RSC Byervid

The Byervid was designed specifically around the Betel doctrine of close combat. A reinforced chassis not only lets the frigate absorb more hits, but enables it to execute devastating ramming maneuvers. Even more impressive are the propulsion systems - Byervids are not just fast, but boast considerable turn speeds and the ability to overdrive the engines for a powerful collision.

While well armoured, they focus that durability on frontal armour, meaning attacks from behind can be devastating. Spear Captains must take care to cover the frigate for the Shield Captain. Typically, Byervid Spear Captains choose fighters as their on-board strikecraft for this purpose. Two flanking Lado Lasercannon turrets allow hitting targets on the move and cover wide arcs to discourage enemy light capital attacks. However, compared to other ships in a similar class its overall ranged firepower is lacking.

Boarding operations are common with Byervids. Rams may even punch a rift into a hull and allow direct EVA-based boarding, though boarding pods remain safest. Even if the damage does not expose a entry point, the crew is at least close enough to run external sabotage operations on ships or even infiltrate hangar bays with enough patience.

Origin
The Byervid is named after the founder of the Sky Spears, High Chancellor Nol Byervid

Production
Like most Sky Spear frigates, the Byervid is requisitioned via the Sky Commission from various companies ranging wildly in size and location. As a result, while this class of ship is mostly standardized different ships may possess unique quirks or varying quality of armour and weaponry.

Armaments
Like all non-strikecraft Sky Spear ships, the Byervid carries Marauder squads for boarding offense and defense. A Byervid typically carries 8 Marauder Squads, but that number can vary.

Note: They probably have some kind of light point defense beyond the two Lado

Burster Mod
Against strikecraft-heavy enemy forces, it may be prudent to swap out the two Lado turrets for Hammerblast Flak Cannons, large area of effect point defense.