User:Amaker1450

Creator of the Repzork Empire. One of the leads involved in rewriting and organizing EAW lore to modern standards and creator of the Discord server, though I don't consider myself to be an actual authority figure. Is as floppy as a beached jellyfish and has the mental fortitude of a drunken seesaw.

To Do List, in no particular order

 * Second Battle of Norsus


 * Ursaz-12 (Should I even bother with this? Would need to check adventure again.)


 * Work on giving certain races more representation.


 * Work on establishing the New Sector. Collaboration required.

Archive
'Eivali' tactical nuclear MIRVs to the very rarely utilized 500,000 megaton 'Xitav' warheads.''

Marganite warheads can be made to fit practically any role and as a result exist in numerous configurations. Most warheads use a combination of intense heat and pressure to promise explosive crystal growth or detonate large chunks of Marganite to shower targets in razor-sharp shards. The most notable Marganite warheads are those used in the RS-18 Firestorm MIRV, two of which were used to turn the Diab port city of Avgorod into what is today known as the 'Demon's Scar' during the Second Battle of Baltreos.













Foreign Relations
As a member of the Warlord Pact, the AFRE has shared resources and technology with certain members of the Pact and cooperated in joint-offensives, though it is unwilling to place Repzork troops under the command of foreign officers. However, while it was eager to assist its allies at the start of the war, some have come to view their position as something of a burden due to the untrustworthy or unreliable nature of their allies. The empire has been actively searching for new allies to bring into the Pact since the 10th year of the war, and has intensified this search following the Second Battle of Norsus.

Zaretian Monarchy
The AFRE has maintained friendly relations with the Zaretian Monarchy since before the outbreak of the Great War. The two occasionally exchanged resources and technology, while many officials admired the size of the Zaretian military, aspiring to one day mimic it. However, Zaretian defeats at Zetta Secundus and the Aeverian Birder Blockade tarnished the reputation of the Zaretian navy within the AFRE and served as further proof to engineers that 'bruiser' type vessels were an outdated concept. When the Aeverians initiated Operation Burning Lance, the AFRE briefly considered sending troops to support the Monarchy, but when the Aeverians were stalled, opted instead to focus their efforts on the Diabs and Karahotdoum while diverting Aeverian resources away from their main offensive. By the time the Aeverians had begun to break through, the AFRE was unable to send reinforcements, though they sent resources and equipment when possible. These events have, despite technological and doctrinal advancements within the Zaretian Navy over the years, led to a stereotype of the Monarchy's fleet as being backwards and unreliable, with some lamenting that the Monarchy's Army is "chained to a boulder".

Following the return of the Margan and both the Karahotdoum and Galderans repelled from their territory, the AFRE has begun drafting plans to deploy troops into Monarchy space to help reclaim Nu-Zartar, repel the Peacekeepers, and rebuild the Zaretian military.

Margan Empire
During the early years of the war, Repzork forces generally avoided the Margan, largely due to their use of Marganite-based weapons and a general revulsion towards their culture. Direct cooperation would begin during the final phases of Operation Stormbreaker and would persist until the Margan's disappearance into the Void. While the Margan were absent, the Repzork took what they equipment they had left behind for study, resulting in advancements in fields such as cybernetics. A short time later, with the empire preparing for a prolonged war of attrition, the AFRE even began to produce Marganite-based weapons despite their initial reservations, though the use of such weapons is limited to operations on foreign soil.

The Interim Era left most resentful towards the Margan, viewing their vendetta against the Rach as wasteful and their departure into the Void as, "Among the most idiotic actions in the history of the known galaxy". Nevertheless, with their return following the Second Battle of Norsus, the empire is eager to resume cooperation, hoping to repeat the successes of the early years of the war.

Magello Empire
The Magello have consistently impressed the AFRE with their experienced troops and advanced engineering, to the point that the AFRE successfully pushed to have the Magello send the bulk of their troops to Diab space during Operation Sledgehammer. The subsequent insubordination of Emperor Zinmar and Captain Omard outraged Imperial Command, but they remained determined to make use of Magellan troops. Imperial Command responded by covertly seizing control of the Magello government, forcing Emperor Zinmar into house arrest and purging a number of officials, including Captain Omard, who was publicly executed after the Repzork revealed that he had intentionally allowed Diab troops to reach Norsus during the Pact invasion. Since then, the Magello have remained an unwitting puppet state of the AFRE, and while there have been no major incidents since Zinmar's betrayal, Imperial Command keeps a watchful eye on prominent Magello officials.

Necraal Sovereignty
The AFRE has had a keen interest in the Necraal since their entry into the war, particularly in their innate psychic abilities, which prompted a study on whether the Repzork had any such capabilities, and their mechanized walkers and titans. The two fought together on the Karahotdoum, Aeverian, and Diab fronts, and despite some stark cultural contrast, relations remained positive. When word reached Imperial Command that King Hor'or had begun worshiping the Biomatter and splicing his troops with Biomatter DNA, the AFRE deployed the 500th Armada to support Bael'thir in what would become the Necraal Schism. When Bael'thir was eventually lost to the ion storms, Commandant Tor, having taken command of the remaining Warlord-aligned Necraal, was allowed to establish settlements in Repzork space. The Necraal continued fighting for the Pact, with some joining the AFRE as elite auxiliary units.

When the ion storms finally dissipated years later, the Repzork immediately reestablished diplomatic relations and began sending aid to get Bael'thir back on his feet. Tor and many Necraal returned to the remaining colonies to serve their king, though a small few remained behind in Repzork space, establishing what most believe will be a permanent population that will one day become an official client state.

Skrey Nation
The Repzork first took notice of the the Skrey when they began attacking Warbot colonies. Seeing potential in their strength, the Repzork opened relations with them a short time later after earning their trust in battle against the Biomatter. The Skrey were inducted into the Pact a short time later, the Repzork promising to keep the ruling clan and its allies in power so long as they remained loyal. But while some of the Skrey clans had the technology and logistics necessary to operate independently, most did not. The Repzork and Zaretians stepped in to fill the void, providing the Skrey with training, equipment, and doctrines. These Skrey were organized into auxiliary fleets that were joined with other Pact fleets. In this capacity, they would operate as shock troops, using brute force to pummel enemy positions. These auxiliary troops see heavy use by the Repzork, particularly against the Diabs.

Turrets
All infantry weapons follow a standard naming convention comprised of four parts: the initials of the manufacturer or designer, the weapon's model number, an ammunition tag describing the projectile, energy, or chemical used by the weapon, and a category tag.

Legend


 * Ammunition Tags
 * B: Ballistic
 * MB: Marganite Ballistic
 * FE: Flechette
 * EF: Explosive Flechette
 * MF: Marganite Flechette
 * MP: Magnetic Projectile
 * MMP: Marganite Magnetic Projectile
 * GE: Grenade
 * ME: Missile
 * LR: Laser
 * PA: Plasma
 * PE: Particle
 * DP: Diab Pyre
 * LG: Lightning
 * SL: Solid Light
 * PG: Poison Gas
 * FR: Fire
 * CC: Bacterial Contaminants


 * Category Tags
 * PL: Pistol
 * RPL: Revolver Pistol
 * APL: Automatic Pistol
 * SMG: Submachine gun
 * CE: Carbine
 * AR: Assault Rifle
 * BR: Battle Rifle
 * MR: Marksman Rifle
 * SR: Sniper Rifle
 * SG: Shotgun
 * LMG: Light Machine Gun
 * MMG: Medium Machine Gun
 * HMG: Heavy Machine Gun
 * GNL: Grenade Launcher
 * MC: Mortar Cannon
 * DML: Missile Launcher
 * GML: Guided Missile Launcher
 * BC: Bolt Cannon
 * BWN: Beam Weapon
 * WWN: Wave Weapon
 * SPN: Spray Weapon

96th Exultant Blade

 * Commanding officers: Field Marshal Veinfyr Lukitov & Star Marshal Olthvet Iwatazi


 * Category: Assault


 * Deployments: [To be changed]


 * Notable attributes: Emphasis on naval & air power alongside a particularly large force of elite marine infantry.

28th Testament of Zeal

 * Commanding officers: Field Marshal Kalak Zadir & Star Marshal Farsara Olvu


 * Category: Defense


 * Deployments: [To be changed]


 * Notable attributes: Known colloquially as the 'rattlers' for their liberal use of artillery and orbital bombardment.

323rd Emperor's Seer

 * Commanding officers: Field Marshal Taran Zolchu & Star Marshal Lihov Riigira


 * Category: Support


 * Deployments: Nepharian contested zone


 * Notable attributes: Relatively small armada with close ties to Central Command & its current leader, Veto Korvack. Has troops spread over a wide area and is tasked with seeking out & eliminating threats behind the scenes.

277th Sword of Oltavar

 * Commanding officers: Field Marshal Likana Raldalvi & Star Marshal Viotr Akuru


 * Category: Assault


 * Deployments: [Unnamed Aeveria Replacement], Diab Theatre


 * Notable attributes: Extreme emphasis on shock & awe/'blitzkrieg' style warfare. Almost suicidal religious devotion.

14th Helia's Thunder

 * Commanding officers: Field Marshal Vonkular Tinarya & Star Marshal Kiryusa Luok


 * Former commanding officers: Field Marshal Zirnak Gilosa (KIA during the Battle of Helia)


 * Category: Assault


 * Deployments: [Unnamed Aeveria Replacement], Diab Theatre


 * Notable attributes: Naval powerhouse, elite ground troops.

537th Fate's Reckoning

 * Commanding officers: Field Marshal Relfae Ghou & Star Marshal Hulisi Kitoro


 * Category: Defense


 * Deployments: Nepharian contested zone, Diab theatre (11-present)


 * Notable attributes: Focus on defensive strategies & long-range firepower in both terrestrial and naval operations.

980th Seeker of Wisdom

 * Commanding officers: Field Marshal Unaiya Goritzov & Star Marshal Sethog Eralat


 * Category: Assault


 * Deployments: [To be changed]


 * Notable attributes: Focus on armored & aerial warfare and makes prominent usage usage of superheavy units such as the Vasekar.

77th Saertu's Gaze

 * Commanding officers: Field Marshal Siveris Halz & Star Marshal Xatka Yuvaki


 * Category: Assault


 * Deployments: [To be changed]


 * Notable attributes: Experts in attrition & armored warfare.

843rd Vindication of Blood

 * Commanding officers: Field Marshal Hiyusta Silin & Star Marshal Dravius Sathar


 * Category: Defense


 * Deployments: [To be changed]


 * Notable attributes: Often tied with the 277th in regards to religious devotion, though they view themselves as guardians and martyrs rather than as avatars of wanton bloodshed.

355th Purity's Test

 * Commanding officers: Field Marshal Gusavig Wazari & Star Marshal Triladak Falser


 * Category: Assault


 * Deployments: [Unnamed Aeveria Replacement], Diab Theatre


 * Notable attributes: Known for using feints and deception to lure opponents into traps.

150th Fire Hammers

 * Commanding officers: Field Marshal Halteus Drethor & Star Marshal Nerea Vukard


 * Category: Assault


 * Deployments: [To be changed]


 * Notable attributes: Makes use of a large number of robotic proxies.

109th Radiant Hierophant

 * Commanding officers: Field Marshal Faltaka Wedaro & Star Marshal Kulgir Viirg


 * Category: Assault


 * Deployments: Nepharian contested zone


 * Notable attributes: Contains an especially large force of auxiliary troops & officers alongside standard military units.

252nd Hand of Golgolag

 * Commanding officers: Field Marshal Hizatan Refeth & Star Marshal Xerx Thalkunviir


 * Category: Assault


 * Deployments: Nepharian contested zone


 * Notable attributes: Makes extensive use of shock & awe and terror tactics designed to demoralize and disorient opponents.

489th Ghost Eaters

 * Commanding officers: Field Marshal Rulara Ghanaz & Star Marshal Trolgath Vinien


 * Category: Support


 * Deployments: Nepharian contested zone, [To be changed]


 * Notable attributes: Emphasis on guerilla warfare & pacifying occupied populations. Also known for intelligence-gathering.

500th Purity of Flames

 * Commanding officers: Field Marshal Alesanda Hilingoth & Star Marshal Eaeru Tritheka


 * Former commanding officers: Star Marshal Elseron Nethali (Defected to the Peacekeepers in Year 16 of the Great War)


 * Category: Support


 * Deployments: Quarantine Zone Black (2BC-Present), Necraal Schism (Year 10)


 * Notable attributes: Presently includes a sizeable force of Necraal who were rescued during the Schism and who have sworn themselves to purging the Biomatter & Virisus.