The Remusian Republic

The Remusian Republic are an interstellar race hailing from their former home world of Remusia, but now reside on a new planet they now call Aisumer and have inhabited it for roughly 80 years. The Remusians were forced to evict their former home due to a colossal world war that left the planet's ecosystem broken and fragile, and ultimately uninhabitable. Out of this war spawned two different empires, The Remusian Republic and the Neo-Synthetic Party (NSP). Due to underdeveloped FTL devices of the time, both would wind up millions of light years away from each other. The Republic, formally lead by Vithem Templesmith, was created out of what was left of the biological population that opposed the NSP during of Remusia's collapse. The Neo-Synthetic Party, lead by Cael Consor, formed out of the portion of the population following the path of synthetic evolution. During the conflict they would try usurp the Royal Family and those who opposed their ideals. They have encountered each other once again and are currently engaged in an active conflict with each other, neither really seem to be having an advantage over each other.

The Republic is now lead by Vechtho Templesmith, Vithem's son and heir, while Vithem is active on the frontlines, acting as a general and tactician for the Remusian Military. The NSP has become The Collection, integrating what remains of Cael in the form a supercomputer Hivemind, referred "The Overlord" by Collection members. The Collection consists of various species that have been forcefully integrated into the hivemind through the conquering planets.

Biology
The Remusians are a race of bipedal-mammalians who resemble humans in nature. They stand about 5'6” in height, and are usually around 140-190 lbs in weight. The average age of most Remusians is 125-135 years without any technological enhancement. The most notable characteristics of the Remusians are their brown colored skin, most having blackened lines along their that are accompanied by blots of red. Males are often slightly taller than females, and built a bit bigger. Females possess mammary glands and reproduction is done through most mammalian means, the females carry the child and are born naturally, and also   nurse them in their early stages of growth. Having used tools and contraptions to suit their means has lead to a not so muscular development of the Remusian frame. They have become very reliant on technology, and as such are not very physically strong. They make up for this with though their intellect and ability to invent things to suit their demands.

Cultural History
Not much is really known about the primitive and tribal Remusians, other than they originated at some time on  Remusia  as the dominant species and began to evolve into a civilization. Much of the original documentation has been lost to history between the Calamity and starting anew, though it is speculated that at some point in early Remusian history that they worshiped deities, commonly associated with the elements. The old gods were based around the primitive languages, but from what the archives have, the land, sea and sky were refereed to as their own entities. Nowadays, the Remusian populace is mostly atheist, and are devout followers of science. While it is generally frowned upon, there are several small religious groups scattered throughout the empire that are not well received by most citizens, but are not suppressed by the government. There are no dominant sects of religion, just random offshoots scattered around the Empire.

Scientific pursuits are very important to the Remusians people, and many often dedicate tier lives to discovering the next big breakthrough. As a society established on such values, education is mandatory for all citizens of the empire, and is provided by the government. Education is begun at a very young age, about 3 or 4, and continues all the way up until 20 to ensure the best education for each individual. As students approach their final 3 years, they must pick a specialty to go into, and those final years are tailored around that. Upon competition of their education, students apply for The Science Directive, and must take the Empire Scientific assessment to be considered for a place in the Directive. Work in that field are not always guaranteed, as Remusians are very competitive among each other. If not selected for a particular field, they will be given options within the workforce or have the option to enlist in the army.

After the creation of the Military Codex and its restructuring in the Grand Fleet Initiative, those who wish to participate in the military must undergo a very rigorous training regimen. Basic training begins with a very intense one month straight physical and mental training period, and weeds out any who are good enough. The years that follow typically consist of being placed in a Platoon and touring around the empire of various assignments. Should your performance be notable, you may move up in rank.

Cultural Philosophy
"Progress; with a price", is a phrase commonly heard around the Republic, and is commonly misinterpreted by others not within it. Many think the advancement and progress come solely at the cost of Remusian lives to better fund militaristic pursuits. This is partially correct, but doesn't represent the society's views as a whole. In some fields, this is very literal, as most scientists are willing to conduct very risky experiments at the risk of their own lives. The real definition comes from he Republic being very poor at managing several big projects at once, and revolves on an all or nothing attitude. This is why the Republic was so ill-prepared for the Collection, for they were so focused on benefiting the empire as a whole, they didn't stop to think how they could protect it. This also attributes to why the Grand Fleet Initiative worked so well. Progress of the Republic, comes as it is needed, at the cost of not diverting resources into the other areas.

When addressing the whole Empire, the Technocratic Council allows projects that typically will benefit the empire as a whole, and prefer not to operate on individualistic ideals. This is also reflected in the Royal Council, and programs that benefit the whole Empire, or a specific sector in some cases, are generally more favoured. As a general rule, most Remusians work for the betterment of others within their race, and usually enjoy helping oneanother. With the Collection Rehabilitation Program recently introduced, It has opened up new avenues of help and cultural exchange.

Classes
Most Remusians operate on a collectivist sort of attitude, but these values can range from class to class depending on where they have been assigned.

Royal Family
As its name would suggest, this class is composed of the Royal Family and immediate family members. Misconceptions concerning the inclusion of the Royal Council within this category as arisen before, but they fit more into that of politicians.

The Science Directive
Composed of members of the Science Directive and the Technocratic Council. The Directive is where every Remusian aspires to be, and entry into the Directive is highly competitive. Generally speaking, there is an aspect of elitism among members of the Directive due to being accepted on a "best of the best" basis. Academia and innovation dominates the lives of the Directive's members, and many struggle to maintain lives outside of it.

Members of the Directive are often not held in the highest regard by the Proletariats. Members of both generally keep their distance unless they are forced to work with each other.

Proletariats
The Proletariats comprise mostly of those who have been rejected the Technocratic Council and forced to find work elsewhere, making up the working class of the Republic. Many new members begin their careers hating what they do, as well as Directive members, but eventually learn to work with the cards they've been dealt. Some Proletariats become very successful businessmen who eventually have leadership over Directive members working for them. There have been instances where this power has been abused, but generally interactions are kept very professional. Over time, many adopt the "Hard Work For A Better Tomorrow " to help motivate them.

The Grand Army of the Republic
Those rejected from the Directive sometimes direct their attention to the Military, though much of the army is comprised of volunteers. Prior to the Grand Fleet Initiative, this was almost unheard of, and was only carried out by lineages from the Calamity. Now, the Republic receives volunteers of all ages from a variety of programs, to support their ongoing efforts in preparing for the rerun of the Collection. Members who come from Directive rejection typically only serve for a few years, and use the program as a vent for their anger. In many cases this serves them well, and return to the Republic and enter the workforce.

Aside from Directive rejects, volunteers generally don't have any ties to the other groups, and are typically the most amicable members of Remusian society.

Politicians
Comprised of mostly Planetary Governors and the Royal Council, independent politicians are generally unheard amongst the Republic. Members of both areas are typically selected from the governing body of the previous member. For instance, a Governor will be replaced by someone who worked closely with him, and a Council member is replaced by someone of his division. All are selected by the Monarch and his advisor. Due to the constant communication between the Council and the Empire's Governors, issues of the Republic are generally voiced within the Council. Governors work closely with PR and the people to ensure there is no bias that results from the selection process.

Governing System
The Remusians are a Republic at heart, with a small retention of Monarch power.The Monarchy system previously used is kept, but decisions are made in a more democratic fashion throughout the empire. Each planet, or group of planets in some cases, are designated as thier own sector in space, governed by someone who routinely oversees activities across the planet(s). These Planetary Governors report directly to they Royal Family, and are due to submit reports at the end of every month. These sectors are not only looked after by their governor, but are annually visited by the Royal Corps who inspect and evaluate the status of the planets themselves.

The Remusians strive to maintain an Intergalactic code of ethics and standards that must be upheld by all of their colonies, and is one of the main reasons for the routine checkups. Governors are capable of presenting their own unique laws, but must have the vote of the sector's people. These Governors are elected every five years by the population after a rigorous campaign across the whole sector. If any major laws want to be introduced by the Royal Council, they also must campaign, but rather for the entire empire. They must run the proposed law through the council to be discussed and altered, and ultimately approved by the current head of the Royal Family. Any member that disagrees with a proposition can run against the law and try to prove why it could potentially be redundant or bad to approve such laws. Once to approval has been given, council members are free to run their proposition across the colonies.

Those that serve in the Royal Family are free to do as they please once they retire. They can become a part of society, serve as overseers of scientific pursuits, or even aid in the military as tacticians or generals.

Vechtho Templesmith
Vechtho Templesmith is the current Monarch of the Republic. He took up the mantle after his father retired shortly after the end of the Kusheen Conflict, along with his wife Liras. Together they have two twins, Telvac and Valver. Vechtho also bears a younger sister, Sevna, who currently serves as a General in the military. He is closer with his father than her, who still holds their mother’s death against him. Vechtho was born shortly after the reestablishment of the Republic to Vithem and Viola Templesmith, and would spend much of his early years in the company of his mother and sister, as Vithem was often busy managing a growing interstellar empire. As a precaution they were rarely allowed to leave the Royal Palace, but would travel with his parents whenever they would leave home. He was present when the Kusheens initially attacked and witnessed the death of his mother. He would blame his father for a time for her death, but eventually come to realize that perhaps it was unavoidable. Following, both him and his sister were placed into the newly formed Military system by their father. It would be here where Vechtho would meet Liras, daughter of Arthro Leteb, one of the generals who wrote the Military Codex alongside Vithem. They would begin dating in the last weeks of their training, and marry after the end of the Kusheen Conflict.

Vechtho would go on to lead the Republic through the return of The Collection, and initiating the Grand Fleet Initiative and planning Operation Bellringer, and Build on what his father had already established. The disappearance of his father devastated him, but he continues to lead the Republic with the support of his wife and sister.

He is currently in talks with the inner workings of the Republic in seeking help from the Peacekeepers to assist in bringing down the Collection.

Liras Leteb
The wife of Vechtho and mother to Telvac and Valver. She assists Vechtho in his duties as Monarch as well as also looking after their children. She is the daughter Artho Letab, a well known Remusian general, as well as part of one of the few military lineages that existed before the Grand Fleet Initiative. Liras was put through the military academy on Aisumer by her father during the Kusheen conflict. She would initially despised the academy, but would meet Vechtho there, who would make the intense training a little more enjoyable. Liras would begin going out with Vechtho in what little time they had and continue as a couple when enlisted in the same platoon during the Kusheen conflict. Once the conflict subsided, they would start living together and eventually marry. Vithem would also retire around this time, and Liras would become inducted into the Royal Family alongside Vechtho.

Sevna Templesmith
Sevna Templesmith is a Brigadier General in the Remusian military, and is well known for her harshness and serious attitudes. She is sister to Vectho Templesmith who is Monarch of the Republic. While only required to be in the military for the Kusheen Conflict, she continued to serve, being driven by the loss of her mother in said conflict.

Sevna would grow up alongside her brother and mother, and see very little of her father. When she did see Vithem, he would regale the battle of the Calamity to her, something that would always entertain her. Vechtho never found much interest in these stories, and was a bit more distant than Sevna. However, the death of her mother in the Kusheen conflict would drive them apart from their father even more. While Vechtho would eventually move on, Sevna continued to hold a grudge against her father. After the conflict, she continued in the military academy, working alongside Artho Letab, a prominent General in the Navy as well as Liras’ father.

She would work her way up the rank of a Brigadier General, and serve in the Collection’s return, managing her platoon, the Interro Platoon, on the front lines. She would also spearhead Operation Bellringer, leading the operation herself. While Vechtho was upset by the disappearance of her father, Sevna sympathized, but she herself did not feel much loss for him.

Vithem Templesmith
The legendary former Monarch that led the Republic through the Calamity, the establishment of the empire and the Kusheen Conflict. He would retire as Monarch after the Kusheen conflict due to the death of his wife Viola, leaving big shoes to fill for his son, Vechtho. For a time he would dwell in the Royal palace, overwhelmed by the stress built up over the years and the depression caused by the death of his wife. Initially he would try to repair his relationship with his daughter, Sevna, who held him responsible for her mother’s death. Vithem would try, only to fail. Vechtho on the other hand would come to forgive him over many years. After several years of skulking around the Royal Palace, Vechtho came to his senses, and sought for meaning in his life once again. He would find that in serving as a General of the Army, supervising and organizing platoons alongside other Generals, such as Arthro Leteb and Steveth Nielson. He would build the Royal Platoon, composed of some of his former soldiers from the Calamity and Kusheen conflict, and come to be known to be very proficient in almost every aspect of battle. When the Collection attacked and the Grand Fleet Initative was enacted, he would attend the frontlines of battle and would oversee all platoons cycling through the Outer Rim of Remusian space. During this time Vithem would make use of the containment field created for Operation Bellringer to capture members of the Collection in an attempt to figure out where the operating and command signals were being transmitted from. He would be successful in pinpointing the signal in an uncharted planet far off from any Remusian colony. Soon after doing so, the Collection would revitalize its forces, and overwhelm the Royal platoon in an attempt to cover up Vithem's discovery. Vithem would hide these findings within a series of logs and notes in the facility, and him and his squad would be capture by the Collection. No one currently knows where they have been taken to, but Vithem’s findings would prove to be a good place to start.His finding and experiments would also serve as a basis for the creation of the Collection Rehabilitation Division.

The Royal Council
The Monarchy has very little actual power over the Republic, and rather serves as a leader or figurehead that guides the Republic forward. Instead, much of the power a regular Monarch would have is directed into the Royal Council, a body of members that decides the best course of actions for the empire at the vote and behest of their people. The Royal Council is the main governing body that proceeds and oversees The Republic and most of her holdings. They are capable of creating and proposing acts which they themselves can vote on, which in turn on voted on by the people of the Republic. The current council consists of approximately 25 members, consisting of pairs of members representing various districts and departments related to managing the Republic with the Monarch overseeing and approving any decisions made.

The proposals which the councils make are often reflected on the current state of affairs of the Empire. Should any members wish to propose something, they must present it to the council, have the majority vote, and ultimately receive approval from the Monarch. If the presented idea holds little importance, then the passing of it is decided by the Council and the Monarch. If it is going to impact a particular location or colony, then the decision is opened to the will of the people of the respective area. In an effort to promote their idea, council members may decide to visit the location for deciding the outcome and advertise the people to vote. If on an empire wide or sector scale, then the members will tour between locations. However, these typically occur at the planetary or local scale, and empire wide votes a usually only held when the Republic’s Intergalactic Code is in question.

The Monarchy’s role in the Council is as stated, very minor. However, the Monarchy is capable of exercising complete power over the council and pass an act and won’t require any vote. This was introduced during the creation of The Royal Council to provide a way to introduce something such as martial law or something similar that may require immediate attention. There has only been one notable instance of this ever been used, and that was by Vechtho and the enactment of the Grand Fleet Initiative and would serve the Remusians well, saving the Republic from utter destruction at the hands of the Collection.

Technocratic Council
The technocratic council is a much smaller subsection of the Royal Council that approves and suggests ideas for scientific research and development. This council is lead by Neth Castorkoff, who also serves as the R&D representative for the Royal Council. Other members of the council are made of the Directors of the varying departments of the Directive. Members of the council meet at least once every two-three days to discuss current projects and any pending submissions. Due to the frequent meetings, as well as the need to oversee some of their most important projects, members of the council choose to live abou The Council operates within the DGRW Cluster One, large space born megastructure that serves as a meeting place as well as a place to conduct more secretive and private projects of the Directive, away from the prying public eye. The station is a massive citadel like science nexus, only accessible by personnel with a science clearance of 4 or higher. Cluster One orbits the sun Planear, the home system of the empire. Being assigned to the station is typically of great honour, but members must be kept very tight lipped about it. In some cases, members who are recruited for a project may be required to stay aboard the massive station to help facilitate this secrecy. Due to the frequent meetings, as well as the need to oversee some of their most important projects, members of the council choose to live aboard the ship as well.

Ideas and experiments submitted by members of the council, or others accepted into the Science Directive, are debilitated upon with concerns to ethics and applications. If ideas are rejected, they are sent back to be revised or rejected altogether. Accepted ideas, once approved by members, must be run through the Royal Council like anything else. They do not require campaigning, only approval. When Neth was advisor to the Monarch, The technocratic council was formed at his suggestion after the unauthorized launch of Project Kronos. Vithem was quite impressed with the idea, and created the council and put Neth in charge.

In addition to being the leading body for R&D, the Technocratic Council is responsible for either accepting or rejecting Remusians into the Science Directive. This is accomplished through an Empire Scientific Assessment, referred to most as the "ESA". This assessment typically lasts an entire week, and is a very big deal within the Republic. Many view it as an event, and some even take holidays to view it.

After the assessment, the council will take about a month to compile and evaluate the results. From there, only the top five percent will be inducted into the Science Directive, and all other members will be directed or suggested to pursue other careers in the workforce.

Neth Castorkoff
Neth Castorkoff is the former advisor to the monarch, seeing through most of Vithem’s reign, and is now head of the technocratic council. He is perhaps one of the oldest living Remusians, living through the Calamity, the Kusheen Conflict and the Collection. He was a prominent member in the original Royal Family, one who often worked alongside Vithem and Cael before the Calamity. He lead the Loyalists alongside Vithem, and become close to him during this time. When the Republic formed, Vithem appointed him the Royal advisor, where he would remain until the formation of the Technocratic Council.

Doctor Bishun Barreté
Doctor Bishun Barreté, referred to by most of his staff as Dr. B.B., is the Director of the Interstellar engineering department and serves as its representative on the Council. He supervised one of the republic's more dangerous experiments, Experiment S043, involving the loss of Sergent Major Tellaris Overte Mollkoff. However, he and his staff maintain to other members of the council they do not recall and portion of the experiment, and awoke to find their lab an utter disaster. Major Tellaris was no where to be found.

The Royal Corps
The Royal Corps are a series of personnel groups employed directly by the Royal Family to covertly monitor the status of the Republic’s colonies. Small groups comprising of 15-20 agents are spread out across the planet as either tourists, visitors, or newcomers. In most cases, the Corps tour at their own pace, and stay based on a colony for anywhere from three months to two years. Up to three groups of Corps may be present on one planet at any given time.

The Royal Corps were founded by Vithem shortly after the colonization of Aisumer, to prevent and contain any similar events to those that caused the Calamity on Remusia. While the Corps were initially restricted to the Home Cluster, they have since been expanded to monitor any colony within the Remusian sphere of influence. At founding they were overseen by the Monarch, now they are managed by a Corps representative on the Royal Council.

The main function of the Royal Corps is to regulate the Planetary Governor, any research projects they have jurisdiction over as well as the general state of the colony’s populace. Should anything be out of the ordinary, Corp agents are to submit a report to be sent to the Corps Council representative, who in turn decides the best way to handle the situation. Should the issue at hand be minor, the Council will alert an inactive Corps unit not currently stationed to keep any embedded members concealed. Should something that requires immediate attention come up, the embedded group will act accordingly, dealing with whatever the issue, and dealing with any consequences afterwards. The Corps are instructed to only use force if needed, and simply detain any suspects should they need to. Members of the Corps are typically advised against forming any particular bonds with residents of the colony they are stationed at, as they may be required to act against them or become uprooted at any given time. Members are also not to discuss who the are or what they really do with anyone and doing so will result in immediate termination from the Corps and being brought back to Aisumer for trial. In most cases, Agents who have done this are placed on high alert and kept at Aisumer, since agents know a great deal of the internal workings of any given colony, as well as they Royal Family. Should a restricted agent defect they could give out very classified information.

There have been a few notable cases where Agents have defected and eluded capture, although none of these defections have ultimately caused the Republic any harm, most likely due to the few enemies the Republic currently has. Some foreign reports have indicated that some of these defectors are now employed by the elusive Nova Corporation, a shady mercenary business the Republic knows little about. It has been suggested to enlist Corps to learn more of Nova, but due to the lack of intel it has been avoided in discussion.

The overall use of the Royal Corps is a point of contention in the Royal Family, council and Remusian people’s alike. While many agree that Corps do a lot of good for the colonies, one can’t help but notice the immense amount of paranoia the presence of the Corps creates. Anyone could potentially be someone who they aren’t, and the use of the Corps has caused much of the Republic to be distrustful towards others, both of Remusian and others alike. The Corps have also been known to operate in areas where suspicious foreign activity has been reported. While this has been known to raise tensions with other empires, it proves effective in deterring any potential threats. Experimentation with using the Corps in a deeper foreign setting has been considered by the council but has ultimately been vetoed by Vechtho Templesmith on multiple occasions. When asked why he rejects the idea, he claims “It is our duty to keep our systems secure and protected, but not our business to prod into others”.

H’rothgoar Von Smathen
H'rothgoar Von Smathen, or known to most simply as H'roth, was a brazen and bright individual. He was the former commander of the Corps before it was lead by a council representative. He was deeply involved in the unauthorized Project Kronos, and is one of the founding Members of the Lithraga Mercenary Group. He has taken on the Title Spaark 343, and leads said group.

Smathen was approached by Flanel Glazmir and Pavil Foregen to help make Project Kronos, a place without scientific or ethical boundary, a reality. They told him they wished to surprise Vithem with an early development and launch of the project. Smathen was a fond believer of "progress; with a price", but to the more literal sense. He became confidant the two scientists would gain the approval of the Monarch. As such. he would fund the two, and help gather volunteers and lead them to Kronos, a far away isolated planet not bearing and boundaries to any neighbors. He managed to keep his involvement in the project secret from Vithem, until he was dispatched to deal with it and dismantle it. Smathen disagreed with Vithem's decision, and prompted Glazmir and Foregen to continue their work. After some time, they would create the Lithraga Nebula, and cede from the empire to continue their work. He even insisted they experiment on him. As a result of these experiments, he suffers from a "memory blank", which involves a sort of blackout, where he cannot remember the string of events while he experiences the blank.

For a time, he would serve for the Nova Corporation on squad 255, but would find his way back to the Lithraga after immense inactivity of the squad.

Relek Mosther
Relek Mosther was a Corps member who defected while being embedded within Project Kronos. Disguising himself as a mercenary from Nova Corp, he infiltrated the group and learned of its key members, the conspirators and pivotal members of Project Kronos. He would unfortunately be exposed very soon after relaying this information, and become inducted into the group. There is little information as to why this happened, some suggest he had been forced under duress, or perhaps brainwashed to some extent.

Earliest known Remusian History
At some point in time on the planet of Remusia, creatures known as Remusians, the planet's dominant species, develop into sapient, sentient creatures. Small primitive groups dotted the planet, but eventually would meet up together and form the earliest form of tribes. Remusians would demonstrate their ability to create advanced tools and contraptions primitives would not normally be able to create, thus proving the innovative nature of the Remusian species. Instead of small groups of creatures, small tribes dotted the planet, and eventually came together in six large areas across the planet, which served as the earliest stages of civilization.

The development of machinery, industrialization and civilization led to the official founding of the Big Six, and the establishment of the Royal Family. The Royal Family formed out of the commanding family line at the time. This line would be the Templesmith Lineage, who still continue to govern the Royal Family today. The Big Six would act as large hub cities scattered across the planet's continents, and were largely independent from the Royal Family. Though, over time, smaller villages begin to dot the worlds surface. The Templesmith line would begin with Tealana Templesmith, who would wed Kaber Kraltoo in the early founding of the Big Six. Tealana lead the Remusians into a more civilized era, and she would create the foundations of the Royal Family. After some time, they would bear a child, Vechtho Templesmith, a very important figure in pre-Calamity history, who was recognized as heir to the throne. As a child, he would meet another notable figure in pre-Calamity history, Cael Consor, child of Hatham and Leis Consor, leaders of one of the Big Six, and the two would become very close friends. They would maintain a healthy relationship for much of their younger years.

Dawn Of A New Era
The time would come where Vithem would accept the crown himself, and for a time, Cael and Vithem grow distant from each. Vithem would meet his future wife Viola, and take on the new responsibilities as Monarch. This would keep him busy for quite some time. Cael would inherit the city belonging to his parents, which would keep him busy also. As such, Cael and Vithem would experience a falling out. As leader of one of the Big Six, Cael directs the city's interests into scientific pursuits, and would begin make several big steps in the field. As Monarch, Vithem took notice of this, and formed a small committee for scientific endeavors, making him and Cael its primary members, reigniting their past friendship.

The two would go on to be  brilliant together. Many technological advancements were made during this time, and was dubbed a golden age for science. During this time, a group that openly opposed the Royal Family, was formed and, in a very short time, garnered a reasonable amount of traction and support throughout Remusia, arguing for freedom from the Royal Family and ruling over themselves. In an extreme effort to defy the science commitee and the Royal Family, they begin dabbling in synthetic and robotic augmentation to change the Remusian form, something abhorred by many Remusians. Intrigued by this idea, Cael suggested that they contact the group, and work with them to pursue the further extension of cybernetics perhaps as a path of evolution. However, Vithem would be wholeheartedly against it, believing that a being should always be more Remusian than machine. they would argue for a brief period, but ultimatly settle on developing small augmentations. Vithem was skeptical at first, but works with Cael to create devices such as synthetic limbs & augmented devices that slightly enhanced ones abilities. After the discussion, Vithem would urge Cael to never speak of the subject again. Cael agrees, and also volunteers to deal with the opposing group, which Vithem is very grateful for. However, Cael plans to establish contact and begin advanced development on the augmentations Vithem and other Remusians in the scientific community refuse to explore.

The Fall Of The Royal Family
A span of time passed where Vithemvwould not hear from Cael, and any attempts to contact him failed. In secret, Cael had been working with the opposition, now reformed under his leadership, calling themselves the Neo-Synthetic Party. Cael finally responds to one of Vithem's hails, hoping to take down his former friend and the rest of the Royal Family. Vithem, however, is elated to hear from Cael, as his true motives would lie unknown to him. Vithem welcomes Cael to the capitol with open arms. However, Cael appears to Vithem as barely recognizable at this point, as he has heavily augmented himself, reaching the point where he is more machine than Remusian. Vithem seeks to overlook this, and tries to welcome his old friend back. Cael goes along with the charade, only putting on a façade to stall for time. Everything seems to be going well, when suddenly Cael turns on Vithem and initiates a coup d'etat with the assistance of the NSP. After realizing his true intentions, Cael and Vithem fight for some time. Vithem tries to argue with Cael, insisting that synthetics are not who the Remusians as a people are, but Cael waves it off, claiming Synthetics are the way to evolve. Vithem proves formidable, but in the end is outmatched by the synthetic augmentations of Cael. Just as Vithem is about be killed by Cael, those loyal to him distract Cael long enough and recover Vithem so they can escape. Vithem and his loyalists escape to the nearest of the six colonies, where he finds the city to be filled with loyalists and the main group responsible for fighting the terrorists. Vithem and Viola are the only members of the Royal Family who manage to escape, those who remain are slaughtered by Cael and the NSP.

When the dust settled, Cael contacted the Big Six, claiming that those would not bow to him, would be dealt with by means of extreme force. Cael had been in prior contact with two of the of the Big Six, who he recruited to help fund and support the NSP. The city that Cael came from was under his banner as well. The remaining two cities closest to the Capitol remained loyal and supported Vithem and what loyalists remained.

Thus, began the 15 year long world war between the Neo-Synthetic Party and the Royal Family Remnants. The Royal Family, comprised of True Remusians, proved to be capable foes for much of the war against their augmented brethren. In the first five years, The RFR reclaimed the Royal Castle back from the Synthetics after a grueling three day battle. On the final day, a brief confrontation between Vithem and Cael occurred. Despite his skills, Vithem could not overcome Cael, resulting in Cael escaping back to his own city, despite the precautions the RFR had taken to secure it. Once he had returned, it was a matter of time before the real destruction would begin.

Before being hailed to the Capitol, Cael had constructed vast underground filled with automatic synthetic factories, to create heartless robots under his command. Upon his return, he reactivated them. Cael's previous allies had turned on them when they realized Cael would lose the castle. As punishment for betrayal, they were the first to be hit. While both had the support of the RFR, they repelled the synths for some time, but endless waves of the machines came. When the walls to the city fell, no one was safe. All organic lifeforms were slaughtered by the synthetic horde. The remains merely served as outposts for the synthetics.

Dawn Of The Final Day
After the two cities fell, those that escaped fled to the remaining Big Six, composing of the Capitol and two others. This would roughly mark 10 years in the war. Vithem, along with what remained of Remusia's science departments, noticed the ecosystem beginning to break down. The abuse from Cael and the constant war was destroying the planet, and by thier calculations, would render it uninhabitable, even to the likes of the synths. Vithem decided that if the Remusians would ever make it to space, now would be the time. He recalled that during their golden years together, Cael and Vithem had drawn up designs and several prototypes for interstellar travel, but their falling out had hindered the continuation of development. Cael kept the prints in his lab, which was now locked away within his citadel. Now being bitter enemies and with no way to the Citadel, a team would have to be dispatched to retrieve them. After several attempts, the prints, along with much of the technological advancements they had made, were retrieved. Vithem would lead a team of scientists and for the next five years, they would spend it developing space crafts.

The war finally ended when what was left of the Remusian race escaped the collapsing ecosystem and moved into the stars, with the intention of leaving Cael and his machines to burn. Cael, however, had drawn up some hasty prints of his own, and intended to take his synthetic empire to the stars as well. Both ships make FTL jumps in completely random directions, landing both broken races far off from each other. Two Remusians who were once so close, now part ways as bitter enemies forever locked in a war with each other, should either of them ever see each other again. It would indeed be a long time until the two races would cross paths once again.

The Dawn Of The Republic
What was left of the Remusians would wonder the vast emptiness of space, flying into uncharted territory, determined to escape their callous past. They would eventually find a relatively suitable planet to meet their living standards, and founded what is known presently as Aisumer. Vithem would resume his role as Head of the Royal Family, and benevolent Ruler of the Remusians. These would mark the founding days of the interstellar endeavors of the Remusian Republic. Before long, Aisumer had become the once thriving planet that Remusia had been. Before long, advancement of technology was once more underway, with nuclear powered vehicles and advancement in weaponry developed during the Collapse already beginning to emerge. After colonizing the planets surrounding Aisumer, A more refined and controllable FTL, what would become the Hyperlane Portal Drive, utilizing a vast "hyperlane" network.

Expansion into the stars began very quickly, almost hastily so, and without any regard for other potential space farers in the nearby systems. Using the prototypes developed by Vithem and his team as a base, more effective interstellar travel was created and colonization of the surrounding stars began. A neighboring Empire known as the Kusheens would take issue with this fast expansion of the Republic, and the Kusheen Conflict occur shortly after the imeediate expansion.

Roughly 60 years after the colonization of Aisumer, Remusians have reached out into the stars, making their places in the Galaxy. In this span of time, the Kusheen conflict has ended only lasting for several years. Out of the war, the Kusheens would become a new client state for the Republic, as well as the beginning of a new set of military doctrines during this time. They have also met numerous races at this point, some on good terms, some, not so much. Trades, treaties, foreign and migration policies were developed for the first time. Vithem has officially retired as the Remusian Monarchy, and been succeeded by his son, Vechtho.

After ten years into his time as Monarch, Vechtho catches wind of rumours around the Empire. Word has started to circulate of a imperial expansionist empire known as the KreeTah. They were on the move, and were turning their eyes to this side of the galaxy. They were known for being extremely remorseful and dangerous, not letting anything get in their way of annexing and conquering planets. At this time, the Remusian navy had never really had to be utilized. Only the Kusheen conflict had ever required a major mobilization. Since then however, the Navy had not been maintained or improved upon. Vechtho only thought of the rumours as they were, and never really heeded them much attention. These rumors would come to pass and were soon forgotten.

Some time later, it was noted that some reports filed from some of the Empire's outer colonies had failed to come in. A team of The Royal Corps were dispatched to investigate the issue. Vechtho feared that perhaps some of the Governors had banded together to rebel, but this was not the case. After sometime, urgent messages were broadcasted to the Royal Family. What was left of the Corps claimed they were being chased by the aliens similar to the ones told of in the rumours, promptly followed by the the comms falling silent as what was left of them were destroyed. After hearing this, Vechtho took a step back to evaluate. The Republic had not faced a threat like this since the NSP, and was very ill prepared to do so. As such, Vechtho enacted a project to create a massive buildup of the Remusian navy and training of Her soldiers. This program was to build off the Military Codex his father had developed in the Kusheen Conflict. In addition, scientific R&D were shifted from developing technology to benefit the people to entirely military based. These set of edicts were given under what Vechtho called “The Grand Fleet Initiative”. Many Remusians across the systems volunteered to participate in defending their land from this new threat. Even with limited training, whoever had volunteered was shipped off to fight, both on the ground and in space.

The beginning of the war suffered many casualties on the Remusian end, and their fleets were pushed back by the KreeTahs. Thanks to the Grand Fleet Initiative, several major breakthroughs were created that gave the them a new edge in the war. The development of powered exo and mech suits designed for the military ground support proved to be crucial to beating troops and retaking planets. They allowed the Remusians to match the strength of those they were fighting, in addition to tailoring certain suits to different fighting styles and locale. These also revolutionized dangerous workplaces, while they would totally protect workers, it would be a huge step up then previously, also allowing for more efficient work in dangerous conditions. Manufacturing and design of much larger and complex ship designs as well as the creation of space citadels and outposts were developed to counter those of the Kreetah, and proved rather effective. Even so, the KreeTah never seemed to be overpowered by the Remusians, but rather was always kept at par, or sometimes slightly ahead. Other notable advancements include the advanced harnessing of plasma and electromagnetic energy, the development of antimatter reactors, the creation and weaponization of exoskeleton mech suits, and their larger piloted counterparts.

After gaining some traction in the war, it was observed that the way the Kreetah operated was almost odd, almost as if they were not alive. They moved mechanically and always used the same formations, which made tactical sense, but was unnatural. Specimens from the field were gathered for research purposes, to better understand what they were up against. Any KreeTah that were brought in were heavily augmented with mechanical parts and little biological matter remained on them. Upon entering the skull cavity, most of the time there was little or nothing there, and results would come back inconclusive. All except for for one. By a stroke of luck, this particular subject still had a device lodged in its brain, and upon further removal and examination, in seemed to be a device which could override the thoughts and processes of whatever it was installed into. It was concluded that the other examined subjects had activated some kind of self destruct sequence within in the device to prevent its discovery, but this particular one had malfunctioned. Not wanting to compromise themselves, the device was quickly disposed of to prevent accidental activation.

Revelations
Based on their previous findings the team that dissected the KreeTah casualties theorized they could somehow remove the devices, but needed one the KreeTahs to test this. A team under "Operation Bellringer", led by Sevna Templesmith, was dispatched to incapacitate one or several of the Kreetahs from a patrol station located above an occupied planet. Using a containment field designed to intercept the operating signal between the creature and the Collection to localize it, one of the Kreetahs were successfully recovered. A Collection fleet intervened in an attempt to retrieve the captured subject, but was unsuccessful due to the assistance of the Royal Platoon. The subject was brought back to Aisumer, and through careful surgery, the piece was removed, and immediately destroyed. When the creature awoke, it became very aggressive and scared, and some personnel were injured. Once the creature calmed down, the team briefly questioned it, to find out who they were. The creature identified as General Kraytall, who had lead against the invading force of the Collection before he was captured and assimilated. The KreeTah had been attacked by fleets and armies of synthetic creatures similar in appearance to the Remusians themselves, which explained his initial aggressive response. The Hevnoc described the machines as ruthless, killing those who weren't deemed worthy to be integrated into their hivemind of creatures. While the ones that resembled the Remusians seemed to lead the battlefront, other unknown races were among them as well. None of these Neo-Remusians the Kreetah had descibed had been spotted in this current conflict, which proved controversial to what the General had told them.

This team brought their findings to Vechtho, who in turn brought them to the Royal Council to discuss. They were unable to come to the conclusion as to why someone would imitate the Remusian image. The Remusians had yet to see any of them in battle, only the synthetic Kreetah had been seen in battle. Neth Castorkoff, a Remusian who participated in the events of the Calamity, suggested Vechtho bring these findings to his father. Having no other ideas, Vechtho sought out his father, Vithem, from his post on the frontlines. Upon arrival, Vechtho gave the former Monarch a rundown of his findings, and to Vechtho's shock, His father knew who exactly was behind this whole thing. Cael, his former best friend and arch-nemesis from his days on Remusia. Without going into too much detail, Vithem explained who Cael used to be, and concluded he was out for revenge. How he managed to engineer the Hevnoc into submission was beyond him. Mind control was a practise that was abhorred by most Remusians scientists. Vithem knew Cael would not stop until the Remusians were destroyed, and he returned to his post almost immediately.

After this discovery, scientists and engineers tried to trace back the origin of the NSP, but to no avail. As time went on, more races started to appear in the war, and made it clear that they were no longer the NSP, but rather “The Collection”. The same procedure that was done with the Hevoc was performed on them, but yielded little success. Distraught creatures whose last images were being captured by these 'Neo-Remusians" was reoccurring. These "freed races" would become part of Remusian society as best they could, and the program would become the Collection Rehab Division. The planets and former systems these races occupied were located, but not anything regarding the location of Cael. In fact, no Neo-Remusians had appeared in the war as of yet. They were locked in a stalemate that didn't see anywhere of ending. After around three years of this, soldiers were starting to run thin even on both sides, and production was starting to be unable to meet demands. Morale was low, and the vast platoons spanning the planets had been severely reduced. They needed something to get them going again, to bring the hope back to the people.

Approaching the fourth year, The Collection's lines were revitalized with fully synthetic soldiers, not bearing any resemblance to any known race. The Remusian frontlines were basically decimated by the relentless force. Despite their many advancements, the Remusians were no match for these new synthetics. All the major outposts around the frontlines fell, all except for two. The Royal Platoon that Vithem commanded, and the Interro Platoon that Sevna commanded. The Interro platoon was able to repel the Collection, but it was likely due to the events that befell to the Royal Platoon. Massive hoards of the Collection would swarm Vithem and his soldiers, and while they fought valiantly, they were no much for the killing machines, and the outpost was lost.

Very soon after the fall of the Royal Platoon, The Collection retreated back from whence it came. Any attempts to pursue or track the fleets were unsuccessful. What was left of the platoons were sent out to recover and rebuild what they could of their former cities. The Grand Fleet Initiative was halted, and resources were reallocated to rebuild the nation. When arriving to the outpost Vithem had been stationed at, no traces of his body were found, or any that belong to the Royal platoon. Upon further investigation into the complex he was situated at, they found what appeared to be a lab, and a series of notes written by Vithem's hand. It was a series of tests and logs on the synths. Vithem spent his final days of the war trying to pick apart the synths and find out where Cael was. As it turns out, he was successful in pinpointed where the hivemind signal came from. It was a reasonably far from any Remusian owned colony, but Vithem somehow discovered it was transmitted through each of the home planets Cael and his synthetics conquered. His last entry detailed that if they could somehow make their way to one of these, then the original signal could potentially be found. He also noted that the Synths would most likely not kill him, but rather take him hostage and torture him, as Cael would have liked to so many years ago. These notes were brought to Vechtho, who was devastated at his father's disappearance. He initially wanted to send all available forces the the Hevnoc home system, which the former General had detailed to them, but after some persuasion from his wife and the rest of the Royal Council, the Republic was in no shape to go after this foe head on. The Council suggested he seek the aid of the infamous Peacekeeper Alliance, a group of Races engaged in battle with the Warlord Pact. Vechtho petitioned across what was left of the Republic to join this Alliance, in hopes the rebuild and establish the glory of the Republic. The idea was met with very few disagreements, and Vithem inducted the race into the Alliance.

Present Day
Since then, The Republic have encountered small instances of the Collection in their travels, but nothing as sizable as the ones fought previously. It is hypothesized that Vithem's journal notes are correct, and they only came for him. No moves of aggression have been made on Remusian soil have been made since, though some action has been taken against Collection occupied planets. The Republic is currently rebuilding its infrastructure on its lost planets, while all the same rebuilding their forces to prepare for the day they go after Cael and The Collection. Working with the Peacekeepers has proved fruitful to their recovery. Making use of what allies from the past and the support from a larger scale group has significantly increased the reconstruction of the Empire. Vechtho is optimistic for thet future, and he hopes soon that the Peacekeeper Alliance will be able to help them take down the Collection.

The Kusheen Conflict
While generally the Republic had little to no trouble establishing themselves, there is only one real notable conflict prior to the Collection, The Kusheen Conflict. The Kusheen are a highly aggressive militaristic race that neighbor the Home Cluster, and stepped into conflict with the Republic without any provocation. The time they choose to attack unfortunately fell while Vithem and Viola were touring around the Cluster as a bit of a Vacation. The Kusheen attacked the very system they happened to be in at the time. Having experienced little conflict prior to then, The Republic was very ill prepared to defend itself. During this first attack, Viola would unfortunately be killed, leaving Vithem to Look after Vechtho and Sevna by himself while also maintaining the Republic. By some miracle the Kusheen were fought off, but many casualties were had that day.

Upon return to the capital, Vithem would try to establish contact with the aggressors, but to no avail. Him and a small group of his best scientists and what Generals he had would spend the next nine days straight designing and drawing up the basics for a military codex of tactics that the Grand Fleet Initiative would build upon. Blueprints for a navy, and military uniform would also be established. Effective immediately, production would shift to defend the Republic. Vithem would enroll Vechtho and Sevna into this program to help the effort. Initially, both Vechtho and Sevna would hold a grudge against their father for doing so, but Sevna would continue to hold it, blaming him for their mother’s death.

The program would prove to be very effective, having been able to deploy effective Troops and naval officers within a month of solid training. Despite suffering immense losses from the conflict, the Republic would overwhelm the Kusheens in a a short couple of years. Having analyzed attack patterns and formations, Vithem and his team had exactly defined how to combat their aggression, creating one of many combat doctrines. They would push into the Kusheen Homeworld, to which earned a surrender. The resulting treaty documents would declare the Kusheens a client state of the Republic, and be monitored frequently by the Royal Corps. While no form of monetary value was required, the Kusheens were to be ready at any given time for the Republic to have access to its people for military purposes.

After the conflict, Vithem would step down as Monarch and induct his son Vechtho and his newly wed wife, Liras, into the Monarchy to replace him. Vithem would spend several years dwelling in the Royal Palace, coping with the death of Viola, while Vechtho was managing the Republic to the best of his ability.

Operation Bellringer
Operation Bellringer was a strategic op planned by Vechtho Templesmith and carried out by his sister, Sevna and her platoon. After examining deceased members of The Collection with little to no success, it was determined that a live specimen of the Collection be obtained for examination and interrogation. However, previous attempts to capture live members and bring them out of operating range would cause in a self destruct sequence. A device to intercept the operating signal of the collection and localize it with a contained field was devised to capture a member. Neth Castorkoff would accompany Sevna and her platoon, the Interro Platoon, on the operation to assist in usage of the device. They were to as quietly as possible capture a Collection member, though that would not work out as planned. The squad would manage to isolate a member, but as soon as they field was created and the signal intercepted, the Collection were aware of them. To make matters worse, in order to be localized, the signal required some decryption first. Neth was unprepared to do so, and had to improvise, rigging a battlesuit to use as an interface. The Collection would begin closing in on their position, and Sevna’s platoon would have to bunker down and defend Neth while he decrypted the signal. Once the signal was bypassed and the field stabilized, the Platoon would mobilize to a rendezvous point to be picked up. By the time they were retrieved, they had suffered severe losses, a small group of soldiers including Sevna, Neth and the captured subject remained. If not for the intervention of The Royal Platoon then the operation may have been a failure. The subject was successfully brought back and examined without any further casualties.

Project Kronos
Project Kronos was an unauthorized founding of the Colony Kronos, and is where the project is to have taken place. The project's goal was perform out of the ordinary and more unethical experiments similar to Cael's work, with the very literal "progress; with a price" attitude. Sometime prior to the Kusheen Conflict, Flanel Glazmir and Pavil Foregen, would begin the prepare for an unauthorized collection of volunteers for their endeavors. They would evade detection of the corps by working with Commander Hrothgar Von Smathen, the leader of the corps. At this time, the Royal Corps operated rather independently of the Royal Council, and this aided to the secrecy of the project. Smathen would support and fund the project, and even so far as to participate in it.

After the initial gathering of volunteers, they would be gathered onto a Colony Ship outfitted for Corps level stealth technology. The ship would arrive in the Rhea system and Land on the planet Kronos. After the initial set up and experiments had begun, Glazmir and Foregen would travel back to Aisumer, and bypass the Royal Council to bring their idea directly to Vithem. With the events of the Calamity still fresh in his mind, Vithem vetoed to idea immediately, and called for an immediate shutdown of the project. He enlisted Smathen to deal with it, as he was unaware of his involvement. The three would return to Kronos, but rather than destroy the project, they would accelerate it. Using technology provide by Smathen, Glazmir and Foregen would create a machine that was capable of inducing a SuperNova on White dwarfs within a binary system, which essentially  resulted in creating artificial nebulae. After doing this several times Vithem clued in that Kronos had not been dealt with. He would send several platoons to deal with them, but they would either go missing or come back with injuries.

The members of Project Kronos would go on to cede from the Republic and become what is known today as the Lithraga Mercenary Group. Smathen would become Spaark 343, and take up leadership of the group. They continue to expand and are persistant threats the the Republic. The exact location of Kronos is still unknown.

= Military = Initally orginating from the Military Codex developed by Vithem, the same codex underwent a massive overhaul with the enactment of the Grand Fleet Intiative, dividing soldiers into plattons, and paving the way for a new ere of military fighters. Each planetary military is composed of about 30 platoons consisting of approximately 2.4 million total troops. These platoons can further be broken down in Brigades and Battalions if necessary. These designations are mostly used for organization sake, and denote who is charge of what section of the platoon. If and when the Republic faces war, platoons cycle through different fronts, often swapping out to replenish troops and supplies. Platoons are typically lead by one or two Generals, who pass orders down to Colonels, and so on.

Military Codex
The Military Codex was the first restructuring of the Remusian military, and took place shortly after the Kusheen conflict began. The Codex took 9 days to become an official document, and was deliberating and created by Vithem and a group of military and science, notably Arthro Leteb, Neth Castorkoff & Steveth Nielson. Out of this intense session came some drastically needed to the basically non-existent military.

The major changes include:
 * For the purpose of the ongoing conflict, volunteers and conscripts alike would undergo an intense military procedure lasting about a month, which afterwards they would be deployed.
 * Anyone who participates in the program is to be organized into platoons, brigades and so forth.
 * Some but not all of the Directive would be enlisted for the war effort.
 * Royal Corps are to be redirected to be used as advanced stealth units to infiltrate and sabotage

The Grand Fleet Initiative
The Grand Fleet Initiative was a series of edicts and polices enacted to properly repel the Collection. It was enacted due to the lack of a developed fleet and military. The act bypassed through the Royal Council by Vechtho Templesmith and was the first and remains the only one to bypass any voting by the rest of the Empire. Much of the Republic's greatest minds were turned away from their own pursuits and focused into developing weaponry and armaments for the war effort. Many limits were tested, some resulted in death and injury, but many breakthroughs in these efforts. Notable achievements include the advanced harnessing of plasma and electromagnetic energy, the development of antimatter reactors, the extended utilization of hyperlanes, the creation and weaponization of exoskeleton mech suits, and their larger piloted counterparts and Manufacturing and design of much larger and complex ship designs as well as the creation of space citadels and outposts. Many of these key developments probably saved the Republic and prevented them from being completely overwhelmed. It was also at this time Vithem had decided to come out of retirement and serve his nation once again on the frontlines. Having already lead during the Calamity, Vechtho and the Royal council had no issues appointing him as General of the Army. There he would serve, overseeing and monitoring much of the war effort. He and his platoon would rotate through the frontlines constantly, Aiding whichever needed to most support. Key points in the act involved:

•	Anybody within the Science Directive were to direct their research to the war effort

•	Anybody who were not involved in research and development were to be enlisted via conscription, unless certain circumstances prevented otherwise.

•	Military regiment and training is to be restructured and reformed to comply with a smoother and more organized system drafted by the Royal Council.

•	All military proceedings must pass through & be approved Vithem Templesmith, General of the Army.

•	The creation and usage of various, unique Divisions of the Military. Each platoon is composed of many divisions.

Interstellar Ion Cannon
Every time a new colony is founded, the construction of an Interstellar Ion Cannon, referred to most as the IIC. As the name would suggest, an IIC is a large planet mounted cannon that uses a large particle accelerator located at its base to focus particles into a weaponizable form, and is capable of being used to target objects across several systems. Once completed, an IIC is almost the size of a large city. IICs require a substantial amount of time and resource to be used at a time, and have only seen use in the Collection encounters. Due to their sheer size they are large military targets, and thus are generally where  a planets Navy and Platoons are stationed.

Early development of the IIC took place during the Collection encounter, which resulted in many casualties due to hasty calculations during the war. Early models were much smaller and compact compared to their modern successors, and proved to be important in fighting off the Collection.

Platoon Composition
Each planetary military is composed of about 30 platoons consisting of approximately 2.4 million Total troops. Each platoon is roughly composed of 80 thousand individuals. These platoons can further be broken down in Brigades and Battalions if necessary. Platoons are overseen by the General of the Army of the operating area, and are typically lead a Major or Brigadier General, who pass orders down to, Colonels, Captains, majors, and so on. Brigadier's command entire platoons, in those Platoons are Brigades who are led by Colonels. Brigades are further broken down into Battalions who are commanded by Captains.

Navy Composition
(more research required)

Collection Rehabilitation Division
With the Success of Operation Bellringer came the creation of the  Collection Rehabilitation Division, otherwise referred to as the CRD. The CRD uses a advanced and refined version of the containment field used in Bellringer to retrieve and effectively free members from the Collection.

Robotics Division
Those who engage in the use of Robotics on the battlefield are grouped into the a specialized division of the military. Since the Calamity, Most of the Republic won’t condone the use of cybernetic augmentations and have thus stayed away from the area of Robotics as a whole. However, with the introduction of The Grand Fleet Initiative, this area was explored once again. This led to the creation of powered exo-suits, Battlesuits and mechas, which one could argue, prevented the Republic from being totally wiped out by The Collection. Actual independent synthetics are vehemently avoided and banned in the scientific community thanks to the Calamity and the resurgence of the Collection.

Exo-Suits
Exo-suits were designed with the idea to enhance physical performance without sacrificing movement and speed. Most of the models integrate with the Nervous system along the spinal cord. Early models would attach right onto the spine and ended up being permanent. The successors would attach via an implant along the spine, but the Exo-suits could be detached from this if desired. Exo-suits saw obsolescence with the creation of battle suits, which were essentially an Exo_suit with a suit of armour around it. Despite this, exo-suits are used in the workplace to help perform many tasks across various industries.

Battle Suits
Battle suits are essentially Exo-suits with addition armour and weaponry and are the most commonly used by the Military. The Exosuit serves as a frame for the armour to which armour and weapons are mounted to. The armour is usually built from harnessed Neutronium, and provdes excellent protection for the users. User enhancements such as adrenal shots or medical items can be injected from inside the suit via a voice command or manual selection from a wrist mounted mini-computer Regardless of Rank, every soldier is outfitted with a Battlesuit. As the ranks go up, the types of battlesuits available to the soldier increases.

Royal Platoon
The Royal Platoon was one of the Republic's best armed and trained platoons, lead by Vithem Templesmith. Comprised of veteran members of the Calamity wars and Kusheen Conflict, the Royal Platoon was not a force to be reckoned with. They were proficient at almost every aspect of the Remusian doctrine, and trained to use every armament developed for the field.The Royal Platoon formed after the Kusheen Conflict, sometime after Vithem retired. Seeking to make himself useful once again to the Republic, he reached out to many of his old collogues from when Remusia still stood. They were happy to oblige, and helped Vithem train and manage the platoon.

The Royal Platoon played a very pivotal role in the Collection Invasion, defending many of the Outer Colonies from the invading forces with little rest in between fights. Were it not for the Royal Platoon, Operation Bellringer would have been a failure. towards the end of the Collection Invasion, they were stationed on the outside of the Home Cluster. The Collection had pushed hard into Remusian space, and it looked as though the end was near. on a different outpost, Sevna Templesmith and the Interro Platoon stood ready to fight as well. The Collection launched its attack, focusing mostly on the Royal Platoon. They Royal Platoon would fail, and the outpost would fall. Very quickly though, the Collection would retreat, and left no trace of the Royal Platoon. It is hypothesized the Platoon is still alive, and has been captured either to be assimilated or to be tortured. Many agree that it is probably both.

Interro Platoon
The Interro Platoon is lead by Sevna Templesmith, and is perhaps on of the only Platoons on par with the Royal platoon. While not as well rounded as the Royal Platoon, members of the Interro platoon specialize primarily in stealth operations but are fully capable of holding their own ground. The Interro Platoon is insanely competitive and openly invite other platoons to skirmish with them. The fame of the Interro Platoon comes primarily from the success of Operation Bellringer, though partial credit should be given to the Royal Platoon for helping complete the Op.

= Political Relations =

Kusheen Empire
Status: Alliance 

The Kusheen are an aggreesive and warlike race that neighbor the Republic. After the events of the Kusheen Conflict, they were subjugated by the Republic and have become their vassals. There have been many talks to fully integrate them into the Republic, but a compromise between the two empires has yet to be made. They are basically large fluffy cats.

The Collection
Status: War 

Formally known as the Neo-Synthetic Party, The Collection and the Republic are locked in what may be constant war. For the time being, the Collection have moved back into their designation of space, but all Collection members are treated with extreme prejudice.

The Lithraga Mercenaries
Status: War 

The Lithraga Mercenaries are a group of pirates and thieves that occupy an unknown portion of Remusian Space. Their origin is largely shrouded in mystery, but few members of the Royal family know they came to be because of "Project Kronos" They are hypothesized to be based in the Lithraga Nebula, a nebula which even the likes of the Remusian Navy has trouble navigating. They have been a persistent issue for the Republic, specializing in stealth and sabotage. With the recent tips from Corp defectors, the problem only worsens.

Mercenary activity has come to a standstill as of late. It is unknown why this has happened, but many believe with the recent Collection Invasion, the Lithraga Mercenaries may have been hit as well. The Collection seemed to navigate through the Nebula just fine, so it would pose no surprise if the encountered the Mercs as well.