Communal To-Do List

Wiki To-Do List

 * 1) Compartmentalize overtly-large pages into smaller sub-pages for easier reading.
 * 2) Segregate old-lore pages and pages for Category:BrandingHold
 * 3) Pages for important events, battles, and fronts.
 * 4) If permitted, revise older pages (Diabs, Sauran, etc). Old pages can be preserved in the archives.

General Lore To-Do List

 * 1) A new name for EAW as a whole, as 'Epic Adventure War' is unlikely to be taken seriously and does not give off the proper 'vibe' of the setting.
 * 2) Local Sector
 * 3) Tomastahl Sector
 * 4) Developing the Peacekeepers & Warlords as proper factions and establishing what they do and how they operate.

Branding Discussion List

 * 1) Construct a starter pack PDF that has the gist of EAW stuff?
 * Talks about what EAW is, some of the lore, some of the races
 * Explains that it's a universe to write stories and get involved with ideas
 * Explains some of the rules or concepts we use
 * 1) Settle who is working on what races, what we need to attract folks, and perhaps some concepts for stories or plot threads
 * 2) Transfer pages to Branding versions with more concrete notes, paragraph-by-paragraph, thumb notes on pages to begin to structure them

Orphaned Races & Managers
Establish how orphaned races are to be managed. Will they be a group project? Will one person be assigned as an 'owner'? If the latter, establish who manages what. If a race's original owner decides to return to work on them they are free to do so.


 * Barrakru Kaat - Corv


 * Dragoneteran Monarchy - Chu for updates, has roots


 * Karahotdom Empire


 * Margan Dynasties - (Deliberation, but structured, perhaps individuals on Dynasties?)


 * Necraal - Hang


 * Nuverian Union - (Public access? Being race filled but has roots)


 * Rach Empire - (Deliberation, but structured)


 * Tegotian Empire - Chu


 * Virisus - Public access


 * Xenochytrid - Public access


 * Zaretian Monarchy - (Deliberation, but structured)

Reforms

 * 1) Review & revise Karahotdoum
 * 2) Rename Necraal
 * 3) Rename & Revise Virisus
 * 4) Rename Tegotians
 * 5) Rename Dragoneterans
 * 6) Review Xenochytrid (wiki, (Xenochytrid)
 * 7) Create races for the Nuveria, detail humanity and its place within the organization.
 * 8) Review IAE with Blue, see what needs to be adjusted and what can remain, see about remake or rename if needed?

Timeline

 * See Timeline of the Great War (Branding) or Great War (Branding) for confirmed canon. See Timeline of the Great War (ARCHIVE), Great War (ARCHIVE), Timeline of the Great War, Great War, and Great War Historia for old lore.


 * Entire timeline in need of revision/construction.


 * Specifics
 * Pre-war politics of the Local Sector. Who knew who, who was doing what, and how did this all culminate in the outbreak of war?
 * Operations Stormbreaker & Downfall (both pages in varying degrees of being out of date), do we want to keep these and modify them as needed, or scrap therm?
 * Dragoneteran-Tegotian War. With both races being revised, do we keep this event (with modifications) or scrap it altogether?
 * 1st Battle of Norsus and the Exodus. How many Margan went into the Void (if any) and how did it affect those left behind?
 * 2nd Battle of Norsus needs to be drafted. Presumably still a Pact victory, but what had been written previously was by Kyle.
 * Do we want to keep the Zaretian civil war or formally scrap it?
 * Operation Burning Lance, which culminates in the Battle of Nu-Zartar, requires a rework with the removal of the Luminarians.
 * IAE-Diab interactions. Do we keep them, modify them, or scrap them?
 * Xenochytrid/Biomatter 'Sentience' incident. Should it be scrapped or altered?
 * Necraal Schism & the ion storms. What needs to be changed & do we really need the ion storms (or any conceivable replacement) at all?
 * Many races have few to no events associated with them at all and require more or less an entire timeline built for them.

War fronts in need of development

 * 1) Diab Theatre
 * 2) Zaretian Theatre
 * 3) Nuverian Theatre
 * 4) Sauran Theatre
 * 5) Telkevan Theatre
 * 6) Necraal Theatre
 * 7) Karahotdoum Theatre
 * 8) Delani Theatre
 * 9) Rach Theatre
 * 10) Asanian Theatre
 * 11) Neutrality crisis (Local/Tomastahl sectors)
 * 12) Operation Dawnhammer (Tomastahl Sector)

Users actively working on new Races

 * Liche (Bugs)
 * Xav (Slugs)
 * Corv (Ffffucking anything)
 * Drag (Parasites?)

Races being worked on

 * Tegotians reformed into 'Warlord Rach'. Emphasis on espionage, information gathering, and electronic warfare. Being worked on by Chu.


 * Dragoneteran work by Chu, a sort of martial honour and merchant group, support race for the Peacekeepers typically, logistics sometimes.


 * Barrakru work by Corv, similar to brawling clans being 'guided' by the Warlords.


 * Necraal Sovereignty work by Lang, feudal class structure, strong personal focus but rigid society.

Completed

 * Tegotians renamed to Vechtramil Directorate


 * Dragoneteran renamed to Doramis Monarchy


 * Skrey renamed to Barrakru kaat.


 * Saracin have been cut.


 * Xeverra have been cut.


 * Aeveria have been renamed to Nuverian Union.


 * Margan Orion Dynasty renamed to Azure Shield. Reaper's Fist renamed to Verdant Flail with new emphasis on cybernetics and high technology; still employs chemical weapons.


 * Energy Shields Completed.


 * Psychic powers have been cut.


 * Biomatter renamed to Xenochytrid. Can consumes electrical energy and thus technology. Akin to spreading plant matter and adapts to its surrounding ecosystem. Possibility for hives to be passive, but will become aggressive if attacked or if it is within range of a large source of biomass.


 * Anti-Biomatter Task Force (ABTF) renamed to Anti-Xenochytrid Task Force (or Anti-Chytrid Task force (AXTF/ACTF) accordingly. Origins revised; neutral organization with no relation to the Peacekeeper Alliance. Militia-type organizations comprised of volunteers who fight Xenochytrid regardless of political affiliations. Some militias may be more benign towards those they protect than others.


 * Space Travel currently stable, using the theme of oceans or sea with the different layers of water depth synonymous with space travel. Space, Subspace, and Abyssal Space (Which also covers the Void section). Space is typical world areas, Subspace is travel through slipstreams that are affected by gravity and non-visible, Abyssal Space is essentially other-dimension movement and is considered dangerous but quickest. Rarer to use this method and usually instead has gates for such travel.


 * Void See above.


 * Astrography Generally approved, just labeling and organizing the sizes of regions so communication is relatively consistent for design. May involve going through some of the conflicts or old texts to update the labels required for said regions.

Name Pool
A place to post any potential names for races/individuals/whatever in need of 'Nuveria' treatment.

Name Pool