The Remusian Republic

The Remusian Republic are an Republican Empire that was founded during the final years of the Calamity, which left their home planet's ecosystem in shambles and ultimately uninhabitable. Out of this war spawned two different empires, The Remusian Republic and the Neo-Synthetic Party (NSP), presently known as The Collection. While previously the Remusian government had been operated as a Monarchy, it was ultimately disbanded in favor of a Republic, and instead the Royal Family acts as a figurehead in public and foreign affairs. In recent events, The Republic and The Collection have encountered each other once again and are currently engaged in an active conflict with each other, neither really seem to be having an advantage over each other. While the Collection have recently withdrawn, it is unknown how soon it will be before they strike again.

The Republic is incredibly invested in the pursuits in all fields pertaining to the science, almost fanatically so, and believe with each step of progress, they are paving the way for a better tomorrow. The Science Directive has existed for many decades and is the backbone of the Republics efforts, economy and military. The Directive constantly influences the outcomes of many events based on their practices and philosophies alone. Directive staff have immense commitment to their craft and often are willing to risk their lives, though this is not specific to the Directive. Group cohesiveness and commitment are qualities possessed by many Remusians across the Republic.

While the Republic is aware of the ongoing Great War, they remain neutral and support allies like the Betel Recyclers by providing them with economic and military support through the supply of advanced technologies.

Biology


The Remusians are a race of bipedal mammalians who resemble humans in nature. They stand about 5'6” in height and are usually around 140-190 lbs in weight. The average age of most Remusians is 125-135 years without any technological enhancement. The most notable physical characteristics of the Remusians are their large jaws and long ear stalks as well as their brown colored skin, accompanied by blacks lines and blots of red. Additionally, a dorsal fin of sorts can be seen on almost all Remusians. Larger fins indicate better health As Mammals, mothers carry the child to term and  nurse them in their early stages of growth.

Proto Era
Conquest and Innovation

Remusians originated on the planet of Remusia some amount of time ago, in several environments across the planet. While each being unique, they had incredible similarity. Primitives dotted the planet, and eventually congregated to form the earliest tribes. Rather than working together, the tribes sought to outsmart each other through the means of an arms race. Those who did not adopt this attitude were assimilated and their advancements ans resources were acquired by the tribe who had beaten them. After several decades of this, ten dominant houses emerged from their primitive arms race. Each house was governed by the most prominent contributors to their advancements. The remaining houses included Houses Desotem, Betatef, Templesmith, Consor, Teloze, Hartmother, Creset, Grizmot, Rayzen, and Urayshi. To prevent the other houses from getting ahead of each other, any member that was not actively trying to innovate was tasked with sabotaging other nations. Naturally, these houses continued to rival and fight amongst each other for a number of years. Every advancement, regardless of size or importance, was fought over, or was used against another House. It is said these conflicts continued not only to prevent others from getting ahead of each other, but also each house wanted the best for its governed peoples.

Several hundred years went by and the houses remained locked in conflict with each other. They had not advanced terribly well, but enough to the point to become civilized, forming large cities where the House families were located. Several houses had fallen behind in this process and became integrated into other societies, leaving houses Templesmith, Consor, Teloze, Rayzen, Desotem and Urayshi Houses to continue to fight. Academic lead Tealana Templesmith of the Templesmith house, concluded that each house could not achieve the best for themselves by working alone. She called for a temporary ceasefire between the remaining houses. Her message to the houses indicated that she wanted to hold a council to settle their differences. Though it took some convincing, the other house leaders attended the council. While there is no written log of the meeting, it is said to have been rather violent and took many days before an agreement was met. However, an armistice agreement was finally signed between the houses. In doing so, they formed the Royal Coalition, a predecessor the Republic's Royal Council. The document was later dubbed the Royal Coalition Armistice Agreement (RCAA). The Royal Coalition placed Tealana as its leader thanks to her initiative which ended years of turmoil between the houses. Tealana became the leader of the Remusian civilization, forming its very first Monarch and Royal Family.

The signing of the RCAA also led to the creation of a loose body of scientists, a predecessor to the Science Directive, which led to advancements in  machinery and industrialization, which caused the official founding of the Big Six. The Big Six acted as large hub cities scattered across the planet's continents who were somewhat independent from the Royal Family, each governed by a member of the Royal Coalition. Though, over time, smaller villages begin to dot the world's surface once again, Tealana Templesmith wed Kaber Kraltoo during the founding of the Big Six, whom she conceived a child with. After some time, they bore a child, Vechtho Templesmith, who was recognized as heir to the throne. Tealana led the Remusians into a new era and expanded on her vision to create a more coherent, cohesive and collectivist society, with each Remusian striving for the betterment of his fellow Remusian.

Era of Progress and Sacrifice
Dawn of A New Era

Years would pass before Vithem would grow up and accept the duties of the Monarch, and not only lead the Remusian civilization, but also the scientific community. Vithem worked closely within the sciences while mainlining his role as Monarch. He became dissatisfied with his commitment to the Monarch and felt he had to give all of his time for the sake of progress as is his ancestors had done before him. Vithem did not follow in the collectivist vision his parents had set out before him. Vithem aligned himself with more individualistic work ideals, and imposed a set of strict laws on commerce, production and sciences that helped him manage the Remusian peoples, and more divide the varying socio-economic groups among them. He encouraged people to work by themselves and achieve goals that only would benefit themselves. Many were actively against him and even caused riots and chaos in some cases, though new generations came to adopt these notions.. These endeavors kept him occupied for many years, between managing the the Monarchy, the peoples and the scientific community. It was during these times the projects of another governor, Cael Consor of Ottlit, caught Vithem's attention. After recently inherited the city from former Coalition member Hatham Consor, Cael directed the city's interests into focusing purely on scientific pursuits and would begin make big steps in the several areas of the field. Vithem noticed his efforts, and formed a small committee, the Science Coalition, to oversee scientific endeavors, making him and Cael its primary overseers. To this extent, they effectively controlled who and what went on among the community, and to another extent, the public itself.

While some questioned their motives, Vithem and Cael led the Science Coalition together as an inseparable duo. Cael remained the only colleague Vithem would discuss or work on projects with. Advancements made during this time were pivotal in the further development of Remusian civilization, with strides in nuclear technology, energy generation and military power.

A group that referred to itself as the Neo-Synthetic Party emerged as the those who opposed Vithem's choices grew larger. Many Old school Remusian's sought to disrupt Vithem's strict policies and individualism centric ideas. In one of several extreme efforts to defy the Royal and Science Coalitions, they begin experimenting with synthetic and robotic augmentations to change the Remusian form, something forbidden in both Coalitions. Vithem dismissed the idea of hearing the groups ideas and trying to reason with them. Cael attempted to reason with the Monarch, and convince him to deal with the rebels, and reconsidar his current path of individualism. Cael claimed several other Remusian houses openly opposed his ideas, but Vithem dismmisedd him. Vithem continued to reject his friends pleads, and the argument ended with Cael being exiled to Ottlit for several months. Determined to prove the Vithem wrong, Cael began working with the rebels, and replicated the technology for himself so he could prove its usefulness to Vithem.

The Fall of The Royal Family

Main Page: The Calamity

Cael worked tirelessly to bring his efforts to fruition, so much so that he became to outfit himself with several smaller augmentations. His mind became clouded with the obsession to prove himself to his former friend, of which he began to resent. The warmongering Hatham Consor easily manipulated his son into spending more effort and time supporting the NSP. Cael invested more of his own time into the group and would soon capture the Monarch's attention. Project after project was created for the Rebels and each time it made a difference. The NSP began to use Ottlit as a base of operations as thier numbers and strength grew.

The rebels staged an attack on several small towns bordering the city Rudesk on the day Cael's banishment had ended. The town guard was overwhelmed with ease as the rebels moved into Rudesk itself. Within hours the city was under their control. While previously they had been little more than a pest, Vithem dispatched the Royal Guard to capture and detain several of the participating Rebel leaders. War was beginning began to brew, and the remaining Remusian Houses were forced to take sides. One of several air strikes over Ottlit claimed the lives of Cael's parents, which only fueled his resolve and obsession further. He vowed to avenge his family and bring down the Templesmith Royal Family. Using several prototype robot frames that had seen battle, Cael htook steps to mass produce them and create a completely synthetic army. In time the Rebels began to overwhelm the Royal Guard, and forced Vithem  to offer a ransom for the provider of the new technology. Vithem tried to reach out to Cael when he heard of the death of his parents. He wanted to offer his apologies and condolences, and perhaps discuss a reunion of the Science Coalition

Cael finally answered to Vithem calls, and returned to the Royal Palace. Vithem, however, was actually delighted to hear from Cael, for his true motives lie unknown to Vithem. He welcomed his friend to the Science Coalition with open arms. However, Cael appeared to Vithem as barely recognizable. Cael had heavily augmented himself, reaching the point where he was more machine than Remusian. Vithem tried to overlook this and continued to try and welcome him bacl. Cael played along with the charade, only putting on the façade to stall. Everything seemed well to Vithem, when suddenly Cael turned on Vithem and initiated a coup d’état with the assistance of the Rebels. Cael revealed he had been assisting and leading the rebels since his banishment, and that the Templesmith family would be no more. After realizing his true intentions, Vithem engaged Vithem in battle, where they fought for some time. Vithem tried to argue and reason with Cael. He insisted that he had changed, and that synthetics are not who the Remusians as a people are. Cael ignored him, claiming Synthetics are the way to evolve, to truly be together as one being. Vithem proved formidable to his foe, but was outmatched by the synthetic augmentations of Cael. As Vithem is about be slain, those loyal to him distract Cael long enough and recover Vithem so they can escape. Vithem met up with former scientist Neth Castorkoff, who had begun to led his loyalists in their escape to the nearest of the Big Six, Motas. There, he found the city to be filled with loyalists and many of the Royal Guard who had fled  the Neo-Synthetic Party. Vithem and Viola were the only members of the Royal Family who managed to escape, and those who remained were slaughtered by Cael.

As the dust settled, Cael assumed the Role of the Monarch, and while many who had hated Vithem rejoiced, they would not do so for long. Cael's ideas for a Collectivist state had been tainted by his father and his research, and his policies basically stripped everyone of who they were. Remusians acroos the globe were forced to have a tracking chip implanted or face jailtime or severe punishment. Additionally, everyone was assigned a simple number to be identified as. He effectively began to institutionalize the entire empire so they would truly be the same no matter what. More and more began to fall in with the Loyalists, even former Neo-Synthetic Rebels, after realizing what Cael was trying to do. The former Houses worked in the shadows to bring the downfall of the new self proclaimed Monarch.

Thus, began the two decade long world war between Cael's New World Government and the Loyalists. The Loyalists, comprised of True Remusians, proved to be capable foes for much of the war against their augmented brethren. In the first five years, The Loyalists devised a way to deactivate the tracking implants many Remusians were forced to wear, and garner even more support for their cause. This increase in members allowed the loyalists to mount an attack on the Royal Palace. Former Royal Corps specialist H'rothgoar Von Smathen was tasked with several sabotage missions to distribute theimplant deactivation device and disrupting supply chains routed the the Royal Palace. The Loyalists reclaimed the Royal palace after a grueling three-month attrition across several fronts. On the final day, a brief confrontation between Vithem and Cael occurred. Despite his skills, Vithem could not overcome Cael, but managed to injure him greatly. Cael escaped to places unknown to the Loyalists.

Dawn of The Final Day

The Remusian Houses came back together to celebrate their victory in retaking the palace, and despite Vithem's shortcomings in the past, declared him a war hero. Cael, now elsewhere, witnessed the ceremony through one of several airborne observations robots he had around the globe. In an effort to expose Vithem, these robots congregated at the ceremony to remind the Houses of Vithem's mistake. The house instead began shooting down the drones, ignoring what Cael had to say about their former Monarch. In retaliation, the factories beneath Ottlit became active once again, and Cael sent forth massive amounts of the synthetic hordes that he had created. The fighting continued, The loyalists continued to fight Cael and the synthetic hordes. Several individuals were apprehended during the conflict among the Loyalists after they were caught sabotaging Loyalists assets. Dubbed as the Replicants, several of Cael's synthetics had been produced to replace these figures in the Loyalists, sparking a new wave of paranoia. using basic signal tracking and EMP technology they were easily able to identify the Replicants, but the fear of them still lingered. Several years of fighting caused intense, observable changes in Remusia's biosphere. While it mattered little to the machines, the loyalists found it harder and harder to inhabit the planet. What remained of the Science Coalition knew if they were going to make it to an interstellar level, now would be the time to do it. The Coalition began to focus its efforts into a interstellar drive.

Slowly, Vithem and the Loyalists were pushed back, city by city. In an act of desperation, Vithem once again dispatched Specialist Von Smathen to retrieve classified documents from Ottlit concerning theoretical interstellar travel that he and Cael and worked on. After several attempts, his team recovered the documents, and put the Coalition steps ahead of their foes.

As the Loyalists were pushed back into the Capitol after two decades of conflict, The Calamity finally ended when what was left of the Science Coalition completed their vessel, and escaped the collapsing ecosystem with the intention of leaving Cael and his machines to burn. Cael, however, had similar plans and escaped to the stars as well. the primitive drives created rifts in the very fabric of hyperspace, causing them to be launched in completely random directions, landing both broken races far away from each other.

The Interstellar Era
The Dawn of The Republic

The Remusians would wander the vast emptiness of space, flying into uncharted territory, determined to escape their callous past. They would eventually find a suitable planet and founded what is known presently as Aisumer. Vithem would resume his role as Head of the Royal Family, and benevolent Ruler of the Remusians, and enact the Aisumer Act to bring the fractured houses of Remusia under one, new house. These would mark the founding days of the interstellar endeavors of the Remusian Republic. After restoring order to the planet, Vithem renounced his powers as a Monarch and established the Royal Council, a body of members designed to give more power to the people rather than the Monarch, and dubbed them as a Republic. The council comprised of the surviving Royal Coalition members and several members of the scientific community. Vithem would remain more of a figurehead to represent the Republic in diplomatic and public affairs. His trusted partner in battle, Neth, became the new representative of the current collection of scientists for the council, reforming under the The Science Directive, and became a bit more of an organized group. Vithem started his own projects within the Directive, while still continue to participate in the Royal Council. As one his last acts as Monarch, Vithem founded the Royal Corps, a group of the military trained in espionage and stealth, to covertly monitor the status of the Republic's colonies, and appointed H'rothgoar Von Smathen to lead the group. Before long, Aisumer had become the once thriving planet that Remusia had been, the advancement of technology was once more underway, with nuclear powered vehicles and advancement in weaponry developed during the Collapse already beginning to emerge. A more refined and controllable FTL drive, the Hyperlane Portal Drive, was created during this time.

Expansion into the stars began very quickly, without any regard for other potential space farers in the nearby systems. a neighboring Empire known as the Kusheens would take issue with this fast expansion of the Republic, and the Kusheen Conflict occurred shortly after the expansion. Additionally,the events of Project Kronos would occur, resulting in Neth Castorkoff stepping down as a Directive advisor to lead the newly formed Technocratic Council, to which all of those on the Technocratic Council became Royal Council members.. An unfortunate outcome of these events caused to founding of the The Lithraga Mercenary Group. In light of these events, the construction of the Science Nexus DGRW Cluster One began around this time and was one of the many great things Vechtho petitioned to do for the Republic.

Operation Echoes Across the Worlds

In order to avoid another conflict with its neighbors, the Republic began Operation Echoes Across the Worlds. The project was drafted by Vechtho and altered by The Royal Council. The aim of the project was to use the Royal Corps and several small military fleets to go forth from Aisumer and search out possible neighbors. The Corps involved would later be labelled as the Frontier Platoon. Very shortly after the enactment of the Operation, the Republic discovered neighbors much closer than expected. Initially overlooked by the Republic, The Frontier Corps discovered a barren planet which had served as the primary offloading area for junk and other waste from the Kusheen Empire. While not initially of any interest, further investigation into the system revealed that the planet, referred to as “Old Step” by the Kusheens, was inhabited by other sentients not previously recognized by the Republic. Further investigation of the system revealed a trade bub world inhabited by the same sentients, labelled as “Ikzod”. Vechtho approached the newly appointed representative for the Kusheen Empire, Gorge Von Khat, with these findings, but was met with confusion. Von Khat was not aware of any other race in the Kusheen system but did not deny the possibility of it. The former Kusheen government kept a lot of things censored and controlled within their small empire, and Von Khat agreed that other race present could be one of those things. Von Khat allowed the Republic to interrogate former Government members that were being held prisoner after the conflict had ended. The former High Councillor, Narka Futaro, had been killed during the Remusian Invasion of Kusheenus when he refused to yield to the Republic’s demands. He along with a sizeable chunk of his followers basically threw themselves at the Grand Army, who outnumbered them severely. While many of the former members refused to speak a word, it revealed that they were in fact hiding something. With permission again from Von Khat, the Republic brought in analysts from the Directive and several members from the Archivist faction to peruse and evaluate old records taken by the previous High Command.

After several days, records were uncovered that identified the sentients as the Betel Recyclers, a spacefaring race who primarily operated in autonomous sectors across space. More recent records indicated that a deal had been struck between Ketol Lorknovin, the Recycler government representative of the area, and the previous High councillor of the Kusheens. Nearby Betel Colonies were permitted to retrieve salvage from Old Step, provided they remain away from the Kusheen’s colonies. Though this did not deter them completely, as several logs and reports from the Republic indicated sightings of Betel ships salvaging parts on the battlefield, though they remained unidentified at the time. While the archives recovered did not provide much intel on the Betel or their government, they provided a basis for the Remusians to reach out to them. Other entries recovered from Kusheen archives indicated that a former Betel High Councillor, Nol Byervid, had passed through Kusheen territory under extremely strict terms in order to enter Remusian territory to observe the Grand Navy’s recent reformations.

With the Kusheen conflict still fresh in their mind, the Republic was initially very reluctant to reach out to these newly discovered neighbors. Intel suggested that the Betel were in fact, part machine, which did not bode well for future relations. This was meant to stay within the ranks of the Royal Family, Directive, and the Archivists, but soon after their discovery, the knowledge would reach the populace of the Republic. The Republic's government and people never fully recovered from the Calamity, and many became very hostile and wary of their new neighbors. The fact they were part machine conveyed the message to many that the Betel were no better than the likes of the Neo-Synthetic Party. Putting his own personal fears aside, Vechtho addressed the matter with the Royal Council, and after several days of yelling and deliberation they came to an agreement. With no current allies aside from the Kusheens, they needed someone they could rely on in case an event of such scale as the Kusheen Conflict occurred again. Vithem later gave a statement on the matter, saying it is in the Republic's best intentions, regardless of being machines or not, to reach out to the Betel. This was met with immense backlash, and riots began to pop up across the Republic. Anti-Betel Riots began popping up all across the Republic. Members of society from across the empire dropped their activities to participate in this uproar, causing instability across the Empire. As a temporary solution to help combat the problem, the Riot Corps were introduced, a subsection of the Royal Corps meant to deal with this very issue. Seeking a way to remedy the situation, The Royal Council concluded that forming some kind of friendly relationship with these new spacefarers might put some of the rioters at ease and restore some order.

Vectho and Royal Council diplomats Rava James and Dizel Craftstead would later reach out to Ikzod administration, where he would contact Lorknovin. The diplomatic team arrived with several members of the Royal Platoon on Ikzod, which turned out to be a rather dry and arid world. To ease their own minds, Vechtho and his team immediately inquired about the usage of the Betel’s mechanical parts. They were initially met with hostility in the response they got, but after explaining the Republic's situation, Lorknovin became slightly more at ease.

A deal was met where the Betel would be permitted to freely pass through Remusian space, and eventually take up residence after the riots quieted down should they chose to do so as well as the Remusians passing through Ikzod. Resource and trade agreements were also met, with the Betel given access to several of Remusian owned junk worlds as well as continued access to Old Step in Kusheen space. The two leaders parted as tentative trade partners, with potential to be allies further down the road. The Anti-Betel Riots would quiet down dramatically after Vechtho’s return and public address of their living situations. However, not all would be silenced as serval Anti-Betel factions continue to operate across Remusian space. The Royal Corps have the ongoing task of apprehending individuals in these factions, but they remain elusive and hidden from most.

The Era of Conflict
''Main Page: The Collection Conflict

Approximately ten years of after these events, the Royal Council received word of rumours spreading across the Republic from merchants and caravan fleets. Word had it that an imperial  empire known as the Hevnoc  were operating in the nearby area. They were on the move and could be turning their eyes to this side of the galaxy. The Hevnoc were known for being extremely remorseful and dangerous, not letting anything get in their way of annexing and conquering planets. The Remusian Military had not been utilized since the Kusheen Conflict and subsequent Codex Act. While this worried some of the Royal Council, the matter was ultimately dismissed by the council and the Remusian people as a whole, as they were only rumours, no one beyond the Outer Rim had reported anything, nor had the Frontier Corps returned with any similar information.

Some time later, a proficient bureaucrat noticed that some reports filed from some of the Empire's Outer Rim had failed to come in, and enlisted the Royal Corps Delta-V team  to investigate. Delta-V was dispatched to investigate the issue. The Royal Council feared that perhaps some members of the Anti-Betel faction had reformed and banded together once again, but this was not the case. After several weeks, an urgent message was broadcasted to the Royal Council. What was left of Delta-V claimed they were being chased by the Hevnoc, promptly followed by  their comms falling silent as what was left of them were destroyed.

After hearing this, The Council took a step back to evaluate. The Republic had not faced a threat like this since the NSP and the Kusheens, and due to their own oversights, they were ill prepared to deal with yet another war. Amidst the panic and confusion of the Royal Council, Vechtho enacted one of his executive orders and put together a project to create a massive buildup of the Remusian military and training of its soldiers. This program worked off the Military Codex his father had developed as part of the Codex Act. The Remusian Military was rebranded under The Grand Army of The Republic and The Grand Navy of the Republic In addition, The Science Directive was to shift from developing technology to benefit the people to entirely being military based. The Science Directive was also reformatted once again to be comprised of various divisions, coinciding with the completion of the DGRW Cluster One. These set of decisions were given under what Vechtho called “The Grand Fleet Initiative”. Many Remusians across the systems volunteered to participate in defending their land from this new threat. Even with limited training, whoever had volunteered was shipped off to fight, both on the ground and in space.

At the beginning of the war the Republic suffered many casualties, and their fleets were pushed back by the unending Hevnoc armies. Thanks to the Grand Fleet Initiative, several major breakthroughs were made which gave the Republic a new edge. The development of Battlesuits designed for military ground support proved to be crucial to beating back their attackers and retaking planets. They allowed the Remusians to match the strength of those they were fighting, in addition to tailoring certain suits to different fighting styles and locale. Battlesuits also revolutionized dangerous workplaces, where they would totally protect workers which allowed for more efficient work in dangerous conditions. The manufacturing and design of much larger and complex ship designs, space citadels and outposts were developed to counter those of the Hevnoc proved very effective. Other notable advancements include the advanced harnessing of plasma and electromagnetic energy, Crystal-Stabilized Neutronium plating, and the development of antimatter reactors. Even with all these innovations behind them, the Hevnoc never seemed to be overpowered by the Remusians, but rather were always matched.

After gaining some traction in the war, Remusian tacticians observed that the way the Hevnoc operated was almost odd, almost as if they were robots. They moved in a mechanical and always used the same formations, which made tactical sense, but was unnatural, nonetheless. Additionally, regardless of any harm befalling them, these creatures continued to march forwards. In an attempt to understand the reason for this, specimens from the field were gathered to better understand what they were up against. After performing autopsies on several of the Hevnoc that were brought in, they found that they were heavily augmented with mechanical parts and had little biological matter remained on them. Upon opening the skull cavity, doctors found there was little or nothing there, and results would come back inconclusive. All subjects were like this, with the exception of one. By a stroke of luck, this particular subject had its brain intact, with a device lodged into it. Upon further examination, the device was successfully removed. Inspection of the device revealed it could override the thought processes of whoever it was installed into. It was hypothesized that the other examined subjects had activated some kind of self destruct sequence within the device to prevent its discovery, but this particular one had malfunctioned. Not wanting to compromise themselves, the device was quickly disposed of to prevent accidental activation.

Revelations

Based on their previous findings, the Directive theorized they could somehow remove the devices but needed one of the the Hevnoc alive to test this. The Interro Platoon was called upon to carry out "Operation Bellringer". The team was dispatched to incapacitate one or several of the Hevnoc from a patrol station located above an occupied planet. Using a containment field designed to intercept the operating signal between the creature and the Collection to localize it, one of the Hevnoc was successfully recovered. A Collection fleet intervened in an attempt to retrieve the captured subject. The Fleet was repelled thanks to to the assistance of the Royal Platoon, formed by Vithem to help with the Republic's conflicts. The subject was brought back to Aisumer to be examined by Directive members, and through careful surgery, the device was removed, and immediately destroyed. When the creature awoke, it became overly aggressive and frightened, resulting in the injury of several personnel. Once the creature calmed down and the Directive team began to translate its language, they briefly questioned it. The creature identified itself as General Kraytall, a member of the Hevnoc Empire. He had led against the invading force against the Collection before he was captured and assimilated. The Hevnoc had been attacked by fleets and armies of synthetic creatures similar in appearance to the Remusians themselves, which explained his initial aggressive response. The General described the machines as ruthless, killing those who were not deemed worthy to be integrated into their hivemind of creatures. While the ones that resembled the Remusians seemed to lead the battlefront, other unknown races were among them as well. None of these Neo-Remusians the Hevnoc had described had been spotted in this current conflict, which proved controversial to what the General had told them.

This Directive brought their findings to the Royal Council to discuss. They were unable to conclude as to why someone would imitate the Remusian image. The Remusians had yet to see any of them in battle, only the synthetic Hevnoc had been observed. Neth Castorkoff, a Remusian who participated in the events of the Calamity, suggested that Vechtho bring these findings to his father. Having no other ideas, Vechtho sought out his father, Vithem, from his post in the Royal Platoon. Upon arrival, Vechtho gave the former Monarch a rundown of the Directive's findings, and to Vechtho's shock, his father knew who exactly was behind this whole thing. Cael, his former best friend, and arch nemesis from the Calamity. Without going into too much detail, Vithem explained who Cael used to be, and concluded he was out for revenge. How he managed to engineer the Hevnoc into submission was beyond him. Mind control was a practice that was abhorred by most Remusians scientists, even the likes of Cael. Vithem knew Cael would not stop until the Remusians were destroyed, and he returned to his post almost immediately.

After this discovery, scientists and engineers attempted to trace back the origin of the NSP, but to no avail. As the conflict raged on, more races started to appear in the war, and made it clear that they were no longer the NSP, but rather “The Collection”. The same procedure that was done with the Hevoc was performed on them but yielded little success. Distraught creatures whose last images were being captured by these 'Neo-Remusians" was a reoccurring finding. These "freed races" would try to fit in as part of Remusian society as best they could. The personnel involved in the program would later go on to form the Collection Rehab Division. The planets and former systems these races occupied were located, but not anything regarding the location of Cael. In fact, no Neo-Remusians had appeared in the war as of yet. The two nations were locked in a stalemate with no signs of stopping. After three years of this, soldiers were starting to run thin even on both sides, and production was starting to be unable to meet demands. Morale was low, and the vast platoons spanning the planets had been severely reduced.

Approaching the fourth year, The Collection's lines were revitalized with fully synthetic soldiers, not bearing any resemblance to any known race. Some Neo-Remusians finally appeared, leading the synthetics into battle. The Remusian front lines were decimated by their relentless force. Despite their many advancements, the Remusians were no match for these new synthetics. All the major outposts around the frontlines fell, all except for two. The colony of Castello, which was defended by Vithem's Royal Platoon, and the outpost of Yvesole which was occupied by the Sevna's Interro Platoon. The Interro platoon was able to repel the Collection, but it was likely due to the events that befell to the Royal Platoon. Massive hoards of the Collection would swarm Vithem and his soldiers, and while they fought valiantly, they were no much for the killing machines, and the colony was lost.

After the fall of the Royal Platoon, The Collection retreated back from wherever it came. Any attempts to pursue or track the fleets were unsuccessful. What was left of the platoons were sent out to recover and rebuild what they could of their former cities. The Grand Fleet Initiative was halted, and resources were reallocated to rebuild the nation. When arriving at the outpost Vithem had been stationed at, no traces of his body were found, or any that belong to the Royal platoon. Upon further investigation into the colony, the platoons found what appeared to be a colonial lab, and a series of notes written by Vithem's hand. It turned out to be a series of tests and logs on the synths. Vithem had spent his final days of the war trying to pick apart the synths and find out where Cael was. As it happened, he was successful in pinpointing where the hivemind signal came from. However, it was a reasonably far from any Remusian owned colony, but Vithem somehow discovered it was transmitted through each of the home planets Cael and his synthetics had conquered. His last entry detailed that if they could somehow make their way to one of these planets, then the original signal could potentially be found. His final notes indicated that the synths would most likely not kill him, but rather take him hostage and torture him, as Cael would have liked to so many years ago. These notes were brought to the Royal Council and shown to Vechtho, who was devastated at his father's disappearance. He initially wanted to use his second executive order and send all available forces the Hevnoc home system, which the former General had detailed to them. After some persuasion from his wife and the rest of the Royal Council, it was concluded the Republic was in no shape to go after this foe head on. Additional investigations of the facility indicated that Vithem had constructed similar structures during his tour of duty in the Grand Army. Though the locations were not specified, they were noted by the Directive.

Riots in the Wake of War

In the aftermath of the war, The Royal Council received criticism from the population in regard to how they handled the recent conflict. While those who participated in the Grand Fleet Initiative had no problems, the more general populace was unhappy with the Initiative not being passed through as a proper bill. Many Remusians felt the Royal Council had betrayed and abandoned them since they did not listen to their objections. As a result, dissident groups began to form and attack the government. Many began to rally around these groups in retaliation to the destruction the Collection had caused. Some even called for the retirement of Vectho, and even the abolishment of the Royal Family and reformation of the Royal Council altogether. For the second time in history, the Riot Corps were brought in the properly handle these riots and ensure the safety of government members. In an attempt to pull the Republic back together as a whole collective, Vectho and other members of the Royal Council began actively participating in the rebuilding of the empire and speaking across the colonies in hopes relation would improve with his people. For a time, it would not.

Some argue it was perhaps inevitable for the Neural-Link developed during Project Daybreak would make it into public light. Several information outlets had disclosed information about these neural links and how they function. In some cases, they had managed to acquire primitive exo-suits, which were confiscated, but not soon enough. Much like the ADMWD had predicted, the Republic was morally outraged, the Directive, a group who many dedicated their lives and studies to, had gone out against one of the few things many Remusians held dear, the dependency on cybernetics in particular to solve their problems.

Vectho and the Technocratic Council began addressing the Neural-Link publicly, affirming that it was an essential part of winning the war. During the Betel riots, the populace was much more easy to please due to the Betel requiring their parts to live. This time however, it was not so easy. The riots that erupted out of this public discovery put the Republic in a state of turmoil. The former Anti-Betel Bloc members reformed under the Anti-Neural Bloc, which quickly gained a large following from rioters. Initially the rioters were relatively easy to control, circumstances were remarkably similar to the Anti-Betel Riots of previous years. However, things quickly got out of hand, overwhelming the Riot Corps. Even though the Riot corps were founded under the pretense of not using force or retaliating, the Royal Council found themselves authorizing anti-riot tactics. The Riot Corps initially objected, but eventually caved seeing there was no other option. The ADMWD was instructed to construct a non-lethal battlesuit for the Riot Corps in order to assist the Riot Corps. The resulting suit was a variant of the Standardized Kairos MK V Suit, the Kairos-R. The Kairos-R utilizes a condensed cannister launcher which releases an altered form of tear gas designed to pacify those it catches within it. The suit also was equipped with a smaller personal and physical shield to better protect the Riot Corps.

Rioters began to be arrested for vandalism and destruction of government and public property, and Anti-Neural Bloc members were targeted for arrest in an attempt to quell the masses. Several key members were detained, but this only seemed to elevate the rioters. Key leaders were apprehended in an attempt to disrupt the chaos, but while the organization of the riots fell away, they still continued to persist.Some of the Royal Council determined that they could not quiet the masses unless they did away with the Neural link and cybernetics altogether despite the clear advantages of them. Members of the Technocratic Council were not willing to do this, causing tensions now with the Remusian government. For several months, the riots would continue, destabilizing the economy and disrupting the work of the Directive, as well as the overall rebuilding of the Republic. The Royal Council refused to authorize lethal force despite Riot Corp officers continuously being injured.

Having garnered a great deal of supporters, several former Anti-Betel xenophobes hatched a plan for the Anti-Neural Bloc commit mass genocide of the now prevalent Betel population across the Republic. They had used the Neural Riots as a cover for their true intentions. These plans were kept relatively informal and were never mentioned during hearings or rallies to maintain secrecy. Instead, these plans were communicated through a series a private meetings that went unsupervised by the Royal Corps. These meetings claimed that the Betel were a pivotal part of the development of the Neural Link Technology, making false claims about their role in its creation, and citing references to their required mechanical parts as inspiration for such a system. The plan was scheduled to take place during a rally of the Betel-involved Diplomat Rava James, who was the local favorite among the Betel populace. On the day of the rally, while the major party members were set on carrying out the job, the plans were quickly halted just as soon as they were set into motion. Rava James had been giving a speech on the partnerships and opportunities came that came with the Betel, and the how the Neural Link could help bring everyone closer together, and not just used for the military applications. While the speech itself was rather short, it was compassionate enough not only for the Betel, but to convince many of the Anti-neural Bloc to fall back on their plan and stop any Betel or Remusian alike who were going to harm anybody. These events effectively halted the Anti-Neural Riots, and Rava James continued to attend rallies and speak on the Betel and the Neural Link. Despite the implications of the Riots, Rava brought not only the Neural Riots to an end, but brought back some of the Republic's isolated colonies back into the main land.

Modern Era
''See also: Rift Incident

Several years after the Neural Riots ended, the national interests of the Betel mainland and government, Helm's Hold, began shifting their focus towards the local Ikzod cluster, bringing with them commerce, business, and some of the Betel mainland with them. Diplomats Rava James and Dizel Craftstead were redirected from the Ikzod cluster to deal with the associated officials and diplomats that accompanied the new Recycler presence. Thanks to the previous Science-Face Initiative, the Directive was better able to provide their allies with the technology they needed in the Great War.

The Directive began work on Project Archway, which was designed to build off the findings of Project Intervention and Contigo by creating a gate large enough to fit a naval corvette through. The Project was conducted aboard the Nadfor Research Installation, built specifically for this purpose. However, the Project quickly went awry, and after several power failures and hyperspace destabilization, the gate collapsed on itself, killing several personnel. What remained was deduced to be an artificial hyperlane, obviously leading to somewhere. The Technocratic Council was notified immediately of the development and dispatched Dr. Barreté to investigate it. The Hyperlane had become slightly bigger, but Hyperspace technicians had managed to stabilize it for the time being, aboard one of several DEU Anomalous Investigation Units, Dr. Barreté led an exploratory team into the hyperlane. It appeared to be isolated from free-floating hyperspace, and thus safe from the Denizens the Directive was always worried about. Data from the hyperlane was like nothing that had been seen, as the only other instance of this had been at the end of The Calamity. The team approached the end of the tunnel and were greeted with a unique surprise.

At the end of the tunnel, Dr. Barreté found himself surrounded by a rather sizeable fleet, which was unidentifiable to him. With no way to communicate with the rest of the Directive and not risk being fired upon, he hailed the ships. A saurian-like creature answered the call, who identified himself as Sector Marshall Tegar Zokonae of the Repzork Empire. Dr. Barreté also identified himself and made it clear that he had no ill intentions but was simply exploring this unknown hyperlane that appeared in Remusian space. The Marshall also stated that was their intentions, but they Doctor had beaten them to it. Without disclosing too much information, both parties deduced that devices on both ends must have caused the "Rift" as they referred to it. Dr. Barreté was able to return back to the Republic provided he retrieve a team of Diplomats who would discuss future relations with the Repzork.

Initial talks proceeded well, allowing for both parties to study the Rift, and set up a basic form of trade between rift locations. While not allies of any kind, both parties signed a non-aggressive pact and agreed to remain neutral towards each other. Word of their relationship quickly reached the Betel populace, who were put off by the possibility of facing off with their former enemies, causing a disturbance in Betel heavy areas. The Royal Council had heard tales of the Repzork from various Betel officials but remained objective in their situation. While hosting a Repzork Diplomat, another Betel Diplomat stormed into the meeting which almost resulted into the two foreign diplomats facing off against one another. Thankfully, the conflict was avoided, but now the Republic faces tensions from its own Betel, and the Recycler government, as well as the Repzork themselves.

In response, the officials of Helm's Hold deployed politician Sekno Vorniket, who was an avid jingoist and pilot from the Betel-Xeverra conflict, into Remusian territory. While Helm's Hold assured the Royal Council it was under the pretense of calming the local Betel down, they really wanted Sekno to rally the Betel back under Recycler loyalty, as well as to spread his rhetoric to the Remusian people, hoping to turn some heads away from the new Repzork relationship. Eventually word came back to the Repzork that this had happened, and to combat this, Central Command offered to back the Republic in the event they challenged the Collection again. Surprised the Repzork knew of their ancient enemy meant that the Colection had become active again, and this considerably stirred up the Royal Council and Directive. While the Republic had encountered small instances of the Collection, the Repzork cited a meeting they had had with The Overlord himself. The Republic currently is unsure of its future goals, as the interests of the people seem to be colliding with what the Royal Council feels is the best course of action.

Other Notable Conflicts & Events
 Project Kronos 

Project Kronos was an unauthorized founding of the Colony Kronos and is where the project is to have taken place. The project's goal was to perform unethical experiments similar to Cael's work, with the very literal "progress; with a price" attitude. Prior to the Kusheen Conflict, Flanel Glazmir and Pavil Foregen, began to prepare for an unauthorized collection of volunteers for their endeavors. They evaded detection of the corps by working with Commander Hrothgar Von Smathen, who happened to be the leader of the Corps at the time. The Royal Corps operated rather independently of the Royal Council at the time, and this aided to the secrecy of the project. Smathen would support and fund the project, and even so far as to participate in it.

After the initial gathering of volunteers, they would be gathered onto a colony ship outfitted with Corps level stealth technology. The ship would arrive in the Rhea system and land on the planet Kronos. After the initial set up, the experiments began, and Glazmir and Foregen would travel back to Aisumer, and attempt to bypass the Royal Council to bring their idea directly to Vithem. With the events of the Calamity still fresh in his mind, Vithem vetoed to idea immediately, and called for an immediate shutdown of the project. He enlisted Smathen to deal with it Unbeknownst to Vithem, Smathen was already involved in the project, and ignored direct orders. The three would return to Kronos, but rather than destroy the project, they would accelerate it. Using technology provided by Smathen, Glazmir and Foregen would create a machine that was capable of inducing a supernova on white dwarfs within a binary system, which resulted in creating artificial nebulae. After doing this several times, Vithem clued in that Kronos had not been dealt with. He would send several platoons to deal with them, but they would either go missing or come back with severe injuries.

The members of Project Kronos would cede from the Republic and become what is known today as the Lithraga Mercenary Group. Smathen would take on the moniker of Spaark 343 and take up leadership of the group. They continue to expand and are persistent threats the Republic. Aside from being somewhere in the Lithraga Nebula, the exact location of Kronos is still unknown.

 The Kusheen Conflict 

''Main Page: Kusheen Campaign

While generally the Republic had little to no trouble establishing themselves, there was only one real notable conflict prior to the Collection, The Kusheen Conflict. The Kusheen Empire were an extremely aggressive militaristic race that neighbored the Home Cluster which stepped into conflict with the Republic without any provocation. The time they choose to attack unfortunately fell while Vithem and his wife, Viola were touring around the Home Cluster on a bit of a vacation, with their children, Vechtho and Sevna. The Kusheens attacked the very system they happened to be in at the time, as well as the colony Tesmar. Having experienced little conflict prior to then, The Republic was not well prepared to defend itself. During this first attack, Viola would be killed, leaving Vithem to look after Vechtho and Sevna by himself while also maintaining the Republic. By some miracle, the Kusheen were fought off the colony, but many casualties were had that in the days of fighting.

Upon returning to the capital, Vithem and the Royal Council would try to establish contact with the aggressors, but to no avail. Vithem invoked one of his two executive actions and called together a small group of his best scientists and what generals they had to spend the next nine days straight designing and drawing up the basics for a military codex of tactics under what came to be the "Codex Act". Blueprints for a navy, a new army as well as a military uniform would also be drafted. Effective immediately, production would shift to defend the Republic. Vithem would enroll Vechtho and Sevna into this program to help the effort. Initially, both Vechtho and Sevna would hold a grudge against their father for doing so. Vechtho would eventually come to thank his father for it, but Sevna would continue to hold it, blaming him for their mother’s death.

The Codex would prove to be remarkably effective, having been able to deploy effective Troops and naval officers within a month of solid training. Despite suffering immense losses initially from the conflict, the Republic would overwhelm the Kusheens in a short couple of years. Having analyzed attack patterns and formations, Vithem and his team had exactly defined how to combat their aggression, creating one of many combat doctrines. In addition, there was a body of members within the Kusheen Empire unhappy with the government and were in the midst of a revolution, with plans for a coup. The Leader of the Revolution, Gorge Von Khat, reached out to the Republic to cooperate with the dismantling of the current government in order to supplant them. Vithem agreed to these terms provided they submit as a client state. Von Khat agreed, and both parties would push into the Kusheen capital and home world, Kusheenus to attempt to force a surrender. Narka Futaro, the Kusheen High Councillor rejected the Republic's surrender terms and essentially threw himself and many of his followers in a last-ditch effort at the two parties, who responded with force. While no form of monetary value was required as tribute, the Kusheens were to be ready at any given time for the Republic to have access to its people for military purposes.

 Operation Bellringer 

Operation Bellringer was a strategic operation planned by Vechtho Templesmith and carried out by his sister, Sevna and her Interro Platoon. After examining deceased members of The Collection with little to no success, it was determined that a live specimen of the Collection be obtained for examination or interrogation. However, previous attempts to capture live members and bring them out of operating range would cause an unpreventable self destruct sequence of themselves. A device to intercept the operating signal of the Collection and localize it with a contained field was created to help in capturing a member. The resulting device was the Quantum Entanglement Device (QED), primarily designed by Neth Castorkoff.

Neth would accompany Sevna and her platoon on the operation to assist in usage of the device. Their instructions were to, as quietly as possible, capture a Collection member, and return to a nearby installation. As most things tend to do though, the plan would not work out as it had been said. The platoon would manage to isolate a member, but as soon as the QED was deployed and the signal was intercepted, the Collection became aware of them. To make matters worse, in order to be localized, the signal required some decryption first. Neth was unprepared to do so, and had to improvise, rigging up a battlesuit to use as an interface. The Collection would begin closing in on their position, and Sevna’s platoon would have to bunker down and defend Neth while he decrypted the signal.

Once the signal was bypassed and the field stabilized, the Platoon would mobilize to a new rendezvous point to be picked up. By the time they were retrieved, they had suffered severe losses, a small group of soldiers including Sevna, Neth and the captured subject remained. If not for the intervention of The Royal Platoon, the operation may have been a failure. The subject was successfully brought back and examined without any further casualties.

' Appearance of The KreeTah Remote Installation '

Just prior to the Rift Incident, Sector Governor Deskardo Cohen filed a report for a mysterious series of planets that had seemed to appear over night. Cohen requested that a Directive Expeditionary Unit (DEU) be dispatched to investigate immediately. Once the report was received, The Royal Council order for a DEU, captained by Motoya Vorox, to be dispatched effective immediately. Upon arrive at the site of the supposed anomaly, Vorox and his Crew found seemingly nothing but empty space. Convinced it was simply a bureaucratic error, Vorox ordered his crew back to the nearest docking Central Datanet interface. The course was changed almost immediately, after colliding with an invisible object in close proximity to the Unit. Vorox reached out the Datanet Instance Visconti for assistance is bringing down the stealth field. After several hours of decryption, Visconti brought the field down, revealing a large space borne research installation embedded into an asteroid. Datanet Instance Medici overtook Visconti, bringing in several dozen warsats with him. Medici prompted the Vorox and his crew to explore the Installation with him after receiving orders from the Royal Council to do so

Upon further inspection of the structure, the DEU noted that the structure build was quite foreign to them but showed activity in the last 5-10 years. Before making much headway, the installation emitted a localized EMP, shorting out the DEU and Medici's warsats. Before they could grasp the situation, an unknown signal assumed control of the warsats and the DEU ship. Vorox and his crew scrambled to return control to them, but to little success. A voice spoke to them across the installation, loud enough for them to hear. The voice introduced itself as "Unity” and assured the crew no harm would fall to them provided they cooperated. When questioned on its intentions, the voice remained silent. Vorox and his crew were pulled into the inner sanctum of the ship, revealing a large sanctum filled with cryogenically frozen creatures. Unity revealed itself to be a sapient AI created to watch over its the race that the DEU could see before them, however, they were also not supposed to be aboard this installation. Upon closer inspection the DEU identified the race as the Kreetah. Surprised that they knew who they were, Unity raised the stations defenses at the small cruiser, threatening them. Vorox explained that they had liberated other members from The Collection, and those members lived among the Republic. Unity seemingly calmed down and admitted that the KreeTah were in fact its creators.

While the AI was quite happy with its creator's still living on, he also revealed that these ones in the Sanctum had been on ice for too long and could not be thawed without the iced KreeTah experiencing explosive cell decay. Vorox offered the help of the Republic in the revival of the better part of the Kreetah populace, provided they could integrate into Remusian society. While Unity was unsure of this, the AI postulated that if members who had been freed from the Collection had agreed, then these other Kreetah would as well. The ship promptly left, and Unity released the warsats to Medici, who interfaced with the DEU and Unity almost immediately. They explained the situation, to which Medici relayed to the technocratic council and was later approved. Several former Kreetah scientists recovered from the Collection conflict were contacted to help work on freeing the remaining KreeTah. The Remote Kreetah Installation remains used by the Directive and the Kreetah as a testing laboratory similar to that of the DGRW Cluster One station as well as grounds to test for solutions to free the Kreetah.

Government
The Remusians are Crowned Republic, but still possess a Monarch, who acts more as a figurehead for the government than an actual leader. Decisions are made in democratic fashion throughout the empire. Each planet, or group of planets in some cases, are designated to a certain sector in space, and are governed by elected members who routinely oversee activities across the planets. Sectors have planetary governors for each colony, who report up to their sector governors, who in turn submit their entire sectors reports to the Royal Council for review. These reports are due at the end of every month. These sectors are not only looked after by their governor but are annually visited by the Royal Corps who inspect and evaluate the status of the planets themselves.

Governors strive to maintain the Remusian Intergalactic Code of Ethics and Standards (Or ICES) that must be upheld by all of their colonies. Among the varying levels, Governors are capable of presenting their own unique laws but must have the vote of the sector's people. If any major laws want to be introduced by the Royal Council, they must campaign across the empire to receive the majority vote for their law. They must also run the proposed law through the Royal Council to be discussed and altered. Once the approval has been given, council members are free to run their proposition across the colonies.

The Royal Council
The Monarchy has very little power over the Republic, and rather serves as a leader or figurehead that guides the Republic forward. Instead, much of the power a regular Monarch would have is directed into the Royal Council, a body of members that decides the best course of actions for the empire at the vote and behest of their people. As a result, the Remusian government has been referred to as a Crowned Republic, in which the Monarch's role is largely for show, and serves as a figurehead for the people that follows the decisions of the Royal Council. The Royal Council is the main governing body that proceeds and oversees The Republic and most of her holdings. They are capable of creating and proposing acts which they themselves can vote on, which in turn on voted on by the people of the Republic. The members of these councils are elected from their respective divisions and occupation by the Remusian people. Any senior member of the respective division is permitted to run for a council position. Council positions typically become vacant when a member retires or passes away.

The proposals which the councils make are often reflected on the current state of affairs of the Empire. Should any member wish to propose something, they must present it to the council, have the majority vote. The Monarch can object over the idea but ultimately holds little say in the vote. If the presented idea holds little importance, then the passing of it is only decided on by the Council. If it is going to impact a particular location or colony, then the decision is opened to the will of the people of the respective area. In an effort to promote their idea, council members may decide to visit the location for deciding the outcome and advertise to why the people to vote. If on an empire wide or on a sector wide scale, then the members can tour between locations associated with each area. However, these typically occur at the planetary or local scale, and empire wide votes usually only held when the ICES is in question.

The Monarchy and the Royal Family's role in the Council is as stated, very minor. It is not a nearly as big of a role as it was prior to The Calamity. However, the Monarchy is capable of exercising complete power over the council and pass an act that won’t require any vote. This was introduced during the founding of Aisumer and the creation of the new Royal Council to provide a way to establish something such as martial law or similar that may require immediate attention. However, the Monarch is only capable of using up to two of these in their lifetimes. While the enactment of these executive powers are generally frowned upon, they were designed to be used in the most extreme of circumstances. There has been two instances of this ever been used, the Codex Act by Vithem, and the Grand Fleet Initiative enacted by Vechtho.

The current council consists of approximately 30 members, consisting of pairs of members representing various districts and departments related to managing the Republic. Each represented division has two members within the council, with the exception of the Science Directive, in which all nine of their members are required to attend.

Current Roster

TBC.....
 * Vechtho Templesmith
 * Neth CastorKoff
 * Doctor Bishun Barreté
 * Doctor Bem Markflay
 * Doctor Cruezahn Goerh
 * Doctor Prisma Margel
 * Doctor Cheesh Parker
 * Doctor Rapel Kraven
 * Doctor Ventures Sampson
 * Doctor Mjol Mantle
 * Elas Sanpel
 * Dras Grino
 * Goya Hamara
 * Ima Jabra
 * Rava James
 * Dizel Craftstead
 * Lehman Haul
 * Duran Toba
 * Upol Marlez
 * Abbot Interik
 * Arthro Leteb
 * Idesk McVoll

Technocratic Council
The Technocratic Council is a much smaller subsection of the Royal Council that leads, approves and suggests ideas for The Science Directive. This council is lead by Chief Scientist Neth Castorkoff, who developed the idea for the council after the events of Project Kronos. The council is composed of the Directors of the varying departments of the Science Directive. Members of the council meet at least once every two-to-three days to discuss current projects and any pending submissions. The Council operates within the DGRW Cluster One, a large space born megastructure that serves as a meeting place as well as a place to conduct the more secretive and private projects of the Directive, away from the prying public eye. The station is only accessible by personnel with a Directive clearance of A4 or higher. The Cluster One Station orbits the sun Fontayn, within the Planear solar system, the home system and heart of the Republic. In some cases, members who are recruited for a project may be required to stay aboard the massive station for months to years at a time to help facilitate secrecy. Due to the frequent meetings, as well as the need to oversee some of their most important projects, members of the council choose to live aboard the ship as well.

Ideas and experiments submitted by members of the council, or others accepted into the Science Directive, are deliberated upon with concerns to ethics and applications. If ideas are rejected, they are sent back to be revised or scrapped altogether. Accepted ideas, once approved by members, must be run through the Royal Council like anything else. They do not require campaigning, only approval.

In addition to representing the best interests of the Science Directive, the Technocratic Council is also responsible for either accepting or rejecting Remusians into the Science Directive. This is accomplished through an Empire Scientific Assessment, referred to most as the "ESA". This assessment typically lasts an entire week, and is a very big deal to many members of the Republic. Many view it as an event, and some even take holidays to view it.

After the assessment, the council will take about a month to compile and evaluate the results. From there, only the top five percent will be inducted into the Science Directive, and all other members will be directed or suggested to pursue other careers in the workforce.

 Neth Castorkoff 

Neth Castorkoff is the former advisor to the council, seeing through most of Vithem’s reign, and is now in charge of the Technocratic Council. He is perhaps one of the oldest living Remusians, living through the Calamity, the Kusheen Conflict and the current Collection Conflict. He was a prominent member in the original Royal Family, one who often worked alongside Vithem and Cael before the Calamity. He led the Loyalists alongside Vithem and become close to him during this time. When the Republic formed, Vithem appointed him the Royal advisor to the council, where he would remain until the formation of the Technocratic Council. Now he is one of the few Directive members who possess and A5 Directive clearance level.

 Doctor Bishun Barreté 

Doctor Bishun Barreté, referred to by most of his staff as Dr. B.B., is the Director of the Interstellar Engineering Department (IED) and serves as its representative on the Council. He has supervised one of the Republic's more dangerous experiments, Experiment S043, involving the loss of  Royal Corps Operative Sergent Major Tellaris Overte Mollkoff. However, he and his staff maintain to other members of the council they do not recall and portion of the experiment and awoke to find their lab an utter disaster. Major Tellaris was no where to be found.

He has also been involved in other Directive projects, notably Project Contigo and the Overwatch Program. He is currently supervising Project Archway and travel though The Rift.

 Doctor Bem Markflay 

Doctor Bem Markflay is the Director of the Advanced Robotics and Weaponized Mecha Division (ADMWD), and represents the division on the Royal Council. Markflay led and oversaw both Project Daybreak and Project Nightfall, involving the invention and deployment of battlesuits and mechas in the workplace and ongoing Collection Conflict. The massive success of the project immensely helped the Grand Army retake and defend planets, greatly improving the Republic's position in the conflict. Markflay now supervises the ongoing Project Nightfall and other areas of the ADMWD.

 Doctor Cruezahn Goerh 

Doctor Cruzahn Goerh is the Director of the Interstellar Warsat & Intelligence Networking Division (I.W.I.N), and represents the division on the Royal Council. While not completely affiliated with the Directive, Goerh works as a liaison between IWIN, the Central Datanet, and the Grand Army Director, Arthro Leteb. Together, they coordinate the positioning and spread of the vast war satellite network that is spread across Remusian space. The network is integrated with the Central Datanet in order to protect and monitor Remusian space, while also predict any future attacks before they can happen. When not occupied with his liaison duties, Goerh is often working with his division on improving the war satellite unit and general defences for the Republic.

 Doctor Prisma Margel 

Doctor Prisma Margel is the director of the Combat and personal A.I. Division (CPAI), and holds a seat on the Royal Council for her division. Margel and the CPAI division primarily code and develop every single instance of AI the Republic uses, and frequently works with outside companies to create specific AIs. Margel was one of the fundamental minds behind the coding and development of The Overwatch Program and the creation of the Central Datanet, which also works closely with IWIN. Margel also works closely with the IED to develop AIs built for Naval combat, and more recently with ADMW to assist in the piloting of large mechas and some battlesuits.

 Doctor Cheesh Parker 

Doctor Cheesh Parker is the Director of the Directed Energy Division (DED) and holds a seat on the Royal Council for his division. Parker and his division primarily look after the production and development of technology, weapons, devices and practical equipment in relation to lazers, plasma, electromagnetism, radiation and particle beams. Reverse engineering of the specified technology is also handled by his department as well. The DED do not actually produce any conventional arms, but rather work out the logistics of them, to which they are passed off to the Firearms and Ballistics Division. Parker and his team supervise the building of the Interstellar Ion Cannons(IIC), of which he personally contributed to during the Collection Conflict. Parker frequently collaborates with other divisions as well as the Grand Army in the development of the Republic's supplied weaponry for other Directive projects.

 Doctor Rapel Kraven 

Doctor Rapel Kraven is the Director of the Electrical Energy Division (EED) and holds a seat on the Royal Council. Kraven and his division are primarily responsible for maintaining and developing the Republic's power generation between systems, and developing more effective means of doing so. A collaboration between ADMW and EED resulted in the creation of an experimental power core, The Neutronium-Solarium Core(NSC), which in theory is a self-sustaining power source. Provided the core remains undamaged it is capable of doing so. However, the core is very unstable and large scale production of the core could potentially result in immense destruction. As of right now, the Core remains used only with the Interro Platoon and its Trailblazer class battlesuits.

 Doctor Ventures Sampson 

Doctor Ventures Sampson is the Director of the Firearms and Ballistics Division (FBD) and holds a seat of the Royal Council. The FBD generally handles the production of practical and military ballistic equipment, including the production of neutronium plating, as well as the numerous firearms used by the Grand Army. The FDB is unique in that is has certain sectors or "Companies" within it that create weapons with a style or flair unique to that brand. Often these companies receive prints from other divisions depending on what connections they have. For the most part these companies tend to focus on plasma and laser weaponry, but general projectile weapons are also still common. Conventional railguns have begun to emerge from several companies, however they are such a size that requires 1-2 individuals to operate, and work with varying degrees of success. The production of more conventional small arms has not completely halted however, but it is much less prioritized.

 Doctor Mjol Mantel 

Doctor Mjol Mantel is the Director of the of the Biological & Health Development Division(BHDD) and holds a seat on the Royal Council. Mantel and his division primarily focus on improving and helping the overall Remusian population, improving their ay of life and overall health and resistance to pathogens. While Genetic alteration has been brought up on numerous occasions, it has currently been put on hold for further discussion. Mjol is currently supervising the Genetic Compilation Program and Project Recode.

Sector Jurisdiction
Remusian owned space can be broken down into sectors, sub-sectors and finally their planetary levels. Each level of sectors is overseen by a Governor, each aptly named for the amount of space they are required to maintain. Sector Governors are responsible for rather large areas of space, such as the Outer Rim, and report to the Royal Council. They are also responsible for goods and items travelling in and out of their areas. A sub-sector governor would be responsible for smaller areas of space, overseeing the planetary governors and travel through their area of space. Planetary Governors are bound to individual planets and are in essentially PR representatives for their respective planets, dealing with local businesses and the general populace. Planetary Governors tend possess a small council that mimics the Royal Council that assist them with local decisions and activities. Each breakdown is subject to an inspection from the Royal Corps at any given time, without the governor’s knowledge. The Interstellar Warsat & Intelligence Networking Division maintains a presence in all of Remusian territory, though at some variance between them.

The Home Cluster
As the name would suggest, The Home Cluster is an area of space surrounding the Remusian Homeworld Aisumer and its neighboring planets. Also includes the Kusheen Empire, who are located very close to the newly founded Remusian home world. The sector governors work very closely with the Royal Council to keep the Home Cluster the most organized and stable of the three main sectors. This Governor is also charged with keeping tabs the Science Directive and the DGRW Cluster One, since it is located in the home system. The composition of the I.W.I.N. is very dense in this sector to help facilitate this.

The Mid-Sector
The Mid-Sector comprises the majority of Remusian owned planets. The governor of this sector, due to its vast size, is mostly focused on managing and receiving reports from their subsector governors and planets. During voting periods, these governors are also responsible for gathering the populaces votes due to the sectors large population numbers. The composition of the I.W.I.N. is very spread out thanks to its immense and constantly growing size.

The Outer Rim
The Outer Rim consists of the republics farthest reaching Colonies that are still part of the main space. Many of the systems watched by the sector Governors are focused on defense, and occasionally serve as outposts for patrolling forces or the Royal Corps. However, many of these outposts serve as training and occupation camps for training and maintenance for the Military. By doing this, the Outer rim has become the first line of defense against any incoming threats. The I.W.I.N. is very dense in this area to help give warning to any potential threats, and also serve as a defensive line thanks to the presence of war sats.

Royal Family
Vechtho Templesmith

Vechtho Templesmith is the current Monarch of the Republic. He took up the mantle after his father retired shortly after the end of the Kusheen Conflict, along with his wife Liras. Together they have two twins, Telvac and Valver. Vechtho also has a younger sister, Sevna, who currently serves as a Brigadier General in the military. He is closer with his father than her, who still holds their mother’s death against him. Vechtho was born shortly after the reestablishment of the Republic to Vithem and Viola Templesmith and would spend much of his early years in the company of his mother and sister, as Vithem was often busy managing a growing an interstellar empire. As a precaution they were rarely allowed to leave the Royal Palace but would travel with his parents whenever they would leave home. He was present when the Kusheens initially attacked and witnessed the death of his mother. He would blame his father for a time for her death, but eventually come to realize that perhaps it was unavoidable. Following, both him and his sister were placed into the newly formed Military system by their father. It would be here where Vechtho would meet Liras, daughter of Arthro Leteb, one of the few generals who wrote the Military Codex alongside Vithem. They would begin dating in the last weeks of their training and marry after the end of the Kusheen Conflict.

Vechtho would go on to lead the Republic through the return of The Collection and enacting the Grand Fleet Initiative to build on what his father had already established in the Military Codex, while planning Operation Bellringer. The disappearance of his father devastated him, but he continues to lead the Republic with the support of his wife and sister. While as monarch he has no real power over the Republic, he continues to lead them into the future

Liras Leteb

The wife of Vechtho and mother to Telvac and Valver. She assists Vechtho in his duties as Monarch as well as also looking after their children. She is the daughter Arthro Leteb, a well known Remusian general who is the Current Grand Army and Navy Director, as well as part of one of the few military lineages that existed before the Grand Fleet Initiative. Liras was put through the military academy on Aisumer by her father during the Kusheen conflict. She initially despised the academy, but would meet Vechtho there, who would make the intense training a little more enjoyable. Liras would begin going out with Vechtho in what little time they had and continue as a couple when enlisted in the same platoon during the Kusheen conflict. Once the conflict subsided, they would start living together and eventually marry. Vithem would also retire around this time, and Liras would become inducted into the Royal Family alongside Vechtho.

Sevna Templesmith

Sevna Templesmith is a Brigadier General in the Remusian military and is well known for her harshness and serious attitudes. She is sister to Vectho Templesmith who is Monarch of the Republic. While only required to be in the military for the Kusheen Conflict, she continued to serve, being driven by the loss of her mother in said conflict.

Sevna would grow up alongside her brother and mother and see very little of her father. When she did see Vithem, he would regale the battle of the Calamity to her, something that would always entertain her. Vechtho never found much interest in these stories and was a bit more distant than Sevna. However, the death of her mother in the Kusheen conflict would drive them apart from their father even more. While Vechtho would eventually move on, Sevna continued to hold a grudge against her father. After the conflict, she continued in the military academy, working alongside Arthro Leteb, a prominent General in the Grand Army as well as Liras’ father.

She would work her way up the rank of a Brigadier General, and serve in the Collection’s return, managing her platoon, the Interro Platoon, on the front lines. She would also spearhead Operation Bellringer, leading the operation herself. While Vechtho was upset by the disappearance of her father, Sevna sympathized, but she herself did not feel much loss for him.

Vithem Templesmith

The legendary former Monarch that led the Republic through the Calamity, the establishment of the empire and the Kusheen Conflict. He would retire as Monarch after the Kusheen conflict due to the death of his wife Viola, leaving big shoes to fill for his son, Vechtho. Vithem brought the surviving Remusian houses under the Aisumer Act, and renewed the Grand Army's strength through the "Codex Act". For a time, he would dwell in the Royal palace, overwhelmed by the stress built up over the years and the depression caused by the death of his wife. Initially he would try to repair his relationship with his daughter, Sevna, who held him responsible for her mother’s death. Vithem would try, only to fail. Vechtho on the other hand would come to forgive him over many years.

After several years of skulking around the Royal Palace, Vechtho came to his senses, and sought for meaning in his life once again. He would find that in serving as the Grand General of the Army, supervising and organizing platoons alongside other Generals, such as Arthro Leteb and Steveth Nielson. He would build the Royal Platoon, composed of some of his former soldiers from the Calamity and Kusheen conflict, and come to be known to be very proficient in almost every aspect of battle.

When the Collection attacked and the Grand Fleet Initiative was enacted, he would attend the frontlines of battle and would oversee all platoons cycling through the Outer Rim of Remusian space. During this time Vithem would make use of the containment field created for Operation Bellringer to capture members of the Collection in an attempt to figure out where the operating and command signals were being transmitted from. He would be successful in pinpointing the signal in an uncharted planet far off from any Remusian colony.

Soon after doing so, the Collection would revitalize its forces, and overwhelm the Royal platoon in an attempt to cover up Vithem's discovery. Vithem would hide these findings within a series of logs and notes in the facility, and him and his squad would be captured by the Collection. No one currently knows where they have been taken to, but Vithem’s findings would prove to be a good place to start. His finding and experiments would also serve as a basis for the creation of the Collection Rehabilitation Division.

The Royal Corps
The Royal Corps are a series of personnel groups employed directly by the Royal Family to covertly monitor the status of the Republic’s colonies. Small groups comprising of 15-20 agents are spread out across the planet as either tourists, visitors, or newcomers. In most cases, the Corps tour at their own pace, and stay based on a colony for anywhere from three months to two years. Up to three groups of Corps may be present on one planet at any given time.

The Royal Corps were founded by Vithem shortly after the colonization of Aisumer, to prevent and contain any similar events to those that caused the Calamity on Remusia. While the Corps were initially restricted to the Home Cluster, they have since been expanded to monitor any colony within the Remusian sphere of influence. At founding they were overseen by the Monarch, now they are managed by the Corps representative on the Royal Council as well as Co-Grand Army Director Idesk McVoll.

The main function of the Royal Corps is to regulate the Planetary and Sector Governor, any research projects they have jurisdiction over as well as the general state of the area's populace. Should anything be out of the ordinary, Deep Cover Agents are to submit a report to be sent to the McVoll, who in turn decides the best way to handle the situation. Should the issue at hand be minor, Idesk will alert an inactive corps unit not currently stationed to keep any embedded members concealed. Should something that requires immediate attention come up, the embedded group will act accordingly, dealing with whatever the issue, and dealing with any consequences afterwards. Deep cover agents are instructed to only use force if needed, and simply detain any suspects should they need to. Deep cover operatives are typically advised against forming any particular bonds with residents of the colony they are stationed at, as they may be required to act against them or become uprooted at any given time. Members are also not to discuss who the are or what they really do with anyone and doing so will result in immediate termination from the Corps and being brought back to Aisumer for trial. In most cases, Agents who have done this are placed on high alert and kept at Aisumer, since agents know a great deal of the internal workings of any given colony, as well as they Royal Family. Should a restricted agent defect they could give out very classified information.

The overall use of the Royal Corps is a point of contention in the Royal Family, council and Remusian people’s alike. While many agree that corps do a lot of good for the colonies, one can’t help but notice the immense amount of paranoia the presence of the Corps creates. Anyone could potentially be someone who they are not, and the use of the Corps has caused much of the Republic to be distrustful towards others, both of Remusian and others alike. The Corps have also been known to operate in areas where suspicious foreign activity has been reported. While this has been known to raise tensions with other empires, it proves effective in deterring any potential threats. Experimentation with using the Corps in a deeper foreign setting has been considered by the council but has ultimately been vetoed by Vechtho Templesmith on multiple occasions. When asked why he rejects the idea, he claims “It is our duty to keep our systems secure and protected, but not our business to prod into others”.

Corps Units
Standard Operative

The standard and basic unit of the Royal Corps, any standby or undisguised units are classed under this designation. Most units can be found scattered around the colonies of the Republic, awaiting orders from the Director. In many cases, Royal Corps serve as reinforcement's to a planets police force, participating in patrols and busts, and in some cases, riots. Each unit is equipped with a battlesuit equipped with advanced stealth technology unique to the Royal Corps.

Deep Cover Operative

Deep Cover Operatives are often embedded as migrating civilians, temporary tourists and sometimes members of the local government. Their main goal is to quietly observe the going on of their infiltrated location to ensure that nothing unusual is going on. Agents typically are under Deep cover from anywhere from 1-4 years, but in some circumstances remain longer. Deep Cover Agents make up the majority of Corps operatives.

Riot Operative

The Riot Corps are a largely unused sect of the Royal Corps, and serve to dispel large scale riots across the Republic using passive means, but violence is authorized if need be. So far in history, there have only been two uses of the Riot Corps. The first being shortly after the discovery of the Betel Recyclers, many of the Republic saw their image as part machine and instantly linked them to the Neo-Synthetic Party and the Calamity without any second thoughts. Their reliance on cybernetics to live further pushed this point. The second time was shortly after the Collection Conflict, when the general populace realized the newly developed battlesuits made use of a neural link and advanced cybernetics, something they had criticized their now allied Betel neighbors for. Riot Lines are formed on the streets in order tp protect public and political figures and places, and while force is authorized, it is generally frowned upon and used as a last resort.

Defectors
There have been a few notable cases where agents have defected and eluded capture, although none of these defections have ultimately caused the Republic much harm, most likely due to the few enemies the Republic currently has. Some foreign reports have indicated that some of these defectors are now employed by the elusive Nova Corporation, a shady mercenary business the Republic knows little about. It has been suggested to enlist the Corps to learn more of Nova, but due to the lack of intel it has been avoided in discussion.

H’rothgoar Von Smathen

H'rothgoar Von Smathen, or known to most simply as H’roth, was a brazen and bright individual. Prior to his time as a Royal Corps Commander, he was a dedicated loyalist supporter who was quite proficient in stealth tactics, relative to ground and naval tactics. During the Calamity, he conducted several stealth attacks on Neo-Synthetic Party facilities, and retrieved the primitive Hyperlane Portal Drive blueprints from the inner confines of Cael's laboratory. He was commended for his efforts later became the former commander of the Corps before it was led by a council representative. Prior to his defection, he trained Idesk McVoll as his apprentice. It is unknown why he did so, but McVoll remains one of the best in his field. Von Smathen was deeply involved in the unauthorized Project Kronos and is one of the founding Members of the Lithraga Mercenary Group.

Sometime after taking McVoll in as his apprentice, Smathen was approached by Flanel Glazmir and Pavil Foregen to help make Project Kronos, a place without scientific or ethical boundary, a reality. They told him they wished to surprise Vithem with an early development and launch of the project. He became confidant the two scientists would gain the approval of the Royal Council. As such. he would fund the two, and help gather volunteers and lead them to Kronos, a far away isolated planet not bearing and boundaries to any neighbors. Von Smathen invited his student, McVoll, into the project, who blindly followed his mentor for a time. He managed to keep his involvement in the project secret from Council, until he was formally dispatched to deal with it and dismantle it. Smathen disagreed with the Council's decision and prompted Glazmir and Foregen to continue their work, and ignored his direct orders. McVoll ended up accidentally overhearing discussions between Von Smathen and Foregen, and quickly realized the true intentions of the project despite Von Smathen's assurance otherwise, and eventually confronted his former mentor. Von Smathen easily overpowered his former student having received several augmentations already, but McVoll managed to escape. Hr brought his findings to the Royal Council, who issued the Royal Guard to apprehended the Remusians involved. McVoll was commended for his actions and was given the position of Corps representative, as well as a seat on the Royal Council.

Foregen, Glazmir and Von Smathen were able to retreat to Kronos, where they would create the Lithraga Nebula and, and cede from the empire to continue their work, forming the Lithraga Mercenary Group. Von Smathen became further involved in Kronos based experiments, though to what extent is unknown. Several encounters with the Mercenary group indicate that as a result of these experiments, he suffers from a "memory blank", which involves a sort of blackout, where he cannot remember the string of events while he experiences the blank. Being a former loyalist the Council does not know why he defected, but many suspect that Foregen or Glazmir manipulated him and his ideals. Von Smathen has since taken on the title Spaark 343 and leads said group.

For a time, he would serve for the Nova Corporation on squad 255 but would find his way back to Lithraga after immense inactivity of the squad.

Relek Mosther

Relek Mosther was a Corps member who defected while being embedded within Project Kronos. Disguising himself as a mercenary from Nova Corp, he infiltrated the group and learned of its key members, the conspirators and pivotal members of Project Kronos, as well as some of the advancements they had made in their unethical conditions. He would unfortunately be exposed very soon after relaying this information and become part into the group. There is little information as to why this happened, some suggest he had been forced under duress, or perhaps brainwashed to some extent.

Factions
The Archivists

While the Republic has no official religion or followers, The Archivists, sometimes also known as "the Keepers of Knowledge", are perhaps the closest thing to it. As their name suggests, the main goal of the Archivists is to collect and archive the entire history of the Remusians and other Xenos. They are almost fanatical in their pursuit for this collection, and are often regarded as the more peculiar folk of the Republic. They are mainly comprised of extremely skilled archivists and archeologists that roam around Remusian space and nearby sectors in search of new empires to learn of and relic sites to uncover. They are primarily a nomadic fleet, with a System located on the Outer Rim of Remusian space. Some representatives from the Directive and the Archivists work along each other with Interstellar Cartography, and more recently, Hyperspace Cartography. The Archivists have existed since Pre-Calamity, though choose to remain hidden. Their leader, H'rath Vongeo, made themselves known to Vithem shortly before the start of the Kusheen Conflict. The Royal Council does not associate with the Archivists, though occasionally employ them for intense bureaucratic or research tasks. They are permitted to move around Remusian Space as they please, but the Republic maintains it does not hold responsibility of the actions of the Archivists, but has stepped in and intervened in the past on behalf of them.

Anti-Betel/Anti-Neural Bloc

The Anti-Betel Bloc was created after the initial encounter with the Betel Recyclers following the events of the Kusheen conflict and Operation Echoes Across The Worlds. Since the Republic and the Recyclers have become closer in recent years, the Bloc lost a lot of its support. Due to the Xenophobic nature of it, The Royal Council openly opposes this faction, and apprehends members when they make an appearance. Members of the Anti-Betel Bloc made a resurgence after the Collection Conflict in response to the usage of the Neural link and the forced enactment of the Grand Fleet Initiative. Despite the obvious benefits of the two, the new Anti-Neural Bloc gathered a much larger following than the previous Anti-Betel group, and has created a much larger disruption across the Republic.

Colonial Isolationists

The Colonial Isolationists are not so much a faction perpetrating their ideas, but rather they are a group of the population that simply live in a certain way. The Royal Corps have created a reasonable amount of paranoia in much of the Republic's populace, and some have learned to simply live with the possibility of their neighbor being a Corps member. However, in this case a whole colony has adopted an isolationist stance and tries to keep its residents within its borders, only interacting with the rest of the Republic in the form of trade and commerce.

Cultural History
Scientific pursuits became and are still important to the Remusians, and many often dedicate their lives to discovering the next big breakthrough. As a society established on such values, education is mandatory for all citizens of the empire, and is provided and mandated by the government. Education is started at a young age, usually at about age three or four, and continues all the way up until 20 years of age to ensure the best education for each individual. As students approach their final three years, they must pick a specialty, and those final years are tailored around that. Upon completion of their education, students apply for The Science Directive and must take the Empire Scientific Assessment (ESA) to be considered for a place in the Directive. Work in their desired field, or the Directive for that matter, is not always guaranteed, as Remusians are extremely competitive among each other. The Directive only allows the top five percent of ESA applications into its ranks. If not selected for the Directive, students will be given options where they can best use their skills within the workforce or have the option to enlist in the Grand Army.

After the creation of the Military Codex and its restructuring in the Grand Fleet Initiative, those who wish to participate in the The Grand Army or Grand Navy must undergo a very rigorous training regimen. Basic training begins with a very intense one month straight physical and mental training period and weed out the weak. Depending on their preference and performance, members can choose to enter the Army or the Navy, though in many cases new members participate in both before specializing. The years that follow typically consist of being placed in a Platoon or Navy Fleet and touring around the empire on various assignments.

Cultural Philosophy
"Progress; with a price", is a phrase commonly heard around the Republic, and is commonly misinterpreted by others not within it. Many think the advancement and progress come solely at the cost of Remusian lives to better accomplish their goals. This is partially correct but does not represent the society's views as a whole. While in many cases this is very literal, as most scientists are willing to conduct very costly experiments at the risk of their own lives, or workers are willing to put themselves on the line for the benefit of others. The real definition comes from the Republic and its individual’s tendency to be poor at managing several big projects at once, and rather they revolve on an all-or-nothing attitude. This rationale better explains why the Republic was poorly prepared for the Kusheen and Collection conflicts, for they were so focused on benefiting the empire as a whole, they did not stop to think how they could protect it. This also attributes to why the Grand Fleet Initiative worked so well. Thanks to its collectivist attitude, the Republic is very capable of shifting its focus very quickly and works well together, never putting someone above another Remusian. Progress of the Republic comes as it is needed, at the cost of not diverting resources into other areas. To a certain degree, this can be attributed to the flexibility and adaptability of the Remusians.

When addressing the whole empire, the Technocratic Council allows projects that typically will benefit the empire as a whole and prefer not to operate on individualistic ideals. This is also reflected in the Royal Council, and programs that benefit the whole Empire, or a specific sector in some cases, are generally more favoured. As a general rule, most Remusians work for the betterment of others within their race, and usually enjoy helping one another. With the Collection Rehabilitation Program recently introduced, it has opened up new avenues of help and cultural exchange. While this is the case across most colonies, this has not stopped the rise of individualism across colonies and even the Directive.

Language
In the past, the original Remusian houses spoke many different dialects unique to their associated houses, though for the most part there existed a common tongue which many were also familiar with. Presently, these dialects are not spoken very often and are mostly kept on record by the Archivists. The evacuation of Remusia brought the houses together under the Aisumer Act, and when Aisumer was colonized, the common tongue was continued to be spoken to not cause confusion between the members of the old houses. A more streamlined version of the languages has been drafted since the Republic’s colonization of Aisumer. A linguist and member of the Archivist faction, Birra Aurora, pioneered the modern common tongue, which is an amalgamation of the old common tongue and the languages used by the old houses. The language became known as the Aurora Dialect and is predominantly found across most Remusian colonies. Although, that has not stopped the development of unique dialects being derived from the Aurora dialect. Colonies bordering other Empires along the Outer Rim often attempt to incorporate elements of each other’s languages to facilitate cooperation between the Empires. The Aurora Dialect is often spoken quite quickly and can be quite difficult to understand to the untrained ear. Much of the Dialect is punctuated with long, strung together words that could mean vastly different things at the change of a syllable or section of the word.

Music
Despite the cultural pressure to focus on the sciences, there is still a substantial interest in the fine arts, particularly music. The various Remusian houses allowed for each to develop its own unique taste and style of music. After a house integration, the uniqueness would not be lost the signing of the R.C.A.A allowed these different houses to mix their styles, often amalgamating various styles into a new genre. The colonization of Aisumer set back the music industry several decades, but eventually saw the return of these old styles along with the introduction of a new music. Music has remained a constant element in Remusian history, though not nearly as important as the Grand Army or the Directive. Despite this, there are some who have made careers out of the music, industry and they still remain popular elements of Remusian culture.

Business and Administration
Remusian Communications and Foreign Affairs

The RCFA is responsible for any and all interactions of local and foreign diplomacy, communication channel monitoring and maintenance, as well as the recording and broadcasting of local messages. The RCFA is composed of diplomats and communication experts who are primarily managed by Rava James and Dizel Craftstead.

Remusian Colony and Infrastructure Services

The RCIS supervises the general workings of the empire, border activity and traffic monitoring. Additionally, they are also responsible fir colony set-up and maintaining logistical chains between them. Many members work on coordinating these efforts among each other and through contracts sent out to other companies. The RCIS is currently managed by Elas Sanpel and Dras Grino.

Classes
Most Remusians operate on a collectivist sort of attitude, but these values can range from class to class depending on where they have been assigned. Despite these general attitudes among the Republic, other elements of other ideologies have presented themselves over time, some unique to the varying classes present in Society. Parts of individualism and isolationism have emerged in certain aspects of the Republic.

Royal Family

As its name would suggest, this class is composed of the Royal Family and immediate family members. The Royal Family as of right now is relatively small, composed primarily of Vechtho, his wife and his children. Vechtho's mother perished during the Kusheen Conflict and Vithem is currently MIA, any older Royal Family members would have been killed by the Neo-Synthetic Party during the Calamity. Misconceptions concerning the inclusion of the Royal Council within this category as arisen before, but they fit more into that of politicians.

The Science Directive 

The Science Directive is composed of members of the Science Directive and the Technocratic Council and is the largest body of active researchers in the Republic. The Directive is where every Remusian aspires to be, though the application process for the Directive is highly competitive. Academia and innovation dominate the lives of Directive's members, and struggle to maintain lives outside of it. Members of clearance designation A4 or higher a permitted aboard the DGRW Cluster One, the largest Remusian built space borne installation that serves as a place to conduct research away from the public eye. Directive members work closely with each other and often collaborate between their divisions in hopes to better assist the Republic. Many of the Divisions are working around the clock to efficiently and thoroughly conduct their research with the idea of helping the common man. Despite the overall collectivist attitudes of the Republic, there are some within the Directive that possess elements of individualism and elitism in regard to their work. Particularly in individuals in A3 or lower designations, many try to climb their war up through clearance levels and are reluctant to share their "big idea" with their colleagues. Once A3 members have successfully completed several projects and realize that cooperation is fundamental as a Directive member, these beliefs tend to dissipate. A4 members or higher exhibit these properties of individualism are typically rare after this initial phase but are not unheard of.

Directive families tend to be quite small, and due to the intense work demanded by the Directive, very distant from each other. There is no mandated time off for parents, though they may transfer into a slower line of work, such as administrative work in the Directive districts. Children of these families are usually very intensely pressured to become members of the Directive due to the importance their parents place on it. As a result, many of these children rebel and deny the Directive for keeping their family disconnected and apply into the workforce or enlist in the Grand Army. Unfortunately, in many cases, their parents outright reject these decisions and often sever their relationships with them.

Members of the Directive are often not always held in the highest regard by the Proletarians. Members of both generally keep their distance unless they are forced to work with each other.

Proletarians

Proletarians are composed of any member of society that is not in the Directive or the Grand Army. After completed the initial 10 years of the Remusian Education Plan, Remusians enter the Workforce while completing their final years of specialization for the ESA and are briefly regarded as Proletarians. Members who pass the ESA emerge as Directive members, while the others remain proletarians and continue making their place in the workforce. Occasionally, Proletarians will re-attempt to apply into the Directive, though are often rejected. In some cases, Proletarians choose to return to higher education and heavily invest in more Directive prep, while also remaining a functional part of Proletarian society. Some Proletarians become successful businessmen who eventually have leadership over Directive members working for them. Large corporations employ these members for various infrastructure and contracting jobs, and occasionally for private work. Over time, many adopt the "Hard Work for A Better Tomorrow " to help motivate them and move past their failures.

Proletarian families tend to be rather large, with the previous generation following in the footsteps of their parents in many cases. It is not uncommon for extended families to live close or nearby to relatives. This often results in very tight knit communities who collaborate and work alongside other communities. Occasionally, Proletarians will re-attempt to apply into the Directive, though are often rejected. In some cases, Proletarians choose to return to higher education and heavily invest in more Directive prep, while also remaining a functional part of Proletarian society. Those who are successful in achieving Directive status invoke great celebrations among these groups, and several parties may happen before they begin their path with the Directive.

Since the introduction of the Royal Corps, the Proletarians have developed an increasing sense of paranoia and fear of always being watched. The introduction of the Central Datanet, while does not directly monitor them, only heightened these fears. In some cases, entire colonies have adopted these attitudes of isolationism and remain relatively autonomous, but still work with the Republic. The Royal Council has agreed to withdraw the Corps from these areas under the grounds that these Colonies submit bi-monthly reports and allow for a larger deployment of the  Interstellar Warsat & Intelligence Networking Division. This has not put their paranoia to rest however, isolationist colonies do not seem to trust the word of the government even after a formal agreement.

The Grand Army of the Republic

Those rejected from the Directive sometimes direct their attention to the Military, though much of the army is comprised of volunteers. Prior to the Grand Fleet Initiative, this was almost unheard of, and was only carried out by lineages from the originating from Remusian. Now, the Republic receives volunteers of all ages from a variety of programs, to support their ongoing efforts in preparing for the return of the Collection. Members who come from ESA rejection typically only serve for a few years and use the program as a vent for their anger. In many cases this serves them well and return to the Republic and enter the workforce.

Aside from Directive rejects, volunteers generally do not have any ties to the other groups and are typically the most amicable members of Remusian society.

Politicians

Comprised of mostly planetary governors and the Royal Council, independent politicians are generally unheard among the Republic. Members of both areas are typically selected from the governing body of the previous member and run against each other among members of their associated party. All politicians in some form or other, come from being businessmen, but as they advanced in their careers, they are trained for management and political duties should they ever become involved with the Governor and their council. Due to the constant communication between the Royal Council and the Empire's Governors, issues of the Republic are generally voiced within the Council. Governors work closely with PR and the people to ensure there is no bias that results from the selection process.

Architecture and Districts
Remusian architecture are nothing particularly fancy, save for some aspects of the Bureaucratic districts. Ancestors lived predominantly on the surface of Remusia, and used primitive walls, traps, and contraptions to provide and protect themselves. These have since evolved into larger, reinforced walls and in some cases, large shield barriers with additional automated defenses, capable of protecting against most environmental and foreign threats. these defenses feature a combination of Remusian and AI operatives to be run efficiently.

Each of the aforementioned groups can be easily identified from a planet's topside thanks to the unique architecture belong to each. These defined areas are often referred to as their own districts and are usually divisible into four kinds. While these districts are described as separate, it is not uncommon for them to be integrated upon each other as time goes on. The construction of each district is streamlined through the use of pre-programmed nanites with prefabricated structures written into their code. These nanites makes the simpler districts much quicker to build, but also require additional programmers and manual assistance for larger and more complex districts.

Directive District

The most common type of district found on every colony in large amounts, is the Directive district, as the name would suggest, is used for Directive led efforts. They are characterized by large, tall skyscrapers that serve as administration buildings, generally filled with A1-3 personnel. These large towers generally are quite square and jagged, and usually contain several additional spires from the main structure Occasionally, large sprawling warehouses will accompany these towers, and serve as a place for research. Directive districts are not usually found in cities themselves, but rather dot the edges of them. Generally, A4-6 personnel could be found here. However since, the completion of the DGRW Cluster One, these warehouses have seen a decline in use and have been re purposed for industry and production. However, their towers still remain effective administration buildings the Directive makes heavy use of.

Industry and Commerce District

Any Remusian who is not part of the Directive and becomes a proletariat makes their way into these districts to pursue other interests and work. These districts are located at the Center of each city and serve as a hub for business and commerce. Buildings in these districts can vary depending on the jobs held by its inhabitants, but generally speaking they are larger skyscrapers, but they present a more bubble-like rounded appearance. These larger buildings are often corporate buildings and centers for Empire wide businesses. Where there is not a skyscraper there are smaller buildings home to businesses of every vein, unique to that planet or colony. Housing for the Proletarians are also included and are generally found on the outermost parts of these districts, usually in the form of townhouse complexes and apartments, though it can vary to larger houses and mansions closer to the bureaucratic districts depending on status.

Royal/Bureaucratic Districts

Royal Districts are unique to a few planets who have members of the Royal Family living on them, and bureaucratic districts generally house governors, diplomats, politicians, and Royal Council members, but both share the same purpose. They are always located in the planets capital city and serve to house the current governor and their associates, while also serving as a place for them to work on filing reports or dealing with any PR related activities. These districts are often identified with lavish castle like structures in the case of the Royal variant, while the bureaucratic variant has lavish buildings akin to that of mansions and palaces, depending on the status of the Governor.

Military Districts

While not specific to every planet, military districts are built to house and home active and in-training members of the Grand Army and Navy. In comparison to other districts they are quite simple. Each base contains a large main base for administration, several hundred barracks to house its members, and a transport yard to use to travel up to any docked naval fleets. These transports also provide access to the Systems star base. If built, the Interstellar Ion Cannon is also located here, housing the technicians and mechanics responsible for keeping it running.

= The Grand Army of The Republic =

Origins
Prior to the Kusheen conflict, the Republic had seen very little opposition in the stars, and neglected to have much of a structure for their military as a whole. When they were attacked by the Kusheen Empire, Vithem and the Royal Council realized that they would have to come up with a restructure quickly or face certain destruction. The same decision was made during Vechtho's reign, where he realized once again the military would require a new look to fight back the Collection invaders.

The Military Codex
The Military Codex was the first restructuring of the Remusian military and took place shortly after the Kusheen Conflict began. The Codex took nine days to become an official document and was deliberating and created by Vithem and a group of military and Directive members, most notably Arthro Leteb, Neth Castorkoff & Steveth Nielson. Out of this intense session came some drastically needed changes to the basically non-existent military.

The major changes include:
 * For the purpose of the ongoing conflict, volunteers and conscripts alike would undergo an intense military procedure lasting about a month, which afterwards they would be deployed.
 * Anyone who participates in the program is to be organized into platoons, brigades and so forth.
 * Some but not all of the Directive would be enlisted for the war effort.
 * Royal Corps are to be redirected to be used as advanced stealth units to infiltrate and sabotage

The Grand Fleet Initiative
The Grand Fleet Initiative was a series of edicts and polices enacted to properly repel the Collection. It was enacted due to the lack of a developed fleet and military. The act was bypassed through the Royal Council by Vechtho Templesmith and was the first and remains the only notion to bypass any voting by the rest of the Empire. Much of the Republic's greatest minds were turned away from their own pursuits and focused into developing weaponry and armaments for the war effort. Many limits were tested, some resulted in death and injury, but many breakthroughs in these efforts. Notable achievements include the advanced harnessing of plasma and electromagnetic energy, the development of antimatter reactors, the extended utilization of hyperlanes, the creation and weaponization of battlesuits, and their larger piloted mecha counterparts as well as the manufacturing and design of much larger and complex ship designs as well as the creation of space citadels and outposts. Many of these key developments saved the Republic and prevented them from being completely overwhelmed. It was also at this time Vithem had decided to come out of retirement and serve his nation once again on the frontlines. Having already led during the Calamity, Vechtho and the Royal council had no issues appointing him as Director and Grand General of the Army. There he would serve, overseeing and monitoring much of the war effort. He and the Royal platoon would rotate through the frontlines constantly, aiding whichever front needed to most support. Key points in the act involved:

•	The Science Directive is to be organized into Divisions and all available members will contribute to the war effort.

•	Anybody who were not involved in research and development were to be enlisted via conscription, unless certain circumstances prevented otherwise.

•	Military regiment and training are to be restructured and reformed to comply with a smoother and more organized system drafted by the Royal Council.

•	All military proceedings must pass through & be approved Vithem Templesmith, Grand General of the Army.

Interstellar Ion Cannon
Every time a new colony is founded, the construction of an Interstellar Ion Cannon, referred to most as the IIC, is started. As the name would suggest, an IIC is a large planet mounted cannon that uses a large particle accelerator located at its base to focus particles into a cyclonic particle beam capable of being used to hit targets across several systems. Once completed, an IIC is almost the size of a large city. IICs require a substantial amount of time and resource to be able to function, and have only seen use in the Collection encounters. Due to their sheer size and power output they are often large military targets, and thus are generally where a planets Navy and Platoons are stationed. The IIC was developed and is built Engineers of the Directed Energy Division of the Science Directive.

Early development of the IIC took place during the Collection encounter, which resulted in casualties due to hasty calculations made during the war. Early models were much smaller and compact compared to their modern successors and proved to be vital in fighting off the Collection.

Platoon Composition
Each planetary military is composed of about 30 platoons consisting of approximately 2.4 million total troops. Each platoon is roughly composed of 80 thousand individuals. These platoons can further be broken down in Brigades and Battalions if necessary. Platoons are overseen by the Director of the Grand Army and Grand Navy, and are typically led a Major or Brigadier General, who pass orders down to, Colonels, Captains, majors, and so on. Generals command entire platoons, in those Platoons are Brigades who are led by Colonels. Brigades are further broken down into Battalions who are commanded by Captains.

Military Artists
In the wake of the Kusheen Conflict, members of the Grand Army that helped create the Military Codex collaborated amongst each other to form an elite sect of the military, similar to the Science Directive. This group of Remusians would come to be known as the Military Artist Program, referred internally as the MA Program. The Program involves the training of a select few lineages involved in the Grand Army. However, over time the MA program was opened up for application by any member of the Grand Army. Members of the MA program are put through intensive training that is designed to hone the elements of stealth, CQC, Hand to hand combat and overall fitness. In addition, there are several portions dedicated to teaching a more in-depth understanding of strategy and tactics, including tactical positioning, systematic elimination and infiltration. The overall emphasis of the program is geared towards to being able to defend yourself without the reliance of technology that most Remusians bear. Many Grand Army members argue the program is much more intense than the already strenuous training program every member must undertake Similarly to the Directive, application into the MA program is very competitive, involving competitions held once a year between platoons. The competition is more widely known as the “Annual Platoon Exhibition” and pits the Platoons of the Grand Army against each other as a means to keep them in shape, test their abilities, and show off some of the best platoons. Lower classed Platoons are pitted against each other in a planet wide arena and can be eliminated by losing all of its members. Ranking can be earned every year as a direct result of performance, and directly correlates to where you will start in the tournament. Moving up the brackets will pit them against other winners, until they face of against one of the best platoons (Formally the Royal Platoon before the Collection Conflict). Platoons that reach this level have the opportunity to participate in the MA program regardless of whether they beat the top platoon or not. Not all members are required to participate, and often the platoon is shuffled among other platoons to provide an even advantage every year.

Interstellar Warsat & Intelligence Networking Division
The Interstellar Warsat & Intelligence Networking Division (I.W.I.N) are a division of the Grand Army that specialize is the deployment and maintenance of the vast intel gathering network of War satellites distributed throughout Remusian space as a means of defense and communication. This network is constantly monitored by the Central Datanet, an advanced AI designed to protect the Republic, while also working to predict the  return of the Collection should they try to surprise the Republic once again. The Central Datanet is designed to operate independently for the most part, but is installed with several fail safes to prevent the occurrence of a technological singularity. While not soldiers themselves, the personnel behind this division work with the Directive, and collaborate with the military and the Central Datanet to accordingly to plan and map out and track the locations of each warsat.

These war satellites double as defensive weapons and intel gathering tools. They are capable of monitoring changes in local hyperspace and interstellar flight within their local area. As such, they are in an abundance through Remusian space, and are littered amongst the outer colonies as well. Occasionally they can also be found within hyperlanes and serve as research devices to further study The Void Should a threat be imposed upon them, they will evaluate the threat and either deal with it themselves and log the report, or signal for additional resources to assist them.

Collection Rehabilitation Division
With the success of Operation Bellringer came the creation of the Collection Rehabilitation Division, otherwise referred to as the CRD. The CRD uses an advanced and refined version of the Quantum Entanglement Device used in Operation Bellringer to retrieve and effectively free members from the Collection. Improvements have since been made on the device allowing for the capture of multiple subjects at a time over a larger amount of space. The CRD frequently collaborates with Biological & Health Development Division(BHDD) in the rehabilitation of recused Collection members.

Advanced Robotics & Weaponized Mecha Division
Since the Calamity, most of the Republic won’t condone the use of cybernetic augmentations and have thus stayed away from the area of physical augmentations as a whole. However, with the introduction of The Grand Fleet Initiative, this area was explored once again. The Advanced Robotics & Weaponized Mecha Division(ADMW) are a Directive division which specialize in robotics, battlesuits and mecha development. The start of Project Daybreak led to the creation of powered exo-suits, battlesuits and mechas, which one could argue, prevented the Republic from being totally wiped out by The Collection. Actual independent synthetics are vehemently avoided and banned in the scientific community thanks to the Calamity and the resurgence of the Collection. While not specifically a military group, the ADMW work very closely with the Grand Army and its platoons.

Exo-Suits
Exo-suits were designed with the idea to enhance physical performance without sacrificing movement and speed. Most of the early models  would integrate and interface with the nervous system along the spinal cord. These models would attach right onto the spine and ended up being permanent. The successors would attach via an implant along the spine, but the Exo-suits users would suffer nervous system damage if they desired to remove the suit Exo-suits saw obsolescence with the creation of battle suits, which were essentially an exo-suit with more armour and further customization. Despite this, exo-suits are used in the workplace to help perform many tasks across various industries.

Battle Suits
Battle suits are essentially exo-suits with addition of a detachable neural implant as well as armor and weaponry and are the most commonly used by the Grand Army. The Exo suit served as a frame for the armor to which armor and weapons are mounted to. The Armour is usually built from harnessed Neutronium and provides excellent protection for its users. User enhancements such as adrenal shots or medical items can be injected from inside the suit via a voice command or manual selection from a wrist mounted minicomputer. The main benefit of the Battlesuit over the Exo-suits is the detachable neural implant, which can be disconnected through voice or manual command, as well as interfacing with a Central Datanet port. Though initially unaccepted by the Remusian populace, the Neural implant has become an imperative part of the successors of the early prototypes. Regardless of rank, every soldier is outfitted with a battlesuit. As ranks go up, the types of battlesuits available to the soldier increases.

E-suits


Built into every mecha are battlesuits for pilots to use in the event they are required to evacuate a crumbling mecha, more commonly referred by pilots as E-Suits. They are designed to assist the pilot in either escaping enemy lines if they are pushing them, or engage the enemy in combat. Due to their abundance, lighter class mechas contain e-suits that are more suited for engaging after escape. Pilots are able to support each other as more mechas go down. Heavier-class mechas tend to be more lightly armed and focus on stealth to allow the pilot to retreat safety from a lead position.

Aside from the differences between mechas and the limited amount of mecha pilots, E-suits are typically different from pilot to pilot depending on what role they fill and their fighting style. An aggressive pilot may opt to swap stealth generators out for weaponry more akin to a standard battlesuit, or alternatively swap out their weapons for more stealth capabilities to retreat safety or infiltrate enemy lines further.

Mechas
Large battlesuits referred to as Mechas are commonplace in the ranks of the military. However, they are immensely difficult to pilot and require a substantial amount of training and mental skill to operate correctly. Pilots operate their mecha using a neural link which feeds into an on board AI that translates nervous system processes and interprets them as basic movements for the mecha. The pilots themselves are more focused on advanced maneuvers and engaging targets from within the cockpit. Most mechas average at 15 to 20 meters in height. Each mecha is outfitted with an emergency battlesuit, referred to as an E-Suit, that can be ejected along with the pilot so they have a means to defend themselves. Quite often, these suits are equipped with stealth tech to allow the retreat of their pilots. Pilots are typically from 100-200 in each platoon.

MKIV Zephyr


The Zephyr Mecha was the first deployed mecha during the Collection Conflict, and has since undergone several revisions, and is now most commonly used mecha in the Grand Army. The Zephyr was initially outfitted with a smaller neutronium core, but the power consumption of the Zephyr ran too high and often resulted in emergency shutdown. The Core is now stabilized with a crystalline substance, which has since been renamed as the Crystalline Stabilized-Neutronium Core (CSN core), which allows for a greater power output without greatly increasing the size of the core. The cockpit is located not within the obvious head mount, but rather behind several layers of dense neutronium within the torso plating, housing the pilot and the E-Suit. The torso also sports a large shield generator, capable of protecting itself and smaller in-range units The head mount serves as a diversion as well as an advanced set of communication and sensors for the pilot. While capable of functioning without it, the Zephyr can be significantly hindered by the loss of its head mount for longer range combat. Having been the first mecha to see battle in history, early models were built to move quickly around the battlefield across a variety of terrain being built with durable shock absorbers and neutronium actuators. While slow in comparison to The Mk IV, predecessors were capable of handling well in foreign situations and environments, but has since only been improved upon.

The Zephyr is equipped with two large arm mounted canons. The left arm bears a condensed particle accelerator similar in design to the interstellar Ion Cannon that fires a long-range cyclonic particle lance which is capable of slicing though a variety of materials, often used to destroy armoured foes from long to medium range. The beam does require a charge time, and is ineffective at close range. The right arm possess much shorter range energy cannon capable of of vaporizing or severely damaging most know metals and alloys. The Cannon is equipped with several CQC melee weapons, including a short plasma bayonet(Energy in some cases, noted with designation MK IV-E) to assist in combat with smaller land craft or other mechas encountered. Smaller, auto-turrets are located along the torso of the Zephyr to help with closer combat as well. While it is capable of getting itself off the ground, Air combat is difficult for the Zephyr when pit against other aircraft. Auto turrets are often no match for the the maneuverability of Naval craft.

Despite being very versatile, the Zephyr is prone to heavy artillery and heavily fortified positions due to its medium armor and weaker shields. While in some cases the Zephyr is able to engage with its cyclonic beam, it cannot engage much beyond that, and often is unable to charge the beam and make an accurate shot without overexposing itself. In these instances the Peroni Mk III, or a more heavily fortified mecha fares better than the Zephyr.

Mk III Peroni


The Peroni Mecha was developed as a response to reduced functionality of a Zephyr taking point in combat, and as such is built very differently. Powered by the same core as the Zephyr, the Peroni is built upon dense layers of Crystalline-Stabilized Neutronium (CSN) plating and possess several large shield generators on top of that. The range of the generators is limited to the Peroni, and relies on other devices or mechas to shield those behind it. The plating and shield are capable of withstanding heavy artillery fire, which has resulted in tactics dictating that several Peroni often taking point in a leading force, accompanied by Zephyrs to assist them. Behind the CSN plating lies the cockpit, which houses communication equipment, the pilot and an E-Suit. Due to the presence of several shield generators and plating, the E-suit functionality in the Peroni has been significantly reduced to house and support these devices. In this case the E-suit is designed purely for stealth and escape, armed with limited weaponry.

The Peroni is armed with two main armaments and several auxiliary systems, with two variants of the Mecha existing.The standard Mk III is equipped with a large autocannon that fires high-explosive incendiary rounds that can be incredibly devastating to most armoured targets. The Mk III-G's right arm features a Tri-Gamma laser utilized for short-medium range combat. The left arm bears a similar design to the cyclonic beam of the Zephyr, but does not require as long of a charge time. Additional plasma cannons are mounted on the Peroni's shoulders that assist autocannons located on the torso for closer ranged infantry, which also provide very limited anti-air capabilities if necessary.

Despite the heavy plating located on the torso, the weakness of the Peroni lies in its legs which bear very little reinforcement. As mentioned, Peronis are generally accompanied by Zephyrs and smaller units to help defend these weak areas. The Peroni does not have any capabilities aside from the Tri-Gamma Laser variant to defend itself in close range and can be vulnerable to other mechas in CQC if its accompanying squad does not deal with them.

Tactics
Although the Remusian military has undergone several changes time and time again, naval doctrine has overall remained the same. The Grand Navy puts an emphasis on deploying vast amounts of strike craft and smaller classed vessels, while being supported by the Outer Bulwark. These strike craft are designed to move very quickly and harass enemy fleets to a point in which the Outer Bulwark can come close enough to engage with their high caliber lasers. The Outer Bulwark and these strikecrafts tend to very large in numbers and are capable of creating a large amount of space to attack the enemy on, often resulting in the thinning of enemy lines. If fleet numbers become thin, the Inner Outer bulwark will tighten up, and be reinforced by some of the Inner Bulwark. Just behind the Outer Bulwark lies the carriers on which the strike craft were deployed, and are constantly repairing strike craft as they come in to dock. Larger Capital ships remain behind the Carriers, which are encompassed by the Inner Bulwark, and are capable of engaging from there.

Armaments
Each level of the Fleet is uniquely armed to perform is jobs accordingly, with the exception of the Inner and Outer Bulwark which share many similarities. Each craft however, is outfitted with a self-repairing nanite system, which can be depleted over time and requires replenishment from an Engineering squad.

(Specifics I still need to consider)

Ships Currently in Service
Corvettes

Frigates

Cruisers

Battlecruisers

Escorts

Destroyers

Carriers (Include Supercarriers)

BattleShips

Bullwark Cruisers

Dreadnaughts

Flagships

Arthro Leteb
Arthro Leteb is the current director of the Grand Army and Grand Navy of The Republic after the disappearance of Vithem. He is the charge of calling the tactics and the deployment of platoons in and outside of Remusian space. Arthro is a part of one of the few long lines of military lineages, dating back to Remusia. His mother and father served as part of the Royal guard on the former home planet, but only he and his mother escaped the consequences of The Calamity. His mother would continue to serve as part of the Royal guard, and as soon as he was able Arthro enlisted. He rose through the ranks very quickly thanks to his mother’s tutelage.

Arthro was stationed on Tesmar during the initial attack staged by the Kusheens, igniting the Kusheen conflict. He would lose his mother during that attack, while she was trying to protect Viola Templesmith from certain death, but both would perish. Despite this horrific incident, Arthro would fight valiantly during the battle, catching the eye of Vithem Templesmith. Vithem invited Artho along with to design a new Military codex to help fight the Kusheens. Honoured by this, Arthro accepted, and made many pivotal suggestions, such as the introduction of platoons, and the reformatting of the Navy. Arthro would lead one of the first platoons, the Wallcomb Platoon, who fought during this and the Collection conflict, earning the platoon several marks of distinction.

He holds a seat on the Royal council alongside fellow veteran Idesk Mcvoll. Idesk is the current council representative for the Royal Corps of which he is also the Directive of, and oversees the cooperation between the military and I.W.I.N.

Idesk McVoll
Idesk McVoll is the current Council representative as well as the Director for the Royal Corps. He acquired the position shortly after it was vacated after the events of Project Kronos. Idesk himself is a former high-ranking Corps member who served alongside H'rothgoar Von Smathen but was not swayed to participate in Project Kronos. He was instrumental in proving that his former college was conspiring with those leading Project Kronos, which lead to H'rothgoar's exile, to which he became a mercenary. Idesk was rewarded for his loyalty with a seat on the Royal Council and the new Director of the Royal Corps. During his initial training and service, he befriended Arthro Leteb, and remains good friends with the fellow Director.

Former Royal Platoon
The Royal Platoon was one of the Republic's best armed and trained platoons, led by Vithem Templesmith. Comprised of veteran members of the Calamity and Kusheen Conflict, the Royal Platoon was not a force to be reckoned with. They were proficient at almost every aspect of the Remusian doctrine and trained to use every armament developed for the field. Vithem reached out to many of his old collogues from when Remusia still stood in order to form an elite platoon. They were happy to oblige and helped Vithem train and manage the platoon. The Royal Platoon formed just prior to the Kusheen Conflict.

The Royal Platoon played a very pivotal role in the Collection Conflict, defending many of the Outer Colonies from the invading forces with little rest in between fights. Additionally, were it not for the Royal Platoon, Operation Bellringer would have been a failure. Towards the end of the Collection Conflict, they were stationed on the outside of the Home Cluster upon the colony Tesmar. The Collection had pushed hard into Remusian space, and it looked as though the end was near. The Collection launched its attack against the Royal Platoon. Despite their best efforts, the outpost would fall. After their victory, the Collection would promptly retreat, and left no trace of the Royal Platoon. It is hypothesized some of the Platoon is still alive and has been captured either to be assimilated or to be tortured. Many agree that it is probably both.

N5-Fortress Adaptive Armour
Vithem’s Royal Platoon possessed a unique battlesuit developed through Project Nightfall, know as the Adaptive Nano-Battlesuit N5-Fortress (ANB-N5F). The suit and its functionalities were suited to match Vithem’s defensive tendencies. Vithem himself would pilot a large Mecha that acted as large fortress, hence the classification. In an offensive setting, the Platoon would clear out an area, and essentially set up a mobile base which the nanites of the mecha would change to create. Vithem would continue to defend the mobile fortress with an additional E-suit though, it was armed more akin to a standard battlesuit, with only a small amount of nanites being present. The Fortress itself was armed with its own armaments, and if the command were given, it could return to its original mecha form. The nanites interfaced with the Neural-Link Network and its onboard AI, to assist the nanites in creating defensive armaments for the user while they were still capable of carrying out fights and pushing forward. Unfortunately, the nanites capable of these processes were very costly to produce and were limited to Vithem’s platoon and as a result did not see much use and was only brought out during the Later years of the Collection Conflict.

The New Royal Platoon
The replacement of the former Royal Platoon led by Vithem has been succeeded by his son, Vectho. While perhaps not as well rounded as his father’s platoon, Vechtho’s new royal platoon has shown to be very adaptable. The Royal Platoon is drawn from current or previous members of the Royal Guard who have served for at least five years, protecting members of the Royal or Technocratic Council or other important government members. Royal Platoon members are the only platoon who are not constantly training, but rather congregate bi-monthly in a large training “In-service”. Otherwise, Royal Platoon members are at their designated posts within the Royal Guard and can usually be found within Royal or Bureaucratic districts.

R6-Siege Adaptive Armour
Building on the technology utilized by the former Royal Platoon, Project Nightfall has yielded the new Royal Platoon an improved model of the Adaptive Nano-Battlesuit, denoted with "R6-Siege"(ANB-R6S). The R6-Model continues to make use of the Neural-Link Network and built in AI to communicate with the various self replicating nanites in order the form defenses such as shields, and unique to the R6, offensive weapons. There is a however, a limit to how many nanites can be produced, and if exceeded can result in partial failure of the system. On the contrary, if there is not a baseline amount, functionality of the system will suffer as well. Nanites that somehow fall out of range of the Neural link will automatically self-destruct to prevent reverse engineering of the technology.

While the N5-Fortress was built to suit Vithem’s defensive battle tactics, the R6-Siege is built to offer more offensive strategies. While Nanites in the N5 were built to withstand lots of damage in order for the user to find the correct opening on their target, the N6 sacrifices some protection for faster replication, quicker response time, and being able to take the form of a variety of laser, electrical and plasma weaponry, depending on the user. Small thrusters and boosters for additional maneuverability can be formed as well. However, much the same with the N5, The R6 is very costly to replicate and remain unique to the Royal platoon, and as a result does not see very much use on the battlefield.

Interro Platoon
The Interro Platoon is led by Sevna Templesmith and is perhaps one of the only Platoons on par with the Royal platoon. While not as well rounded as the Royal Platoon, members of the Interro platoon specialize primarily in aggressive tactics, but also possess decent covert skills. The Interro Platoon is insanely competitive and openly invite other platoons to skirmish with them. The fame of the Interro Platoon comes primarily from the success of Operation Bellringer, though partial credit should be given to the Royal Platoon for helping complete the Operation.

Trailblazer-Class Armaments


The Trailblazer-class mecha and battlesuit are unique to the Interro Platoon and a result of Project Nightfall. The Trailblazer class suits reflect Sevna's aggressive battle style and taking point. The battle suits are lightly armoured with CSN plating which are embedded with nanites that are capable of producing shields. The nanites shift around the suit are capable of redirecting their shields to a point of impact to enhance protection between each impact on the user's shielding system. However, the nanites only function through commands received from the neural link and thus do not always protect its users from threats from behind them. The suits are often outfitted with a focus on melee capabilities and run and gun tactics. Users tend to carry light lazer rifles and plasma lances, with the option of carrying smaller throwables as well. The Battlesuit and Mecha variants are equipped with an experimental power core that combines the high power output of the CSN Power Core with the abilities of a solar furnace, resulting in an almost self-sustaining engine, the Neutronium-Solarium Core(NSC). However, the NSC has shown to be very unstable and if even slightly damaged can result in imminent destruction of the suit, and if not ejected soon enough, the user as well. Some pilots even opt to have their NSC swapped out for a standard CSN power core in fear of causing vast amounts of damage to their platoon and themselves. The unstable nature of the NSC is the only thing holding it back from being introduced into more practical settings. Pilots are instructed to be careful with the NSC, and not to let the tech fall into the hands of other empires. The Directive is very protective over this particular advancement. The platoon is always led by Sevna, who pilots the unique Trailblazer mecha. Similar to its battlesuit counterpart, the NSC is lightly armored with CSN plating and also outfitted with the NSC. Unlike other mechas, The Trailblazer acts as an extension and the self and moves very quickly on the battlefield thanks to its self-sustaining power source. The immense power output of the NSC allows the Trailblazer to also be equipped with the same shield-generating nanite technology on a much larger scale. The Trailblazer wields a duel-bladed thermal energy lance and several smaller daggers and short sword if needed. Unlike its battlesuit counterparts, Autocannons line the back of the Trailblazer to protect it from threats the pilot cannot see, and sensors on the turrets alert the Pilot to incoming threats.

Frontier Platoon
The Frontier Platoon is currently lead by Epsonne Langsing, and is the main expeditionary force tasked with scouting out territory that could hold importance to the Empire. They were the main force sent around the general area during the initial expansion of the Republic, as well as Operation Echoes Across the Worlds. While at the moment the platoon is semi-retired due to the halting of expansion since the Collection Conflict.

= Political Relations =

Allies
Kusheen Empire

Status: Alliance 

The Kusheen are an aggressive empire that neighbor the Republic. After the events of the Kusheen Conflict, the previous dictatorship was overturned by the combined efforts of the Republic and the Kusheen Rebellion. Surviving members of the previous government were detained and have been replaced by a stratocracy led by rebellion leader Gorge Von Khat, with the support of the Republic. The Kusheens remain a protectorate state under the Republic, but are relatively independent.

Betel Recyclers

Status: Alliance 

While initially suffering from a rather rocky start between the two empires, the Remusian-Recycler partnership has flourished into a solid alliance with the recent intervention from national Recycler interests. Beginning as simple trade between the Ikzod cluster and the Republic, the two empires formed a collaborative research division between the Science Directive and the Golden Face Institutions internally known internally as the Science Face Association. While their activities are considered very illegal, they remain hidden from the public eye, as both parties blame outside influences if questioned on the topic. The formation of the research agreement also allowed the Republic to provide technology, predominantly in the form of Mechas, to assist the Betel in their activities in the Great War.

The recent meeting of the Repzork Empire has created some tension and distrust between the Recyclers and the Remusians, having previously been engaged with them during the Great War. The Recycler government have deployed several Helm's Hold members in an attempt to garner more support not only for Republic living Betel, but to perhaps paint the Repzork as villains as well. While the Remusians remain neutral to the Repzork, they fear their relations with the Betel may be at stake unless other actions are taken.

Neutral
Repzork Empire

Status: Neutral 

As a result of the Rift Incident, the Republic came into contact with the Repzork Empire. While they have only carried out basic diplomatic interactions, their gained knowledge of the Remusian's Betel allies has fragmented their trust. The Repzork however, have presented the Republic with an opportunity to engage the Collection together and destroy the Republic's oldest enemy.

Enemies
The Collection

Status: War 

Formally known as the Neo-Synthetic Party, The Collection and the Republic are locked in what may be constant war. For the time being, the Collection have moved back into their designation of space, but all Collection members are treated with extreme prejudice. Sightings of the Collection around Remusian space are quite frequent, and rumours and Repzork intel suggests they have gone on the move once again.

Lithraga Mercenaries

Status: War 

The Lithraga Mercenaries are a group of mercenaries, pirates and thieves that occupy an unknown portion of Remusian Space. Their origin is largely shrouded in mystery, but few members of the Royal Council know they came to be because of "Project Kronos". They are hypothesized to be based in the artificially created Lithraga Nebula, a nebula which even the likes of the Remusian Navy have trouble navigating. They have been a persistent issue for the Republic, specializing in stealth and sabotage.

Mercenary activity has remained relatively steady since their inception, harassing civilian, commercial and military assists belonging to the Republic.