Luminarian Xenophobes

HEAVILY OUTDATED

=The Luminarian Xenophobes= Faction: Third-Party Race

Philosophy: Trust no one, only your kin.

Homeplanet: Luminaria

The Luminarian Xenophobes are a faction of luminarians who follow in their old ways, distrusting aliens and having genocidal tendencies. The xenophobes currently control 90% of all the luminarians in the galaxy, making them the largest faction of luminarians in the galaxy. Led by the Enforcer Ulran, the xenophobes seek out the surviving rebels from the luminarian split, with the intent of silencing them once and for all. Any aliens they encounter along the way, will be subject to complete genocide, through the use of overwhelming firepower carried by their massive fleets and powerful battlestations.

=Notable figures= Amongst the Xenophobes, there are few prominent individuals, ranging from the exceptional soldiers to the more intimidating generals.

Generals
In the luminarian army, Generals are at the top of the chain. Each General has unlimited access to the entire luminarian military force and can delegate operations to individual commanders.

High Enforcer Ulran
"The mastermind of the Purge. Paranoid, utterly ruthless and despicable. All this just so he could protect the empire? Bullshit." -Commander Prioxis

Description: High Enforcer Ulran is the current leader of the luminarian xenophobes. He currently rules over the luminarian empire with an iron fist, currently putting the entire empire into lockdown after the split. Like Commander Lumira, he resides in the center of the luminarian empire, using his loyal followers, enforcers and commanders to do his bidding across the empire.

Armaments:Ulran still dons his enforcer gear. A Phazon axe and a sub machine gun. However, he has updated his armor with the best the xenophobes can provide, sporting a personal energy shield and an extremely durable power armor.

Tactics:Ulran's tactics stem from his time as an enforcer, using intel to quickly assasinate targets. A master at laying traps, Ulran constantly lures his foes into his traps, resulting in heavy casualties and applying heavy pressure to his opponent.

Past Records:

Commander Tza'dik
=Relationships= The xenophobes, like their name suggests highly distrust aliens. Their fear and hatred of xenos drives them to exterminate any aliens close to their borders, usually committing genocide on any alien species they encounter. And as such, they have no allies, only foes.

Luminarian Rebels
"Mice, they hide, breed and act like those pests." -High Enforcer Ulran

"Faith in your so called allies coming to your aid? I'll show you it's as transient as the wind itself" -Commander Tza'dik

''"Have you forgotten what happened in the millennium war? You poor old senile fools." -Commander Kiroys

The Rebels are one of the main priority targets the xenophobes want to eliminate as quickly as possible. High Enforcer Ulran believes that the rebels are providing their "allies" Information about the empire's weak-spots. As a result of this, the xenophobes are constantly scouring the galaxy for the location of the rebels. And for about a year had no luck finding any trace of the rebels, until the norsus conflict, where they spotted a rebel fleet. Further investigation and intel gathering later, the xenophobes mapped out a good idea of where the rebels were located, and have sent fleets to deal with the rebels.

Aeveria Confederation
"Annoying meddlers, we'll deal with them sometime" -High Enforcer Ulran

"So many different xenos living together, a pain to hunt all of them down." -Commander Arr'yaz

"Those ACI guys..." -Commander Tza'dik.

The Aeveria confederation is the first empire the xenophobes have been hesitant to attack. The large size of the empire itself, powerful fleets and advanced intel gathering force called ACI have made the xenophobes reluctant to attack the aeveria confederation head-on. Moreover, the aeveria confederation's alliance with the rebels has further made them reconsider any notion of attacking the aeveria confederation. However, the xenophobes are still gearing up for an attack on aeveria soil, only waiting for the perfect time to strike. For now, the xenophobes are currently observing a race called the margan waiting for them to attack before using them as a distraction.

=Military= The xenophobe military is extremely similar to the rebel military, both sides have many similarities to each other, the only major difference being the armaments each unit carries.

Soldier
"None of these xenos can be trusted, slaughter them all!"

The Xenophobe soldier, the most basic unit fielded by the xenophobes. The xenophobe soldier is similar to its rebel counterpart, just with a much greater emphasis on offense then survivability. After the split, ulran oversaw a complete re-tooling of the entire xenophobe army. One of the first few units to undergo a change was the humble soldier. The new Xenophobe soldier had its primary gun, the LPR-350, changed to the APAR-650, and recent breakthroughs in metallurgy and energy effciency had the basic luminarian armor scrapped for a newer energized weave alongside an updated HUD helemet. These imporvements would allow the new xenophobe soldier to eradicate the foes of the luminarian empire with more firepower and speed.

The Xenophobe soldier is armed with the APAR-650, an armor-piercing assault rifle. Boasting a much higher rate of fire from the old plasma pulser and a more light weight design, the APAR-650's bullets are coated in tungsten, allowing it to penetrate most basic soldier armors and even damage light vehicles in numbers. Like the rebels, the APAR-650 can fire a small concussive round to dislodge enemy forces from cover and can take out vehicles in numbers as well. The APAR-650 is also assisted with the HUD-integrated AT helmet, providing important information to the soldier like the location of objectives and incoming enemies. The energized weave the xenophobe soldier sports is capable of protecting the wearer from small arms fire by projecting a small energy field that slows down incoming projectiles so much that the bullets hardly scratch the wearer.

However, the xenophobe soldier suffers from a few flaws. The energized weave's energy field can only slow down a small number of projectiles, meaning fast-firing weapons can easily overwhelm the field. Moreover, large bullets will mainly be unaffected by the field. The APAR-650, though stronger then its rebel counterpart, also suffers from the same flaw of being unable to damage vehicles, though to a smaller extent due to the xenophobe's focus on offensive technology. Despite all these flaws, the xenophobe soldier is still a force to be reckoned with.

Battlestations
=Technology= The Xenophobes and the Rebels have many similar technologies, but after the split, both factions branched away from each other, the xenophobes now focus on more powerful weaponry, aiding them in ridding meddlesome empires from their territory as quickly as possible. Moreover, the xenophobes have a much better knowledge of constructing battlestations then the rebels, and as such, the xenophobe battlestations are more effcient, deadlier and destructive then their rebel counterparts.

Weapons
=Culture=

(WIP)