The Sanctar Hegemony

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The Sanctar Hegemony
“We find credence in the true faith; we swear to uphold the glory of the gods!”

The Sanctar Hegemony is an empire of religious zealots. They worship the Karrzi, a long-extinct race of aliens whom they consider to be gods.

The Hegemony possess several systems in the outer regions of the galaxy and constantly expand their territory. The majority of their military travel in an army of ships, referred to as the Sanctorus Sacred Flotilla.

Upon discovering a new alien race, they descend upon their colonies and raid them, killing the population. They then harvest and extract as much technology and valuable resources as possible before returning on their crusade.

They believe that worship of the Karrzi is sacred and their moral duty in the galaxy. When any faithful being dies, they will be eternally rewarded in the afterlife. If the individual does not believe, they will be cast into infinite punishment and tortured for their sin. For this reason, the Karrzi are exceptionally faithful and loyal to their religion. They attempt to convert alien races to their religion but they rarely succeed. Aliens perceive them as a threat and resist, but are destroyed for their blasphemy. The Sanctar do not take pride in this destruction, but believe that they are noble in their quest to offer salvation to the worthy. If one chooses to reject the true faith, then their destruction is justified.

The Hegemony search the galaxy for artifacts of value to their religion. Any technology or religious materials are considered sacred and must be retrieved from planets, even if said planets are inhabited by hostile aliens. They show disregard for their own safety in these cases as they attempt to collect the relics by any means. It does not matter to them if they are sacrificed to secure the artifact as they know they will be rewarded in death.

Description
Honourable, chivalrous and intelligent, the Sanctar are fierce, agile warriors and a proud race. They are the exclusive species of the Hegemony and are strong both politically and in combat terms. They represent justice and law to the other races, securing their territory through means of military power.

Sanctar are bipedal reptiles that stand over eight feet tall. They have black and green scales and sharp claws that can be used in melee combat. Their home planet, Sanctorus, has very strong gravity, making the Sanctar far more agile and strong on other worlds. They are carnivorous, usually feeding on small mammals or reptiles.

The Sanctar are noticeably intelligent and make excellent military tacticians. They have a life-span of 200 years, making some of the older Sanctar the most experienced and competent soldiers in the outer rim. Nevertheless, the Sanctar are so exposed to combat that few live long enough to die of old age.

Sanctar have both male and female genders. They have nearly identical roles in society and both commonly enlist as soldiers but can be distinguished by their appearance. Males are identified by their tails and large crests on their skulls. These crests are actually pipes made from bone that the male can use to emit high-pitched screeches or calls. Although these were originally used for mating calls and other forms of communication when they were a primal race, they are now used to give orders during combat.

The Sanctar are a predatory race who were pack hunters before they achieved civilisation. They have evolved excellent reaction times and good eyesight. Although they prefer to work in teams with other Sanctar to make best use out of their pack mentality, they are effective individually too.

Unusually for a reptilian race, they are warm-blooded. Sanctorus is a warm, tropical planet and the Sanctar have adapted so that they work best in this sort of environment. They have an excellent sense of smell allowing them to track enemies miles away. Their eyes are on the side of their heads but are still angled enough to see directly forward. This gives them an impressive field of view and makes them difficult to catch off-guard.

Despite their allegiance with other races, the Sanctar are reasonably xenophobic, not because they feel threatened by other aliens, but because they are so obsessive about their cause. Often considered religious zealots, they are undoubtedly the most devoted- or the only worshipers- to the Karrzi religion.

Sanctar have a clear and deterministic psychology. They are honourable and respectful to their elders and other Sanctar and pledge themselves fully to the Hegemony. They follow unspoken ‘codes of honour’. Performing any action for personal gain that has a negative effect on their society as a whole is considered treason. This makes the Sanctar loyal to their justice system not because they are scared of consequence but because they are too principled to do otherwise.

The Sanctar are strong-willed and courageous. If one is captured, they are likely to commit suicide and sacrifice themselves to protect the civilisation they serve.

Origins
A thousand years ago (Sanctar Date 50BU, years before Unification), the Sanctar were a pre-spaceflight race that had established an efficient society with a strong government. Although they were culturally exceptional, they were lacking in technology.

They were a peaceful and highly spiritual race. Although they were predatory carnivores, they were innately calm and non-violent. Their homeplanet, Sanctorus, was a lush world covered almost entirely in rainforests. Almost all Sanctar lived in a single continent, where the government and the religious figureheads resided. The capital was called ‘Delgaron’.

Although Sanctorus was a visceral paradise, it was a difficult place to live. Deadly wildlife and a harsh climate meant that the Sanctar cities consumed large amounts of natural resources and caused large amounts of deforestation to accommodate the growing population. The most valuable resource on Sanctorus, however, was a precious mineral called ‘Foranite’. Foranite occurred naturally deep underground but took centuries to be produced. There were limited quantities and the mineral was almost completely harvested within a few hundred years.

With the lack of Foranite, the Sanctar had no fuel or power for their technology. Vehicles became useless, agriculture began to fail and the government was breaking down. Many rioted against the Church, believing that its superfluous consumption of resources largely contributed to the catastrophe. Conflict broke out in the streets of Delgaron with demonstrators hurling rocks at law enforcement officers. Local militia turned on authority too and used firearms.

In a last desperate attempt to salvage society as they knew it, the government deployed mining teams all across the planet to search for emergency Foranite reserves. Without any usable vehicles and amidst the fighting, the teams were largely unsuccessful. Many became lost in the rainforests outside of the cities and were never seen again.

One team, however, discovered monolithic architecture and technology buried beneath the surface of the planet. They studied the materials, deciding that they were far more advanced than their own. The Sanctar came to the conclusion that an alien ship must have crashed there millions of years before. They also found a compound used as fuel that included Foranite.

The announcement quelled the rioting and much of the entire population congregated in the city centre to witness the discovery being transported. The SFG, Sanctorus Federal Government, declared the technology property of the Sanctar government and seized them for further scientific study. From the memory on the computers and the hardware around the area, the Sanctar learned a great deal and progressed technologically more than they had in the previous thousand years. They established new resources for fuel, discovered new forms of architecture and vehicles and, most importantly, discovered how to build ships for themselves.

A fleet of unarmed ships were sent out into the system and secured Corellius, a nearby planet that had an inhabitable atmosphere. They used the alien technology to establish a colony and carried over much of the population. Corellius had small Foranite reserves too, although not as much as Sanctar once had.

The Sanctar were amazed to discover that there were more traces of alien technology on Corellius, all originating from the same civilisation. With this technology, Corellius became self-sufficient with food production and life support systems that they could never have built on their own.

With the knowledge that, if alien technology had landed on Sanctorus and Corellius, then alien life must exist elsewhere in the universe. The flotilla traveled to the nearest system where they made contact with an alien race there; the Plorgo. The Plorgo were a far more militaristic race than the Sanctar. Although they were more strong in a combat sense, the Sanctar’s colonial technology was exceptionally advanced by comparison. The Plorgo informed them that the technology the Sanctar had discovered must be from millennia ago, considering how different it was from their own.

After visiting a number of other alien planets in peace, they assessed that, even though they had not managed to extract the full potential of the technology they found on Sanctorus, there were still no planets they had found with technology as complex or old. They deduced that the aliens must have been a long forgotten race that preceded much of the present galaxy. Realising the scope of this, they considered the crashed ship to be a gift from the extinct race, worshiping them as gods. Even though they had died millions of years ago, the Sanctar believed that the aliens must still exist in a spiritual form and that they were guiding them throughout their advancement into a true space-capable species.

They named the race ‘Karrzi’; an old Sanctar dialect for ‘those who uplift’ and constructed buildings of worship on Sanctorus, their newly established colonies and even aboard the ships of the flotilla. Although there was extremely advanced technology, none of it was designed for military use. The Sanctar interpreted this as a sign that they should not fight.

The first Church of Karrzi was formed too. Representatives from politics and the military were chosen to lead a High Council that would control the entire Sanctar civilisation. All other religions were dissolved and made illegal to practise.

The revolution caused unrest on Sanctorus. Believers of other faiths revolted against the new religion imposed on them and they rioted against the High Council Temple in the capital city, Delgaron. With the power of the military in their control, the Council ordered soldiers to protect the city by any means necessary. Hundreds of rioters were killed and countless numbers were arrested.

Public reception to the occurrence was varied; many claimed that the rioters had been heretics and that, in rejecting the one true faith, they had already condemned themselves. Their destruction was justified. Although there were great losses for Delgaron as many innocent civilians had been injured and lots of buildings were destroyed, the overall effect on the Sanctar could be considered positive. With all opposition to the Church of Karrzi eliminated, they now had influence over the entire species. This is referred to as date ‘0’, as it is the time of the Sanctar Unification.

The Dark Reign of the Orathni
Now a fully unified civilisation, the Sanctar returned to the Plorgo. Expecting the Plorgo to have reached the same conclusion that the Karrzi were gods, they were shocked to learn that the Plorgo had their own religious system. The Sanctar pleaded with them to convert to the Karrzi religion so that they would be saved from eternal torment when they died.

The Plorgo were resilient and rejected the Sanctar’s claims. They were deeply offended when the missionaries told them that their faith was ‘wrong’, and declared war on the Sanctar. The unarmed Sanctar fleet was attacked by the Plorgo’s planetary defence ships. Hundreds of civilian ships were destroyed before the flotilla had escaped the planet.

Returning to Corellius and Sanctorus, the Sanctar were shaken by the experience. In order to show that they would not give up on the gods in this time of tragedy, they built thousand of temples on both planets to praise the gods. It is rumoured that they even discovered technology to speak with the spirits themselves, but this is largely regarded as myth.

Learning of the Sanctar’s unique, ancient technology, an alien empire know as the Orathni opened communications with the Sanctar in the year 91AU. They threatened that the Sanctar must hand over all of their technology to the Orathni or they would be destroyed. Even without a proper military, the Sanctar rejected this demand. Deeply insulted, the Orathni used their superweapon, ‘The Hellfire’. The Hellfire was a small, mobile space station equipped with highly sophisticated weaponry. It instantly destroyed Corellius, reducing the planet and all of its inhabitants to flame and ash. There was massive unrest on Sanctorus. Half of the population surrendered, believing that they should not waste their mortal presence and continue to worship the gods as they would inevitably be saved.

Some Sanctar chose to fight against the Orathni. The military, law enforcement, religious guards and volunteer civilians banded together to combat the invaders. Unfortunately, the Orathni were a violent and aggressive race who stole technology from other civilisations. Whilst the Sanctar had advanced technology, none of it was designed for military use. The Orathni used tanks, air support and infantry. Over one thousand Sanctar were killed within the first hour, although countless numbers went missing.

The Sanctar surrendered with many being captured. The honourable warriors and religious figureheads amongst them killed themselves to prevent the Orathni from having any gain from them. The Orathni transported the entire race to their own system. This system only had two planets; Orath, the Orathni homeworld, and Pellix. The Sanctar were imprisoned in camps all over Pellix. They were separated from their families and their names were removed in place of numbers. They were put to work in mines and to build more technology for the Orathni. The Orathni treated them as slaves, many being tortured to work harder. The violent treatment meant that many Sanctar were worked to death. Nobody was spared- even the children were forced into manual labour.

In charge of these camps was Commandant Volkus. Orathni lived for hundreds of years and Volkus was no exception. He had murdered thousands over his lifetime whilst working for the Orathni military. He took a sick psychological pleasure in personally inflicting pain on the Slaves and killed them with reckless abandon. He ordered that the surface of the planet be covered in a deadly nerve gas, except for the areas the workers inhabited and the Orathni cities. If any slaves tried to escape, they were shot down by guards. If they were fortunate enough to get past the borders, they choked to death on the gas.

When Sanctar died, their corpses were either processed as food for the other Slaves or impaled on spikes as a message to the others to work harder. For coming up with this idea, the Emperor of the Orathni heavily praised the Commandant and ordered a suit of armour to be built for him from parts of Karrzi religious artifacts. Relics were melted down to from the plates and a sword was made from parts of a sacred monument. This caused outrage amongst the Sanctar.

The treatment had immense psychological effects on the slaves. They became extremely disturbed and distressed- constant work and only half an hour to consume meat from their relatives and friends before being forced back into work.

In a desperate attempt to preserve morale, they swore to have faith in the Karrzi, no matter what happened. They built discreet religious shrines in the mines and camps were the worshiped without the Orathni’s attention In the year 290AU, the Commandant himself discovered a shrine. He ordered that all shrines on the planet were to be demolished and that all of the Karrzi religious artefacts were to be removed from Pellix and flown to Orath.

He brought all of the slaves to one camp so that they could bear witness to the execution of the Sanctar who had built the shrine. He began killing them one-by-one with his sword.

However, a Sanctar slave who had been brought to be executed fought back. She attacked the guards and rallied the crowd. The slaves broke free from the barriers and trampled the guards underfoot. The guards used firearms to shoot at the slaves but there were far too many. The outpost was overrun and the guards were killed with guns stolen from the armouries and various improvised weapons.

The Commandant attempted to attack the slave who had caused the riot. She used the chains on her wrists to strangle the Commandant and disarm him. As he readied a gun to shoot her, she picked up the sword and decapitated him in one blow.

The slave was celebrated by everybody at the camp. Although her name was forgotten as it was replaced by a number, she is referred to as ‘The Saviour’ in all religious accounts.

The slaves collected up the weapons and disabled the nerve gas around the camps. They then used the ground and air vehicles to assault the capital city on Pellix. The helicopters flew over the city, deploying the nerve gas into the streets. The entire Orathni population on Pellix were killed.

Realising that the Sanctar would undoubtedly get revenge on the Orathni homeworld next, he mobilised the entire Orathni fleet. An army of Orathni ships stolen by the Sanctar departed from Pellix at the same time and the two sides met half-way between both planets.

Although the Orathni were more experienced with the military technology, they had not properly calibrated their ships’ targeting systems. With decades of planning, various Sanctar tech experts who had been enslaved made all of their ships exclusively target the enemy. The Orathni discovered that the targeting computers would not let them fire at a ship that was identified as an ally. With this simple fault, the entire Orathni fleet was destroyed by a handful of ships.

The Orath Purge
With their entire military decimated in the space battle, the remaining forces on Orath were no match for the heavily-armed Sanctar. They former slaves marched through the streets burned the buildings. They showed the same mercy that the Orathni had shown to them; none. They used the spikes from the camp to demonstrate the cruelty of the guards by impaling the soldiers onto them.

Innocent civilians were allowed to leave once they had surrendered all of their weapons. Those who tried to double-cross them by leaving only to return in a surprise attack were destroyed with anti-air weapons. A small group of military ships carried the Karrzi artifacts off of the planet and managed to escaped the Sanctar.

Sanctar forces surrounded the Emperor’s tower and killed the security force. When they reached the top floor of the tower, they broke into the Emperor’s office only to find him begging them for forgiveness, claiming that he could not be blamed for ordering the deaths of thousands. Disgusted at his lack of honour, the Sanctar threw him through the glass window of the office and down to the streets below. He landed on one of the spikes and bled to death.

The Emperor’s tower was destroyed and crumbled to the ground, burying the corpses of the Emperor and his guards.

The Sanctar collected together and departed from the planet with the Orathni’s remaining ships. After they had recovered the Orathni’s military technology, they attacked the Hellfire which had just arrived in orbit over Orath. The ships landed on the Hellfire and the Sanctar order the surrender of all personnel onboard. The innocent Orathni who had nothing to do with the military operation were allowed to go. Those who resisted and were responsible for the destruction of Corellius were launched out of the airlock.

With the Hellfire at their disposal, the Sanctar realised they now controlled a weapon of mass destruction. They observed that the weapon system was powered by Foranite and that it required immense quantities to power- more than all of the Foranite in the system. There was still enough for one use, however, and they fired it at Orath as they considered it to be ‘tainted by a false god’. The planet was destroyed.

They accessed the Orathni computers and discovered that the aliens had been investigating the Karrzi for many years before the Sanctar had achieved space flight. It was revealed that Karrzi technology could be found all over the galaxy but much of it was incomplete or damaged. The only way to fully harness its power would to be collect large amounts of it. The Sanctar also learned that the Hellfire itself was a piece of Karrzi technology that the Orathni had taken from a race they conquered.

Finally, the computer detailed that the Karrzi artifacts from Corellius and Sanctorus that had been taken to Orath had been evacuated during the invasion. The ships had dispersed into the galaxy to prevent the Sanctar from ever getting the artifacts back.

The First Crusade
After this revolution of sorts, the ships returned to Sanctorus to re-establish society. The centuries away from the planet had allowed the Foranite reserves to replenish. Sanctorus was once again the rich world it had once been.

Using all of the technology and ships they had recovered from both the Karrzi and the Orathni, the Sanctar built a new High Council and the Sanctorus Sacred Flotilla. They recruited soldiers for the first time and equipped their existing vehicles and ships with weapons. They declared themselves to be the ‘Sanctar Hegemony’. The Saviour who had killed Commandant Volkus was celebrated. She enlisted in the military and the High Council reshaped the Commandant’s armour made from the Karrzi relics so that she might wear it. They also granted her the sword to be used as a weapon on the battlefield. To this day, Saviours are still used as warriors and peacekeepers amongst the hegemony.

Now that the Orathni had been destroyed, the High Council discussed the possibility of other non-believer races. They had not discovered any aliens that also believed in the Karrzi religion and the few species that they had discovered all had unique faiths. They came to the conclusion that the galaxy must be filled with aliens who do not believe in the one true religion. With this epiphany, it became clear that they had no choice but to honour the gods by attempting to convert all aliens in the galaxy, and all who denied the truth must be destroyed.

They returned to the Plorgo and again established communications. The Plorgo had noticed the destruction of the Orathni and were told that the Sanctar’s success was due to the spiritual guidance of the Karrzi gods. They extended another invitation to submit to their religion, but the Plorgo remained adamant and sent out a destroyer-class ship to attack the fleet.

After witnessing the Sanctar’s defeat to the Plorgo centuries before, the Plorgo believed that a single ship could defeat the Sanctar. They were wrong. The destroyed was fired upon by every ship in the flotilla. In seconds, the destroyed burst into a flaming wreckage and crumbled away. The Sanctar deployed the flotilla’s ground and air military to the planet and engaged the Plorgo. Within a day, the battle was over. The Plorgo suffered over 29,000,000 casualties. The Sanctar suffered 8.

After the conflict, the Sanctar salvaged as much technology from the Plorgo’s planet as possible before assimilating it within the flotilla. They promptly left the planet and have not returned, as they again believed it to be a demonic infestation.

After the extinction of the Plorgo, they scoured numerous other planets, making contact and attempting negotiations only to end up killing them all. They repeated this process, killing numerous alien empires but improving their own technology at the same time. This is one of the reasons why the Sanctar’s modern technologies are so varied and different; they have been collected from many different cultures.

The Sanctar continued their crusade on the galaxy, raiding enemy planets and destroying all that was unholy. They began to locate more Karrzi technology on planets were the native races did not even realise it was there. They deployed small teams of Sanctar to retrieve religious artifacts and relics from these sites. These teams were derived from a division now referred to as ‘Disciples of the Sacred’.

By 338AU, the Sanctar Hegemony and the Sanctorus Sacred Flotilla were a formidable, hated force in the outer rims of the galaxy. Empires feared it as they knew the hegemony systematically harvested each planet in turn, and every day that passed was another day that they would be closer to harvesting their planet.

In the present day, 474AU, the flotilla continues to scour the galaxy for artifacts and to destroy all that is unholy. They regularly return to their home planets to collect more citizens and military recruits, but they still pursue their nomadic approach to life. Unbeknownst to them, however, they are soon to stumble on the largest war they have ever encountered.

Culture
The Sanctar are a proud, warlike race. With such a large portion of their population joining the military, their culture has become less tangible. Nevertheless, the Sanctar still have a vivid and interesting culture.

Most Sanctar have a strong sense of community, but their ambition is great as well. Although all of them seek to benefit the Alliance as a whole, they are very self-conscious, especially in how they are perceived by others. Sanctar always work to the best of their potential to show the rest of society that they are capable and dedicated. Sanctar show great disgust in somebody with no ambition, as they believe that they are not embracing the gift of life they have received from the Karrzi.

Despite their brute strength in combat, the Sanctar are still a well-mannered, civilised people. Their speech is grand and somewhat poetic. They show respect to all other Sanctar and expect it in turn. This trait has been turned on its head since they have met alien races, however; Sanctar will appreciate and respect alien races that share traits with them, but they make no effort to hide their dislike for the less civilised.

Although they have respect for some other races, they could still be considered elitist. They find all other races inferior to their own in intelligence, combat and culturally. Even from a young age, Sanctar are educated to be ruthlessly efficient in everything they do, especially if they come from a military family.

Sanctar have a clear and deterministic psychology. They are honourable and respectful to their elders and other Sanctar and pledge themselves fully to the Hegemony. They follow unspoken ‘codes of honour’. Performing any action for personal gain that has a negative effect on their society as a whole is considered treason. This makes the Sanctar loyal to their justice system not because they are scared of consequence but because they are too principled to do otherwise.

The Sanctar are strong-willed and courageous. If one is captured, they are likely to commit suicide and sacrifice themselves to protect the empire they serve. They are noticeably brave in combat, as they believe that they will be rewarded in death for following the true faith. It matters not to them if they die, provided they get the job done.

Within any Sanctar community, they strongly respect some characteristics and traits more than others. Whilst they are impressed by skill in combat, they do not commend strength, but honour in battle. It is far more commendable to free the innocent, even if they are on the enemy side. Particularly dishonourable actions can result in the individual being taken to court and, in the most extreme cases, execution.

Sanctar treat honour like a physical energy. They can earn it and possess it inside them, but they can lose it by performing an unjust action. It is all Sanctar’s ultimate aim to die with honour so that they might be rewarded in the afterlife, even if this means sacrificing themselves when they have lost honour previously. Dying in battle is considered the most honourable death for a soldier.

Sanctar have immense loyalty toward their leaders and to comrades in battle. They will follow their leaders’ instructions to the letter and show great discomfort if an ally dies. If a Sanctar is killed in battle, chaplains are permitted to pray for their honour, even if the battle is still in progress.

Sanctar government is clear and well-structured. The High Council holds the majority of influence over the Hegemony, closely followed by the Karrzi Church. Nevertheless, they largely agree on most topics so there is little conflict between them. Whilst the overall government functions as a democracy, smaller communities of Sanctar, such as colonies or even battalions of soldiers, prefer to support a single individual. High-ranking soldiers are chosen to lead battalions. Their soldiers are extremely loyal and would sacrifice themselves to save their leader.

Sanctorus
The Sanctar’s home planet, Sanctorus, is a lush rainforest world covered in vegetation. It is host to thousands of species of both predators and prey, and has a warm, humid climate. The plant life grows so quickly that it can spread over buildings in a matter of hours. For this reason, Sanctar prefer to build settlements on beaches or mountains where there is more space. The Sanctar government buildings, the embassies of other Alliance races and the High Council’s temple all belong on Sanctorus, in the capital city of Delgaron.

The Sanctorus Sacred Flotilla
The Flotilla is a group of fleets and independent ships that travel as one throughout the galaxy. The population aboard the flotilla rivals Sanctorus' in terms of numbers and has far more military personnel and firepower. It survives by reaping resources from purged worlds and by sustaining itself with farms, gardens and factories aboard the ships themselves. The flotilla features both military and civilian ships with some ships specifically for accommodation.
 * Military Fleets and Groups of Ships
 * The First Fleet
 * The Second Fleet
 * The Flotilla Defence Fleet
 * Government Civilian Fleets and Groups of Ships
 * The Public Sector Trading Federation
 * The Sanctar Emergency Aid Group
 * The First Accomodation Homeship
 * The Second Accomodation Homeship
 * Privately Opened Groups of Ships
 * The Altox Trade Group

Pellix
The world the Sanctar population were once tortured on, Pellix is a place of requiem for pilgrims. Many stay there for a few months before returning to the Flotilla or Sanctorus as part of the their pilgrimage. The natural life on Pellix has been destroyed by the conflicts of the past and is almost barren. Regions with no historical importance are used for automated factories and storage areas by the government. It is rumoured that there is also a hidden installation that houses collected religious artifacts.

Aktos-5
A colony on the fringes of Sanctar territory.

Frontier
A colony on the fringes of Sanctar territory.

The Hellfire
A giant space station presumed to have been constructed from the now-extinct Karrzi, the Hellfire is a weapon of mass destruction. Although it requires immense quantities of natural resources to function, it is capable of destroying entire planets. It is not clear how the weapon works, but scientists believe that it creates a controlled singularity in the planet core. The planet bursts into flames before being compressed into a single point in a matter of seconds. All traces of the planet are destroyed.

Named by the Orathni, the Hellfire is also capable of limited movement through space. It is far too slow to keep up with the Flotilla and is controlled separately and protected by a defence fleet. Although some races have attempted to attack the station and take control to resist against a purge, none have been successful.

The Sanctorus Sacred Flotilla
"All who give themselves to the sacred army are rewarded for their faith."

The army of the Sanctorus Sacred Flotilla is the primary military force of the Sanctar. Although many bases and troops are stationed on Sanctorus, the military is based in the flotilla itself. Troops, vehicles and equipment occupy both fleets. The fleets are rarely deployed together, as one is usually sufficient for a purge. Surprisingly, the majority of resources aboard the flotilla are used to improve and sustain the army, rather than the ships or civilian populace.

The flotilla have a notoriously selective recruitment system. Many applicants are denied for even the slightest reasons. This means that all of the soldier are highly loyal to the army and there is almost no corruption. Every soldier who is accepted receives individual blessing from a priest before they are designated the fleet they join.

The flotilla does not have any assassin or spy units. The Sanctar believe that it is dishonourable to have an unfair fight.

Units: Infantry
Infantry are the backbone of the flotilla military. There is an abundance of troops and no shortage of new recruits as Sanctar are so absolute in their beliefs of fighting for the gods that they readily accept duty. Military service is not mandatory but so many Sanctar become soldiers that there is no need.



Sanctar Minor
"All who tread the path of light shall find salvation... even in death."

The lowest ranking unit of the flotilla military, the Minor is an expendable, low-cost troop. Although they are the grunts of the army, they are still a force to be reckoned with. Minors have relatively weak armour and carry pulse pistols. Minors are most effective in large groups led by a Major.



Sanctar Major
"Honour is my sword, glory is my shield."

Majors are highly trained operatives that lead squads of Minors into battle. They have excellent leadership skills and are highly capable in combat. Majors wield pulse rifles that are far more powerful than the Minors' pistols. Their armour is also more resistant but Majors do not wear helmets. Although other races have remarked on this as a foolish decision as they are vulnerable to snipers and explosions, it is considered deeply courageous for a Major to have no headgear. This does have some combat benefits; they have a greater field of view and, in the words of a Sanctar Major, ' it makes biting people easier '.



Sanctar Communications Specialist
"They will hear our roars until they hear nothing but their eternal screams in death."

Communications Specialists are equivalent to Majors in terms of ranks, but many are directed by Majors within a squad. Responsible for maintaining communications between squads and with ships, the Comms Specialists wear headsets which relay to the transmitters on their backs.

Like Majors, Communications Specialists also use pulse rifles. Although their helmets are reinforced, giving them more protection than lower-rank units, they are a prime target for hostiles and usually stay in cover. They are an asset too valuable to be wasted in combat.

Sanctar Warrior
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Sanctar Pilot
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Sanctar Combat Technician
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Sanctar Combat Medic
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Sanctar Space Marine
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Sanctar Grenadier
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Sanctar Heavy Gunner
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Sanctar Angel
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Sanctar Chaplain
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Sanctar Commander
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Sanctar Field Marshal
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Sanctar Officer
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Sanctar Shipmaster
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Sanctar Admiral
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Sanctar Champion
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The Saviour
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Sanctar High Councillor
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Sanctar Assault Buggy
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Sanctar Thundercaster
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Sanctar Disciple
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Sanctar Crusader
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Sanctar Wrath Gunship
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The Guardian Defence Force
Although collectively referred to as the ‘Guardian Defence Force’, the GDF are individual military groups that protect planets owned by the Sanctar. They are part of the Sanctorus Federal Government and do not operate alongside the Sacred Flotilla. Although each force manages itself, they all adhere to the regulations imposed by the government.

Guardian Defence Forces primarily rely on infantry and anti-air turrets to protect against invasion from an enemy fleet. Nevertheless, they act as part as each colony’s law enforcement too. Colonial law enforcement groups do not have armed units and instead use the GDF as a tool in extreme crime situations. Because of this, the GDF are often employed to end riots and crack down on criminal groups. GDF infantry primarily exists of full-time soldiers although many are volunteers who have civilian jobs. In this sense, they act as a militia. On the other hand, the fact that anyone without a criminal record can apply means that there is much gang infiltration and corruption. The civilian populace on colonies can be untrusting of the GDF as corrupt operatives are infamous for their brutality and their hastiness to use violence. Even if civilians protest against GDF corruption, they always fail as the operatives use weapons on them.

Unlike the Sanctorus Sacred Flotilla, the Guardian Defence Force has far less selective system of recruitment. The majority of Sanctar who are denied acceptance into the SHF army enlist with the GDF and are accepted. This means that the average member of the GDF is less reliable, combat-effective or loyal than a flotilla soldier. This has earned them the unfortunate nickname of ‘the army’s rejects’.

Sanctar Guardian
"To protect and to preserve."

The majority of the GDF consists of Guardians. They are the final line of defence for a colony and are fairly well-equipped for it. They are not as well-trained as a SHF Minor but are still effective in combat. Unlike SHF troops, Guardians do not receive any form of blessing from the Church.

Guardians carry plasma pistols and shields to protect them. Their helmets have equipment built in to help them identify targets during combat and also have night vision and thermal imaging.

Sanctar Guardian Captain
"We will not fail. We will not falter."

Captains lead groups of other Guardians into combat. They have the same training and are simply promoted from being Guardians if they show effectiveness in the line of duty.

Captains wear armour that is similar to that of the Guardians but carry pulse rifles rather than pistols and shields.

Sanctar Guardian Technician
WIP

Sanctar Guardian Officer
WIP

GDF Anti-Air Turret
WIP

Trivia

 * The word 'Sanctar' derives from 'Sanctuary'

Created by Brickinator