Talk:Space Travel

Subspace/Hyperlane Drive
Combining the ideas of subspace and hyperlane/warp drives, the revised subspace drive is able to access a network of hyperlanes that exist within the Void, but are sheltered from the Denizens of the Void. The revised subspace drive generate a subspace tunnel connecting the vessel to the hyperlane network. It achieves this by vibrating the vessel until it is synchronized with subspace, generating a vortex in the process. These engines are capable of travelling for approximately 10-15 lanes worth of travel time before they must cool down in real space. Easiest and most common form of travel.

Standard drives
The cheapest, simplest and most common method of FTL travel is the standard drive, known by many names such as the interstellar drive. The standard FTL drive works by quickly accelerating the vessel to FTL speeds. This method, while easy to perform, has a number of drawbacks: it can only go in a straight line, it can be tracked and intercepted, and it is the slowest method of FTL travel, sometimes by a significant degree. At the same time, their relative simplicity compared to other models makes them easy to maintain compared to more complex engines. Standard drives need time to cool down and recharge between each jump, a process that can take several minutes. (just a copy and paste here, I see no reason to get rid of this)

Jump/Rift Drive
Jump drives bend space between the destination and the vessel before 'flinging' the ship towards the desired location in a manner similar to that of a slingshot. This method is significantly faster than a standard and Subspace drive, and is far more difficult, if not outright impossible, to intercept, though it is still not instantaneous. While this method allows ships to travel short distances and catch opponents off-guard, jump drives have both a warm up and a cool down period and are energy-intensive, especially for longer jumps. The time required to make a second jump makes retreating from an unfavorable situation difficult and risky, as jump drives are sensitive to stress caused by rapid jumps. (made a few wording changes to match earlier discussion)

Warp Drive
Allows for access to the free-floating Void Space and using advanced calculations to determine an entry and exit point. This is achieved by entering into the Void via a portal and then traveling at faster-than-light speeds towards the destination, where the ship will then exit back into realspace However, when inside the void the Denizens of the Void often harass those that encroach on the Void space, which can be potentially dangerous.

Warp Gates
These I feel can exist on the principle they can be relatively unstable, they are also partly what the Rift Incident is based on. Logistics of building and supporting these gates would have to be decided in the future.