Recycler Helmwehr

Zaretian Strike
The Helmwehr was caught off guard by the Zaretian's surprise invasion. The primary target was the Capital, but initial semi-diversionary strikes were carried out against five other military-focused enclaves and the largest megarefinery on the planet near Cold Pit. East Arm garrisons at minimum were present at the military enclaves, but the megarefinery was mostly exposed besides static defenses and out of range of repulsor bomber support. The West Arm Cabal decided (after being pressured by Helm's Hold member Harmi Kalodech) it would most useful there, and launched its available 6th Grip to harass Monarchy operations with gunships before they could completely destroy the facility. The W6-5 would also support the rapid deployment of the 1st North Grip with Metzban squads to the W7's Repulsor Bomber base at Nahu's Spire which was also under attack at the request of the North Arm Cabal.

Rodun had the S4 and E3CAP based at its military supply base, who leveraged not only their arsenal but also the support of nearby Andigen Energy Goods and their own stockpiles and infrastructure. Notably, S4-2 and Andigen's maintenance crews were able to remotely detonate a capacitor a flanking Hunter-Ghost group. The E3CAP were led by Brave Commander Korb Terenbek, a very competent superior which co-operated with his South counterpart to better coordinate his troops and lead the Zaretians into disadvantageous positions.

The attack on Guiver's East Arm training fields was silenced in short time by W7 bomber support from Nahu's Spire once it was liberated by 1N. The attack against the Sky Commission launchyard at Brewdi ended horrifically for both sides when one of the four Malov Power Stations was destroyed, setting off a massive explosion. Further chain explosions essentially wiped out three-quarters of Brewdi, with only fringe Hexes remaining. The E4CAP, S6, and three newly-created Spears were wiped out of existence.

At Karto, the Zaretians had more success. Karto had only be begun construction of military Hexes less than a year, and the newly formed E13CAP were the only Grip available. Despite lesser strategic importance, Karto was holding captured Zaretian operatives who had failed their sabotage mission. Monarchy assets were able to get entrenched amongst the refineries and scrapheaps. E13CAP-3 attempted to contest this, but superior Zaretian infantry slaughtered them. E13CAP-1 and most of E13CAP-2 began work setting up a front line to defend against the inevitable, while a couple squads from the second digit used their knowledge of the area to sneak up on the Zaretian forward barracks. The squads detonated Zaretian ammunition and fuel stockpiles and destroyed the rear landing zones to cut off resupply and transported reinforcements before rejoining their digit in the main defense. Zaretian forces were held at bay and then repulsed with the arrival W6's gunships (which had been successful at least at forcing a Zaretian withdrawl at Cold Pit). The Zaretians were able to pull out with a fighting retreat.

Ranks
Note: A Voivode may assume the supreme command position over certain Grips as needed as part of their duties

Arms
The Helmwehr is divided up into four distinct branches known as "Arms". Each Arm has its own set of responsibilities and must also requisition their own equipment. Arms exist under their own command structure, with the High Chancellor or a local Voivode being the only authority above them. After being faced with its first real trial against the Xeverra, it has become clear that there are responsibilities that overlap.

North
Responsibilities:
 * Commando Teams (excluding Helmites)
 * High Quality Infantry Grips
 * Siva-Partisan Heavy Infantry
 * High-Stakes Sabotage
 * Rapid-Response operations
 * Unusual Battlefield Infantry
 * Deep Strikes
 * Mounted Infantry

East
Responsibilities:
 * Main infantry force
 * Leverage Junk/Wreckage to full advantage
 * MBT & Light Assault Vehicle Support
 * Garrison
 * Light Anti-Armour

South
Responsibilities:
 * Anti-Armour
 * Demolition & Explosives
 * Long range weapons
 * Repair & Engineering
 * Fortification
 * Ground-based Anti-air
 * Low-Stakes Sabotage
 * Other technical support

West
Responsibilities:
 * Gunship Support
 * Repulsor Bomber Support
 * Fighter Support - Recent, in co-operation with Aeveria
 * Recon Missions (Ground and Air based)
 * Transport Logistics (Ground and Air)
 * Resupply Operations

Equipment
Equipment needs an audit, especially mechs

Battlesuits

 * Siva-Partisan Armour - Is this a battlesuit?

Pistols

 * R7 Handgun
 * KYU Gorma Handcannon
 * TMRO-32 Plasma Pistol
 * Lokor MRLP

Sub Machine Guns

 * AlloyKrab's Pinch SMG

Assault Rifles

 * ZED Carbine
 * Andigen Pulse Carbine
 * Gothos Slug Carbine
 * Ollie's Rapid-Fire Rifle
 * Tartan Light Pulse Rifle

Heavy Weapon

 * BBAM Portable Railgun - Used more in Sky Spears EVA operations
 * Riot-Buster Missile launcher - Usually mounted
 * Handheld Shardcannons

Melee

 * The Humble Spear
 * Assorted metal blades
 * Vibroblades

Transports & Logistics

 * HVT-O/HVT-C Air Transport
 * Metzban Air Transport
 * RHLS Armoured Supply Truck

Light Assault Vehicles

 * Junk Buggy - Design varies
 * Shard Buggy - Design varies

Tanks

 * Arthurian MBT
 * Savior Tankette
 * Ultimatum Lobtank - Out out of production
 * Judgement EMP Tank - Long out of production and almost entirely retired
 * Viper Chemical Tank
 * Laeventide Hover Tank

Gunships

 * Ajax Gunship
 * Photon Gunship
 * Zebu Gunship

Bombers

 * Slipwit Repulsor Bomber

Mechs

 * MG Walker
 * Warmonger - Unmanned
 * Arvon - Unmanned
 * Ash Riser - Limited runs