangerously overextended and attrition had taken its toll, with many replacements lacking battlefield experience. The Pact had also changed its tactics, shifting from fighting independently on different fronts to fighting as one cohesive force and combining their doctrines to work off of each other. After several more months of fighting, the Peacekeepers cancelled the offensive and ordered their troops to withdraw to more defensible positions; much of the territory lost during the offensive was subsequently reclaimed by the Pact.

Year 5
See also: Operation Downfall, Operation Sledgehammer, Operation Pierce the Veil, First Battle of Norsus

Four months after the end of Operation Stormbreaker, the Warlords, having gathered their strength, initiated Operation Downfall, which aimed to invade Norsus and knock the Rach out of the war. The operation began with Operation Sledgehammer, a series of simultaneous offensives against all major Peacekeeper powers aimed at preventing them from supporting the Rach by bleeding them of manpower and material. Just as the Peacekeepers had during Stormbreaker, the Pact made rapid gains, establishing footholds in Diab, Karahotdoum, and Sauran space while Warbot Industries, already near the breaking point, had the bulk of its remaining colonies and troops destroyed and its homeworld invaded by the Margan, effectively forcing them to withdraw from the war. The Aeverian offensive, tasked with attacking the border blockade, proved unable to breach the barrier and lost the entirety of the Margan Firewing fleet, which sacrificed itself to to free Pact allies in the final battle of the operation, but nonetheless dealt a serious blow to the Aeverian navy and frontier.

During the Pact push into Sauran space, the Repzork secretly invited Sauran delegates to an undisclosed location in neutral space. The Repzork, believing that the end of the war was near, were preparing to turn on the Margan and Asanians, and sought to acquire the Sauran's terraforming technology so that they could undo the damage dealt by the two Warlord powers. In exchange, the Repzork pledged not to invade Sauran space and offered them colonies to inhabit were their empire to fall. The Sauran accepted the offer, and the Repzork began testing the equipment and techniques deep within their territory to ensure that they worked.

The offensive into Rach space, codenamed Operation Pierce the Veil, attacked the stealth generators concealing Norsus. General Gorach, using what resources he had available, established the Gorach-Cloudreaver Line, a final line of defense manned by veterans, Peacekeeper troops, and a small number of Warlord defectors. Many of the Rach were using whatever weapons were available, including Pact weapons captured during Stormbreaker. The defenses caught the Pact by surprise, forcing them to initially retreat, but the Warlords soon began to break through and systematically eliminate the generators. After the fall of the second generator, Gorach was contacted by Emperor Zinmar, who wished to build more stealth generators for the Rach in exchange for amnesty and entry into the Peacekeepers. The Rach accepted the deal, and Zinmar deployed a team of engineers to a remote Rach colony to begin construction.

Shortly after the loss of the third generator, during which a number of prisoners were taken, Gorach, Kertak, and a small squad moved to the planet to rescue the hostages, using a 'fear mist' to clear the path. During the operation, Gorach encountered and dueled Zaretian General Gancarda. Gorach attempted to persuade Gancarda that the war would destroy his nation, but Gancarda refused to listen, and landed a hit on Gorach's shoulder before a squad of Skyborn intervened, allowing the general to escape to Norsus on the battleship Karadin. Gancarda was relieved from the front due to injuries he received and replaced by Vipenite.

Gorach appealed to Emperor Coradine for permission to use the Rach's emergency arsenal, but was denied. Furious, he eforced his way into one of the capitol's secret vaults and awoke the Veteran Warsuits, Rach soldiers who had pledged to protect the empire by having their bodies entombed in powerful suits of armor. As Gorach was speaking to the suits, sirens began to roar throughout the city as communications began jammed with panicked Rach proclaiming that Norsus was visible. Gorach returned to Coradine's office, where he found that the emperor was gone and that the guards had been killed by Margan. The lone survivor, a sniper, explained that Coradine had killed one of the guards and fled. Gorach then sifted through the emperor desk, where he discovered that Coradine had been the Pact's informant and had ordered the deactivation of the final generator. Gorach declared himself emperor and ordered that all weapons be deployed to defend the planet.

With Norsus exposed, Operation Sledgehammer was halted as the final stage of Downfall began. A vast Margan fleet, alongside all five of the Margan dynasties, made way for the planet. The Aeverians, Kastalians, and Diabs attempted to send reinforcements to the planet, but the Aeverians were intercepted. The Diabs were detected by Captain Omard, but he allowed them to pass in the hope that they could still hold Norsus, claiming that he did not know of the Diab's mobilization. But with the whole of Margan civilization approaching, Gorach was forced to concede that Norsus would be impossible to defend, and began evacuating the populace into exodus ships hidden beneath the planet's surface. Within hours, the first Warlords ships arrived and began bombarding the planet. The Diab relief force then arrived and physically blocked the Pact, suffering grievous losses in the process. Desperate, Gorach entered the depths of Norsus' labs, where he was led to a device that generated a portal leading into a realm known to the Rach as the Void. With no other option, Gorach activated the device, tearing open a continent-sized hole in the planet's atmosphere. The Rach retreated into the portal while a small force stayed behind to protect the device. The Margan sent wave after wave of troops against the device before they were finally able to secure it. Rather than destroy it, the Margan kept the device running and chased the Rach into the portal. The portal finally closed as the last Margan ship entered. In that instant, both the Rach and Margan disappeared from the galaxy.

Year 6
The sixth year of the war saw relatively little action outside of scattered skirmishes as both sides were preoccupied with recovering from the previous two years of fighting. The Warlords, though victorious, had lost a major military power with the disappearance of the Margan, and were forced to discard plans to continue offensive operations in favor of consolidating their holdings. The Zaretians, Repzork, and Necraal sent reinforcements to various fronts. Emperor Zinmar attempted to cover up his involvement with the Rach, but his deal with Gorach had been leaked by Pact-leaning officers. In retaliation, Zinmar and Omard were both captured; Omard's true intentions in allowing the Diabs to pass through his forces unimpeded were made public, destroying his prestige among the populace and serving as the justification for his public execution days later. Zinmar's betrayal was kept secret, but he was confined to his palace and made a puppet of the Repzork High Council, which covertly took control of the nation and purged any officials belived to support the Peacekeepers. Zinmar's son was taken into Repzork custody to be groomed into a Pact-leaning monarch.

With the Rach having vanished and their forces badly mauled, the Peacekeeper convened to determine a new leader for the Alliance. Some suggested the Diabs for their strong military, but Admiral Korsair turned the offer down, declaring that he did not wish to be, "Tied down by bureaucratic lunacy". Korsair then suggested the Aeverians for their organization and willingness to work with aliens. The Aeverians won the majority of votes in the ensuing vote, and immediately set out shifting the Alliance's goals from protecting minor races to ensuring the survival of its members and defeating the Pact.

The Minomit, having been reduced to a few scattered colonies, used the lull in the fighting to begin the process of rebuilding. Before they could do so, they needed to liberate several colonies which had been occupied by Necraal and Kelmir troops. With aid from the Aeverians, they launched limited attacks and scored a few small victories. Four weeks later, many of WBI's remaining colonies went dark, with reports describing the attacks originating from an unidentified alien race later identified as the Rathakern, who were acquiring resources for Project Relevance, which aimed to complete the Omnishia Battleship. The Peacekeepers were unable to repel the invaders and were forced to retreat. Warbot Industries would not recover and effectively ceased to exist, most surviving Minomit opting to integrate into the Aeveria. The Rathakern then turned and attacked Warlord forces in the area, eliminating any possibility for negotiation between the two.

Year 7
See also: Diab Theatre, Battle of Lichen, Second Battle of Falkeos, Zaretian Theatre, Aeverian Theatre, Operation Burning Lance.

Following Norsus, General Gancarda had been redeployed against the Diabs. While probing for vulnerable Diab colonies, General Gancarda discovered Lichen, a planet rich in crystals used in the production of Zaretian energy weapons. The general invaded the planet and soon established a base of operations on the surface. While attacking a nearby fort, Lord Atlas intervened and took command of the operation, declaring that Gancarda was not aggressive enough. Fighting continued under Atlas' leadership, and the Diabs were eventually cornered at their command center located in the planet's northern pole.Diab reinforcements had begun to turn the tide until Zaretian agents flanked the Diabs and eliminated their anti-air cannons. Nightshades were then sent to infiltrate the command center, but were captured. They broke free with the aid of one of the prisoners and destroyed the generator powering the base's anti-orbital cannon, allowing the Monarchy to push in and overwhelm the defenders.

As Lichen was underway, the Repzork and Magello launched an attack against the Diab military colony of Falkeos. Falkeos sat at the edge of the Pact's foothold in Diab space, and was seen as a potential obstacle to operations. The colony had been attacked by the Margan during Operation Sledgehammer and as a result suffered from a worsening Margan infestation. The battle would be the first in which the Repzork made use of Marganite-based weapons, which had been narrowly approved by the High Council for foreign operations a few months prior. Using orbital elevators to establish landing zones, the Pact steadily advanced across the planet, eliminating elevators that they could not capture. The final battle took place at the derelict fortress of Vigríar, where the defenders, after having withstood days of artillery and aerial bombardments, were attacked with chemical weapons prior to an infantry assault. The Diabs charged the Pact, causing momentary panic that resulted in a large number of Pact deaths before the fortress was secured. With the conquest of Falkeos, Imperial Command began planning its next move, a three-pronged offensive into Diab territory codenamed Keros.

Seeking to establish themselves amidst the instability of the war, Rathakern scientists began developing bio-chemical 'Overlord Bombs' within their foothold in former WBI territory. This program was discovered by a team of Diab Valkyries who were sweeping through to uncover the Rathakern's activities in the region. By the time they reported their discovery, Rathakern under the command of General Wraithbane had already attacked the colony of Larvos, with Overlord bombs being deployed against civilian colonies. After a pitched battle, the Rathakern captured Larvos and began invading nearby colonies to establish a small foothold in Diab territory.

After amassing a vast fleet, the Aeverians initiated Operation Burning Lance, their invasion of Zaretian territory, aiming to capture the regional capitol of Nu-Zartar and ultimately open the path to Zartar. The Zaretian response is immediate, with Varthos leading the defense with all available forces, including reinforcement from the 18th War Fleet. The sheer number of Zaretian ships causes the Aeverian offensive to bog down into a pitched stalemate for the next several months. Officials in the Repzork Empire considered halting all offensive plans and redirecting troops to support but the Monarchy, but this was rejected by the High Council, who wanted to prevent the Karahotdoum and Diabs from assisting the Aeverians by forcing their attention elsewhere. Troops stationed at the once quiet Aeverian front would double their efforts against the Aeveria to divert resources away from the main offensive.

Rathakern forces under the command of General Wreav then began raiding Asanian military and corporate outposts. Troops would launch diversionary attacks while small squads infiltrated the facilities stole Asanian equipment. In one notable incident, Rathakern troops attacked 0797-2674-1132-PMCO for five straight hours. The Asanians held their ground, but discovered that the Rathakern had stolen their A.I equipment, specifically processors. The raids continued for months, hampering Syndicate efforts elsewhere.

Year 8
See also: Keros Offensive, Battle of Embaelos, Operation Watchtower, Battle of the Gorroagh Pocket, Flight of the Omnishia.

The Anti-Biomatter Task Force faced its first real test when a Fafnir spore landed on an urbanized Diab colony. With most of the ABTF fighting elsewhere, only a small squadron was able to quickly respond to the attack. The contingent included the renowned Bio-trooper, Heimdall, who successfully infiltrated the hive and planted a bomb within it, destroying the colony and ending the infestation.

Imperial Command launched the Keros Offensive early in the year, with Repzork, Necraal, Magello, and Skrey troops advancing into Diab territory. The Diabs had been aware of the Pact's buildup, and had evacuated several nearby colonies while focusing their defenses at high-priority targets. The Pact smashed through the Diab's outer defenses, but stubborn resistance slowed the advance of the central and southern fronts. The northern front, spearheaded by the aggressive 14th and 277th armadas, charged ahead, making rapid gains through a mix of strategy and unrelenting brutality. The Diabs responded by sending the bulk of their reserves to engage the prong. Months of fighting would lead to the Battle of Embaelos, a colony that had once supplied resources to Falkeos and had since been converted into a forward command post. Both sides attempted to lead the other into a trap, resulting in the 277th's command fleet being cut off and surrounded by Diab ships. The 14th responded by ordering all available fleets to converge on the system. The Diabs retreated from the planet, but the northern prong's advance had been checked, and Field Marshal Likana Raldalvi of the 277th was hospitalized by injuries sustained during a boarding of the 277th's flagship. Her second-in-command, General Ezanfi Dugoro, took command in her absence.

Though General Wraithbane kept the bulk of his forces on the Diab front, the Rathakern front soon turned his attention towards the Delani. His forces attacked and successfully captured Tikka and its capitol, New Demosia. A Delani counterattack recaptured the capitol, but was unable to repel the invaders from the planet. The Rathakern were forced off the planet after months of fighting, but returned a short time later, capturing the colony once more.

Eight months after the Aeverians had begun Operation Burning Lance, Aeverian forces captured the Zaretian colony of Valkoro, a major supply and repair base. Combined with continued losses to attrition, Varthos was forced to retreat across the whole front. The Aeverians attempted to encircle retreating fleets, but were only partly successful due to Zaretian sprint drives. Varthos' fleet was cornered at the Thethea nebula, where the Aeverian 342nd fleet sought to capture Varthos. Due to conditions within the nebula, Varthos was able to escape. The Aeverians continued to pursue the retreating Zaretians, but were interdicted by General Peacha at the Battle of the Gorroagh Pocket. The Luminarian Rebels, having recovered from the schism, made their debut in the war when the 2nd Battlefleet, under the command of Admiral Aslai, engaged the Zaretians, forcing Peacha to reposition her forces and cede the Gorroagh pocket to the Aeverians.

After years of work, the Omnishia Battleship, the crown jewel of the Rathakern's navy, was completed. Construction had been plagued by resource shortages, which had been a major contributor into the Rathakern's entry into the war. Fighting on the front led many engineers to realize that the ship was vulnerable to alpha-strike tactics, but the ship was too far along in production for extensive modifications, and cancelling the program was out of the question due to its cost and the ship having become a source of pride. Under the personal command of Warmaster Moratoryan, the Omnishia was joined with an amalgamation of fleets that was to link up with General Wraithbane. Before it did so, the bulk of the Omnishia's fleet moved into the WBI foothold, which had seen sporadic raids from both Peacekeeper and Warlord forces, to secure the area. The Peacekeeper intercepted Rathakern transmissions and discovered their plans, and formulated a plan to ambush the ship and eliminate it before it could become a threat. The ensuing skirmish damaged the ship and forced it to drydock for repair for weeks, but was unable to destroy it due to the timely arrival of Rathakern reinforcements.

Year 9
See also: Battle of Balis, Operation Fissure, Operation Iron Gauntlet, Battle of Hethos, Battle of Vedrthar, Betel Theatre, Zaretian Invasion of Betel, Bunker Incident, Bombing of Thales, Operation Black Ice.

With the Gorroagh porkcet secured, the Aeverians initiated Operation Fissure, a major push into the Nu-Zartar sector. Zaretian resistance is scattered and perfunctory, with most still recovering from the retreat of the previous year.

Luminarian forces conquered Balis, which had served as a logistics base for Zaretian forces. The Luminarians began harvesting resources from the planet until an insurgency successfully sabotaged the LNC Kukri and Falcata with sabotaged fuel, resulting in the destruction of both ships. In response, the Luminarians bombed both civilian and military targets on the planet. They then successfully invaded Hethos, but once again bombed the planet upon receiving reports of a growing insurrection. The Aeverians protested the bombardment of civilian targets and pressured the Luminariarians to cease, suggesting that they allow the Aeverians to subdue the insurrectionists. The Luminarians continued their advance and captured Thales. Despite Aeverian protest, Aslai, upon hearing of a looming counteroffensive by Peacha, bombed the planet to deny resources to the Monarchy.

At the Diab Theatre, the Diabs launched a counterattack to finally halt and repel the Keros Offensive, which had claimed a number of colonies and formed a sizeable salient. The Diabs focused the bulk of their troops at the base of the salient, which despite being well-fortified, cracked under the pressure, allowing Diab troops to push in as smaller attacks elsewhere diverted Pact attention. A combination of Pact reinforcements and the liberal use of Marganite-based weapons allowed the Pact to stabilize the front. Fighting would continue inconclusively for the next several weeks.

Once the Omnishia had been repaired, the vessel linked up with General Wraithbane and renewed the Rathakern's advance into Diab and Delani space with renewed vigor. The Diabs were forced to pull troops from elsewhere to blunt the assault, resulting in their troops being repelled from the Pact salient a short time later. By this point, the Rathakern had begun to encounter logistics issues, having little time to rest and repair their equipment, but they pushed ahead anyway, hoping to make the most of the war.

The Omnishia's advance soon brought it in close proximity to the Pact foothold and caught the attention of Captain Bulgara, commander of the Magellan 17th Battle Fleet. Fearing the Rathakern could shatter the foothold, Bulgara requested reinforcements, but was only granted a small number of troops and was ordered to hold position. Unwilling to allow the Rathakern the first move, Bulgara broke protocol and contacted the Peacekeepers, proposing a temporary cease-fire to deal with the Rathakern threat. The Alliance reluctantly agreed, and the two planned to draw the Omnishia into an ambush by attacking General Wreav.

Bulgara's forces located and engaged Wreav's forces in the Vedrthar sector. As planned, the Omnishia responded, only to be hit with multiple alpha strikes from waiting Peacekeeper ships, causing severe damage to the ship. The vessel continued to put up resistance as Rathakern reinforcements began to pour into the region. But before the ship could escape, Bulgara's command ship landed a hit on the vessel's engines, almost completely destroying the stern and leaving the vessel adrift. The Rathakern rushed to surround the ship, but were pushed back as Magellan and Diab troops boarded the ship. Wreav was killed in the process, his ship taking a hit to its bridge from a Diab cruiser. After two days of fighting, Warmaster Moratoryan was surrounded and killed when a Diab pulled apart the warmaster's jaw, forcing a fragment of bone into his cranium and killing him instantly.

With Moratoryan and Wreav dead, the Rathakern routed. Wraithbane initiated a retreat back to the WBI foothold but was followed by Peacekeeper forces. Wraithbane iontended to stand his ground, but was ordered to return to Rathakern space by General Parthen, who had been appointed as temporary Warmaster. The Rathakern subsequently withdrew and have not been seen since. Some officials suggested launching an offensive into Rathakern space, but this was rejected, as the short campaign had already consumed crucial resources that were desperately needed elsewhere. Nevertheless, monitors continue to watch the outermost reaches of Rathakern space for any sign of mobilization.

After the battle, the Diabs took the husk of the Omnishia as a trophy and for study. Magello and Diab forces on board the ship spent a brief time fraternizing, with rumors that a small few Magello used the opportunity to defect. The High Council decided not to punish Bulgara and instead commemorated her, though the contribution of the Peacekeepers was greatly downplayed in official reports. The 17th Battle Fleet would replenish its ranks with diehard Pact supporters at a fortress world near Sculpterra.

Following the ascension of High Chancellor Visas Jorental and the passing of the Military Proliferation Act two years prior, the Betel had begun mobilizing a military to combat the growing threat of the Xeverra. The Betel by this time had long-established ties with Peacekeeper powers thanks to the efforts of High Chancellor Corim Decutuk. Fearing that the Betel could modernize and provide the Peacekeepers a trove of resources, the Zaretians dispatched a small force to capture Betel and despose of the Recycler government. The attempt failed due to disorganization among the Zaretians and the unexpectedly fierce resistance of the Betel.

Fearing retaliation, the Recyclers organized a meeting with the Peacekeepers. The proceedings were leaked to the Pact by Doisu engineers through the Wolnch Authority, who were threatened by Betel militarization due their support of the Doisu. Asanian agents were sent to disrupt the meeting, and successfully eliminated the Luminarian delegation. The Betel delegation had not yet arrived, and were as a result spared. This kindled distrust within the Luminarian government, but the Betel were nonetheless inducted into the Alliance due to the demand for material. The Wolnch, disillusioned by what they saw as Peacekeeper hypocrisy, joined the Pact. Betel corporate elements with Warlord ties split from the Recycler government, forming the DeComp Rebels.

The Aeverians initiated Operation Black Ice towards the end of the year. A team of ACI agents were inserted deep into Zaretian territory and successfully infiltrated a hidden facility located in the northern poles of an otherwise desolate planet. The team withdrew after having secured information on the defenses of several planets within the Nu-Zartar sector.

Year 10
See also: Battle of Helia, Operation Isomer, Betel Theatre, Destruction of the Malum Telum, Dissolution of the Saracin Empire, 

With the Rathakern threat abolished and a growing number of Zaretian troops being redirected to fight the Aeverians, the Diabs turned their full attention to the Pact foothold. As they began amassing troops for a renewed attack, they employed a campaign of deception against the Pact, successfully misleading them on how large the attack force would be, where it would attack, and when, leaving the 14th and 355th armadas as the salient's defenders. Once they were prepared, the Diabs attacked a full week earlier than the Pact had anticipated. The salient was breached in three separate locations, dividing the region into encircled pockets. Pact reinforcements entered the fray to rescue trapped elements and bisected Diab lines, resulting in a chaotic and unpredictable battlefield for both sides. As the battle raged, the Diabs launched an attack against Falkeos to disrupt Pact logistics. Diab troops nearly recaptured the planet, but were repelled by Magello troops and elements of the 14th and 355th that had escaped the salient. Fighting would continue for the next year as the Pact attempted to hold the salient, resulting in some of the bloodiest fighting in the theatre since Operation Sledgehammer.

On the Aeverian front, the Aeverian and Luminarian fronts met, and began Operation Isomer with the objective of securing a beachhead into the inner reaches of the Nu-Zartar sector. Initial resistance was minimal as the Zaretians defenders were outnumbered and outgunned, but the Zaretians began contesting every system in an effort to halt the offensive before it reached Rigni, the last fortress world standing between the Peacekeepers and Nu-Zartar.

Elsewhere, the Aeverians had been using a deserted world to produce and test an experimental cruiser outfitted with salvaged ancient technology. Zaretian intelligence discovered the planet and sent a team of Nightshades to disrupt Aeverian forces and acquire information. The Zaretians successfully destroyed the vessel and retrieved a massive trove of data, becoming the largest information leak in ACI history. Through this data, it was discovered that Atoppos the Great, a hero among the Zaretians, had defected to the Peacekeepers. The information was kept hidden from the public, but initiated another round of purges as King Breys sought to eliminate any dissent.

With the Zaretian's failure to subdue the Betel, the Repzork decided to take the matter into their own hands. The 489th 'Ghost Eaters' armada was deployed to Recycler territory to secure the Betel's junk worlds and prevent them from modernizing. The first battle ended in defeat for the Repzork as Betel troops, having been waiting for another Zaretian attack, swept around and flanked the Repzork. The 489th quickly renewed the attack and overwhelmed the fledgling Recycler Helmwehr, withy numerous colonies falling under occupation. However, the Repzork were not fully prepared for the hostile environment of most Betel worlds, and were met at every turn by Betel guerilla fighters, necessitating that the Repzork maintain large garrisons on the occupied planets to maintain order. In response to the invasion, High Chancellor Visas created the position of Voivode, a military governor, and charged Brave Commander Ruusad Hassai of setting up a proper defense.

Taldrin, an Acropolan colony far from the war with the Conkirites and therefore lightly defended, was infected and overrun by Hive Apophis, beginning an infestation that would plague the Acropolan for years and which gave the Conkirites an opportunity to inflict a heavy toll on the Acropolan.

Year 11
See also: Second Battle of Baltreos, Sentience Incident, Necraal Schism, Incident at Fehgrov.

With casualties climbing to unacceptable levels and their forces unable to repel the Diabs, Imperial Command ordered a complete withdrawal from the salient. The subsequent retreat was disorganized, and the Diabs used the opportunity to advance towards Baltreos, the loss of which would cripple Pact efforts in the region. Though battered and bloodied, Pact forces who had fought in the salient moved to defend the colony, which had been granted access to much of the Repzork's next-generation technology, including two Helia-class battlecruisers equipped with 'Planet Cracker' superheavy railcannons; a third Planet Cracker had been constructed on the planet's surface. Diab troops were attacked as soon as they entered the system by the two battlecruisers, to which the Diabs responded by scattering their forces. As the Diabs approached, the Planet Cracker on Baltreos' surface opened fire and the Repzork moved in to encircle the Diabs. In the ensuing battle, a Diab cruiser rammed one of the battlecruisers just as it fired its gun, destroying the cruiser but causing a detonation that crippled the warship, which retreated for repairs. The Diabs then broke the encirclement and deployed all of their ground forces in a bid to eliminate the cannon. They successfully captured the city of Avgorod and were preparing to launch an amphibious assault when the Repzork launched an RS-18 Firestorm missile, turning the city into what is now known as the 'Demon's Scar' and killing almost all of the attackers. The Diabs then withdrew from the foothold.

The Battles of Helia and Baltreos are the bloodiest battles in the history of the Repzork Empire, with over one billion killed, wounded, or captured. The 14th and 355th suffered the brunt of the attack, and would require several years to replenish their ranks, during which their positions in the foothold would be taken over by the 980th and 537th armadas. Proportionally, the Magello suffered similar losses, and were now unfit for anything more than defensive operations. Within the Repzork mainland, though propaganda emphasized their victory, the sheer number of casualties sparked a rare instance of mass public protest against the government. Officials were quick to point blame at one another and various factors, such as the disappearance of the Margan and the supposed flaws in the planning of the Keros Offensive. The High Council admitted that the Peacekeepers had proven more powerful than anticipated, but called for the public to focus its efforts on avenging the fallen and uniting against the 'Peacekeeper hoards'. Within days, the Repzork began the process of mobilizing all military and civilian assets for the war effort.

King Hor'or of the Necraal began experiments deep within the vaults of Ivn to splice Biomatter and Necraal DNA in an effort to determine if the Biomatter could be controlled. This program was conducted in intense secrecy, with Hor'or's own children, including Crown Prince Bael'thir, who was actively fighting the Karahotdoum, unaware. Tests initially proved futile, the creatures not responding to any alterations. A month later, Hor'or invited Shaman Glad'mere, who had been shunned by society for revering the creatures, to the vaults to act as an advisor. The shaman gradually converted Hor'or, who began to speak of a deity known as Legion and shifted the program from controlling the creatures to joining them. The king took prisoners and began splicing them with Biomatter DNA. After dozens of failed attempts, the first hybrid was created, and the king promptly began to splice Necraal troops. Though some suffered from mental problems, including bouts of insanity, and reported hearing the hive mind, they remained loyal to the king, and were not attacked by Biomatter.

These troops were tested at the Flytal colony of Yintil. A spore was deliberately launched at the planet, drawing a large ABTF contingent to the planet. Late into the ensuing engagement, the hybrid Necraal struck and overwhelmed the ABTF, killing all but a few stragglers. Peacekeeper and Warlord media were in an uproar, referring to the incident as the 'Sentience Incident' due to the belief that the Biomatter and Necraal had established an alliance. The Necraal government denied any involvement, but continued attacks by hybrid troops would see the Sovereignty fall under increasing scrutiny.

Researchers working in the splicing program, disturbed by their own work and fearful of the growth of the Cult of Legion and Hor'or's seeming descent into madness, managed to escape Ivn's vaults and revealed the truth to officials who then informed Crown Prince Bael'thir. Horrified by his father's actions, Bael'thir appealed to the Pact for support in overthrowing the monarch. The Repzork and Zaretians both pledged support, with Imperial Command deploying the 500th armada. Bael'thir then announced his intentions to overthrow his father, instigating fighting throughout Necraal space and its various fronts almost immediately. Though most supported Bael'thir or Hor'or, a small few, under the leadership of S'ai, declared themselves allies of the Peacekeepers. Pact forces attempted to subdue loyalist Commandants but were unable. A fleet of Peacekeeper ships made way for Necraal space to knock the Necraal out of the war one way or another. A three-way war was waged throughout Necraal space as the Pact and Peacekeepers raced to reach Ivn. Pact forces were the first to reach Ivn, but were nearly repelled when Hor'or deployed dozens of spores across the planet. The arrival of the Peacekeepers turned the tide against Hor'or and his followers, who soon after retreated into unexplored space, leaving Ivn to be bombarded.

Rather than pursue his father, Bael'thir chose to secure the remaining Necraal colonies while Pact forces remained behind to stall the Peacekeepers. Hours later, an ion storm swept through the region, cutting the colonies and Bael'thir off from the galaxy. With the crown prince absent, Commandant Tor took command of remaining Pact loyalist, who established themselves in Warlord empires. They would continue to fight the Peacekeepers, but would lack the infrastructure or manpower for large-scale independent operations. S'ai and his followers would work to prove their loyalty to the Peacekeepers, most of whom doubted their intentions. This changed when, during a meeting, S'ai protected Peacekeeper delegates from a squad of Zaretian Nightshades who had infiltrated the meeting. They were then inducted into the Peacekeepers and established settlements in uncolonized space. Hor'or would regain some of his lucidity and eventually ceased worshiping Legion, distancing himself from Glad'mere in the process. The frustrated shaman would continue his ways and establish the Cult of Legion, though he retained some loyalty towards the king. Those who had not been spliced with Biomatter DNA would be modified following the schism, though without the equipment of Ivn the process was more prone to unexpected side-effects. Hor'or's followers, now known as the Virisus, swore vengeance against those who had betrayed the king and would begin to harass Pact and Peacekeeper forces alike.

The loss of both the Saracin and Necraal greatly diminished the Pact forces that had been holding back the bulk of the Karahotdoum's forces. Fighting with loyalist Necraal had further worsened the situation, leaving many vital positions badly damaged. Anticipating that the Karahotdoum would soon break through, Grand Marshal Tarsovis Visaria ordered Repzork troops on the front to delay the Karahotdoum for as long as possible. The Repzork spent the next few weeks rigging their facilities with traps and deploying experimental FTL mines.

The Karahotdoum finally breached the Pact's lines a month after the Necraal Schism. Most of the traps worked as intended, and combined with stubborn resistance, slowed the Karahotdoum's advance. Following the intentional destruction of one of the Pact's primary command centers via a nuclear warhead by Repzork forces, Tarsovis gave the order to retreat, and the 77th and 150th armadas evacuated to more defensible positions within the mainland, the mines successfully covering their retreat. Nevertheless, billions of Karahotdoum troops flooded into Zaretian and Repzork space. Karahotdoum forced plunged deep into Monarchy space, but were soon halted in Repzork space by the empire's subterranean cities, which would become the sight of vicious sieges.

After eight months of fighting, Aeverian-Luminarian forces reached the Zaretian colony of Rigni. A pitched, seven month battle for the system ensued, during which Aslai's and Varthos' flagships were knocked out of commission. Both sides engaged in skirmishes around the system to disrupt the other's supply lines. Ultimately, the Peacekeepers would capture the system, but their forces were battered in the process. The Zaretians withdrew to Nu-Zartar.

As Repzork forces continued to push into Betel territory, they encountered the Xeverra. The two quickly established an alliance to combat the Betel together, but the Xeverra declined membership into the Pact due to the Warlord's precarious standing. Meanwhile, the Betel and Luminarians had a standoff after Voivode Yodd Wikrixtook over 300 Luminarian engineers and researchers hostage after the Luminarians had begun evacuating due to reports of an impending Xeverran attack. The Luminarians rescued the hostages, but tensions would not cool until the arrival of High Chancellor Visas and the creation of the Fehgrov Accords. The Luminarians would come to see the Recycler government as unreliable while Helm's Hold began to look to the Karahotdoum as allies and resumed closed-door talks over the Asanian Syndicate.

Year 12
See also: Operation Riposte, War of the Mech King, First Battle of Fehgrov.

After having repaired and refitted his ships, General Varthos launched one final, all-out offensive with all of his available troops in a bid to repel the Peacekeepers from Rigni. The Zaretians overwhelmed the Peacekeeper's hastily-made defenses, with many Alliance units being trapped and encircled deep within enemy lines, but many of these elements successfully harassed Varthos' supply lines. Varthos was forced to call off the offensive. The Peacekeepers began a counterattack to reclaim colonies taken by Varthos' forces during the battle and eventually recaptured Rigni as Varthos withdrew to Nu-Zartar.

A Nepharian colony was attacked by a spore of hive Piru. Though seemingly victorious after a brief engagement, some Biomatter had survived by escaping into underground tunnels. A sizeable colony was established underground and eventually emerged at the planet's capitol, subduing the defenders and the planet soon after.

Deep in unexplored space, Magello explorers discovered the remains of a gargantuan combat walker, among the largest in recorded history, on an uninhabited world. Believing it to have been a superweapon of one of the ancient races, Magello troops were sent to secure the machine. This was soon leaked to the Diabs, who sent a battlegroup to the planet. The two engaged in a bloody skirmish over the walker and were soon joined by Zaretian reinforcements who had come to the Magello's aid. Late into the battle, Virisus forces took advantage of the chaos and attacked both forces in a bid to claim the walker for themselves and use it to enact vengeance on the Necraal. After days of fighting, Pact forces were on the verge of victory, but rather than cede the walker to their enemies, the Virisus overloaded the machine's still-functioning reactors, destroying the walker in an explosion that created a kilometer-deep crater where walker had stood.

As the Luminarians had predicted, the Xeverra attacked the colony of Fehgrov. A bloody siege followed until the Xeverra were finally able to capture the gas giant.

Year 13
See also: Outer Worlds Assault, Operation Counterweight, Battle of Nu-Zartar.

Two years after the Second Battle of Baltreos, the Diabs began the Outer Worlds Assault, which aimed to secure the 'northern' reaches of the Pact foothold and strike at Sevethos, one of the foothold's primary logistics bases, after which the Diabs would attack Falkeos. Diab troops swiftly captured the gas giant Glasos, though several of the planet's gas-harvesting stations were deliberately destroyed by retreating Pact forces. They then advanced on Alvainos, which had received a limited number of reinforcements as Imperial Command believed a larger attack was imminent. Alvainos subsequently fell, but the Diabs were stalled at Urdos, where they were forced to commit to a ground assault through the Marganite-infested surface due to heavy anti-air fire. With news of a significant buildup of Repzork troops in the mainland, the Diabs launched their second offensive early, though the Urdos campaign would remain stagnant until the Diabs eliminated most of the anti-air weapons, after which the Pact withdrew. With the path clear, the Diabs began the invasion of Sevethos.

The Karahotdoum invasion had proven pivotal to unifying the Repzork populace after the disasters of the previous years. Costly Repzork counterattacks had stalled the Karahotdoum and bought enough time for the empire to fully mobilize the population and prepare its next major offensive. After weeks of harassment operations against Karahotdoum positions, Imperial Command began Operation Counterweight. Repzork forces attacked the Karahotdoum across the whole front, with next-generation equipment spearheading the assault. The engagements would see some of the largest tank and artillery battles in history. The Karahotdoum put up a dogged resistance, but were soon pushed back to a few fortified positions at the edge of Repzork territory. Troops were also sent to reinforce the Diab foothold, where they repelled the Diabs from Sevethos and subsequently recaptured Urdos, Alvainos, and Glasos, after which the Falkeos assault was called off.

After securing Rigni, Aeveria-Luminarian forces launched the final offensive of the Zaretian campaign, the Invasion of Nu-Zartar. Generals Varthos and Peacha had prepared the system for a last stand, and used every available asset in the conflict, which would see some of the bloodiest fighting in the Interim Era. Fighting would persist for eight months before the Peacekeepers secured the planet, opening the door to the Zaretian homeworld of Zartar, but casualties were enormous, and before any invasion could be launched, the Peacekeepers needed to rebuild their strength.

After years of Conkirite dominance in its ongoing war against the Acropolan, the tide began to turn as the Frost Wars began. Conkirite forces had captured the colony of Briaska and were experimenting with 'frost tech' to create supersoldiers. The Acropolan launched a counterattack, with renown war hero Andon destroying the facility and escaping with a sample of frost tech that was then infused with his armor. Shortly after, the Conkirites raided an Acropolan cargo ship containing both experimental energy production equipment and Andolina, a scientist who was taken to a Conkirite facility on Brogeloff. Andon was sent to eliminate an anti-orbital cannon protecting the facility. The cannon was eliminated, and Andon discovered the Conkirite's plans to use the equipment for their frost tech. Acropolan force made landfall and breached the facility as Andon made his way into Lockdown Sector G, where after a confrontation with an experimental walker, Andon was able to rescue several engineers and Andolina, who revealed that the Conkirites were preparing to create a portal to the Acropolan homeworld on the planet of Ryzonor.

The final confrontation took place when the Acropolan began an all-or-nothing assault on Ryzonor, where the Conkirites had already amassed a vast invasion force. Though the Acropolan suffered heavy casualties in the face of frost-infused technology, the chaos allowed Andon to infiltrate the Conkirites and fight his way to the portal facility. Andon targeted the facility's reactors and narrowly escaped as a chain reaction caused the entire facility to explode, killing a swath of Conkirite troops and officers. The remaining Conkirites routed, with many being taken prisoner. The Conkirite would continue to fight, but now found themselves at a significant disadvantage.

Andon was celebrated as a hero throughout the empire, and would later be appointed as the head of the council. He would also marry Andolina, and with her would sire C'Amathius.

Year 14
See also: Galderan-Repzork War, Operation Dark Angel.

During the 10th year of the war, a group of Galderan explorers had inadvertently intruded Repzork territory and narrowly avoided capture. The Galderans, realizing that the Repzork were the long-lost Kalrians who had fled during the Wars of Unification, sent spies to the empire to learn of what had become of them. They were appalled by what had become of the Repzork and soon learned of the ongoing war. Galderan leadership resolved to subdue the Repzork and dismantle the Pact before it became a significant threat. For the next four years they would muster troops in preparations for a two-front offensive. Though the Western front could be supplied from the mainland, the Eastern front, tasked with engaging the Pact, had its base of operations, the fortress world of Zykorus, constructed thousands of light-years away from the mainland and would be supplied by a network of Warpgates.

Three months into the fourteenth year of the war, the Galderans began Operation Dark Angel. Galderan troops poured into both fronts as Empress Kazadair III proclaimed her people's intentions to Peacekeepers and Warlords alike in a public broadcast. The Galderans caught the Repzork completely by surprise, but Imperial Command responded decisively, halting all ongoing offensive operations to focus squarely on their ancient enemy. Though the Galderans cut deep into the lightly-defended Western front, their advance on the Eastern front was stalled almost immediately as Repzork troops fought with near-suicidal zeal.

As the invasion of the mainland was underway, the Galderans sent another force to repel the Repzork from Betel space. This was done to deny the Repzork resources, earn good will with the Peacekeepers, and potentially secure trade deals in the near future. But while Helm's Hold welcomed the support, poor communication throughout Betel territory led to most civilians mistaking Galderan soldiers for Repzork and attacking them, occasionally leading to Galderan retaliation. Frustrated, the Galderans distanced themselves from Betel settlements, but this allowed the Repzork and Xeverra to regroup and prepare a proper defense.

Year 15
See also: Second Battle of Norsus, Second Battle of Fehgrov, Battle of Zykorus, Operation Desolate Winds.

The loss of Nu-Zartar did not halt Zaretian offensive operations elsewhere. Monarchy forces under the command of General Rex''Abilion, in a move that was criticized by many within Zaretian command, attacked an outlying colony of the Gronian Imperium, intending to enslave the population. The Gronians repelled the invaders and launched a counterattack into occupied Rach space, including Norsus.

After ten years of traveling through the Void, Emperor Gorach, having grown tired of running from the Margan, ordered the Rach to exit back into realspace. Despite concerns from Kertak and other officials, the emperor set his sights on reclaiming Norsus to boost morale and begin rebuilding the empire. After securing the old communications center, Gorach sent out a broadcast in the hopes that the Peacekeeper Alliance had survived. To his relief, the Peacekeepers responded, and began sending troops to assist the Rach in reclaiming the planet. The Galderans also sent troops to the planet to support the Peacekeepers. The Gronians, ignorant to the significance of the planet, initially considered the Rach to be intruders, but following a meeting with Gorach agreed to not engage so long as the Rach did not intrude on their operations.

Fighting against multiple fleets and without any hope of reinforcements, the Zaretians were nearly repelled from Norsus. But two weeks after the battle had begun, the Margan Dynasties spilled from the Void, their fleets advancing in all directions to attack the Peacekeepers and support their old allies. The Red Rose Dynasty set its sights on Norsus, intenting to deliver one final blow to the Rach. With Margan support, the Pact turned the tide of the battle against the unprepared Peacekeepers, who were forced to abandon the planet after it had been rendered nearly uninhabitable. In the aftermath, the Rach would dramatically reform their military and take residence within the Gronian Imperium, who would claim Norsus but maintain no tangible garrison over the planet as it was of no tactical or strategic value. Nepharian and Betel alike would begin to sift through the ruins in search of valuables.

Year 16
See also: Operation Sidewinder, Battle of Mardos, Schism of the 500th, Battle of Terak.

Year 17
See also: Battle of Nizo III, Gronian Civil War.