Union Chamber

High Chamber
The High Chamber is the ruling council of the AFTU, holding absolute sway over both foreign and domestic matters. It is comprised of six seats: the grand marshal, the head of state and commander-in-chief; the kaiser, who is responsible for speaking on the chamber's behalf and directing public policy with the chamber's oversight; and the four high marshals, who each oversee one of the four branches of the military:


 * The Army, which conducts terrestrial and oceanic warfare.


 * The Aerospace Force


 * The Solar Navy, responsible for aerospace operations.


 * The Solar Legion, which supports both the Solar Navy and Army.


 * The Civil Defense Service


 * The Cybersecurity Service


 * Central Intelligence, the AFTU's combined intelligence and special operations forces.


 * The Joint Munitions Command

The kaiser and the high marshals each possess one vote while the grand marshal holds two. All actions taken by the High Chamber are determined by a vote with the sole exception of military strategy, which is ultimately dictated by the grand marshal. Once the Chamber has come to a decision, it cannot be overturned by anyone save for the High Chamber itself.

Members of the chamber can serve for life and may be removed from power only by the other councillors. The rules for succession depends upon the seat. The four high marshals are selected from among the marshals. The kaiser's seat can only be held by those of royal blood and is elected by the High Chamber from among the kaiser's children. If no direct heir is available, the High Chamber will instead select a relative. The grand marshal is selected from among the high marshals; the kaiser can cast their vote, but cannot hold the position.

Though once located in the kaiser's palace on Alrukai, the High Chamber has, since the Bloodletting, been relocated to Valakar Station, a mobile star base which acts as the headquarters of the AFTU.

The current members of the High Chamber are as follows:


 * Grand Marshal - Tarsovis Visaria.


 * Kaiser - Zervath Nezekar V


 * High Marshal of the Army - Zurar Azakeia


 * High Marshal of the Aerospace Force - Almali'Sosolum


 * High Marshal of the Solar Navy - Ilivaris Kindasi


 * High Marshal of the Surface Fleets - Hjalsa Amalki


 * High Marshal of the Solar Legions - Nuoh Gersalv


 * High Marshal of Central Intelligence - Veto Korvack


 * High Marshal of the Cybersecurity Service - Ashitara Yoluni


 * High Marshal of the Civil Defense Service - Wultyr Seltenhausin


 * High Marshal of the Joint Munitions Command - Gorsk Heldre

Kaiser's Cabinet
Though the kaiser is no longer the head of state, they still maintain a cabinet of chairmen that lead various departments and which acts as an advisory board to the High Chamber. Chairmen are selected by the kaiser, but must be confirmed by the High Chamber. Aliens from the client states are allowed to serve these positions, though it remains an uncommon occurrence.

The cabinet positions, and the chairmen who hold them, are as follows:

Lower House
The Lower Chamber, also known as the public chamber, is made up of elected officials from the empire's sectors. It is notable for being the only democratically elected body within the central government, a position which it uses to voice the concerns of the populace to the kaiser and their cabinet. By default, each sector has at least one representative regardless of population, but as the population grows, so too does the number of representatives. This in turn has led to many colonies banding together to form blocs to compete with inner-rim colonies. All representatives serve two eight-year terms.

Client states are allowed representation within the Lower Chamber, though must first earn it. Client states must remain loyal to the empire by paying their dues and respecting the decisions of the federal government and must be a client state for a certain period of time before they are allowed to hold seats in the chamber.

Upper House
A creation of Grand Marshal Tagara, the Upper House is staffed by the marshals. Their duties as the Upper Chamber are to scrutinize legislation passed by the Lower Chamber and make amendments when necessary. If they approve the bill, it is then passed along to the kaiser and the High Chamber, though modified legislation must first return to the Lower Chamber for another vote. They also possess the authority to reject legislation altogether. The Upper Chamber is seldom in full session, as officials operating near the fringes are generally absent due to ongoing conflicts. Marshals can be dismissed from the chamber at will by the High Chamber; in most cases, those removed from the Upper Chamber are also stripped of their rank, though there have been numerous exemptions over the years, as some marshals either request removal from the chamber so as to focus on their work or are simply too efficient at their job to be removed for disturbing the chamber. Among those who serve in the chamber, service is viewed as a privilege that proves their full devotion to the empire.

Judiciary Branch
The Judiciary is the body responsible for interpreting and enforcing the laws of the federal government across the empire. It judges all disputes pertaining to the federal government, whether they be between persons, institutions, and planets, and has the authority to rule colonial laws unconstitutional. The judiciary is operated by the Grand Court, commonly known simply as the court, which is comprised of private and military officials appointed by the High Chamber. If the Court is unable to come to a decision, the matter will then be moved up to the High Chamber.

Territory & Jurisdiction
Telkevan territory can be broadly divided into colonies, systems, districts, sectors, and spheres. For the purposes of mapping and directions, 'north' is considered to be in the direction of the galactic core.

Colony
Colonies can broadly be divided into civilian and military colonies. Military colonies are administered directly by a commissioned officer. Military colonies can serve as production hubs, training grounds, fortresses, listening posts, research facilities, and mining posts. Such colonies are particularly common in the outermost reaches of Telkevan space, and may at a later date be converted into a civilian colony. Civilian colonies are administered by an official from the Department of Exploration and Colonization upon their founding, but after six years, will be replaced by an official elected by the populace.

System
A system is comprised of all colonies within a single solar system. If a system has only one colony, that colony's leader acts as the system ruler. When more than one colony is present, the colonial rulers form a council to manage the system's affairs.

District
Districts are made up of multiple systems. The capitol of a district is selected by the system administrators, and is generally an economic and/or cultural hub of the area.

Sector
A sector is a group of districts. Civilian sectors are administered by the sector's Lower Chamber representative while military forces fall under the command of the marshal; if the sector is a military sector, then the marshal holds overall control.

Client State
Client states are nations that have either joined with or were annexed by the Telkevon. Client states are relegated to their own sectors, with administration varying on a case-by-case basis. Aliens that willingly join the empire are allowed a degree of self-autonomy in the form of being able to create their own laws, maintain their own government, and receive representation in the Lower Council. Nations brought into the empire by force are controlled directly by the AFTU until they are determined to be capable of managing themselves. Client states that prove themselves loyal to the Telkevon can become eligible for certain privileges, such as more territory, the ability to hold positions of power within the federal government and military, and more. In exchange, client states are required to pay a monthly tax of resources, food, and able-bodied citizens who will serve in the armed forces as auxiliaries. They are also required to share all new technology with Central Command.

Though some consider the creation of the Client States to have been in some way merciful or egalitarian, their existence is entirely utilitarian in purpose, with Central Command aiming to benefit from their resources and intellect. To this end, Central Command works to ensure a state's continued loyalty not only through incentives, but through aggressive cultural assimilation. Citizens from the oldest client states are seldom much different from the Telkevon who live among them, often going as far as to practice the Oltavaran faith. The general populace remains partly split in regards to the client states; though most accept their existence and have even befriended 'clienters' as they are sometimes known, others cling to their xenophobic ideals, and continue to view the creation of new states with intense skepticism.

Spheres
Spheres encompass the whole of Telkevon-controlled space and are comprised of hundreds or more sectors. Owing to the empire's constant expansion, the boundaries between each sphere is blurry at best, with each sphere frequently bleeding into one another. Spheres are not directly administered, but it is not unheard of for adjacent sectors to form their own informal 'sub-spheres' for economic and/or political reasons.

The four current spheres are listed below:


 * Royal Sphere: The Royal Sphere is the innermost region of Telkevan space. It is chiefly comprised of colonies established in the first decades of the empire's founding up to the Delusar War. At the heart is Alrukai, the capitol and home of the royal family. Colonies in the Royal Sphere are heavily populated and extensively urbanized, with some colonies nearly resembling a ecumenopolis. Residents of the sphere are predominantly wealthy and culturally refined, and are fiercely loyal to both the High Chamber and the teachings of Oltavar. Many among them have adopted a hint of humbleness, as they acknowledge that the region could not exist without the aid of the other spheres. Aliens are not allowed within the Royal Sphere unless granted access by the federal government.


 * Command Sphere: The Command Sphere is officially a ring of military fortress worlds surrounding the Royal Sphere. This sphere acts as the final line of defense between Alrukai and invaders and is also a major production, training, and research hub. Though by far the largest territory under direct military control, the military also controls a number of sectors scattered across Telkevan space. These are often counted as part of the command sphere despite not being connected to one another. Civilians and aliens are not allowed within the Command Sphere unless they are passing through to reach a civilian colony or have been granted access by a commissioned officer.


 * Middle Sphere: The Middle Sphere is the largest and most populous sphere and is constantly growing as new colonies are added to its domain. The colonies here are incredibly diverse, ranging from dedicated mining worlds to gas giant platforms to dense urban centers that act as trading hubs between colonies and foreign powers. The majority of the nation's food and resources are gathered from here, making the Middle Sphere extremely influential in the empire's politics despite not being as wealthy nor as powerful as the Royal or Command spheres. The client states also reside in this sphere. Fortress worlds dot the sphere and are tasked with protecting nearby colonies.


 * Outer Sphere: The Outer Sphere is the outermost region of Telkevan territory. It can be divided into the inner and outer sectors. The inner sector is made up primarily of new civilian colonies. The outer sector is a part of the Command Sphere, and is likewise governed by the military and made up of conquered planets that have not yet been integrated into the empire. Given that some sectors of the Outer Sphere are rife with skirmishes and wars, the sphere tends to be populated by seasoned military veterans and gung-ho adrenaline seekers looking to make a name for themselves in the frontiers.