Repzork Star Marines

The Star Marines, commonly known simply as the Marines, is the naval land force branch of the Repzork Armed Forces. It conducts expeditionary warfare and boarding operations, and as a result works in close conjunction with both the Star Navy and Army. Though substantially smaller than its counterparts, the Star Marine is composed almost exclusively of highly-trained infantry equipped with the most sophisticated gear the AFRE can offer. Often the first to engage enemy ground forces during an invasion, the Marines have earned a reputation as the empire's shock troops.

The Star Marine can trace its origins to the Marines of the pre-exodus Telkevan Union, which operated in close conjunction with the ocean-faring navy. It was not until Tagara's reforms and the subsequent rearmament program that the Marines were repurposed to support the new Star Navy while the ocean fleets were merged with the Army. Even before these reforms, the Marines had maintained a reputation as quality infantry and maintained a rivalry with the Army over prestige, a rivalry that continues even into the modern era.

The Army is administered by the High Marshal of the Army, who holds a seat on the High Chamber. The current High Marshal is Nuoh Gersalv.

Founding
The first iteration of the Marines was established in 553BE. At this point, the Telkevon had yet to develop space-travel technology; as a result, the Marines worked with the ocean navy. This remained the case as the space race began and the Star Navy was created, with the Marshal's Council making a tiny, specialized infantry corps for the new branch. As a result, by the time of the Wars of Unification, the Marines played a minimal role in the conflict, often fighting alongside the Army.

When Grand Marshal Tagara reformed the military, she radically altered the Marines, transitioning from the ocean fleets, which had been merged with the Army, to the Star Fleets, merging with the old infantry corps in the process. Tagara had done this partly because of the Marine's ingrained culture of excellence and aggression, which she believed would be better served abroad rather than as a partner to the ocean fleets, which at the time did not exist in any capacity as the ships had been left behind during the Exodus. They henceforth became the 'Star Marines' so as to separate them from their origins. They also received priority during reconstruction alongside the Navy, helping them to quickly regain their strength. As part of these reforms, Tagara introduced new doctrines to the branch, including orbital insertion. The Star Marines got their first trial by fire during the Delusar conflict, during which, though they suffered initial setbacks due to inexperience, they achieved great success by the end of the war.

Nepharian Cold War
In 3468, Nuoh Gersalv was appointed to High Marshal of the Marines after its previous High Marshal, Tarsovis Visaria, was appointed to grand marshal. Nuoh had by this point been a close associate of Tarsovis for many years and shared his vision for the empire's future and the military. He soon befriended High Marshal Ilivaris Kindasi of the Star Navy, with whom he began to work on new innovations for the Marines, including what would eventually become the Selshezak supersoldier program. As tensions escalated between the Repzork and Holy Nepharian Empire, Nuoh, along with the rest of the High Chamber, deployed several armadas near the contested-zone in the event of sudden Nepharian aggression.

Air Commissioned Officer Ranks
The Star Marines have their own air corps separate from that of the Star Navy. They are organized in much the same way, but answer only to Marine command under normal circumstances.

Doctrine
Main page: Repzork Battle Doctrine

Modern Marine doctrine is in many ways inspired by the doctrine of the Star Navy, emphasizing shock & awe tactics to disorient and break an enemy. On the ground, Marines are often the first troops to engage the enemy and are tasked with weakening vital areas of the enemy's defenses and thus pave the way for the Army's arrival. The Marines therefore aim to get as close to the enemy as possible, if not directly on top of them, and deploy via orbital insertion, in which troops and vehicles are dropped to the surface in pods, or are ferried by fast-moving transports such as the FS-30 Sethet dropship. Troops are equipped with heavy weapons such as machine guns and launchers as well as a large number of grenades to cause as much damage as physically possible in a short span of time. Once the Army has firmly established itself, the Marines will advance ahead of the Army to act as a vanguard.

The Marines are also tasked with both boarding enemy vessels and protecting naval ships from enemy boarders. In this capacity they are often equipped with close-quarters weapons such as shotguns and melee weapons, though armament can depend on the size and type of ship they are operating within. Explosive weapons are generally eschewed due to the risk of potentially causing a rupture. Certain vehicles are used in this capacity, but are found only on larger vessels. Boarding operations do not commence until after the enemy ship has been rendered immobile and unable to retaliate, with the ultimate goal being to acquire data, capture officers, and sometimes to capture the vessel itself for study.

Due to both the importance and incredibly dangers of their work, the Marines receive a substantial degree of funding for training, equipment, and research. Marines are trained to vastly higher standards than the average Army trooper and is equipped with top-of-the-line equipment, including sometimes experimental weaponry. Due to the branch's small size, it is far easier to equip the Marines with new equipment and doctrines than it is with the Army. As a result, the Marines are often used as a test-bed for new weapons and tactics; if they prove successful, they will then be passed down to the Army.

Equipment
For a detailed list of the AFRE's arsenal, see: Arsenal of the Armed Forces of the Repzork Empire

Body Armor

 * N80 XBA
 * N85 XBA
 * N15 XIS

Auxiliary Armor Components & Accessories

 * Enhanced Power Supply
 * Energy Dome
 * Shield Booster
 * Wrist-mounted shield
 * Weapons
 * Weaponized Gauntlets
 * Modular Arms
 * Drone Dock
 * High Capacity Air Tanks
 * Thrusters
 * Anti-Gravity Thrusters
 * Propellers
 * Wrist-Mounted Syringe
 * Gillie Suit
 * Chromatic Gillie Suit
 * Srambler Suite
 * Personal Cloaking Device
 * Decorative Fabrics

Tools & Equipment

 * Universal Batteries
 * Sonic Shovel
 * Beacon
 * Signal Flare
 * Weapon Maintenance Kit (WMK)
 * Armor Maintenance Kit (AMK)
 * Deployable Energy Shield
 * Short Range Jammer

Food & Medicine

 * N3489 Ration
 * First-Aid Kit
 * Tryzenthol
 * Lizrekal
 * Volitov
 * Heldatov

Grenades

 * Fragmentation Grenade
 * Concussion Grenade
 * Sticky Grenade
 * Cluster Grenade
 * Contact Grenade

Mines

 * Proximity Mine
 * Pressure Mine
 * Shrapnel Mine
 * Magnetic Mine
 * Latch Mine

Pistols

 * SIS11 Pistol
 * SIS12-G Automatic Pistol
 * HTV30 Shot-Pistol
 * AVS70 Personal Defense Flamer
 * GAR81 Railpistol
 * CRL02 Crystal Pistol
 * QHY43 Rocket Pistol

Submachine Guns

 * ZXF04 Submachine Gun

Rifles & Carbines

 * IAR20 Assault Rifle - Retired
 * VKR97 Assault Rifle
 * VKR15-C Carbine
 * LLE11 Plasma Rifle
 * XYT90 Beam Rifle
 * XKS05 Light Rifle

Marksmen & Sniper Rifles

 * VKR11-RD Marksman Rifle
 * HCS20 Marksman Needle Rifle
 * RGT80 Railrifle

Machine Guns

 * LXA77 Bunker Gun
 * CHRN16 Medium Machine Gun
 * YRT54 Plasma Infantry Support Weapon

Shotguns/CQC Weapons

 * ITD57 Assault Shotgun
 * HFG38 Rocket Shotgun
 * QAT70 Laser Shotgun
 * FLX42 Plasma Wave Cannon
 * QXCH71 Hard Light Shotgun

Projectors (flamethrowers etc)

 * AGZ32 Flamethrower
 * XND17 Acidthrower
 * TGD99 Electroshock Gun

Launchers

 * FTI65 Missile Launcher
 * FLE50 Missile Launcher
 * DHG80 Railgun
 * GRG63 Laser Cannon
 * HZL52 Plasma Cannon
 * UFL21 Grenade Launcher
 * OTN99 Assault Grenade Launcher
 * FVH37 Heavy Grenade Launcher
 * QWX18 Infantry Mortar

Battlesuits

 * N65 'Hisla' HCS
 * N23 'Yuthar' HACS

Pistols

 * KV-GTR77 Railpistol
 * KV-VKR10 Machine Pistol
 * KV-TTD59 Rocket Pistol

Rifles & Carbines

 * KV-EFE96 Assault Rifle
 * KV-GGD24 Plasma Rifle
 * KV-VNV86 Beam Rifle

Marksmen & Sniper Rifles

 * KV-RRU48 Railgun

Machine Guns

 * KV-LXA94 Machine Gun
 * KV-GTR60 Micro-Rocket Machine Gun
 * KV-HFZ18 Rotary Gun
 * VK-UTR44 Anti-Air Autocannons

Shotguns/CQC Weapons

 * KV-FLR46 Rotary Shotgun
 * KV-TYI71 Railshotgun
 * KV-IYU36 Plasma Surge Cannon

Projectors (flamethrowers etc)

 * KV-UCHV07 Flamethrower
 * KV-DTCH44 Plasmathrower

Launchers

 * KV-GLK28 Rocket Launcher
 * KV-ZUR51 Wrist Rocket
 * KV-RRY68 Plasma Cannon
 * KV-FTR95 Laser Cannon
 * KV-XCL74 Railguns
 * KV-NVF62 MLRS
 * KV-OLU58 Plasma Mortar
 * KV-FVH76 Heavy Grenade Launcher
 * KV-TLV93 Sun Cannon

Weapon Attachments

 * Bayonet
 * High Frequency Bayonet Saw
 * Shotgun
 * Grenade Launcher
 * Missile Launcher
 * Micro-Missile Launcher
 * Wave Gun
 * Shield
 * Laser Sight
 * Flash Suppressor
 * Muzzle Brake
 * Silencer
 * Bipod/Tripod

Melee Weapons

 * 3480 Utility Knife
 * 3460 Dagger
 * 3478 Infantry Sword
 * 3490 Crystalline Sword
 * 3492 Greatsword
 * 3465 High Frequency Saw
 * 3480 War Hammer
 * 3485 Great War Hammer
 * 3450 Mace
 * 3475 Spear

Grav-Artillery

 * GA-IS20 Infantry Support Gun
 * GA-HR10 Heavy Railgun
 * GA-HG15 Heavy Gun
 * GA-SG19 Siege Railgun
 * GA-SG26 Siege Gun
 * GA-LG07 Plasma Gun

Drones

 * O10 'Vald' Squad Supply Carrier
 * O120 Modular Weapon Platform
 * O2 Spotter
 * O50 Aerial Modular Drone
 * OL90 Mobile Bomb
 * OH45 Explosive Ordinance Disposal

Combat Drones

 * CD-I10 Arkava
 * CD-I19 Chyr
 * CD-I77 Nyrog
 * CD-I15 Vera
 * CD-I50 Hazej
 * CD-IT80 Sutha

Tanks

 * T-77 Ultrek - No longer in production.
 * T-35 Tagara
 * T-45 Izkazar
 * TL-17 Kitrana
 * T-33 Kiryusa
 * THL-05 Saertu
 * STV-47 Oltavar

Infantry Fighting Vehicles (IFVs)

 * K-33 Nezerai
 * KS-35 Ivunki
 * KT-14 Uyar

Anti-Air Vehicles

 * D-90 Daelof
 * D-67 Zerxa
 * D-92 Olivant

Self-Propelled Artillery

 * VS-15 Taerzagar
 * V-11 Hurth
 * V-52 Korzair
 * VR-70 Xzar
 * VO-99 Yeru

Engineering Vehicles

 * T-11 Ultrek-E
 * T-12 Ultrek-CH
 * K-14 Nezerai-E
 * E-10 Kuckek

Mobile Support Vehicles

 * H-19 Lluawit
 * H-81 Vyras

Subterranean Vehicles

 * NT-54 Nilzeli
 * NU-67 Helgate
 * NA-31 Golgolag Sapper

Amphibious Vehicles

 * W-51 Wurlr
 * W-11 Elofira
 * WT-19 Rud

Mobile Facilities

 * VD-33 Vaildag

Battle Walkers

 * J-33 Dreavarok
 * JT-17 Korvack
 * JI-2 Ralek
 * JNF-11 Visar

Artillery Walkers

 * JV-33 Yukar

Siege Walkers

 * ODV-3 Vasekar MKI
 * ODV-5 Vasekar MKII

Gunships

 * GR-17 Havris
 * G-19 Galandil
 * GC-39 Hizurat

Transports

 * F-17 Chereg
 * FS-30 Sethet
 * FV-11 Nefalg
 * F-27 Kanu
 * FC-50 Treanaki

Strikecraft
Strikecraft are split into two categories: fighters and bombers. Both are capable of operating in both space and in atmosphere and are equipped with afterburners to provide a temporary boost in speed.

Fighters
Fighters are divided into two categories: strike fighters, which perform offensive operations; and interceptors, which serve a defensive role. Strike fighters emphasize armor and firepower and perform duties such as attaining air superiority and providing support to ground forces. Interceptors exchange armor for speed and agility and protect larger vessels from hostile strikecraft, torpedoes, and boarding craft. Both strike fighters and interceptors are equipped with afterburners for a temporary speed boost.


 * A-23 Nazkea
 * IA-80 Gofnur - Retired.
 * IA-17 Valron

Bombers
In the context of naval combat, bombers are primarily used for attacking frigates and capital sub-systems. Bombers operate in squadrons that are escorted by fighter wings. Several bomber types exist, with the largest having multiple turrets for self-defense.


 * Z-11 Sinarsa
 * Z-11-S Sinarsa
 * Z-20 Xalku

Electronic Warfare

 * L-100 Tyrg

Reconnaissance & Airborne Early Warning & Control (AEW&C)

 * LR-19 Nokatad