Nova Corporation (Branding)

The Nova Corporation, a secretive company working for all forces of the war, is a large collection of mercenary’s, thugs, and pirates that are hired by the company and sold to the highest bidder to do whatever deed needs to be done, from simply destroying a diplomats vessel to capturing a live Biomatter organism for study. These mercenaries and hired guns are the best of the worst, traitors to there races, warriors from afar, lost souls who want nothing more then death in battle, and cold-hearted assassins who love nothing more then the feel of credits in there hands.

These warriors are paid handsomely to do jobs for those who hire them, be it a devious Zaretian general planning to use them as cannon fodder to a worrisome Luminarian commander requiring saboteurs to destroy his foes. The mercenaries are paid to do what they do, whether they like it or not. The work is dangerous though, and many times loses are high.

Nova Corp. employs mercenaries from any species in the universe, any creature that is willing to fight and possible die for a large sum of cash. They do not care about their past life, they only care about whether or not they are doing their job. If they are making a profit, then the company keeps them and continues to pay their wages. Otherwise, they are ejected from the organization and forced to find business elsewhere.

Nova Corp. employs their mercenaries in groups, otherwise known as squads. These groups of mercs have to learn to live with each other in confined spaces, work together as a team to get the job done, and continue to live normally if members of there group are killed in combat. It is a dangerous and dirty job, life is sometimes very hard for those who can't handle it. But for those mercenaries who show unparalleled skill and great tactical insight, they will be able to buy themselves anything they in life, whether it be a large home with a family, or a Colosseum with daily massacres and screaming fans.

Whether it is a glorious and long life, or a short and painful death, the company does not care. So long as a profit is made and mercenaries keep coming in, they care not. Not many know of who the companies lead is or what they do otherwise, and none that have attempted to find out have lived longer then a few days. Most of the creatures that know of the company speak of a group that is determined to gain profit in this galactic war. From the outside, that is the truth. But on the inside, more sinister plans might be lurking...

Known Squads
Includes squads which have not yet done anything of note, for reference. (Note: Not all of these have to be fully fleshed out RP'd squads, they might have just been mentioned in passing elsewhere)

Squad 255
Original RP

Zenlen
Squad Role: Stealth & Mid-Close Range Combatant Species: Zulvokaria  Status: Alive

Zenlen is a 24 year old zulvokaria who, prior to joining Nova Corporation, was enlisted in the 65th Division, a joint zulvokaria-aumpnuuk peacekeeping force. About 5'8" in height, his relatively slender but toned frame lacks the long tapered head crest, heavy upper body musculature, and distinctive green scarring of an adult member of his species. Like many members of his race, Zenlen tends to act more reserved and dispassionate in public, saving his true thoughts and opinions for direct conversations. While generally obedient to those he considers his superiors, his relative lack of experience with the chain of command, combined with his natural curiosity, can cause him to make his own decisions from time to time.

Zenlen's equipment reflects the cooperative nature of his previous occupation; a typical set of ZNC soldier armor equipped with shields and stealth field technology, dual Phantaros-036 Energy Carbines, and an aumpnuuk-designed sword and shield tweaked to his own personal liking. More notably, he is equipped with an advanced Junnit-048A Grenade Launcher. This special edition of the launcher can target specific races by their unique bio-signature, often to lethal effect.

-WIP will finish later-

Squad 176
Backwater

Aran Mizraim
Squad Role: Engineering & Close Range Gunner Species: Betel  Status: Alive  Callsign: Breakthrough

In his early life, Aran made his trade as assembling pre-war tanks on the fringe world of Rust-train, but fell into financial troubles when he tried advancing his career. In desperation, he took up work as a freelance mercenary for the Aeveria confederation for a time, but when work dried up in the area he spent time on a neutral colony where he ran afoul of local crime syndicates. Forced back into the mercenary life, he signed up with Nova Corp. As a mercenary, he is a boisterous fellow who works well under pressure but prefers to do things the easy way otherwise. Aran is heavily armoured, armed with a primitive ballistic shotgun, and carries a variety of explosives.

Squad 317
Takes on dangerous jobs beyond those of a normal mercenary

Squad 437
Served on Asanian-Delani front

Squad 178
This squad has a solid track record of reliability. The squad's home is the NCNV Steelhawk, a Hydra-Class Light Frigate.

Squad 178 would help escort a pair of Peacekeeper scientists (Professors Jhul'tsa, a Sauran, and Silimi, a Rach) to planet Terimiak III in the Severak System to investigate a temple of an archaic civilization, colloquially known as The Ancients among the two. The squad succeeded in getting the two to the planets surface and set up camp, and confirmed the existence of the temple, which retained energy barriers protecting the inner temple. After night had fallen, the Squad and the scientists prepared for to explore the temple the next day, but the temptation to explore was overwhelming for the scientists, who pleaded with Captain Kaemakrov to let them take a look inside. Despite orders to the contrary, the scientists disabled the barrier, awakening temple guardian robotics. Forced into action, Kaemakrov begrudgingly ordered his squad to enter combat. The squad demonstrated their combat prowess, easily dispatching the antiquated mechs. After some persuasion, Kaemakrov allowed the scientists a ten minute look before they returned to camp, but Jhul'tsa interfaced with an old terminal, activating a portal of some kind. The burst of electromagnetic waves attracted the attention of a Margan scout fleet, which immediately set course for the planet as Squad 178 dug in to defend themselves.

Captain Alexiv Kaemakrov
Squad Role: Leader & Tactician Species: Diabloian  Status: Alive  Callsign: Captain

One of the longest serving members of Nova Corp. Multiple awards for acts of extreme selflessness in the field. Has the highest recorded kills of any Nova Corp Captain. Notable Fought at the Battle of Belfast and the Battle of Nyrax. Also aided a Necraal fleet in evacuating Peacekeeper civilians from the planet of Emnivore. Future promotion is likely.

Sile
Squad Role: Recon & Melee Species: Necraal  Status: Alive  Callsign: Sin

See entry in Squad 255 for more info.

Sile has been with Nova for the last four years, first serving with the infamous Squad 255. After a transfer to Squad 178 (current), he began to form a strong bond with squad mates. Does whatever is nessecary to get the job done. Experience with most forms of melee combat has been invaluable to the Hawks. Has also shown evidence of psychic powers beyond Necraal norms.

Migrev Cronis
Squad Role: Marksman Species: Chromorum  Status: Alive  Callsign: Raptor

Dishonorably discharged from the TmC for murdering a superior officer. Was saved from execution by a successful plea of self defense. Has yet to miss a shot in battle.

Riip Darmasc
Squad Role: Engineer & Battlesuit Pilot Species: Euskanian  Status: Alive  Callsign: Sovereign

Riip is responsible for the single largest sum of fines due to destruction of public property. Dishonorably discharged from the IAE military. Overcharged a Thor cannon, resulting in the utter destruction of a invading fleet, at the cost of the power core of every vehicle on the base being utterly depleted, leaving everyone stranded. It is no surprise that he has gained a reputation amongst his squad for being something of a safety hazard.

Riip pilots the battlesuit known as Sovereign, a Former IAE HAABS, with heavy modification by the Hawks. Provides heavy weapons, aerial reconnaissance, and anti-armour support. Armed with a Single Terlex Pattern Railgun, aircraft countermeasures, a stun blast and an EMP overload.

Keero'Tau
Squad Role: Chaplain & Weapon Specialist Species: Nepharian  Status: Alive  Callsign: Bishop

Keero'tau came to Nova approximately a year ago. Applying for the position of chaplain (a position not often applied for) he immediately was accepted into Squad 178. Current combat reports indicate a 7 percent increase in squad functionality since Keero'tau joined 178. Squad mates report nothing but good things about him.

Elatira Merian
Squad Role: Quartermaster & Weapon Specialist Species: Gronian  Status: Alive  Callsign: Dutchess

Exiled form the Imperium after several account of disobedience, Elatria has only been with Nova for the last few months. Although she has trouble with certain squadmates, her combat record is exemplary. Proficient in the use of most weapons available in the outer rim worlds.

Kaelira
Squad Role: Medic Species: Kastalian  Status: Alive  Callsign: Doc

One of only three Kastalians on Novas roster, Kaeliria has served with Nova for approximately two years. Has saved countless squad mates. Surprisingly deft and agile for someone of her size. Has shown to be quite capable of self defense if the need arises.

Idirn
Squad Role: Pilot & Driver Species: Crai'tal  Status: Alive  Callsign: Flyboy

Served with Captain Kaemakov since before they both joined Nova. Has an equally impressive track record. Doesnt get along well with Elatria, due to racial reasons. Would likely be promoted to Captain if Kaemakov is indeed himself promoted.